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It's the A2Template! in Blades of Avernum
Shock Trooper
Member # 932
Profile #77
That would be because I forgot to delete the following:

// [[[ BEGIN Internal use only
begindefinefloor 254;
import = 1; // Cave Floor, splotchy green.
begindefinefloor 1;
fl_ed_which_sheet = 510;
fl_ed_which_icon = 16;

begindefinefloor 254;
import = 3; // Cave Floor, similar to floor #0
begindefinefloor 3;
fl_ed_which_sheet = 510;
fl_ed_which_icon = 17;

begindefinefloor 254;
import = 7; // Rough Cave Floor, similar to floor #4
begindefinefloor 7;
fl_ed_which_sheet = 510;
fl_ed_which_icon = 19;
// Internal use only END ]]]
...before I released it. Maybe I should change "Internal use only" to "For in-house development only".

In Avernum 2, it was really hard to see some floors properly, particularly when they were covered with terrain features. So I edited A2's graphics - I painted a one pixel border around floors #1, #3 and #7. Then 'made' editor graphics for BoA doing the same thing. It was mainly to help with construction.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
How I rank A4 and why in Avernum 4
Shock Trooper
Member # 932
Profile #20
Jeffy, Jeffy, Jeffy... I am ever so disappointed with you. I'll be showing my contempt for this ...garbage... with my wallet.

Rentar... again?
Monster plagues... again?
:mad:

I don't care how good the engine is, if this lackluster tripe you call a plot is what you are using to entice us, then you've got a screw loose. To paraphrase Maddox: "I'd rather gargle a bucket full of diarrhea than play Avernum 4".

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Exile 2: Crystal Souls Questions in The Exile Trilogy
Shock Trooper
Member # 932
Profile #7
He was in A1, no question of it. There was a quest from him - retrieve his jeweled ring.

I'm fairly certain that he is absent in A2. I could always go and double check...

A2 -> Castle -> fetch every crate and barrel -> isolate individual areas... you can see where I am going with this. I searched every square inch of that place when I rebuilt it for the Template. I ran into every other character about 40 times, but never saw Chevyn.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Exile 2: Crystal Souls Questions in The Exile Trilogy
Shock Trooper
Member # 932
Profile #3
@Sir Nick:
It does more than help, mate. Apart from satisfying my curiousity, it allows me to improve the A2 Template.

On A Related Note:
In A2 there is a sign specifically referring to Lithgow, but the priest is named 'Julz'.I couldn't find Prince Chevyn in A2, although Fred makes an appearance.Dagger has no dialogue whatsoever in A2.And the Stipend dude is named Lithgow in A2.I get the very strong impression that certain areas in A2 were remade by entirely different people. One of them didn't have the meticulous attitude of the other.
In A2, there are two floors that are only marginally different from each other. The sections and towns that don't use the second floor are almost always a sloppy recreation at best.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
I'm recycling this thread. Again. in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #17
shrugs shoulders...

Diplomacy with the Dead, Dealing with the Dead, what's the difference? Close enough.

@Niemand:
Thanks for the confirmation on the nodes/states thing. I thought the doc's were right for once.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
I'm recycling this thread. Again. in Blades of Avernum
Shock Trooper
Member # 932
Profile #17
shrugs shoulders...

Diplomacy with the Dead, Dealing with the Dead, what's the difference? Close enough.

@Niemand:
Thanks for the confirmation on the nodes/states thing. I thought the doc's were right for once.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
I'm recycling this thread. Again. in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #15
Two bits of miscellaneous garbage first:
(1) I just realised that I'd probably have half my current post count if the forums came with a 'Bump Thread' facility. Said facility would be more othan abuse than not though.

(2) I thought passwords were supposed to be case sensitive? UBB didn't seem to care when I wrote all lower case, though. I tried twice just to be certain.

Now, to my actual question... which of the following two quoted pieces of information is correct?

quote:
From the Blades Of Avernum Scenario Editor Instructions:
Each dialogue script can have up to 200 nodes, numbered 0 to 199.
quote:
From Dealing with the Dead's tbasedlg.txt:
// This is the dialogue for this town.
// You can use states numbered from 1 to 199.

I notice that Kelandon's Bahssikava says from the same thing, but 'from 1 to 99'. I have the very strong feeling that the official documentation is actually right for a change. And what Jeff wrote in tbasedlg.txt erroneously mentioned states, instead of nodes.

Or am I confused here? Are both correct and you can have nodes from 0 to 199, but a particular node's state can only range from 1 to 199?

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
I'm recycling this thread. Again. in Blades of Avernum
Shock Trooper
Member # 932
Profile #15
Two bits of miscellaneous garbage first:
(1) I just realised that I'd probably have half my current post count if the forums came with a 'Bump Thread' facility. Said facility would be more othan abuse than not though.

(2) I thought passwords were supposed to be case sensitive? UBB didn't seem to care when I wrote all lower case, though. I tried twice just to be certain.

Now, to my actual question... which of the following two quoted pieces of information is correct?

quote:
From the Blades Of Avernum Scenario Editor Instructions:
Each dialogue script can have up to 200 nodes, numbered 0 to 199.
quote:
From Dealing with the Dead's tbasedlg.txt:
// This is the dialogue for this town.
// You can use states numbered from 1 to 199.

I notice that Kelandon's Bahssikava says from the same thing, but 'from 1 to 99'. I have the very strong feeling that the official documentation is actually right for a change. And what Jeff wrote in tbasedlg.txt erroneously mentioned states, instead of nodes.

Or am I confused here? Are both correct and you can have nodes from 0 to 199, but a particular node's state can only range from 1 to 199?

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Exile IV in The Exile Trilogy
Shock Trooper
Member # 932
Profile #10
Jeff has written some pretty weird crap over the years. Some of it funny, some of it... crap. I still love the disclaimer on Ironycentral, however.

quote:
Ironycentral's Disclaimer:
If you are below 18 years of age, go away immediately! The contents of these pages will give an underage reader unsightly scabs and even worse acne than you already have.
It didn't deter me before I came of age. My acne couldn't have gotten any worse. TMI, anyone?

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Exile 2: Crystal Souls Questions in The Exile Trilogy
Shock Trooper
Member # 932
Profile #0
I need some questions cleared up, because there seems to be some... discrepencies/screwups between Avernum 2 and Exile 2: Crystal Souls. (Apart from the obvious ones, that is.)

With Exile 2: Crystal Souls...
Almaria:
Is there a 'Laura' in Almaria?If so, does she have an animal companion named dagger?Can you actually talk to the animal companion?If so, what does it respond with if you ask 'name'? (Verbatim please, if possible.)The Castle:
Does Prince Chevyn(sp?) actually appear in the Exile 2: Crystal Souls?If he doesn't specifically appear in Exile 2: Crystal Souls, is there a child in The Castle?Is there a 'Lithgow' in The Castle?If not, what is the name of the man who hands out the stipend for those who have Crown Clearance?Patrick's Tower:
What do the two signs inside the garden say? (Verbatim please, if possible.)Is there a 'Julz' in Patrick's Tower?Is there a 'Lithgow' in Patrick's Tower?

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Exile IV in The Exile Trilogy
Shock Trooper
Member # 932
Profile #5
quote:
Originally written by The Forgotten:

jeff only wants to go up not down so e4 probably wont happen but hey if he has a son or daughter later in life maybe they will learn how to make games and make an e4
Is this meant to be a joke, or did you not know that Vogel already has spawn?

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Should i destroy control 4? in Geneforge Series
Shock Trooper
Member # 932
Profile #2
Not entirely correct. The obeyers can still be joined after Control Four's death. Rydell will ask you to kill Gnorell. You can avoid that quest with high enough leadership, if you so desire.

Edit: Control 3? Damnit, I think there are less than three posts that I got correct the first time without needing to edit them. Argh.

[ Tuesday, December 13, 2005 21:16: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #74
I know, but I was being facetious.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum
Shock Trooper
Member # 932
Profile #74
I know, but I was being facetious.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #72
quote:
Originally posted on Kelandon's Pink and Pretty Page:
Clint Peters has recreated the outdoor sections from Avernum 2 in BoA scenario format. This is a utility scenario, and all are welcome to use it to help create new BoA scenarios (with appropriate credit, of course). Note that these are the outdoor sections only.
Slightly inaccurate. There are towns, and there is plenty of scripting goodness. Might also want to flag it as a work in progress. Needs polishing, but I wanted to release it now in preperation for the unlikely advent of my death. If you're smart enough to think that reason is a crock, then would you believe that I might actually like someone to test out the template?

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum
Shock Trooper
Member # 932
Profile #72
quote:
Originally posted on Kelandon's Pink and Pretty Page:
Clint Peters has recreated the outdoor sections from Avernum 2 in BoA scenario format. This is a utility scenario, and all are welcome to use it to help create new BoA scenarios (with appropriate credit, of course). Note that these are the outdoor sections only.
Slightly inaccurate. There are towns, and there is plenty of scripting goodness. Might also want to flag it as a work in progress. Needs polishing, but I wanted to release it now in preperation for the unlikely advent of my death. If you're smart enough to think that reason is a crock, then would you believe that I might actually like someone to test out the template?

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Avernum, Avernum, 1, 2, 3.... in General
Shock Trooper
Member # 932
Profile #15
quote:
Originally written by kuc:

Which relies on the assuption that there'll be the same sale next November, and it'll be the same prices, etc.

Also relies on A4 not being better than A2 and being the new recommendation.

You've assumed a hell of a lot more than I did.

sigh... Why do I feel the sudden need to be as subtle as a sledgehammer?

(1) The intent of my original post was to briefly compare and contrast the trilogy, and allow him to make his own decision based off both others' and my oppinions.

(2) Thralni asked which of the trilogy was the best, and therefore should purchase, as he lacked the money to buy the lot. I was trying to inform him of the fact that it is cheaper to purchase in bulk, rather than individually. Something that anyone who has purchased toilet paper should know.

As Thralni made a point of his money problems, I gave information that is relevant now. It was a simple illustration of the best case scenario. If something changes, then he will base his decision upon those changes.

(3) The November sadness sale has been done for at least two years running, or three plus IIRC, and as such it is likely to still be around in 2006. Particularly if believe the "Our yearly November Sadness sale..." blurb that was on their order page last month.

(4) Your point about Avernum 4 is irrelevant. Avernum 4 is not one the games he specifically asked about, and is unlikely to be sold together with the trilogy for some time. (See point 2.)

Thralni asked about the trilogy, and while I could have mentioned related titles (i.e. Avernum 4) I didn't. Mere speculation that they will eventually be able to be purchased together for less than they are currently (or will be) sold for individually is less than unhelpful.

Why? Because Jeff waited until he had a trilogy before he sold them together. Considering that Jeff is somewhat renowned for his unwillingness to change, I would naturally assume that he will stick to selling trilogies.

I made a judgement based on both the current price and the more than reasonable assumption that their blurb on the orders page wasn't a snowjob. Get over it.

(5) I could also point out that he may wish until the exchange rate is most favourable for his particular currency. Oh wait, its too late, I just did.

(6) What is it with people and their disdain for assumptions? Why did you assume that Avernum 4 will sold at all? Jeff could just give it away after all. You made that assumption because if you tried to compensate for every single situation, instead of acting upon a reasonable assumption, you would die from old age.

(7) Incidentally, my karma has gone down. Why am I not suprised? Go ahead, vote me down to a one, if you must. Karma makes no difference to the validity of my argument. It acts as little more than a means of helping one to gauge their own, or another's, popularity.

(8) I'm not going to say anything else on this, regardless of how you respond. I've fuelled the fire more than enough already, I think.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Avernum, Avernum, 1, 2, 3.... in General
Shock Trooper
Member # 932
Profile #13
quote:
Originally written by kuc:

Last I checked, it was December 13 and the November Sadness sale had officially (and rather logically...) ended.
I'm going to suffer for this, but quite frankly, you deserve it.

No ****, sherlock. I was pointing out the best case scenario, never expecting that one fair reader lacked the pair of braincells required to put two and two together to get four.

Let us take stock of the facts:
It is December.The November sadness sale is in November, obviously.Having purchased any of the exile games previously allows you to get a discount on its Avernum counterpart.Therefore, if he wants to save the most money he can, Thralni will wait until next year's sale. If he is impatient, he will purchase it now, buying the trilogy as a trilogy to get the lower price that affords over buying Avernum 1, 2 and 3 seperately.

[ Tuesday, December 13, 2005 01:04: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Mean Me. in Blades of Avernum
Shock Trooper
Member # 932
Profile #21
quote:
Originally written by Slith Lord:

Are there any neutral NPCs in any Avernum? :confused:
I'm fairly certain that there are not many, if any. Any non-hostile character I've run across in the Avernum trilogy was definately friendly, and went hostile when the town did. In Avernum 3 I have seen chickens, children, dogs, cats, lizards all get killed by the giant cockroaches.

This would indicate to me that there were no neutral parties in any Avernum game before BoA or, if there were any neutrals, they went hostile too when the town they were in went hostile.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Avernum, Avernum, 1, 2, 3.... in General
Shock Trooper
Member # 932
Profile #11
I own the entire Avernum Trilogy and have not only played them through multiple times, but have done so recently. Avernum 2 is easily the best; Jeff had really gotten his story telling act together by this point, and had some substantial backstory to build upon.

Just like with Star Wars IV, V and VI, the middle one is where things are most dire for Avernum, and the most enthralling. Avernum could have easily survived without your interference in Avernum 1 or 3.

Avernum 1: In Avernum 1, Adze-Haakai and Grah-Hoth might have caused untold suffering, but Avernum was starting in a position of power, and would have eventually won without your assistance. Avernum 1 starts off slow, and is neither truly linear or open-ended, making it seem to lack direction in my eyes. Don't get me wrong, it's great game by any stretch of the imagination.

Avernum 3: In Avernum 3, the Avernites might have been forced to stay underground, and there was always the possiblity of Empire reprisals - they would likely have blamed Avernum for the monster plagues. However, Avernum starts off in a position of power and your intervention is not as vital for the survival of Avernum. (With the possible exception of the Tower of Magi disaster, would it have happened if Avernum was not so distracted with the possibility of gaining freedom on the surface?)
The plot is usually recognised as being lackluster and unimaginative, and the world as too... generic. Again, it is a good game, but pales in comparision to Avernum 1. (Which pales in comparision to Avernum 2, go figure.)

Avernum 2: Avernum 2 is where your character or party really makes a difference; there is no possibility of Avernum surviving without timely intervention. The plot is strong and directed, makes sense, the situations are familiar without feeling re-hashed, and it is more polished than Avernum 1.

The cheapest way to purchase the Avernum Trilogy:
For people who have purchased the Exile Trilogy: Buy Avernum 1,2 and 3 as a Trilogy in the November sadness sale. Get the discounts for having previously purchased Exile 1, 2 and 3.For people who have not purchased the Exile Trilogy: Buy Avernum 1,2 and 3 as a Trilogy in the November sadness sale.

[ Tuesday, December 13, 2005 00:18: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #70
You know that you're dedicated when you've been using Ctrl + C and Ctrl + V to get around the lack of functioning 'b' and 'n' keys and still manage to make progress. Heh.

Two towns complete, three more a mere test away from being offically complete. (Officially complete under my lackluster standards, of course. :P ) Many visual glitches fixed, an extra town added (it's near completion too, I might add...) containers you can open and close, plus lock, a complete rewrite of trap.txt script with 10 varieties of death dealing (most with a single target and area of effect mode), etc.

I am desperately hoping that I get have new keyboard by the time I get up this morning. Ain't it great when someone else does your shopping for you?

sigh. I'm dog tired, bored and unlikely to work on it for at least a day. G'night people.

[ Sunday, December 11, 2005 10:00: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum
Shock Trooper
Member # 932
Profile #70
You know that you're dedicated when you've been using Ctrl + C and Ctrl + V to get around the lack of functioning 'b' and 'n' keys and still manage to make progress. Heh.

Two towns complete, three more a mere test away from being offically complete. (Officially complete under my lackluster standards, of course. :P ) Many visual glitches fixed, an extra town added (it's near completion too, I might add...) containers you can open and close, plus lock, a complete rewrite of trap.txt script with 10 varieties of death dealing (most with a single target and area of effect mode), etc.

I am desperately hoping that I get have new keyboard by the time I get up this morning. Ain't it great when someone else does your shopping for you?

sigh. I'm dog tired, bored and unlikely to work on it for at least a day. G'night people.

[ Sunday, December 11, 2005 10:00: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
whats this?! in Avernum 4
Shock Trooper
Member # 932
Profile #25
quote:
Originally written by Thralni, chicken god prophet:

Linus sounds indeed quite diffgerent then what I thought it would be, its just that on the pictures in the books it looks so much like Windows. So its completely different and free? The only problem is that I would have to get new hardware or not? I suppose my windows woulnd't be able to also have Linux on it.
Linux my friend, Linux. Linus Torvalds was the guy who started it all, and IIRC, still contributes and/or manages some of Linux's kernel. Linux has been installed on everything from iPod Nano's to a washing machine. (I'm not joking here, by the way. Thuryl's toaster quip is more accurate than I think he imagined. Some people have way too much time on their hands.)

There are dozens of distributions of Linux - each with its own feel and way of doing things. At its core it's entirely command line based, but there are various 'Windows Managers' you can run on X Windows (Neither are related to Micro$oft Windows.)

It is entirely possible to have more than one operating system installed on any given system, my current machine used to be dual boot, but the Linux distro I had was missing the Man pages. Classic, huh?

It is even possible to 'convert' an existing single boot system to a dual boot (or multi boot, if you so desire.) You will need to be able to use fdisk, disk druid, or some other partioning program that can split an existing partion. If you do not have even the slightest clue of what I am talking about, start reading up on it. Heavily - switching to Linux (or indeed, any OS other than one you are familiar with), without learning a lot about it first will almost guarantee ongoing problems.

[ Saturday, December 10, 2005 01:55: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
tinker's bauble in Geneforge Series
Shock Trooper
Member # 932
Profile #1
There is one in Dhonal's Keep, but I remember coming across another at some time.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
I'm recycling this thread. Again. in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #14
I know what you're saying Thuryl, it's just that I tend to trust people as far as I can throw them. I'm certain that people will continue to ignore commonsense, even with the forums' moratorium on using the JPEG format.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00

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