Profile for Xoid
Field | Value |
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Displayed name | Xoid |
Member number | 932 |
Title | Shock Trooper |
Postcount | 215 |
Homepage | |
Registered | Sunday, April 7 2002 08:00 |
Recent posts
Pages
Author | Recent posts |
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Can't find Masok! in The Avernum Trilogy | |
Shock Trooper
Member # 932
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written Wednesday, January 4 2006 00:40
Profile
Masok is definitely a named elite soldier in the Angel's Rest Inn. I remember having similar problems in an early run through Avernum 3, but that was quite some time ago. I checked various towns in the nearby region, but cannot remember if I actually found him. In a similar instance, I found out that a bug (The one where manually exiting dialogue with Sick Boy before paying him counted as having been rude to him. I had 10 coins at the time.) precluded me from getting the Fury Crossbow. After waiting ages to start fetching the Black Halberd (day 102), I was unable to find Masok. I quit Avernum 3 in frustation. Take this a warning: get the artifact locations as early as possible - even if it requires delaying purchasing a spell or a big shiny sword. [ Wednesday, January 04, 2006 00:41: Message edited by: CPeters ] -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
Error Check REquest in Nethergate | |
Shock Trooper
Member # 932
|
written Tuesday, January 3 2006 21:16
Profile
I'm partway through rewriting the section on plot. Edit: Feel free to add your own additions to the Nethergate article in the meantime though. It'll take some time before I get around to finishing the rewrite - and I'll be sure to merge anything useful first. [ Wednesday, January 04, 2006 07:12: Message edited by: CPeters ] -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
To Register or Not to Register... in Avernum 4 | |
Shock Trooper
Member # 932
|
written Sunday, January 1 2006 22:03
Profile
quote:And I was merely stating that this particular variation made me retch. Everything is subjective. This is because complete elimination of bias is an impossibility. If you think that Avernum 4 is the best thing since sliced bread - that's fine with me. I would still think that you were wrong, however. quote:I took no offense at DOT.COMmunist's earlier attempt to insult me. I did take offense to DOT.COMmunist's assertion that I was pretentious. I am arrogant - not pretentious - there is a difference. I don't claim to have any great importance. I know that I am irrelevant in the grand scheme of things. I do claim to have an opinion, which I will tout when I see fit and aggressively defend from spurious attacks. -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
To Register or Not to Register... in Avernum 4 | |
Shock Trooper
Member # 932
|
written Sunday, January 1 2006 18:52
Profile
quote:Ain't you one to talk. What of your now deleted post? You are pathetic. Go play in traffic. quote:I've played the demo on Mac. I've read numerous posts from Kelandon, Thuryl, Terror's Martyr, Alorael, etc, who have played and finished the game. Every time I read the name 'Rentar' made me see red. Take Avernum 3's plot, Avernum 1's (or 2's) setting and Geneforge's engine and you get Avernum 4. It wasn't like there were enough scenarios for Blades of Exile with the exact same premise. [ Sunday, January 01, 2006 18:53: Message edited by: CPeters ] -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
Postaroni, Pizzabella! in General | |
Shock Trooper
Member # 932
|
written Sunday, January 1 2006 09:36
Profile
I just had a sudden burst of stupidity: why not give Alorael the custom title of "Postaroni, Pizzabella!" - that way he can no longer complain that he has no custom title. It's not like he is going to take that long before he earns the title the regular way. As an added bonus, it'll confuse newbies who don't know (and/or don't lookup) who the moderators are. -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
To Register or Not to Register... in Avernum 4 | |
Shock Trooper
Member # 932
|
written Sunday, January 1 2006 09:26
Profile
quote:Done. [ Sunday, January 01, 2006 09:40: Message edited by: CPeters ] -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
To Register or Not to Register... in Avernum 4 | |
Shock Trooper
Member # 932
|
written Sunday, January 1 2006 06:40
Profile
Ever weary of Jeff's penchant for unoriginality, I kept my eyes peeled whilst perusing the Avernum 4 board, trying to get a feel for this game. To say that I was less than impressed upon learning of Avernum 4's disgraceful plot would be an understatement. I would highly recommend against purchasing this game - practically anything else in Spiderweb's repertoire is more deserving of your hard earned cash than Avernum 4. -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
Favorite and Most Hated Music To Play in General | |
Shock Trooper
Member # 932
|
written Thursday, December 29 2005 05:27
Profile
quote:I was being... eh... what's that word? About the closest I get to describing my frame of mind at the time: cynically facetious. It was a vast, sweeping and deliberate generalisation. I'm sure that there is at least one secular member of the American's Republican Party, or Australia's Liberal Party, etc. But I think that for the most part 'Secular Right' is an oxymoron in today's world. -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
Favorite and Most Hated Music To Play in General | |
Shock Trooper
Member # 932
|
written Wednesday, December 28 2005 17:13
Profile
quote:Secular Right? You are aware that you cannot exist, right Right? -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
Um - NPC help... in Blades of Avernum Editor | |
Shock Trooper
Member # 932
|
written Wednesday, December 28 2005 17:09
Profile
Just realised what you meant. Disregard this post. [ Wednesday, December 28, 2005 17:23: Message edited by: CPeters ] -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
Um - NPC help... in Blades of Avernum | |
Shock Trooper
Member # 932
|
written Wednesday, December 28 2005 17:09
Profile
Just realised what you meant. Disregard this post. [ Wednesday, December 28, 2005 17:23: Message edited by: CPeters ] -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
Active Players? in Blades of Avernum | |
Shock Trooper
Member # 932
|
written Wednesday, December 28 2005 16:09
Profile
Might as well add my name to the list whilst I'm logged in. Been meanin' to after all. Ahem. Yes, I do play. I play munchkin roleplayer style - i.e. I find the thinnest justification I can for being a munchkin and use it as an excuse. -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
It's the A2Template! in Blades of Avernum Editor | |
Shock Trooper
Member # 932
|
written Wednesday, December 28 2005 15:20
Profile
I find with the various beta testing I've done over the years, especially for add-ons or mods, that it's best to use many, many savegames. To attempt to save time during the internal process, a few dead-ends were left in the 2nd release - case in point: the Tower of Magi you start in is not the Tower of Magi you will end up in if you re-enter the town. Noticed that bug myself about half a week ago. 3rd realease is on it's way, oooh... sometime in the next week or so. -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
It's the A2Template! in Blades of Avernum | |
Shock Trooper
Member # 932
|
written Wednesday, December 28 2005 15:20
Profile
I find with the various beta testing I've done over the years, especially for add-ons or mods, that it's best to use many, many savegames. To attempt to save time during the internal process, a few dead-ends were left in the 2nd release - case in point: the Tower of Magi you start in is not the Tower of Magi you will end up in if you re-enter the town. Noticed that bug myself about half a week ago. 3rd realease is on it's way, oooh... sometime in the next week or so. -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
Help with Anvil in Geneforge Series | |
Shock Trooper
Member # 932
|
written Wednesday, December 28 2005 15:17
Profile
Considering the 5.56% inaccuracy rate of MagmaDragoon's spelling versus his "reportedly not good with English" status... hmmm. I've known native speakers who are far less literate. I'll cut him some slack. -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
It's the A2Template! in Blades of Avernum Editor | |
Shock Trooper
Member # 932
|
written Wednesday, December 28 2005 13:33
Profile
quote:[sarcasm] Isn't that what I just did? [/sarcasm] Meh. I thought it might make at least one or two people chuckle to think of a reigme where you must beta test someone's scenario, lest I hunt you down and perform electric shock therapy on your genitalia... and perhaps people could've taken the hint that I need beta testers. [ Wednesday, December 28, 2005 13:37: Message edited by: CPeters ] -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
It's the A2Template! in Blades of Avernum | |
Shock Trooper
Member # 932
|
written Wednesday, December 28 2005 13:33
Profile
quote:[sarcasm] Isn't that what I just did? [/sarcasm] Meh. I thought it might make at least one or two people chuckle to think of a reigme where you must beta test someone's scenario, lest I hunt you down and perform electric shock therapy on your genitalia... and perhaps people could've taken the hint that I need beta testers. [ Wednesday, December 28, 2005 13:37: Message edited by: CPeters ] -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
It's the A2Template! in Blades of Avernum Editor | |
Shock Trooper
Member # 932
|
written Wednesday, December 28 2005 07:56
Profile
Since September 29, 2005 09:45 PM - When the first vesion was posted, I have received ONE report of an error, to date. (December 18, 2005 10:54 AM, from TM. I would bow down and worship you as my god, but that thread died already, and I'm lazy.) Do I have to hunt down some worthless saps, tie them to chairs and perform electric shock therapy on their genitalia until they agree to at least give a cursory inspection of my work? Anyone even tried checking out the numerous changes to scripts that I made, and feels like offering suggestions, or other criticisms? (Admittedly, basicnpc.txt, guard.txt, and various town scripts are already outdated.) Or would someone like to volunteer to 'take one for the team'? (That... just sounds dirty to me for some reason. Meh. Whatever.) -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
It's the A2Template! in Blades of Avernum | |
Shock Trooper
Member # 932
|
written Wednesday, December 28 2005 07:56
Profile
Since September 29, 2005 09:45 PM - When the first vesion was posted, I have received ONE report of an error, to date. (December 18, 2005 10:54 AM, from TM. I would bow down and worship you as my god, but that thread died already, and I'm lazy.) Do I have to hunt down some worthless saps, tie them to chairs and perform electric shock therapy on their genitalia until they agree to at least give a cursory inspection of my work? Anyone even tried checking out the numerous changes to scripts that I made, and feels like offering suggestions, or other criticisms? (Admittedly, basicnpc.txt, guard.txt, and various town scripts are already outdated.) Or would someone like to volunteer to 'take one for the team'? (That... just sounds dirty to me for some reason. Meh. Whatever.) -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
Help with Anvil in Geneforge Series | |
Shock Trooper
Member # 932
|
written Wednesday, December 28 2005 06:38
Profile
Dhonal's Keep, eastern half, near the black human who gives you a quest to talk to his servile. It's in a locker, behind the locked doors. EDIT: It's a Tinker's Bauble, get it right. And the only necklace/necklace-like items in GF3 that can be made via an anvil are the Blessed Necklace and the Talisman of Might. [ Wednesday, December 28, 2005 06:50: Message edited by: CPeters ] -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
BoA Editor Remake in Blades of Avernum Editor | |
Shock Trooper
Member # 932
|
written Tuesday, December 27 2005 18:04
Profile
It seems that KernalKnowledge12 is mostly optimising routines already present - by using a better implementation of them. -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
BoA Editor Remake in Blades of Avernum | |
Shock Trooper
Member # 932
|
written Tuesday, December 27 2005 18:04
Profile
It seems that KernalKnowledge12 is mostly optimising routines already present - by using a better implementation of them. -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
BUGS! in Blades of Avernum Editor | |
Shock Trooper
Member # 932
|
written Tuesday, December 27 2005 17:05
Profile
quote:The top part I'm referring to is part of the 'stump' for that ruined statue's leg. quote:Some custom terrain I have made can be looked at, even when te_can_look_at = 0; Some custom terrain I have made cannot be looked at, even when te_can_look_at = 1; ... it doesn't seem to do anything. . EDIT: Pathfinding is dodgy. If an NPC cannot get to where they are trying to reach, the game slows down to a crawl. I've noticed this with the approach_char() call, and the return_to_start() call. [ Tuesday, December 27, 2005 19:17: Message edited by: CPeters ] -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
BUGS! in Blades of Avernum | |
Shock Trooper
Member # 932
|
written Tuesday, December 27 2005 17:05
Profile
quote:The top part I'm referring to is part of the 'stump' for that ruined statue's leg. quote:Some custom terrain I have made can be looked at, even when te_can_look_at = 0; Some custom terrain I have made cannot be looked at, even when te_can_look_at = 1; ... it doesn't seem to do anything. . EDIT: Pathfinding is dodgy. If an NPC cannot get to where they are trying to reach, the game slows down to a crawl. I've noticed this with the approach_char() call, and the return_to_start() call. [ Tuesday, December 27, 2005 19:17: Message edited by: CPeters ] -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
item stacking in Blades of Avernum Editor | |
Shock Trooper
Member # 932
|
written Tuesday, December 27 2005 16:52
Profile
You will need to add the line: it_charges = 1; if you want items to stack. -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |