Profile for Vicheron
Field | Value |
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Displayed name | Vicheron |
Member number | 549 |
Title | Shock Trooper |
Postcount | 227 |
Homepage | |
Registered | Thursday, January 24 2002 08:00 |
Recent posts
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Author | Recent posts |
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Fantastical Thoughts On RPG Game Mechanics in Avernum 4 | |
Shock Trooper
Member # 549
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written Friday, November 2 2007 03:51
Profile
quote:We're dealing with a game series that has an established history. Magic is very common. Even in Avernum where magic is supposed to be hard to come by, there are mages and clerics in pretty much every settlement. A lot of the flora in Avernum was created by magic. Even primitive tribes of goblins have access to magic. Avernum is a high magic world and there's just no way to get around that. It's not impossible to make the game more "realistic" but it would no longer be an epic adventure. The game would be limited to weak characters dealing with small numbers of enemies in more neutral territory. While past Avernum games involved getting into extremely hostile territory and fighting large battles against very powerful enemies. Trickery and strategy can only get you so far. Getting a small force of adventurers into a heavily guarded Empire fortress is already hard enough. You're already sneaking room to room to slowly kill off enemy troops. Just how much strategy can a group of 4 adventurers use against armies of elite troops, lairs full of fire breathing lizards, and flying monsters with thousands of eyes capable of leveling cities? Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Fantastical Thoughts On RPG Game Mechanics in Avernum 4 | |
Shock Trooper
Member # 549
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written Thursday, November 1 2007 00:45
Profile
Avernum is more of a "traditional" fantasy RPG. There are tactical RPG's out there, like Fallout, Jagged Alliance, and Silent Storm. However, that type of gameplay doesn't really fit into the high powered worlds like Avernum. The characters in Avernum are not limited like real people. At high levels, your characters basically become demi-gods. A high leveled mage can incinerate an entire army of average soldiers. A high leveled warrior can take hits from a massive dragon and still remain standing. The whole hit point system is supposed to represent how incredibly powerful your characters are. Not only can they shrug off blows that would pulp an average person, their fighting ability doesn't diminish even when they are nearing death. If Avernum was made more "realistic" then there would be no way for you to fight the fantastical enemies that are common in Avernum. How would you take on a dozen ogres, each one with the strength to crush a man's head with one blow? How would you deal with magic, having no way for your character to avoid being covered by acid and horribly maimed for life? Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
How Did You Find Spiderweb? in General | |
Shock Trooper
Member # 549
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written Thursday, September 20 2007 18:56
Profile
I can't remember the details but I think it was when I got Exile from a CD with a bunch of Fantasoft games on it. Didn't Fantasoft and Spiderweb used to one company? Whatever happened to Fantasoft anyway? Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Battle Discipline Speculation in Avernum 4 | |
Shock Trooper
Member # 549
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written Saturday, July 21 2007 14:07
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Wouldn't it be easier to just make combat disciplines like spells? Instead of using mana, use stamina, which could be based on endurance and strength. You could get some basic techniques automatically by increasing your combat stats and learn more advanced techniques from trainers and books. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
What happened to... *POSSIBLE SPOILERS) in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
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written Wednesday, March 28 2007 17:09
Profile
quote:Fallout Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Something I never understood in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
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written Tuesday, March 27 2007 20:58
Profile
No one in Avernum uses mounts either. Even the Empire troops in Avernum 3 didn't have mounts even though we know that they use horses. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Rebel Fort in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
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written Wednesday, March 21 2007 12:43
Profile
What class are you? How could your Fyora only have 23 levels? It should at least be the same level as your character. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Quick Avernum 5 Update, March '07 in Avernum 4 | |
Shock Trooper
Member # 549
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written Tuesday, March 20 2007 11:43
Profile
It would be nice to get extra perks from having higher skills. Like if you had 6 dexterity and 8 melee you could wield a dagger instead of a shield, if you had 8 dexterity and 12 melee, you could wield a shortsword instead of a shield. If you had something like 6 dexterity and 8 throwing weapon, the AP cost of throwing weapons is reduced by 1, if you had 6 strength and 8 throwing weapon, you do extra damage if your target is close to you. I would also like to see some of the minor mysteries expanded upon like the giant lizard statues with the Bloodthirst Spear near Khoth's lair, the Vahnatai with the Jade Halberd near the surface exit, the Slith with the Obsidian Spear in the spore tunnels, and the Cthulhu-esque Bug shrine. [ Tuesday, March 20, 2007 11:47: Message edited by: Vicheron ] Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Really anticipated ideas for A5?? in Avernum 4 | |
Shock Trooper
Member # 549
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written Friday, March 16 2007 17:49
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The only way to balance out more powerful races would be with experience penalties and weakening the race. It is not going to work for the Vahnatai Even the two non-human races we have now have been weakened. Nephils don't get the dexterity bonus they should. Sliths don't get the strength and endurance bonus they should. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Are Drakons superior beings? in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
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written Thursday, March 15 2007 18:59
Profile
The Drakon have never been shown to sacrifice intellect for power, just sanity. The Drakons, and the rebels in general, do have the advantage of being able to share knowledge much faster with canisters and shaping. It takes years of extensive training for a Shaper to learn something while it would only take a few minutes for a Drakon to learn the same thing by using a canister. Presumably, the Drakons use this to their full advantage and shape each new generation with some innate knowledge. Of course the disadvantage of such a method is that they have no experience. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Geneforge world geographical questioning. in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
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written Tuesday, March 13 2007 15:53
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Don't the Shapers control two continents? Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
The best creations? in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
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written Tuesday, March 6 2007 11:20
Profile
quote:You're still missing the point. We're not talking about endgame here. We're taking the entirety of the game into consideration. Even if you put all your points into intelligence, you are not going to be able to get 7 of the highest tier creations available as soon as you get them. Like I said before, you don't begin the game at level 40 with 1000+ essence. An army of 4 Drayks and 2 Wingbolts cost 604 essence. Do you have 604 essence when you first get Create Wingbolt and Create Drayk? An army of 4 Drakons and 2 Gazers cost 1170 essence. Do you have 1170 essence when you first get Create Drakon and Create Gazer? quote:This has nothing to do with playstyle. Even if you put all your points into intelligence and crafting. You will never have enough essence fill your 7 slots with the highest tier creations as soon as you get them. Drakons, Ur-Drakons, and Gazers are not worth their essence cost because they are useful for the least amount of time. You're going to have Drayks and Wingbolts around for a lot longer than Drakons and Gazers. You're not even going to get Ur-Drakons until the final quest in the game. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
The best creations? in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
|
written Saturday, March 3 2007 14:11
Profile
quote:[/b] I did do that with my Drayk + Wingbolt vs. Gazer example. A Drayk and a Wingbolt cost 8 more essence than a Gazer but they can do much more damage and they have two element types and physical melee attacks so they can deal with resistances better than a Gazer. quote:If you get a Cryoa as early as possible then they will be about the same level as a Cryodrayk when you get your third canister of create Drayk so they will have about the same stats. The Cryodrayk will have more hit points, hit a bit more often and hit harder but they cost 79 more essence. If you invest 4 more endurance into the Cryoa, it'll have about the same hit points as a Cryodrayk. If you invest 6 more strength into the Cryoa, it'll be more accurate and do as much damage as the Cryodrayk. The Cryoa will still cost 28 essence less than a Cryodrayk. Plus two unevolved Cryoas with the same level as a Cryodrayk will still be better than a Cryodrayk. quote:[/quote] Again, the example you gave is flawed. I never said that all leveled/evolved low level creations are better than high level ones. You obviously didn't have 1000+ essence at the start of the game. Even if you are strong in shaping you cannot max out your 7 slots with the most powerful creations available to you through the entire game. You don’t start at Northforge with 25 intelligence and access to all the creations in the game. There may come a time when you have 7 Wingbolts and plenty of essence left to trade in for a couple of Gazers but by that point in the game, you can already demolish everything with your 7 Wingbolts. The issue isn’t which creations are the most powerful; obviously the 4th tier creations are the most powerful. The issue is which creations are the most cost effective, which means the creations that are useful for the longest time. Even a fully leveled/evolved Fyora is not going do very well against Mose but a leveled/evolved Drayk can still be useful against the Unbound. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
The best creations? in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
|
written Friday, March 2 2007 17:30
Profile
quote:Your reasoning is flawed. If you wanted to prove to me that high level creations are worth their essence then you should have made an example comparing an army of lower level creations with an army high level creations that cost the same essence. You aren't proving anything by comparing an army that costs 1000 essence with an army that costs 500 essence. Obviously the army that costs way more essence is going to be more powerful. Even an army of the same creations evolved to cost 1000 essence is going to be more powerful than the same army that has only been evolved to cost 500 essence. A much better example would be a Drayk and a Wingbolt, which costs 227 essence, vs. a Gazer, which costs 219 essence. It's not very good idea for a Servile, Infiltrator, or Warrior to trade a Drayk and a Wingbolt for a Gazer. Even Shock Troopers and Lifecrafters rarely have the essence to field more than 4 level 4 creations. I also never said that Eyebeasts aren't worth their cost. I said that Drakons, Ur-Drakons and Gazers are not worth their cost. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Phariton = Monarch? in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
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written Thursday, March 1 2007 19:35
Profile
Goettsch can't be alive. The Rebels would know if Monarch was someone like Spharon or Hoge. If it was the PC from the first game then the Shapers would at least suspect. Plus the PC from the first game never learned how to make canisters. Neither the Rebels or the Shapers knew much about Monarch. Phariton is the only canister using Shaper that no one in the current war would know about. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Phariton = Monarch? in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
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written Thursday, March 1 2007 18:19
Profile
You didn't have to kill Phariton to get the loyalist/unaligned ending. He wasn't aligned with anyone. He knew that the Shaper Council would eventually come. He was in a pretty deeply trenched position. He created suicide creations. He knows how to make canisters and he's used a lot of them. He could have escaped before the Shapers came and gone to Gorsh to build his army. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
The best creations? in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
|
written Wednesday, February 28 2007 15:23
Profile
quote:I never said that you should only make Drayks. I also never said that you should pick quantity over quality. I said that you could make more Drayks than Drakons or level and evolve them to become better than Drakons but with a lower essence cost since you can get Drayks much earlier than Drakons. There's also the fact that 3 Drakons, 2 Cryodrayks and an Eyebeast costs twice as much essence as 7 Drayks. Let's also not forget that there are 5 classes and three of them don't have the essence to make many high level creations. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Rotghroth in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
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written Tuesday, February 27 2007 21:32
Profile
I bet Rotghroths cry acid. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Serviles in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
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written Tuesday, February 27 2007 21:26
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Serviles don't have ghosts so there must be something that makes them different than humans other than their physical appearance. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
The best creations? in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
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written Monday, February 26 2007 22:47
Profile
You won't get Ur-Drakons until the end of the game while you can have Drayks and Wingbolts for half the game. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
The best creations? in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
|
written Monday, February 26 2007 19:10
Profile
I think that Cryoas Roamers, Drayks, Cryodrayks, and Wingbolts are the best creations. You can get Cryoas before you leave Southforge and they stay useful throughout the game if you evolve them. Roamers are a good and cheap source of acid damage. Drayks only do a bit less damage than Drakons but they cost a lot less. Cryodrayks do cold damage, which is resisted less than fire and magic. Wingbolts just do a lot of damage, plus their bite is poisonous, which can be useful since not many creatures resist poison. Kyshakks, Rotghroths, and Eyebeasts are pretty good too. Kyshakks do less damage than Wingbolts but they have a lot more health and their lightning aura is actually pretty good against creatures that resist magic. Rotghroths are probably the only Battle Creation worth making due to their chance of double attack and acid touch. Rotghroths are also useful to have since the melee damage of Fire and Magic creations seemed to have been significantly reduced. Eyebeasts are very powerful but they're also very expensive. I don't think that Drakons, Ur-Drakons and Gazers are worth their cost. Drakons and Ur-Drakons do more damage and have more health than Drayks but it's just cheaper to create more Drayks or to level and evolve Drayks. Gazers have better resistance, health, and melee damage but they do about the same range damage. You can go through the game with only Fire Shaping. You cover all the elements, Roamers cover enemies in acid, Fyora/Drayks/Drakons/Ur-Drakons do fire damage, Kyshakks do magic damage, and Cryoas/Cryodrayks are the only creations that do cold damage. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Rotghroth in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
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written Friday, February 23 2007 22:21
Profile
Vlishes are probably the next most intelligent creations below Serviles. They're probably more intelligent than Battle Alphas and Thahds. They've been shown to have limited psychic abilities. They're also used to command other creations. They just can't talk. Plus Gazers/Eyebeasts are based on Vlishes. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Charged creations made viable in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
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written Monday, February 19 2007 17:45
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I would make 70% to 90% of their cost take up spell points. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Why isn't there a strong magic/medium shaping/weak weapon class? in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
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written Saturday, February 17 2007 21:01
Profile
Well we already have the Shaper/Lifecrafter and it's not overpowered. It has strong Shaping and medium Magic, which both rely on intelligence. With Agents, Guardians, and the new classes, their strong and medium class skills rely on at least two different primary stats. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Why isn't there a strong magic/medium shaping/weak weapon class? in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
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written Saturday, February 17 2007 20:00
Profile
The Lifecrafter is basically the Shaper, the Warrior is the Guardian, and the Infiltrator is the Agent. The addition of the Shock Trooper gave us a strong shaping/medium weapon/weak magic class and the addition of the Servile gave us a strong weapon/medium magic/weak shaping class. Why isn't there a strong magic/medium shaping/weak weapon class? Posts: 227 | Registered: Thursday, January 24 2002 08:00 |