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scripting, scripting... in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #6
quote:
Originally written by Ephesos:

Ouch, that stretches the screen.
2) Take out the end(); that's within the if-statement. That's what's keeping the state from getting to the set_flag() call before the second time through.

@Ephesos:

If you are referring to the couple of if-statements that work like this:

if (get_flag(20,19) == 1) {
message_dialog(".","");
end();
}
set_flag(20,19,1);
message_dialog(".","");
Then you are wrong. If you are referring to the if-statements that work like this:

beginstate 25;
if (get_flag(20,19) == 0) {
message_dialog(".","");
end();
}
if (get_flag(20,7) == 0) {
message_dialog(".");
end();
}
message_dialog(".","");
set_flag(20,8,1);
break;
Then you might be right. If Thralni wanted to ensure that SDF 20,8 was only set to 1 when SDFs (20,19) and (20,7) were equal 0, then there is no problem with his code. It makes for fewer characters (and less processor work, too?) if he had of done it like:

beginstate 25;
if ((get_flag(20,19) == 0) && (get_flag(20,7) == 0)) {
set_flag(20,8,1);
}
message_dialog(".","");
break;
@Thralni: Your scripting is sloppy, and this being your first scenario is no excuse. Not trying to be mean, just honest.

It works nonetheless. If you want a decent excuse, try using the obvious one: you have little to no prior programming experience. (I'm certain that this is the case; in an earlier thread you were asking many, many, basic questions about variables. You seemed somewhat clueless.)

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
scripting, scripting... in Blades of Avernum
Shock Trooper
Member # 932
Profile #6
quote:
Originally written by Ephesos:

Ouch, that stretches the screen.
2) Take out the end(); that's within the if-statement. That's what's keeping the state from getting to the set_flag() call before the second time through.

@Ephesos:

If you are referring to the couple of if-statements that work like this:

if (get_flag(20,19) == 1) {
message_dialog(".","");
end();
}
set_flag(20,19,1);
message_dialog(".","");
Then you are wrong. If you are referring to the if-statements that work like this:

beginstate 25;
if (get_flag(20,19) == 0) {
message_dialog(".","");
end();
}
if (get_flag(20,7) == 0) {
message_dialog(".");
end();
}
message_dialog(".","");
set_flag(20,8,1);
break;
Then you might be right. If Thralni wanted to ensure that SDF 20,8 was only set to 1 when SDFs (20,19) and (20,7) were equal 0, then there is no problem with his code. It makes for fewer characters (and less processor work, too?) if he had of done it like:

beginstate 25;
if ((get_flag(20,19) == 0) && (get_flag(20,7) == 0)) {
set_flag(20,8,1);
}
message_dialog(".","");
break;
@Thralni: Your scripting is sloppy, and this being your first scenario is no excuse. Not trying to be mean, just honest.

It works nonetheless. If you want a decent excuse, try using the obvious one: you have little to no prior programming experience. (I'm certain that this is the case; in an earlier thread you were asking many, many, basic questions about variables. You seemed somewhat clueless.)

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Avernum: A fewQuestions in The Avernum Trilogy
Shock Trooper
Member # 932
Profile #4
quote:
Originally written by XicanoWan:

Hey Archmage Andrew,

I have found that the level 3 curing can be found by the stone structure that looks like stonehenge on the isle of Bigail. I prayed and got it. As for acid I used the fungal leather armor on my strongest warrior (Pai-Mei Wan) and used rods, magic and missiles with the others. Hope this helps.

Because Archmage Andrew mentioned Grah-Hoth's domain, I assumed that he was playing Avernum 1.

Andrew: if you are playing Avernum 1, Mass Curing Level 3 can be obtained by doing a quest for the sage in Blosk. Take his message to Shaynee (sp?) and she'll let you read some scrolls that teach you Mass Curing Level 3.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #83
Weird beyond belief. I imported that town from the smaller and unreleased scenario made inbetween v1.0.0 and 1.1.0. I had no problems. I did had a small problem when importing a town earlier though. I just exited the program, restarted it and tried again. No problems after that. Is this bug more prevalent in the Mac version of the BoA editor, or was I just lucky?

Side note: The bug where a sign's text is erased upon a new floor being 'painted' over it was quite a pain. And will the 'Clear All Items' bug ever be addressed?

[ Friday, December 23, 2005 20:59: Message edited by: CPeters ]

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum
Shock Trooper
Member # 932
Profile #83
Weird beyond belief. I imported that town from the smaller and unreleased scenario made inbetween v1.0.0 and 1.1.0. I had no problems. I did had a small problem when importing a town earlier though. I just exited the program, restarted it and tried again. No problems after that. Is this bug more prevalent in the Mac version of the BoA editor, or was I just lucky?

Side note: The bug where a sign's text is erased upon a new floor being 'painted' over it was quite a pain. And will the 'Clear All Items' bug ever be addressed?

[ Friday, December 23, 2005 20:59: Message edited by: CPeters ]

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Haakai in The Avernum Trilogy
Shock Trooper
Member # 932
Profile #13
quote:
Originally written by Notye but Neyse:

...Mass Sanctuary...
Sounds like an Exile spell. Probably is. Can't help you with that, unfortunately.

quote:
Originally written by Notye but Neyse:

I never really understood what Sanctuary...did. Could someone please explain?
At higher levels sanctuary gives you martyr's shield. Every time an enemy hits you, they hurt themselves to a lesser degree. Sanctuary also protects you from melee attacks. (It should protect you from ranged attacks, but the code for that is buggy.)

It protects you from melee attacks by not letting them happen. Once you have attacked though, the effect of being 'untouchable' wears off. (You still keep the martyr's shield and other effects that the sanctuary spell gave you until they wear off naturally.)

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
And yet again a graphics problem in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #5
The problem doesn't seem to be with your code. A barebones scenario with just your code and that *.bmp worked prefectly for me. (I changed 504 to 680, since you didn't supply G504.bmp though. Unlikely to matter really.)

You said it was the Mac version giving you problems, but that you had everything in the *.cmg in the correct place? You'll need to ask a Mac user if you want someone else to double check that.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
And yet again a graphics problem in Blades of Avernum
Shock Trooper
Member # 932
Profile #5
The problem doesn't seem to be with your code. A barebones scenario with just your code and that *.bmp worked prefectly for me. (I changed 504 to 680, since you didn't supply G504.bmp though. Unlikely to matter really.)

You said it was the Mac version giving you problems, but that you had everything in the *.cmg in the correct place? You'll need to ask a Mac user if you want someone else to double check that.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Purely in the Interest of Role Playing. in Avernum 4
Shock Trooper
Member # 932
Profile #1
quote:
Originally written by Delicious Vlish:

(Though not four Nephils with the Divine Blood trait.)
That part's easy! :P

1 horny angel or deity + 1 horny Nephilim = 1 Nephil with divine blood.

Assuming the angel (or deity) and the original nephil were still frisky, the other three divine blood Nephilim are merely the first's younger brothers (or sisters, if there's a feminine enough looking portrait for Nephilim, and you're so inclined).

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
And yet again a graphics problem in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #3
quote:
Originally Written by Thralni, chicken god prophet:
i tried shifting them a few times, but it didn't help. i look at the graphics themselves, then.

By positioning, I wasn't referring to the offsets, I meant the actual placement in the *.bmp or *.pict file itself.

quote:
Originally Written by Thralni, chicken god prophet:
The exact error message is: ERROR when opening graphic so-and-so: the editor (Why the editor? its the game I'm bussy with!) Can't find graphic so-and-so. Memory might be to low, but you probably didn;t place the graphic in the right place (or something lik that).

The only suggestion I can make is: double check your numbers. It's something that I missed often enough, and I check my code every time a make a change.

While it is probably intentional, I notice that fl_ed_which_icon = number; has 44, 45 and 46, whilst fl_which_icon = number; has 2, 3 and 5. Should it have been 4?

I'm sorry I can't be more helpful, but without actually seeing the layout of the graphics, I can't help you to any large degree.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
And yet again a graphics problem in Blades of Avernum
Shock Trooper
Member # 932
Profile #3
quote:
Originally Written by Thralni, chicken god prophet:
i tried shifting them a few times, but it didn't help. i look at the graphics themselves, then.

By positioning, I wasn't referring to the offsets, I meant the actual placement in the *.bmp or *.pict file itself.

quote:
Originally Written by Thralni, chicken god prophet:
The exact error message is: ERROR when opening graphic so-and-so: the editor (Why the editor? its the game I'm bussy with!) Can't find graphic so-and-so. Memory might be to low, but you probably didn;t place the graphic in the right place (or something lik that).

The only suggestion I can make is: double check your numbers. It's something that I missed often enough, and I check my code every time a make a change.

While it is probably intentional, I notice that fl_ed_which_icon = number; has 44, 45 and 46, whilst fl_which_icon = number; has 2, 3 and 5. Should it have been 4?

I'm sorry I can't be more helpful, but without actually seeing the layout of the graphics, I can't help you to any large degree.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Nethergate News in Nethergate
Shock Trooper
Member # 932
Profile #9
quote:
Originally written by Tyranicus:

I know that, but I don't want to have to do it every time I play Nethergate. I like the taskbar there when I'm not playing a fullscreen game. There is a way to do it too. I mean, the Avernum games take up the whole screen just fine.
It is irritating, I know, but I have some other friendly suggestions:
You could try the "Auto-Hide the taskbar" option.Use the windows key to bring up the taskbar quickly.Run Nethergate at 1074x768 with the 'put game area in center' option turned off. You'll then have more than enough room to fit the map.Run Nethergate at 1074x768 - you can just fit the map to the left hand side whilst still leaving the HP and spell energy numbers visible.Break into Jeff's house, and perform Chinese water torture and/or hold him at gunpoint until he agrees to code Nethergate's automap to your tastes.Personally, I'd prefer the latter option. But Jeff has me peeved as of late. Forking over wads of cash on the proviso he update Nethergate might work too.
I would love to see a Nethergate 2. Hopefully Jeff will note that a few people hold the opinion that Nethergate was some of his best work.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
I'm recycling this thread. Again. in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #21
Does BoA hate me, or something? I've tried:make_town_hostile();set_crime_tolerance(1);
THEN Committing murder.set_crime_tolerance(1);
THEN Committing theft.set_crime_tolerance(1);
change_crime_level(2);set_town_status(current_town(),2);
In every case, town_status(current_town()); has only returned a zero.
sigh.
This one is just ****ting me.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
I'm recycling this thread. Again. in Blades of Avernum
Shock Trooper
Member # 932
Profile #21
Does BoA hate me, or something? I've tried:make_town_hostile();set_crime_tolerance(1);
THEN Committing murder.set_crime_tolerance(1);
THEN Committing theft.set_crime_tolerance(1);
change_crime_level(2);set_town_status(current_town(),2);
In every case, town_status(current_town()); has only returned a zero.
sigh.
This one is just ****ting me.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Creatures (gulp) rogue in Geneforge Series
Shock Trooper
Member # 932
Profile #4
quote:
Originally written by IT 000:

...but "peace button" returnes them to normal...
IIRC, your creations can only go rouge temporarily.

quote:
Originally written by IT 000:

...could you get a scrreen shot?
Rogue creatures look exactly the same before they went rogue, as they do after. What use would a screenshot serve?

I remember about three creatures going rogue during my playing through the GF series, all of them were low level, had low intelligence and were near death. It rarely happened, and once they had higher intelligence they tended to flee if down to less than 5 to 10% HP.

[ Thursday, December 22, 2005 18:36: Message edited by: CPeters ]

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Nethergate News in Nethergate
Shock Trooper
Member # 932
Profile #5
quote:
Originally written by Tyranicus:

...but with XP, the taskbar is still visible at the bottom...
Right click on the task bar. Click on properties. Uncheck the box that says "Keep the taskbar on top of other windows".

It may also be a good idea to go into the Control Panel, and change the theme to 'Windows Classic'. I find that apart from saving on system resources, Nethergate looks better without the rounded corners that the 'Windows XP' theme bestows upon Nethergate's pop-ups.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Avernum: A fewQuestions in The Avernum Trilogy
Shock Trooper
Member # 932
Profile #1
(1)In the Nepharim fortress, where you get one of the three pieces of Demonslayer.

(2)Walner - the sage at Fort Duvno teaches you the recipe for Energy Potions.

(3)There should be some Blessed Plate Mail around somewhere. After you kill Grah-Hoth, you'll get some polished plate mail, which is the best armour in Avernum, IIRC.

[ Thursday, December 22, 2005 17:58: Message edited by: CPeters ]

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
What do to with silver and iron bars? in The Avernum Trilogy
Shock Trooper
Member # 932
Profile #3
Since Synergy got in first, what he said.

Also: Someone else might remember another quest or courier job involving an iron bar, or if you're impatient you could always grab a walkthrough and do a search for iron bars.

[ Thursday, December 22, 2005 01:25: Message edited by: CPeters ]

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
And yet again a graphics problem in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #1
It almost certainly has to do with the positioning of the graphics. About 80% to 95% of problems of this nature have been due to positioning. Ensure that the graphics start at the upper left hand corner.

It could be the graphics themselves though. Remember, the icons for terrain and floors are 46x55 pixels. (48x57 pixels with the 1 pixel border around them.)

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
And yet again a graphics problem in Blades of Avernum
Shock Trooper
Member # 932
Profile #1
It almost certainly has to do with the positioning of the graphics. About 80% to 95% of problems of this nature have been due to positioning. Ensure that the graphics start at the upper left hand corner.

It could be the graphics themselves though. Remember, the icons for terrain and floors are 46x55 pixels. (48x57 pixels with the 1 pixel border around them.)

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Gazerskin Sandals... in Avernum 4
Shock Trooper
Member # 932
Profile #8
Occam's Razor, people. Jeff was lazy, and imported this item direct from Geneforge 3.

It's not exactly like there isn't a precedent for this sort of behaviour. Jeff didn't rebalance a lot of items for BoA. Some of them are exact copies of their Avernum 3 versions.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Geneforge 2-My old copy in Tech Support
Shock Trooper
Member # 932
Profile #1
Download and install a new copy of Geneforge 2.

eMail Spiderweb Software with the details you purchased the game under, and ask for a new registration code.

It should take about 1 day, 3 days at most, to get a new code.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
hey there will be nethergate2? in Nethergate
Shock Trooper
Member # 932
Profile #13
Meh. You can always mangle a game with multiple endings if you so desire. As long as you make it plausible.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
hey there will be nethergate2? in Nethergate
Shock Trooper
Member # 932
Profile #11
quote:
Originally written by Tyranicus:

There really isn't a way to make a Nethergate 2. I mean, the story was pretty much final.
Nothing is final. Take this possible starting point for a 'Nethergate 2':
Vibius got killed by the four Celts.The four Celts got pulled down by the remaining Roman soldiers.Sylak got carved into itty bitty pieces by the four Romans.The hundreds of sidhe coming to use the gate are enraged and kill the Roman soldiers.The Celts plus their sidhe friends end up preparing to take the fight to the Romans.Assuming that Rome ever learns of what happened: Rome and its legions are many miles away - it would take time for them to show up and wipe the sidhe out. This would explain why the sidhe could mount a guerilla warfare campaign.
.
Assuming that Rome never learns of what happened: The sidhe would be understandably ticked off, and out for the Roman's blood. Again, guerilla warfare.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #77
That would be because I forgot to delete the following:

// [[[ BEGIN Internal use only
begindefinefloor 254;
import = 1; // Cave Floor, splotchy green.
begindefinefloor 1;
fl_ed_which_sheet = 510;
fl_ed_which_icon = 16;

begindefinefloor 254;
import = 3; // Cave Floor, similar to floor #0
begindefinefloor 3;
fl_ed_which_sheet = 510;
fl_ed_which_icon = 17;

begindefinefloor 254;
import = 7; // Rough Cave Floor, similar to floor #4
begindefinefloor 7;
fl_ed_which_sheet = 510;
fl_ed_which_icon = 19;
// Internal use only END ]]]
...before I released it. Maybe I should change "Internal use only" to "For in-house development only".

In Avernum 2, it was really hard to see some floors properly, particularly when they were covered with terrain features. So I edited A2's graphics - I painted a one pixel border around floors #1, #3 and #7. Then 'made' editor graphics for BoA doing the same thing. It was mainly to help with construction.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00

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