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Help please. in The Avernum Trilogy
Shock Trooper
Member # 932
Profile #3
If you are absolutely pedantic about mapping every where, then use magic map. Once you get it at level 3, use it outdoors, and use it frequently. Get into every nook and cranny, and use the Orb of Thralni to go places you really shouldn't. I've managed to get almost every section and every town of the Avernum Trilogy completely mapped out. I don't think I've ever had less than 2/3 of a section mapped out, or 9/10 of a town.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #40
REQUEST:
Windows Avernum 2 savegame, high level party is preferable, from someone who isn't a kleptomaniac. This is because my level 46 powergamer / kleptomaniac / wizard / priests have had an... unfortunate tendancy to pick up almost everything that isn't nailed down. So reconstructing the towns, even with a basic inventory is prooving considerably difficult. That is unless you don't want a reconstruction that is even mildly accurate.

To anyone wondering: I am not going to include the entire town's items. There are numerous reasons for this. Cheap and useless items: clothing, ropes, buckets, trash, saws, bars of iron, sticks, rocks, etc, will be included. Armour, magic items, weapons, cutlery, crockery, etc, will not be.

PROGRESS REPORT:
I have fixed up literally hundreds of errors. Mainly to do with the fact that it is often difficult to differentiate between two floors when the only difference between them is a small gray line in the lower right hand corner. I've added in a couple of area descriptions, some trees, signs, and rocks that I missed the first time round. I have also cleanned up the wall configuration in a couple of spots, and the garden surrounding The Castle is now a lot closer to the original.

I won't be releasing this version yet, I still have a dozen sections to clean up, but I've been getting very quick at this, I got through about 30 sections in a couple of hours last night. I am going to wait until I have the bulleted list in the post above done before sending Kelandon this version.

This version, once done, will include documentation of deliberate changes, and my reasoning behind them.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum
Shock Trooper
Member # 932
Profile #40
REQUEST:
Windows Avernum 2 savegame, high level party is preferable, from someone who isn't a kleptomaniac. This is because my level 46 powergamer / kleptomaniac / wizard / priests have had an... unfortunate tendancy to pick up almost everything that isn't nailed down. So reconstructing the towns, even with a basic inventory is prooving considerably difficult. That is unless you don't want a reconstruction that is even mildly accurate.

To anyone wondering: I am not going to include the entire town's items. There are numerous reasons for this. Cheap and useless items: clothing, ropes, buckets, trash, saws, bars of iron, sticks, rocks, etc, will be included. Armour, magic items, weapons, cutlery, crockery, etc, will not be.

PROGRESS REPORT:
I have fixed up literally hundreds of errors. Mainly to do with the fact that it is often difficult to differentiate between two floors when the only difference between them is a small gray line in the lower right hand corner. I've added in a couple of area descriptions, some trees, signs, and rocks that I missed the first time round. I have also cleanned up the wall configuration in a couple of spots, and the garden surrounding The Castle is now a lot closer to the original.

I won't be releasing this version yet, I still have a dozen sections to clean up, but I've been getting very quick at this, I got through about 30 sections in a couple of hours last night. I am going to wait until I have the bulleted list in the post above done before sending Kelandon this version.

This version, once done, will include documentation of deliberate changes, and my reasoning behind them.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Orb of thralni in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #312
One could assume from what Thralni was saying, that the puzzle is for the back door. Thralni, if you are going to make a puzzle for the back door, either make it:
Extremely easy
(If you can't be bothered making an alternate route.)
-OR-Average difficulty
(Include a walkthrough for it, and be prepared for some moron to stillask for help on how to get through the puzzle.)
-OR-Extremely complex
(Include a walkthrough for it, include at least one obvious combat-oriented alternate route, and be prepared for some moron to still ask for help on how to get through the puzzle.)Assuming that you are using the 'push some barrel and/or crate' approach, you can try using any combination of: buttons, 'floors as buttons', height differences, hostile combatants, hostile terrain (lava, swamps, etc.), levers, traps, and water. Hopefully these ideas are enough to get the gears turning, hope it helps.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Orb of thralni in Blades of Avernum
Shock Trooper
Member # 932
Profile #312
One could assume from what Thralni was saying, that the puzzle is for the back door. Thralni, if you are going to make a puzzle for the back door, either make it:
Extremely easy
(If you can't be bothered making an alternate route.)
-OR-Average difficulty
(Include a walkthrough for it, and be prepared for some moron to stillask for help on how to get through the puzzle.)
-OR-Extremely complex
(Include a walkthrough for it, include at least one obvious combat-oriented alternate route, and be prepared for some moron to still ask for help on how to get through the puzzle.)Assuming that you are using the 'push some barrel and/or crate' approach, you can try using any combination of: buttons, 'floors as buttons', height differences, hostile combatants, hostile terrain (lava, swamps, etc.), levers, traps, and water. Hopefully these ideas are enough to get the gears turning, hope it helps.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Terror's Martyr in General
Shock Trooper
Member # 932
Profile #8
I'll probably get lambasted from both sides for my interjection here, maybe from TM too, if he decides to grace us with his presence again after the ban.

I could be wrong, but from the 3+ years of lurking here, I've found that TM's personality is quite similar to my own. He is antagonistic, cynical, has a problem with authority, comes off as egotistical, and believes that he is right. The major difference between us is that I tend to practice self-restraint. Well, usually.

Frankly, I don't believe that banning TM for anything other than gross violations of the CoC is the way to go. Really, you should take anything he says with a grain of salt.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu's The Fart of War
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #39
Cleanning up of the documentation - 'cause I'm one lazy n00b. Regardless, not a single bug report yet, or someone asking: did '(insert location here) really look like that?'. I have found a couple of niggling little oversights and have about 85% of Silvar done.

Currently planning only to do these towns, might include a couple of minor ones that I rebuilding specifically for my planned scenario. Cities/Forts in bold are going to be done last, as they are not intended to be include in the template. If someone asks for one of those in bold to be included, it will be. Version one dot whatever will take longer though.

AlmariaAngierachBloskCastle, TheCotra (Repaired)Cotra (Ruins)DharmonFormelloSilvarTower of Magi, The (A2 Version)Tower of Magi, The (A3 Version)

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
It's the A2Template! in Blades of Avernum
Shock Trooper
Member # 932
Profile #39
Cleanning up of the documentation - 'cause I'm one lazy n00b. Regardless, not a single bug report yet, or someone asking: did '(insert location here) really look like that?'. I have found a couple of niggling little oversights and have about 85% of Silvar done.

Currently planning only to do these towns, might include a couple of minor ones that I rebuilding specifically for my planned scenario. Cities/Forts in bold are going to be done last, as they are not intended to be include in the template. If someone asks for one of those in bold to be included, it will be. Version one dot whatever will take longer though.

AlmariaAngierachBloskCastle, TheCotra (Repaired)Cotra (Ruins)DharmonFormelloSilvarTower of Magi, The (A2 Version)Tower of Magi, The (A3 Version)

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Pop-rivet my skull, please. in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #10
In an older thread: "te_can_look_at strangeness", spiderbytes mentioned that "te_can_look_at" was dodgy, only working properly in conjunction with a terrain script. In a different thread, The Creator mentioned that "te_can_look_at" either didn't work at all or didn't work properly. Has anyone actually been able to lock down the idiosyncracies of this pesky little call?

[ Tuesday, October 04, 2005 06:16: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Pop-rivet my skull, please. in Blades of Avernum
Shock Trooper
Member # 932
Profile #10
In an older thread: "te_can_look_at strangeness", spiderbytes mentioned that "te_can_look_at" was dodgy, only working properly in conjunction with a terrain script. In a different thread, The Creator mentioned that "te_can_look_at" either didn't work at all or didn't work properly. Has anyone actually been able to lock down the idiosyncracies of this pesky little call?

[ Tuesday, October 04, 2005 06:16: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
what the hell is this? in General
Shock Trooper
Member # 932
Profile #32
quote:
Originally written by Thuryl:

Be nice.
I was being nice! I decided not to lead 'im into a pit filled with the makeshift punji sticks that Muji saw me sharpening. Ah... disregard that, I never advocated killing a forum member, nope it wasn't me... honest ;)

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu's The Fart of War
Posts: 215 | Registered: Sunday, April 7 2002 08:00
what the hell is this? in General
Shock Trooper
Member # 932
Profile #28
I'm curious as to why this topic was started at all. I spotted this particular site at least a year and a half ago. Even a cursory inspection revealed that it is a non commerical, "Open Gaming License / Dungeons & Dragons"-ification of Avernum, and tweaked to someone's particular tastes.

I fail to see what concerned chicho in the first place. It is a 'homebrew'/fanfic setting - of course there is going to be some crossover of content from the Avernum series. And of course there are going to be differences - almost everyone would ret-con the Za-Khazi Run out of existance if possible.

Not to mention that if it is a persistant campaign, (almost all D&D campaigns are to some degree) that if the party managed to resurrect Erika then she is no longer dead. If they managed to assassinate Prazac, then they assassinated Prazac. If you could ret-con the parts of Avernum that sucked and add what you thought was cool, wouldn't you? So why was chicho suprised that there are differences between Avernum the game and someone else's personal campaign based on it?

Even if you knew nothing about D&D, most of this should have been bleedingly obvious. Am I trashing chicho? Yes, though quite frankly I'm not one to talk. Stop sniggering, I meant figuratively.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu's The Fart of War
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Pop-rivet my skull, please. in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #7
This little bit of code is really giving me a headache...

begindefineterrain 434;
clear;
te_name = "Fence";
te_which_sheet = 717; // te_which_sheet = 788;
te_which_icon = 6; // te_which_icon = 1;
te_ed_which_sheet = 688;
te_ed_which_icon = 99;
te_icon_offset_x = 20; // te_icon_offset_x = 0;
te_icon_offset_y = 13; // te_icon_offset_y = 0;
te_move_block_e = 1;
te_can_look_at = 0;
te_draw_on_automap = 1;
te_beam_hit_type = 1;
When I press 'L' to look, this terrain feature comes up as selectable. I have tried it with te_can_look_at = x; as 0, I've tried it as 1, I've tried it without that line altogether. Same result every time. What exactly am I doing wrong here?

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Pop-rivet my skull, please. in Blades of Avernum
Shock Trooper
Member # 932
Profile #7
This little bit of code is really giving me a headache...

begindefineterrain 434;
clear;
te_name = "Fence";
te_which_sheet = 717; // te_which_sheet = 788;
te_which_icon = 6; // te_which_icon = 1;
te_ed_which_sheet = 688;
te_ed_which_icon = 99;
te_icon_offset_x = 20; // te_icon_offset_x = 0;
te_icon_offset_y = 13; // te_icon_offset_y = 0;
te_move_block_e = 1;
te_can_look_at = 0;
te_draw_on_automap = 1;
te_beam_hit_type = 1;
When I press 'L' to look, this terrain feature comes up as selectable. I have tried it with te_can_look_at = x; as 0, I've tried it as 1, I've tried it without that line altogether. Same result every time. What exactly am I doing wrong here?

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Pop-rivet my skull, please. in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #2
This is one of these 'oh my god, that is so easy to fix!' kinds of bugs.

By simply adding
te_name = "Fence"to those two entries, it is fixed. Nothing more than an oversight really.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Pop-rivet my skull, please. in Blades of Avernum
Shock Trooper
Member # 932
Profile #2
This is one of these 'oh my god, that is so easy to fix!' kinds of bugs.

By simply adding
te_name = "Fence"to those two entries, it is fixed. Nothing more than an oversight really.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Bunch of (mostly) pointless BoA editor questions... in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #8
Only alter non-stacking items and/or pray for the best. Pretty much the tactic I was going to go with anyway.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Bunch of (mostly) pointless BoA editor questions... in Blades of Avernum
Shock Trooper
Member # 932
Profile #8
Only alter non-stacking items and/or pray for the best. Pretty much the tactic I was going to go with anyway.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
A. Micael : I must be stupid! in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #13
void change_spell_level(short which_char,short mage_or_priest,short which_spell,short amt_to_change)Changes the skill character which_char knows spell which_spell by amt_to_change (which can be negative). If mage_or_priest is 0, changes mage spell. If 1, changes priest spell. If the character is a party member, he or she can only learn the spell if his or her mage or priest spells skill is high enough. If the skill isn’t high enough, this call has no effect.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
A. Micael : I must be stupid! in Blades of Avernum
Shock Trooper
Member # 932
Profile #13
void change_spell_level(short which_char,short mage_or_priest,short which_spell,short amt_to_change)Changes the skill character which_char knows spell which_spell by amt_to_change (which can be negative). If mage_or_priest is 0, changes mage spell. If 1, changes priest spell. If the character is a party member, he or she can only learn the spell if his or her mage or priest spells skill is high enough. If the skill isn’t high enough, this call has no effect.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Pop-rivet my skull, please. in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #0
Check out corescendata2.txt - terrain #172 and terrain #173 are obviously fences, yet are named windows. Jeff used the import = whatever; feature to great effect I see. sigh... Is this one of these things that will get fixed, or does BoA get similar support to BoE?

[ Sunday, October 02, 2005 22:04: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Pop-rivet my skull, please. in Blades of Avernum
Shock Trooper
Member # 932
Profile #0
Check out corescendata2.txt - terrain #172 and terrain #173 are obviously fences, yet are named windows. Jeff used the import = whatever; feature to great effect I see. sigh... Is this one of these things that will get fixed, or does BoA get similar support to BoE?

[ Sunday, October 02, 2005 22:04: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Alternative character graphics? in Blades of Avernum
Shock Trooper
Member # 932
Profile #6
I don't like getting caught with my pants down.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Alternative character graphics? in Blades of Avernum
Shock Trooper
Member # 932
Profile #3
There are two things you need to keep in mind - the first is that special skills you want to select for your group all have minimum requirements. The second is that special skills only look at the base statistic, not the total. To get access to gymnastics you may be forced to wait several levels wasting skill points on dexterity just to meet the pre-requisites. Same thing with any other special skill with a dexterity requirement.

The main reason I like sliths is because I find the fire resistance to be extremely useful - there is nothing quite like equipping a character until they are immune to certain effects, and while fire resistance boosting items are a dime a dozen, you can only equip so many items onto your character. Freeing up your cloak slot for something other than the dragonskin cloak, or your gloves slot for something other than drakeskin gloves can be of great benefit.

As a clarification: "by highest level possible" I meant "highest level possible given practical time limits". You could always keep slaughtering wandering encounters or redoing scenarios if you wanted a higher level party even with an incredibly high XP penalty.

[ Friday, September 30, 2005 21:52: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Alternative character graphics? in Blades of Avernum
Shock Trooper
Member # 932
Profile #1
In regards to graphics:
Bring up the 'Use Ability' screen in BoA. Select the change character graphic button, and scroll through enough - you can make your Nephil look like a human, your Slith like a Nephil or any other wacky combination. You can do the same thing with the portrait too.

It is possible to alter the default graphics. For example, with A3 I actually modified the horse graphics so that a graphical glitch with the blonde human spellcasters' graphics was fixed. Male and female were swapped for some directions... ugh, irritating.

If you want to do the 'new' artwork yourself, it is not particularily difficult to change the in game graphic - experimentation will give you something that looks right, but character portraits are hard to come by if you want them in the same 'style'.

You might try poaching graphics from Girl Genius, Phil Foglio's comic, or his other work. (I suggest Phil 'cause he actually done the character portraits/skill graphics for the Avernum series. Other artists' work might fit in, but it is unlikely.) You can do this with little fear of litigation if you're the only one who'll ever see it, otherwise ask him for permission.

In regards to the XP penalty:
The bonus to the POL skill is similar to the bonus Nephilim receive to the BOW skill. They hit harder and more accurately - I think it is +1 to POL at every 8th level, starting with 1 at 1st level. Might be thinking of the wrong Avernum game here though.

In regards to the XP penalty, many people seem to swear by ordinary humans with the least irritating of the negative character traits - 'Sickness Prone', or similar builds.

Personally, I swear by at least a minor XP penalty, preferring to have every character with equal XP penalty to each other +/- 5% at most. Since I like to include both Nephilim and Slithzerikai into my party this can involve a lot of niggling minor adjustments.

This can keep you below the highest level possible unless you really like wandering around until you hit encounters. If you build your party right, some of the positive character traits are really worth it. In my oppinion it is the same with racial choices as well.

[ Friday, September 30, 2005 15:51: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00

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