Suggestions for G4 creations

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AuthorTopic: Suggestions for G4 creations
Apprentice
Member # 6497
Profile #25
I believe someone said this already, but being able to shape weapons would be awesome. Make weapon shaping a whole new skill/spell type. That way, as you gain more levels in it,(either through training or canisterz) you make progressively better items. Such as level 1 lets you shape thorns, then lvl 2 or 3 lets you shape the batton, and so on.

Also, I would really like there to be another level for you to attain creations. Such as from cryora to pyrora, or something like that. Does anybody agree with me on that?
Posts: 2 | Registered: Tuesday, November 22 2005 08:00
Shock Trooper
Member # 932
Profile #26
@Ian Dressari:There is a single 'S' in Dresari, Mechwarrior.

Back on topic:
Shaping Golems and Pylons seems a little... wrong to me. Golems requiring a stone frame and skill to make it, and pylons require inordinate amounts of crystal to make the casing for the creation inside. Turrets on the other hand... damnit... where is a devilish smiley when you need one?

Battle Gammas. They seem to be legal creations, they'd have to be, seeing as there are some in Dhonal's Keep, so why can't we access them? While I'm on the issue of the legality of creations for loyalists: why doesn't anyone bat an eyelid when a drayk/drakon/gazer/rhotgroth or variant thereof is in your party? There should be at least a couple more options for purist loyalists in terms of their creations and such.

If Battle Gammas were a (relatively) cheap and accessible creation for their overall power, it might make investment in battle shaping worth it again. And Clawbugs... where is the poison that their description says they have? I've been irritated by that omission since GF1, you'd think even Jeff would've either fixed the clawbug or it's description by now.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Warrior
Member # 6508
Profile #27
It would be cool to make serviles and they must be able to carry stuff for you.And you should be able to make dragon with a controll that they can fly or walk on the ground and they must be fire and ice dragons.

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Spiders,webs and software is great but Spiderwebsoftware is the best.
Posts: 85 | Registered: Sunday, November 27 2005 08:00
Warrior
Member # 6508
Profile #28
Maybe you should be able to make a giant fyora with ultamite atk and he has the power of a fyora and a cryora.

[ Sunday, November 27, 2005 08:30: Message edited by: lordofdc ]

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Spiders,webs and software is great but Spiderwebsoftware is the best.
Posts: 85 | Registered: Sunday, November 27 2005 08:00
Agent
Member # 4574
Profile #29
I'm thinkin something like a fusion or something for those weak human soldiers. Say like the human rebels beg Hoge to make them stronger without canisters. So he fuses them with a draykon or something, adn heck why stop with the foot soldiers? Why not fuse yourself with a draykon? That would obviously be a rebel act and seen as an abomination to the shapers.

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Pass the sauerkraut and chips please.
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Apprentice
Member # 4231
Profile #30
I agree with Dunbar and Archmage Alex.

Furthermore, basilisks are fun. But I'm not sure how they could be reconciled with Geneforge...

Also: I've given some thought to the question of greater shaping depth. (as opposed to length, adding more at the top, which provides a distinct Rebel advantage.)
What I came up with is:
It'd be nice to have a third form of creations. This would exist notably for Battle Gammas, but the other creations would be good too. This would allow greater balance. Also, perhaps the third Fyora should have its wings back? The issue, of course, would be graphics.I thought of including a creation type technique of some sort. Possibly someone could teach you these boosts that you could add on at creation time, for a cost?
Type-boosts would include Charged as well as possibly Shade, which would free up a state in the Thahd tree. And if one added Explosive (unlikely) then you'd have all sorts of bombs!More creation trees would be nice. The most important would be one for Serviles and Ornks, who would both make excellent porters, as well as introduce fun ethical dilemmas.
Also, a tree for thorns and batons. They'd require a base material, but I think this is a feature long overdue. And turrets are fun :)
Lastly, mines are good. But I'm not sure how the shaping would go on that. Not as high priority as Turrets.And that's my 6 cents.

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Lifetime Spiderweb Gamer
and Fan of Classic Style Graphics
Posts: 42 | Registered: Saturday, April 10 2004 07:00
Apprentice
Member # 6111
Profile #31
i want more cute creatures :D
Posts: 45 | Registered: Saturday, July 16 2005 07:00
His Mighty Tentacle
Member # 627
Profile #32
I could see a tinker class of Shaper.

No idea of what it might be called, but they would specialise in mines, turrets, planting thorn bushes that you would have to be able to come back later and harvest, etc.

I think gameplay wise, they would play like a Bounty Hunter in Baldur's Gate SoA. Lay down a whole line of mines, traps, and maybe a turret or two, and then lure enemies through your deadly minefield when the situation allows. This would not always be the case.

Then again, I don't see this happening in Geneforge. Nevermind.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Warrior
Member # 6222
Profile #33
quote:
Originally written by Delicious Vlish:

I could see a tinker class of Shaper.

No idea of what it might be called, but they would specialise in mines, turrets, planting thorn bushes that you would have to be able to come back later and harvest, etc.

I think gameplay wise, they would play like a Bounty Hunter in Baldur's Gate SoA. Lay down a whole line of mines, traps, and maybe a turret or two, and then lure enemies through your deadly minefield when the situation allows. This would not always be the case.

Then again, I don't see this happening in Geneforge. Nevermind.

the word "sapper" comes to mind to describe this kind of person. alternatively, "engineer" might also work, or something to that effect.

sounds like an interesting type to me :D

of course, the AI might need a bit of an upgrade in this case (for example, at least the higher intelligence creations would probably somewhat try to avoid mines) and possibly some other limitations (the implications of many reaper turrets attacking en masse is just way to scary to even consider, IMO), but i think it would certainly be interesting :D
Posts: 109 | Registered: Sunday, August 14 2005 07:00
Guardian
Member # 2339
Profile #34
I would like a cat-based creation...like some sort of venomous tiger...or a pseudoCheetah with a high Quick Attack. But I'm just throwing out some ideas.

Basilisks would be interesting, and the kill spell may fit them well, but then there would have to be some sort of distinction between them and Gazers. Or maybe an entirely new spell could be invented for them that paralyzes the enemy...and then just say it turns them into stone.

I would also like to see a shapable creation make use of the Acid Shower spell. Or even better...have Oozebeasts be the advanced form of Ornks! I would love to see that!

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-Zephyr Tempest, your personal entertainer
Posts: 1779 | Registered: Monday, December 9 2002 08:00
Shock Trooper
Member # 549
Profile #35
I think there should be creation modifying devices, like an anvil for creations, but there should be a level/creation type requirement for creation modifications, for example a certain upgrade might have a requirement of level 20 for a fire creation but only a level 18 requirement for a magic creation.

As for golems, there should be a specific skill dedicated to the creation of golems and golems shouldn't level like creations. I think that golems should be able to gain experience but in order to level them you have to go to an anvil and spend a certain amount of gold depending on your golem crafting and mechanics skill. Plus you should be able to upgrade your golem, the power of the upgrade would depend on the golem's level. Oh and they shouldn't have auto-heal, unless you upgrade them with it, you have to repair them with living tools.

[ Saturday, December 03, 2005 02:52: Message edited by: Vicheron ]
Posts: 227 | Registered: Thursday, January 24 2002 08:00
Apprentice
Member # 6558
Profile #36
maybe there could be some type of special creation.

that for example gains strength from skills into all 3 types(fire/magic/battle).

As it is now for example, putting skills into all 3 areas is a waste and fire is generally the strongest area.

And you're allowed max one type of this creation so other creations are still used.

Or maybe some other way to make battle creations more useful as I found them to be weak compared to fire.
Posts: 6 | Registered: Thursday, December 15 2005 08:00
Warrior
Member # 6076
Profile #37
quote:
Originally written by Vicheron:

I think there should be creation modifying devices, like an anvil for creations, but there should be a level/creation type requirement for creation modifications, for example a certain upgrade might have a requirement of level 20 for a fire creation but only a level 18 requirement for a magic creation.

As for golems, there should be a specific skill dedicated to the creation of golems and golems shouldn't level like creations. I think that golems should be able to gain experience but in order to level them you have to go to an anvil and spend a certain amount of gold depending on your golem crafting and mechanics skill. Plus you should be able to upgrade your golem, the power of the upgrade would depend on the golem's level. Oh and they shouldn't have auto-heal, unless you upgrade them with it, you have to repair them with living tools.

Unless u could make living tools or have an unlimited number of them in stores, the repair with livig tools would be.....retarded. I think they should put like gorgons (medusas) in. It would be interesting, like, the stone spell, as someone mentioned earlier, could like make the enemy paralize and turn gray. And i think there should be liches in the game, u could teach them a bunch of random speels and start blowing up the school teacher.

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Naruto Fanatic (as well as gf) I was once Taggerung for those who don't know.
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Posts: 54 | Registered: Wednesday, July 6 2005 07:00
Warrior
Member # 6222
Profile #38
as far as making battle creations stronger:

let the thahds, alphas, and rotghroths (and rhotdhizons of course) use equipment. imagine how that would change things.

of course, clawbugs would still be pretty danged unimpressive, but meh.
Posts: 109 | Registered: Sunday, August 14 2005 07:00

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