Profile for Xoid

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
z2drypeakdlg.txt - Bug. in Geneforge Series
Shock Trooper
Member # 932
Profile #0
I remember getting an error message, "improper command in line 1302" in Dry Peak after joining another faction when I played GF2 the first time, not long after after it came out. This comes about from talking to one of the guards around Dry Peak.

I wanted to replay GF2, since I'm kinda tired of BoA at the moment. Since I format my machine on an almost monthly basis, I had to re-download GF2 from scratch. Considering the fact that the only thing wrong with line 1302 was a missing bracket, I thought it would've been fixed by now. Has this bug not been discovered before, or simply never been fixed?

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
z2drypeakdlg.txt - Bug. in Geneforge 2
Shock Trooper
Member # 932
Profile #0
I remember getting an error message, "improper command in line 1302" in Dry Peak after joining another faction when I played GF2 the first time, not long after after it came out. This comes about from talking to one of the guards around Dry Peak.

I wanted to replay GF2, since I'm kinda tired of BoA at the moment. Since I format my machine on an almost monthly basis, I had to re-download GF2 from scratch. Considering the fact that the only thing wrong with line 1302 was a missing bracket, I thought it would've been fixed by now. Has this bug not been discovered before, or simply never been fixed?

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu's The Fart of War
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #52
Sorry about the hiatus, and not responding if anyone has emailed me about this. I am still working on it, just got caught up in an exam a week ago, and have been practicing far too much geneforgery.

I have got Almaria & Blosk mostly done, The Castle & Patrick's Tower completely done. I have about 2 other towns in varying stages of completion.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum
Shock Trooper
Member # 932
Profile #52
Sorry about the hiatus, and not responding if anyone has emailed me about this. I am still working on it, just got caught up in an exam a week ago, and have been practicing far too much geneforgery.

I have got Almaria & Blosk mostly done, The Castle & Patrick's Tower completely done. I have about 2 other towns in varying stages of completion.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
2 icon high terrains on hills? in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #2
I was fairly certain that it would crash the game when actually in BoA proper. It did. However, it is curious how the 3D editor let it work at all though. Unless someone does know the rumoured method of a three icon terrain, having the taller trees on a hill is little more than a pipe dream.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
2 icon high terrains on hills? in Blades of Avernum
Shock Trooper
Member # 932
Profile #2
I was fairly certain that it would crash the game when actually in BoA proper. It did. However, it is curious how the 3D editor let it work at all though. Unless someone does know the rumoured method of a three icon terrain, having the taller trees on a hill is little more than a pipe dream.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
2 icon high terrains on hills? in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #0
Was there a reason that Jeff used the custom graphics method for trees on hills in DwtD? The documentation says something about floors needing to be a certain shape and such, but is this a hard and fast rule, or just generally a good idea?

I thought I'd try to do something similar, without requiring custom graphics. Essentially: hills as floors, + trees as terrain with the correct special property enabled. Might not even be necessary to do that.

I have not had time to test any of this junk extensively, this is a proof of concept more than anything else. It seems to work in Issac's 3D Editor though.

EDIT: the code is irrelevant now.

[ Sunday, October 16, 2005 04:21: Message edited by: CPeters ]

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
2 icon high terrains on hills? in Blades of Avernum
Shock Trooper
Member # 932
Profile #0
Was there a reason that Jeff used the custom graphics method for trees on hills in DwtD? The documentation says something about floors needing to be a certain shape and such, but is this a hard and fast rule, or just generally a good idea?

I thought I'd try to do something similar, without requiring custom graphics. Essentially: hills as floors, + trees as terrain with the correct special property enabled. Might not even be necessary to do that.

I have not had time to test any of this junk extensively, this is a proof of concept more than anything else. It seems to work in Issac's 3D Editor though.

EDIT: the code is irrelevant now.

[ Sunday, October 16, 2005 04:21: Message edited by: CPeters ]

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
In Avernum 3, how useful are potions, and alchemy? in The Avernum Trilogy
Shock Trooper
Member # 932
Profile #3
I'm not 100% sure, but I think that if you want the same effect as divine warrior did in Avernum 2, the only way to get it in Avernum 3 is through the heroic brew.

Whilst a number of the potions are useless with a strong party near the end-game, the brews are of great assistance. A select few of the elixers are also worth your time and effort. If you manage to stockpile enough ingredients, your potion making skill can convert them into a decent source of income, although using them for knowledge brews is usually the smarter choice.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Converting from PC to Mac? in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #7
His coding ability is nigh on irrelevant: there are GPL'ed or LGPL'ed, or similarly licensed libraries for dealing with graphics, and a lot of these are cross platform.

If he really wanted to, he could have found a library that is cross-platform for Mac OS X and Windows, possibly even for Linux too. Somewhere out there has to be a simple cross platform library which is free, enen for commercial applications.

That leaves the only plausible option: laziness. Not that I have anything against being lazy, mind you, a lot of friends of mine are lazy. If you don't get the joke, don't comment on it.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Converting from PC to Mac? in Blades of Avernum
Shock Trooper
Member # 932
Profile #7
His coding ability is nigh on irrelevant: there are GPL'ed or LGPL'ed, or similarly licensed libraries for dealing with graphics, and a lot of these are cross platform.

If he really wanted to, he could have found a library that is cross-platform for Mac OS X and Windows, possibly even for Linux too. Somewhere out there has to be a simple cross platform library which is free, enen for commercial applications.

That leaves the only plausible option: laziness. Not that I have anything against being lazy, mind you, a lot of friends of mine are lazy. If you don't get the joke, don't comment on it.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #48
I've tried screwing around with the offset and had clipping issues, the player being drawn over the pillar. I think it is possible with the bottom 2/3's of the pillar as the terrain, and the top 1/3 as the scond terrain though. Regardless of that, it is almost impossible to place it without altering the wall configuration - and that simply hasn't been very successful.

I can try placing it one space lower and having strange offsets, and manually blocking the correct square. Seems like a lot of trouble to go to, particularily if using the resulting pillar would be a counter intuitive task for those using the template.

An aside: I hate typos. Especially my own... "is is"... argh. Also, it just occured to me, I never got the 'leave your sanity at the door' greeting, does this only apply to new members, and not those who really only made one or two posts in an obscure thread three years ago?

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum
Shock Trooper
Member # 932
Profile #48
I've tried screwing around with the offset and had clipping issues, the player being drawn over the pillar. I think it is possible with the bottom 2/3's of the pillar as the terrain, and the top 1/3 as the scond terrain though. Regardless of that, it is almost impossible to place it without altering the wall configuration - and that simply hasn't been very successful.

I can try placing it one space lower and having strange offsets, and manually blocking the correct square. Seems like a lot of trouble to go to, particularily if using the resulting pillar would be a counter intuitive task for those using the template.

An aside: I hate typos. Especially my own... "is is"... argh. Also, it just occured to me, I never got the 'leave your sanity at the door' greeting, does this only apply to new members, and not those who really only made one or two posts in an obscure thread three years ago?

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #46
Funny that no one deigned to comment on that email. Anyway, an update:

I've found an irritating little problem with the BoA editor, when placing a floor underneath a sign, the sign becomes blank. It'll take me a day or two to ensure that every sign has writing on it.

I've also nailed down an almost embarrassing oversight: floor 3 - the one with the tiny gray speck at the bottom right is actually placed in the scenario now. That 'green splotchy crap of a cave floor' is also placed where it should be, including under terrain features that almost completely obscure them. Nothing quite like painting a 1 pixel wide border of red over one of those two floors' graphics in Avernum 2 (purple on the other one) and spending three days making your characters wander around aimlessly, 'eh? Boy, do I ever so need a hobby.

The itemised list of changes and reasons for them is coming along nicely.

Finally, I have completed an almost perfect replica of The Castle, including: creatures, floors, items, terrain, scripting of the little observations 'you' made in Avernum 2, e.g. "This dusty room is packed ceiling high with dressed blocks of stone, cement and other building materials. These supplies are here so that any damaged walls can be quickly repaired."

However, there are some problems. The big-arse 1x3 icon high pillar - I've scoured the documentation and found no reference on how to do this. I remember a while back somebody made the claim that is possible, but no reference on how to do it. I also took the liberty of adding three 'stone blocks' to the room that that description belongs to. I'm uncertain as to where a couple of the wandering guards should be placed exactly, so I will try to place them approximately where they are in Avernum 2.

The reason I am including scripting already done is because I want the towns in the template to be pre-made, like in Warrior's Grove. The script(s) should be relatively easy to modify.

Since I am forced to include a 48x48 town as the first town - at least, I think I am, I reconstructed Patrick's Tower for that one. As an interesting note: Captain Rabin's dialogue says that he has fifteen soldiers under his command, he actually has at least seventeen.

[ Thursday, October 13, 2005 20:33: Message edited by: CPeters ]

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum
Shock Trooper
Member # 932
Profile #46
Funny that no one deigned to comment on that email. Anyway, an update:

I've found an irritating little problem with the BoA editor, when placing a floor underneath a sign, the sign becomes blank. It'll take me a day or two to ensure that every sign has writing on it.

I've also nailed down an almost embarrassing oversight: floor 3 - the one with the tiny gray speck at the bottom right is actually placed in the scenario now. That 'green splotchy crap of a cave floor' is also placed where it should be, including under terrain features that almost completely obscure them. Nothing quite like painting a 1 pixel wide border of red over one of those two floors' graphics in Avernum 2 (purple on the other one) and spending three days making your characters wander around aimlessly, 'eh? Boy, do I ever so need a hobby.

The itemised list of changes and reasons for them is coming along nicely.

Finally, I have completed an almost perfect replica of The Castle, including: creatures, floors, items, terrain, scripting of the little observations 'you' made in Avernum 2, e.g. "This dusty room is packed ceiling high with dressed blocks of stone, cement and other building materials. These supplies are here so that any damaged walls can be quickly repaired."

However, there are some problems. The big-arse 1x3 icon high pillar - I've scoured the documentation and found no reference on how to do this. I remember a while back somebody made the claim that is possible, but no reference on how to do it. I also took the liberty of adding three 'stone blocks' to the room that that description belongs to. I'm uncertain as to where a couple of the wandering guards should be placed exactly, so I will try to place them approximately where they are in Avernum 2.

The reason I am including scripting already done is because I want the towns in the template to be pre-made, like in Warrior's Grove. The script(s) should be relatively easy to modify.

Since I am forced to include a 48x48 town as the first town - at least, I think I am, I reconstructed Patrick's Tower for that one. As an interesting note: Captain Rabin's dialogue says that he has fifteen soldiers under his command, he actually has at least seventeen.

[ Thursday, October 13, 2005 20:33: Message edited by: CPeters ]

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Converting from PC to Mac? in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #4
Hmm, there really should be a devilish grin smiley here...

quote:
Originally written by Atrus:

You can very likely create them with Linux. Which doesn't fix the problem, but Linux emulators (Cygwin?) are a whole lot easier to come by than Mac emulators, as well as typically free.

Still, Kel's approach is least hassle. Ask someone.

I do have a copy of linux buried around here somewhere, but I have neither the space, nor the inclination to convert this machine to dual-boot. I've had nothing but problems with linux, mainly because I can't download a version, and the only copy I've got doesn't include documentation. Ridiculous really - what kind of distro doesn't include at least the man pages?

@ Kelandon and Thralni: I'm very thankful for the offers, and I'll check with you later to see if you are still interested. I need to finalise what I'm including and such: I would really prefer to keep file sizes to a minimum.

[RANT]
I am... uncomfortable with relying on other people to ensure compatability of my work. I'm assuming that this sort of thing is why nearly all scenario designers use a Mac. Seems counter productive to the whole "I'm porting my game to another operating system, so I can make money off it's users too" philosophy. I understand that resedit isn't even supported anymore - if Jeff really wanted to do the best by both platforms he wouldn't be using an unsupported and irritatingly one-way-street-esque method of storing graphics.

I know that non-Wintel users can be frequently frustrated by developers refusing to be inclusive of either their architecture or platform, but that hardly justifies doing what is, essentially, the same thing to the platform of 'choice' of a majority of everyday people.
[/RANT]

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Converting from PC to Mac? in Blades of Avernum
Shock Trooper
Member # 932
Profile #4
Hmm, there really should be a devilish grin smiley here...

quote:
Originally written by Atrus:

You can very likely create them with Linux. Which doesn't fix the problem, but Linux emulators (Cygwin?) are a whole lot easier to come by than Mac emulators, as well as typically free.

Still, Kel's approach is least hassle. Ask someone.

I do have a copy of linux buried around here somewhere, but I have neither the space, nor the inclination to convert this machine to dual-boot. I've had nothing but problems with linux, mainly because I can't download a version, and the only copy I've got doesn't include documentation. Ridiculous really - what kind of distro doesn't include at least the man pages?

@ Kelandon and Thralni: I'm very thankful for the offers, and I'll check with you later to see if you are still interested. I need to finalise what I'm including and such: I would really prefer to keep file sizes to a minimum.

[RANT]
I am... uncomfortable with relying on other people to ensure compatability of my work. I'm assuming that this sort of thing is why nearly all scenario designers use a Mac. Seems counter productive to the whole "I'm porting my game to another operating system, so I can make money off it's users too" philosophy. I understand that resedit isn't even supported anymore - if Jeff really wanted to do the best by both platforms he wouldn't be using an unsupported and irritatingly one-way-street-esque method of storing graphics.

I know that non-Wintel users can be frequently frustrated by developers refusing to be inclusive of either their architecture or platform, but that hardly justifies doing what is, essentially, the same thing to the platform of 'choice' of a majority of everyday people.
[/RANT]

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Converting from PC to Mac? in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #0
Yes, I have done a search on this. If there is a thread that explains, in plain english, how to do this, then I couldn't find it. Every topic I've come across from the search feature has been from Mac to PC. sigh

I seem to get the general impression that I need to convert a *.bmp to a *.pict and put the result in a *.cmg file. Can anyone explain how to convert a graphic from PC to Mac, step-by-step? And what the hell does CMG stand for anyway?

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Converting from PC to Mac? in Blades of Avernum
Shock Trooper
Member # 932
Profile #0
Yes, I have done a search on this. If there is a thread that explains, in plain english, how to do this, then I couldn't find it. Every topic I've come across from the search feature has been from Mac to PC. sigh

I seem to get the general impression that I need to convert a *.bmp to a *.pict and put the result in a *.cmg file. Can anyone explain how to convert a graphic from PC to Mac, step-by-step? And what the hell does CMG stand for anyway?

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #45
This is about as close to a cut-and-paste of the email I received from Jeff. Interesting to say the least, but unsuprising, considering previous emails.

quote:
From : Spiderweb Software Inc. {spidweb(at)spiderwebsoftware(dot)com}
Sent : Tuesday, 11 October 2005 2:42:57 AM
To : "Clint Peters" {xoid(at)hotmail(dot)com}
Subject : Re: Could Jeff settle this, please?
quote:
This is referring the Avernum 2 Template that I made. There is a question of legality of the scenario, plus any derivatives.

Whilst any number of members on the forums could argue the case one way or the other, I would prefer Jeff to state under exactly what conditions legal action would be taken. Preferably on the forums so no mistake could be made.

(Feel free to copy this on the boards.)

This is the sort of intellectual property weirdness that gives people fits. Obviously, writing your own version of Avernum 2 from scratch and copying the data files would be a Bad Thing. But remaking Avernum 2 in MY game? Heh heh.

I have no idea why you would want to do this ... remaking Avernum 2 would be a TON of work. But heck with it. Go ahead. As long as Avernum 2 is being remade ONLY as a Blades of Avernum scenario, knock yourself out. I'll get a kick out of seeing how far you get.
--
- Jeff Vogel
Spiderweb Software, Inc
www.spiderwebsoftware.com



--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum
Shock Trooper
Member # 932
Profile #45
This is about as close to a cut-and-paste of the email I received from Jeff. Interesting to say the least, but unsuprising, considering previous emails.

quote:
From : Spiderweb Software Inc. {spidweb(at)spiderwebsoftware(dot)com}
Sent : Tuesday, 11 October 2005 2:42:57 AM
To : "Clint Peters" {xoid(at)hotmail(dot)com}
Subject : Re: Could Jeff settle this, please?
quote:
This is referring the Avernum 2 Template that I made. There is a question of legality of the scenario, plus any derivatives.

Whilst any number of members on the forums could argue the case one way or the other, I would prefer Jeff to state under exactly what conditions legal action would be taken. Preferably on the forums so no mistake could be made.

(Feel free to copy this on the boards.)

This is the sort of intellectual property weirdness that gives people fits. Obviously, writing your own version of Avernum 2 from scratch and copying the data files would be a Bad Thing. But remaking Avernum 2 in MY game? Heh heh.

I have no idea why you would want to do this ... remaking Avernum 2 would be a TON of work. But heck with it. Go ahead. As long as Avernum 2 is being remade ONLY as a Blades of Avernum scenario, knock yourself out. I'll get a kick out of seeing how far you get.
--
- Jeff Vogel
Spiderweb Software, Inc
www.spiderwebsoftware.com



--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Politics and Beliefs in General
Shock Trooper
Member # 932
Profile #15
quote:
Originally written by Muji:


I don't want everybody mad at me for opening Pandora's box.

Or is that Ben's box?

I am so very tempted to point out that Ben doesn't have a box, but I'll refrain.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu's The Fart of War
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #42
I could have speculated on what exactly Jeff would find acceptable or not, but I'll refrain. I would prefer him to repsond to this personally.

Knowing that Jeff rarely reads the forums, I emailed him, asking him to do so.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum
Shock Trooper
Member # 932
Profile #42
I could have speculated on what exactly Jeff would find acceptable or not, but I'll refrain. I would prefer him to repsond to this personally.

Knowing that Jeff rarely reads the forums, I emailed him, asking him to do so.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Terror's Martyr in General
Shock Trooper
Member # 932
Profile #56
To anyone who was irked about Eagle's comments: learn a little about Aspbergers Syndrome and you might understand why he said that he is twice as intelligent as his former friends.

There are two ways you could interpret this: it entirely possible that his so-called friends are complete and utter idiots - simply picking on the smarter kids. This very easily taints your view, and making an unbiased analysis of exactly how much smarter than they are would be nigh on impossible.

It is also entirely possible that he is twice as smart as his so-called friends.

A little info on Aspbergers Syndrome - taken from my personal experience and from talking with various psychiatrists and psychologists:

Aspbergers Syndrome is part of the Autism disorder, but at the very mild end of the spectrum. People with Aspbergers Syndrome tend to be eccentric, socially awkward, and highly intelligent. They usually end up with a small selection of interests at which they absolutely excell. A lot of people with Aspbergers Syndrome lack empathy in many cases - often allowing them to be coldly analytical in those cases where than simply cannot empathise with another person's point of view.

[ Thursday, October 06, 2005 21:32: Message edited by: CPeters ]

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu's The Fart of War
Posts: 215 | Registered: Sunday, April 7 2002 08:00

Pages