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Hello in The Avernum Trilogy
Shock Trooper
Member # 932
Profile #7
That is not just related to the Wyrmslayer, y'know. Once they actually finish making any of the three items you can ask them to, those Pathass and Enla (IIRC) die.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
NE area of Fort Dolthar in The Avernum Trilogy
Shock Trooper
Member # 932
Profile #1
That area can only be reached by falling through a trap in the upstairs portion of Fort Dolthar. There isn't a lot to see there, just a trio of basilisks, a statue and a rock.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Names in Geneforge Series
Shock Trooper
Member # 932
Profile #2
4x Thahd named "Cannon Fodder", status: 2x Killed in Action, 2x Absorbed.
Roamer named "Caustic", status: Absorbed.
Roamer named "Vitriolic", status: Killed in Action.
Plated Bug named "Creeper", status: Absorbed.
Plated Bug named "Crawler", status: Absorbed.
Battle Alpha named "Brain Dead", status: In a vegetative state.
Drayk named "Barbecue", status: Killed in Action.
Drayk named "Napalm", status: Absorbed.
Cryodrayk named "Frosty", status: Went rogue, then Killed in Action.
Cryodrayk named "Chilli", status: Alive at endgame.

Didn't name many more creations than that, and I can't remember those few others that I did.

[ Thursday, December 01, 2005 03:31: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Names in Geneforge 2
Shock Trooper
Member # 932
Profile #2
4x Thahd named "Cannon Fodder", status: 2x Killed in Action, 2x Absorbed.
Roamer named "Caustic", status: Absorbed.
Roamer named "Vitriolic", status: Killed in Action.
Plated Bug named "Creeper", status: Absorbed.
Plated Bug named "Crawler", status: Absorbed.
Battle Alpha named "Brain Dead", status: In a vegetative state.
Drayk named "Barbecue", status: Killed in Action.
Drayk named "Napalm", status: Absorbed.
Cryodrayk named "Frosty", status: Went rogue, then Killed in Action.
Cryodrayk named "Chilli", status: Alive at endgame.

Didn't name many more creations than that, and I can't remember those few others that I did.

[ Thursday, December 01, 2005 03:31: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu's The Fart of War
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #69
Update:
Both of these lists are... rough, at best, but it is a half-decent indication of where I'm at.

What has been done?
Tower of Magi (A2 Version) is floored, terrained, and mostly creatured.In-house testing of most completed scripts is done.What still needs to be done?There are still seven towns left to be scripted. (Including the three mentioned below.)There are still three towns left to be creatured, floored, itemed, scripted and terrained.There are still five towns left to be itemed. (Including the three mentioned above.)

[ Thursday, December 01, 2005 02:33: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum
Shock Trooper
Member # 932
Profile #69
Update:
Both of these lists are... rough, at best, but it is a half-decent indication of where I'm at.

What has been done?
Tower of Magi (A2 Version) is floored, terrained, and mostly creatured.In-house testing of most completed scripts is done.What still needs to be done?There are still seven towns left to be scripted. (Including the three mentioned below.)There are still three towns left to be creatured, floored, itemed, scripted and terrained.There are still five towns left to be itemed. (Including the three mentioned above.)

[ Thursday, December 01, 2005 02:33: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
How the Heck do you get out of the Giants Castle in The Avernum Trilogy
Shock Trooper
Member # 932
Profile #5
Do not go out the same way you got in. Once you have turned the wheel, exit through the opened portcullis directly to the south of the wheel.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Where is Pyrog's lair? A1 in The Avernum Trilogy
Shock Trooper
Member # 932
Profile #1
Pyrog's Lair is east of Bargha. Bargha is north of Spire. Spire is north of Fort Spire. Fort Spire is north of Dharmon.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
How the Heck do you get out of the Giants Castle in The Avernum Trilogy
Shock Trooper
Member # 932
Profile #3
When you fall through the trap door you'll end up in a little underground cell. Once in your cell, there is a secret passage to the west. Go through it. Fight your way through to a stairway up. You'll be back in the giant's fort proper.

To escape, you'll need to turn the wheel near the trap that you fell through orignally. You can either hunt down and kill the Giant Chief for a key, or have a party with a high STR.

[ Wednesday, November 30, 2005 03:02: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Software Piracy! in General
Shock Trooper
Member # 932
Profile #0
Does anyone know any decent games with the pirate sort of thing going on, y'know, peg leg, hook, eyepatch, Guybrush Threepwood, that sort of thing.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
graphics editing program ? in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #2
I somehow doubt you are asking about this, but... if you are talking about what you can use to edit resource forks, then you could try resedit: http://www.mac.org/utilities/resedit/ResEdit_2.1.3.sit.hqx

I think that there are a number of clones, but I know that there are similarily named applications for PC that do nothing of the sort.

If you are talking about image editing programs, like paintshop pro, or MS paint, photoshop, etc, then you are probably better off finding your own. There are about one million image editing programs out there, and everyone's tastes are different.

But here are a couple of Windows programs for image editing/manipulation:
http://www.tucows.com/preview/214261
http://www.tucows.com/preview/194967

Don't know any decent Mac applications, not suprising considering I'm on the Wintel platform.

[ Wednesday, November 30, 2005 02:11: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
graphics editing program ? in Blades of Avernum
Shock Trooper
Member # 932
Profile #2
I somehow doubt you are asking about this, but... if you are talking about what you can use to edit resource forks, then you could try resedit: http://www.mac.org/utilities/resedit/ResEdit_2.1.3.sit.hqx

I think that there are a number of clones, but I know that there are similarily named applications for PC that do nothing of the sort.

If you are talking about image editing programs, like paintshop pro, or MS paint, photoshop, etc, then you are probably better off finding your own. There are about one million image editing programs out there, and everyone's tastes are different.

But here are a couple of Windows programs for image editing/manipulation:
http://www.tucows.com/preview/214261
http://www.tucows.com/preview/194967

Don't know any decent Mac applications, not suprising considering I'm on the Wintel platform.

[ Wednesday, November 30, 2005 02:11: Message edited by: CPeters ]

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #67
@Overwhelming: 'K. Sending snarky email w/ dodgy version now. I'm not joking about that y'know.
(What is this, like the 17th edit already?) Seems like that email bounced too. Probably a good thing really - the current version is that much different from the previous, but does need serious cleanning before release.

To quote the bounced email:
quote:
It is buggy, incomplete, the graphic sheets need a complete reworking, it needs converting to Macintosh format (something that I cannot do.), I'm certain than there is at least some swearing in the README file, the scripts have not been put through their paces to my liking, and there are a couple of "evolutionary dead-ends" somewhere in the folder as well. All in all, it is a god damn mess.
@Poit: I have no idea if the scenario I am going to "fork" off from the template will ever be made to my own exacting standards. I'm a pessimistic perfectionist with a penchant for procrastinating. Unintentional tongue twister. Heh. Hopefully, the template will be at an acceptable standard sometime soon. Apart from cleanup, some scripting, and proper documentation, I don't think that there is a helluva lot left to do.

[ Sunday, November 27, 2005 04:18: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum
Shock Trooper
Member # 932
Profile #67
@Overwhelming: 'K. Sending snarky email w/ dodgy version now. I'm not joking about that y'know.
(What is this, like the 17th edit already?) Seems like that email bounced too. Probably a good thing really - the current version is that much different from the previous, but does need serious cleanning before release.

To quote the bounced email:
quote:
It is buggy, incomplete, the graphic sheets need a complete reworking, it needs converting to Macintosh format (something that I cannot do.), I'm certain than there is at least some swearing in the README file, the scripts have not been put through their paces to my liking, and there are a couple of "evolutionary dead-ends" somewhere in the folder as well. All in all, it is a god damn mess.
@Poit: I have no idea if the scenario I am going to "fork" off from the template will ever be made to my own exacting standards. I'm a pessimistic perfectionist with a penchant for procrastinating. Unintentional tongue twister. Heh. Hopefully, the template will be at an acceptable standard sometime soon. Apart from cleanup, some scripting, and proper documentation, I don't think that there is a helluva lot left to do.

[ Sunday, November 27, 2005 04:18: Message edited by: CPeters ]

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Suggestions for G4 creations in Geneforge Series
Shock Trooper
Member # 932
Profile #26
@Ian Dressari:There is a single 'S' in Dresari, Mechwarrior.

Back on topic:
Shaping Golems and Pylons seems a little... wrong to me. Golems requiring a stone frame and skill to make it, and pylons require inordinate amounts of crystal to make the casing for the creation inside. Turrets on the other hand... damnit... where is a devilish smiley when you need one?

Battle Gammas. They seem to be legal creations, they'd have to be, seeing as there are some in Dhonal's Keep, so why can't we access them? While I'm on the issue of the legality of creations for loyalists: why doesn't anyone bat an eyelid when a drayk/drakon/gazer/rhotgroth or variant thereof is in your party? There should be at least a couple more options for purist loyalists in terms of their creations and such.

If Battle Gammas were a (relatively) cheap and accessible creation for their overall power, it might make investment in battle shaping worth it again. And Clawbugs... where is the poison that their description says they have? I've been irritated by that omission since GF1, you'd think even Jeff would've either fixed the clawbug or it's description by now.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
VoDT piercing Crystal Number in Blades of Avernum
Shock Trooper
Member # 932
Profile #1
Item 326 - Piercing Crystal.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
dialog/special encounter problem in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #1
Have you tried looking at door.txt script that comes with every scenario? It has an example of how to do this sort of thing.

The problem you are having is that there is only supposed to be one ELSE statement at the end of an IF-ELSE statement. This is because the ELSE statement is the "in the advent of nothing matching the preceeding if statements, do this".

But... you can have something similar to this:

if (condition) {
action;
}
else if (condition) {
action;
}
else {
action;
}


--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
dialog/special encounter problem in Blades of Avernum
Shock Trooper
Member # 932
Profile #1
Have you tried looking at door.txt script that comes with every scenario? It has an example of how to do this sort of thing.

The problem you are having is that there is only supposed to be one ELSE statement at the end of an IF-ELSE statement. This is because the ELSE statement is the "in the advent of nothing matching the preceeding if statements, do this".

But... you can have something similar to this:

if (condition) {
action;
}
else if (condition) {
action;
}
else {
action;
}


--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #64
@Overwhelming: Since I am working on a vastly different version, do you want the:
Incomplete, non Mac-patible version that is still a work in progress.Older version that is slightly buggy and incorrect.Version I am working on, when it is actually complete.@Poit: I'll be the first to admit it was a big undertaking but I did say that I have oodles of time. I wouldn't have started if I didn't know that I could finish it. It was ambitious, yes, but I waited until I had about 13+ sections completed in a little under 3 days before I even dared to raise the community's expectations.
Frankly, it is not the sort of thing a n00b should undertake, but I knew I could cut it if I tried. That and I have worked with more complicated editors than blades. I don't claim to know it inside out, but I can't help but snigger at anyone who says that it is 'complicated'.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum
Shock Trooper
Member # 932
Profile #64
@Overwhelming: Since I am working on a vastly different version, do you want the:
Incomplete, non Mac-patible version that is still a work in progress.Older version that is slightly buggy and incorrect.Version I am working on, when it is actually complete.@Poit: I'll be the first to admit it was a big undertaking but I did say that I have oodles of time. I wouldn't have started if I didn't know that I could finish it. It was ambitious, yes, but I waited until I had about 13+ sections completed in a little under 3 days before I even dared to raise the community's expectations.
Frankly, it is not the sort of thing a n00b should undertake, but I knew I could cut it if I tried. That and I have worked with more complicated editors than blades. I don't claim to know it inside out, but I can't help but snigger at anyone who says that it is 'complicated'.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Cash strapped? in Geneforge Series
Shock Trooper
Member # 932
Profile #0
From what I've read from a walkthrough, from various posts, delving in the scripts, etc. there is a need for a vast amount of money near the end of the game in order to get Orois Blaze and Tolleran's augmentations. If you are more than willing to waste numerous trips back and forth, it is possible to max out in all skills, without stealing.

1) Don't buy any items whatsoever. Exception: ingredients that make an item that is worth more than their cost.

2) Simply grab absolutely every item that is worth four coins or more. Any item that is stackable and is worth less than four coins - wait until you have a stack that is exactly divisible by four. Don't sell flawed crystal shards in groups not divisible by four, always sell regular thorns in numbers divisible by four, etc.

Nearing the end of the second Island I had almost 12,000 coins without selling a single herb, research note or piece of shaper equipment, and I had purchased every spell accessible and stolen less than 100 coins worth of goods.

Between excess armour and weaponry, quest rewards and selling ingredients that are more expensive than their resulting item, it should be easy to train in every spell twice, purchase training from Vandrin + Gretchen twice, get the augmentations from Orois Blaze and Tolleran, and still have enough cash left over for about 12,000 worth's of investment available for the creation skills department.

This is, however, end game. It should be more than achievable to get at least 3 of the mods from Tolleran, whilst still getting almost every spell from Khyryk. This is via the pro-shaper angle. It should be easier as a rebel to make oodles of cash via that traitorous weasel in Stonespire who wants the shaper equipment, seeing as he won't take it off your hands upon freeing Agatha.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #60
Update:
Documentation is coming along nicely. I've made a few modifications to scripts, simple ones mainly. 'Balancing & Corrections' of items, monsters. If that ain't your thing, then it will be simple to remove those changes.

Almaria, Blosk, The Castle, Patrick's Tower and Silvar are all done for! Uh... creatures, floors, items and terrain.

Cotra Ruins, Formello are both at the 20~30% terrained stage. ToM A2 is just after finding an 'origin', and is barely started.

Details:
Scripting for towns will be restricted to descriptions of what stuff looks like. E.g. the little blurb about Rone's lil' room in the Castle being done in the Vahnatai style only recently, etc. Or for placing the quickfire in that 'treasure room', inside the laboratory in Patrick's Tower.

Scripting for towns will also include naming NPC's that have actual names. E.g. Kelli from Patrick's Tower, Patrick, etc.

Magic doors that have differing TUS, STR and Unlock Doors requirements, as well as being able to be unlocked by the spell... after removing the magical part of the lock? It is now possible. Minor modifications to the door.txt and magicdoor.txt scripts, but modifications that shouldn't have been necessary, IMHO. They are backwards compatible with previous 'versions'. (I.E. Jeff's originals. And there was much rejoicing.)

@TM I said in a previous post that I might be making all the towns that I listed. I'll now say that I will be making them.

There will be the six major towns as they are when first entered in Avernum 2, minus dialogue. A second version of Cotra - as it would've been if it wasn't hit by that Empire raid. Angierach - because I'm making a reconstruction for the scenario that I will be making out of the template. Patrick's Tower - because I already have, and because I felt like it. ToM A2 Version - because the scenario I will be making off of the template is set inbetween A2 and A3. ToM A3 Version - for other's convenience.

(The template is basically going to be everything that I am reconstructing - before I modify anything for the changes that would have to have taken place over the course of the Avernum/Empire war.)

I've tried my hand at custom graphics - I just pray to god that Kelandon will convert the Windows version for me when I'm done - it'll be a true pain to... uh... 'borrow' someone's Mac, learn how to use it and then convert the scenario myself.

Final size is likely to come in at around 2 to 5 meg's when zipped, unless I cut down on graphics: which I WILL do. The scenario, when done is looking to be a bare minimum of 2Mb. The scenariodata.txt file is already at around 1000+ lines of code. But it is neatly set out, and documented.

Final Blurb:
My software design and development teacher would be so proud that... I'm finally documenting my code.

*sniff sniff, wipes eyes* It's a penguin!

[ Monday, November 21, 2005 16:18: Message edited by: CPeters ]

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum
Shock Trooper
Member # 932
Profile #60
Update:
Documentation is coming along nicely. I've made a few modifications to scripts, simple ones mainly. 'Balancing & Corrections' of items, monsters. If that ain't your thing, then it will be simple to remove those changes.

Almaria, Blosk, The Castle, Patrick's Tower and Silvar are all done for! Uh... creatures, floors, items and terrain.

Cotra Ruins, Formello are both at the 20~30% terrained stage. ToM A2 is just after finding an 'origin', and is barely started.

Details:
Scripting for towns will be restricted to descriptions of what stuff looks like. E.g. the little blurb about Rone's lil' room in the Castle being done in the Vahnatai style only recently, etc. Or for placing the quickfire in that 'treasure room', inside the laboratory in Patrick's Tower.

Scripting for towns will also include naming NPC's that have actual names. E.g. Kelli from Patrick's Tower, Patrick, etc.

Magic doors that have differing TUS, STR and Unlock Doors requirements, as well as being able to be unlocked by the spell... after removing the magical part of the lock? It is now possible. Minor modifications to the door.txt and magicdoor.txt scripts, but modifications that shouldn't have been necessary, IMHO. They are backwards compatible with previous 'versions'. (I.E. Jeff's originals. And there was much rejoicing.)

@TM I said in a previous post that I might be making all the towns that I listed. I'll now say that I will be making them.

There will be the six major towns as they are when first entered in Avernum 2, minus dialogue. A second version of Cotra - as it would've been if it wasn't hit by that Empire raid. Angierach - because I'm making a reconstruction for the scenario that I will be making out of the template. Patrick's Tower - because I already have, and because I felt like it. ToM A2 Version - because the scenario I will be making off of the template is set inbetween A2 and A3. ToM A3 Version - for other's convenience.

(The template is basically going to be everything that I am reconstructing - before I modify anything for the changes that would have to have taken place over the course of the Avernum/Empire war.)

I've tried my hand at custom graphics - I just pray to god that Kelandon will convert the Windows version for me when I'm done - it'll be a true pain to... uh... 'borrow' someone's Mac, learn how to use it and then convert the scenario myself.

Final size is likely to come in at around 2 to 5 meg's when zipped, unless I cut down on graphics: which I WILL do. The scenario, when done is looking to be a bare minimum of 2Mb. The scenariodata.txt file is already at around 1000+ lines of code. But it is neatly set out, and documented.

Final Blurb:
My software design and development teacher would be so proud that... I'm finally documenting my code.

*sniff sniff, wipes eyes* It's a penguin!

[ Monday, November 21, 2005 16:18: Message edited by: CPeters ]

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #57
There are, literally, a ton of minor oversights in that version. Work is progressing on v 1.0.whatever. Mainly focusing on documenting deliberate changes, fixing bugs and adding the towns. So if you plan to use the template - as it is now - you can save yourself time and trouble by simply making changes that are easy to export to a different scenario. Essentially: alterations of the terrain are going to need to be redone if you use the improved version when it comes out, so stick to things like dialog, scripts and towns.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum
Shock Trooper
Member # 932
Profile #57
There are, literally, a ton of minor oversights in that version. Work is progressing on v 1.0.whatever. Mainly focusing on documenting deliberate changes, fixing bugs and adding the towns. So if you plan to use the template - as it is now - you can save yourself time and trouble by simply making changes that are easy to export to a different scenario. Essentially: alterations of the terrain are going to need to be redone if you use the improved version when it comes out, so stick to things like dialog, scripts and towns.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00

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