Really anticipated ideas for A5??

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AuthorTopic: Really anticipated ideas for A5??
Warrior
Member # 8176
Profile #50
quote:
Originally written by Ephesos:

I could swear that there were some mind crystal things in A4. They weren't items, though... they were just crystal terrains that taught you things.

You talk abuout those book-like vahnatai crystals.Yes they are like the Mind crystals,but the thing more close to them were those wisdom crystals.

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The revenge is only a wild way of justice.
Posts: 70 | Registered: Saturday, February 24 2007 08:00
Infiltrator
Member # 6136
Profile #51
I think they are not the same. Those crystals were in a3 too, one I can remember now is the one in the concealed room in the vahnatai settlement in upper avernum. The minds crystals were found in secret passages in dungeons generally.

A4 that hadn't any secret passage couldn't have any of those!!!

:P
Posts: 446 | Registered: Friday, July 22 2005 07:00
Warrior
Member # 8176
Profile #52
If you think carefull,one of the reasons for removing the Mind Crystals is the inexistence of secret passages.

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The revenge is only a wild way of justice.
Posts: 70 | Registered: Saturday, February 24 2007 08:00
Infiltrator
Member # 65
Profile Homepage #53
What I'm really, really hoping for?

A change in how experience is doled out so it's actually possible to play a singleton without it's leveling up stagmenting a quarter of the way through the game.

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Milla-Displacer Beastie

This is also a good site
Posts: 650 | Registered: Thursday, October 4 2001 07:00
Raven v. Writing Desk
Member # 261
Profile Homepage #54
Levels have stagnated even for non-singletons in pretty much every Jeff game save Nethergate. It was most noticeable in A4 and G4 though, it's true.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Law Bringer
Member # 6785
Profile #55
You might see some leveling stagnation in Nethergate: Resurrection since it uses A3 game engine. Experience depends upon relative level of monster and character.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Warrior
Member # 8176
Profile #56
I still thinking that the mind crystals were useful stuff,so why remove them.

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The revenge is only a wild way of justice.
Posts: 70 | Registered: Saturday, February 24 2007 08:00
Councilor
Member # 6600
Profile Homepage #57
But the thing is, I never found them to be too useful. They mostly just gave special abilities I would never use, or special skills I could get from somewhere else, though there were some useful exceptions. I haven't played A4, so I don't know how useful they would have been in it, but I am under the impression that special abilities are gone and there are plenty of other ways to raise special skills, which makes them unneccessary.

Dikiyoba.

[ Thursday, March 15, 2007 12:17: Message edited by: Dikiyoba ]
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Law Bringer
Member # 4153
Profile Homepage #58
I don'n know about that... I kind of missed them. I'm not one of those people who has to get the most use out of every skill point, so it's always nice to kill a spectre or something and then get three levels of Blademaster, even if it means you can't buy as many levels from a trainer later.

I do miss special skills, though... Beastmaster FTW! :P

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Thuryl: "Runescape: for people who are too stupid to save their games."

Gamble with Gaea, and she eats your dice.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Warrior
Member # 8176
Profile #59
You're right the beastcall was useful in some situations,it help a lot when you have 0 SP and you can't summon anything.By the way,I still thinking than Dante was right but I can say why in the forum because it involves(five letters word than start whit C and ends in K).If someone wants to know,I suggest than mail me asking for it.

[ Thursday, March 15, 2007 15:06: Message edited by: Blake81 ]

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The revenge is only a wild way of justice.
Posts: 70 | Registered: Saturday, February 24 2007 08:00
Law Bringer
Member # 335
Profile Homepage #60
The only special abilities that were ever useful were the A3 energy regaining one from Natural Mage, which didn't need any more gravy, and Divine Aid from Divinely Touched. Before A3 there really wasn't any reason to use special abilities.

—Alorael, who thinks it's about time to stop pretending not to talk about illegal activities on these boards.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Infiltrator
Member # 2940
Profile Homepage #61
I miss those learning crystals as well.

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"I don't want to achieve immortality through my work, I want to achieve it through not dying."
Posts: 469 | Registered: Thursday, May 1 2003 07:00
Warrior
Member # 8176
Profile #62
I still thinking about vahnatai PCs,I ever have a species traits for them:
Throw missiles +1
Mage spells +2

Or something like:

Rune reading +4
Melee Weapons +1

[ Friday, March 16, 2007 11:39: Message edited by: Blake81 ]

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The revenge is only a wild way of justice.
Posts: 70 | Registered: Saturday, February 24 2007 08:00
Law Bringer
Member # 4153
Profile Homepage #63
You know, when you first said "Vahnatai PCs", I was just going to ignore the post, because it's been discussed so many times before. But then...

quote:
Originally written by Blake81:

Mage spells +2
Let me explain why this is a horrible idea. People will exploit this sort of thing. It would require the rest of the game to be drastically re-balanced, and that would probably require making Mage Spells less powerful. Thus, if people wanted to play a mage character, they'd almost be forced to use a vahnatai PC, whether or not they want to, because otherwise they'd be getting hosed.

In conclusion... Jeff: make humans more powerful!

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Thuryl: "Runescape: for people who are too stupid to save their games."

Gamble with Gaea, and she eats your dice.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Warrior
Member # 8176
Profile #64
Wow,I did never guessed those troubles.

quote:
originaly written by Ephesos:
In conclusion... Jeff: make humans more powerful!

I fully agree.

[ Friday, March 16, 2007 12:03: Message edited by: Blake81 ]

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The revenge is only a wild way of justice.
Posts: 70 | Registered: Saturday, February 24 2007 08:00
Shaper
Member # 7420
Profile Homepage #65
Or how about more penaties for having non-human characters? There were a few instances in the other games, especially Avernum 3, where you would be atttacked by an otherwise friendly group of soldiers because you had a nephil or slith in your party. There should be more of those. Really dramatic ones, like townspeople won't sell to you or you can't get certain quests. It would work extra well for vahnatai, since anti-vahnataism should be at an all time high right about now.

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You lose.
Posts: 2156 | Registered: Thursday, August 24 2006 07:00
Shock Trooper
Member # 549
Profile #66
The only way to balance out more powerful races would be with experience penalties and weakening the race. It is not going to work for the Vahnatai Even the two non-human races we have now have been weakened. Nephils don't get the dexterity bonus they should. Sliths don't get the strength and endurance bonus they should.
Posts: 227 | Registered: Thursday, January 24 2002 08:00
Raven v. Writing Desk
Member # 261
Profile Homepage #67
To be fair, Nephils get a bonus which is identical in effect to a Dex bonus -- they get the offensive bonus from Bows and Throws and the defensive bonus from Gymnastics.

Even Exile's bonuses are pretty paltry, though, compared with the obvious physical differences among the races. What would make more sense to me -- and this would also be an easy way to balance a race like the Vahnatai -- would be to have different skill point costs and HP/SP formulas for each race, kind of like Geneforge does with its classes.

Another option would be to have equipment restrictions, kind of like Nethergate did. Vahnatai are never described, that I can think of, as wearing plate armor.

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Law Bringer
Member # 4153
Profile Homepage #68
quote:
Originally written by 227 Chitrachballons:

Another option would be to have equipment restrictions, kind of like Nethergate did. Vahnatai are never described, that I can think of, as wearing plate armor.
I think a vahnatai wearing plate armor would collapse. Relatively similar to Ray Bradbury's "The Offseason", at least in my mind.

I bet a slith wearing any cloth material would probably get torn up pretty quickly, too...

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Thuryl: "Runescape: for people who are too stupid to save their games."

Gamble with Gaea, and she eats your dice.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Warrior
Member # 8176
Profile #69
quote:
Originaly written by Emperor Tullegolar:
Or how about more penaties for having non-human characters? There were a few instances in the other games, especially Avernum 3, where you would be atttacked by an otherwise friendly group of soldiers because you had a nephil or slith in your party.
The problem with that is than in A3 you haved joinable NPCs,so you can replace a slith for a human, a nephil for a human,etc.But in A4 you can't change your PCs,so what happent if you have a party like the mine:Human soldier,Human archer,Nephil priest,Slith Mage.Would be a lot of quests that you won't be able to take.If you want to use that freature would be necesary place joinable NPC,or at least a place were you can store a PCs(like A3).

[ Saturday, March 17, 2007 10:07: Message edited by: Blake81 ]

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The revenge is only a wild way of justice.
Posts: 70 | Registered: Saturday, February 24 2007 08:00
Guardian
Member # 5360
Profile #70
You can replace characters in A4. There's a party management button along the side that lets you delete characters and make new ones if you have an empty space.

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May the fires of Undeath burn in your soul, and consume it.
Posts: 1636 | Registered: Wednesday, January 5 2005 08:00
Law Bringer
Member # 335
Profile Homepage #71
The point of the idea is to make a real penalty for choosing non-human characters. Getting around the penalty defeats the pupose completely.

Vahnatai don't seem to wear armor, but they're also clearly not frail. They are, in fact, some of the toughest fighters in Avernum. Why couldn't they wear armor? Mass might be a problem, but the vahnatai can probably come up with some magical light-weight crystal armor that's better than anything humans use and fifty times as expensive.

—Alorael, who isn't even sure that sliths should be considered generally unclothed and unarmored. The sprites are all naked, but one of the PC pictures has a slith in clothes and it just doesn't seem reasonable for sliths to be dangerous fighters if they have no armor and no other way of not getting stabbed frequently.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Warrior
Member # 8176
Profile #72
quote:
Originaly written by Nalyd The Dead:
There's a party management button along the side that lets you delete characters and make new ones if you have an empty space.

Yes, you're right,but when you ERASE the PCs you also ERASE HIS/HER ITEMS,SPELLS,AND SKILLS.In fact you erase it all.At the other side a joinable NPC is better because you can STORE your PCs and recover them later.

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The revenge is only a wild way of justice.
Posts: 70 | Registered: Saturday, February 24 2007 08:00
Shock Trooper
Member # 3513
Profile Homepage #73
What I want most is a reactive plot, like in Geneforge. If I decide to wipe out a few towns, the ending should probably reflect this. Hell, even the old reputation system would work well, and you could only get certain quests/plotlines if you are good or evil enough.

In addition, I'd also like the alchemy system returned and the potions available to expand so that more can be done with alchemy than just vanilla heal/cure/buff stuff.

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Nobody appreciates me. It's all "Igor! Fetch some wine!" "Igor! Clean up this experiment!" or "Igor! Bury this in the garden, we're leaving town in 10 minutes!"

—Alorael, who tried to become a deivore once. The priest gave him a funny look after the third wafer.
Posts: 301 | Registered: Thursday, October 2 2003 07:00
Warrior
Member # 7032
Profile #74
I have a good idea to add!

A special cursor for selling stuff.

Right now, selling a whole sack of loot can be mighty annoying. You have to really aim the cursor at the small corner of the inventory square, and if you miss, you pick the item up, then you have to drop it again, and try again...

A better way to do it is if you could hold a modifier key, ctrl/alt/cmnd/shift, or a combination of such keys.
While the Key(s) are hold down, the cursor changes into a "selling cursor," and you are able to sell the items by clicking on them anywhere on the inventory square, not just the little corner.

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Power to (the) Mas(ses)
Posts: 102 | Registered: Friday, April 14 2006 07:00

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