Profile for Vicheron
Field | Value |
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Displayed name | Vicheron |
Member number | 549 |
Title | Shock Trooper |
Postcount | 227 |
Homepage | |
Registered | Thursday, January 24 2002 08:00 |
Recent posts
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Author | Recent posts |
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War in Geneforge Series | |
Shock Trooper
Member # 549
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written Saturday, February 17 2007 17:40
Profile
I'd have to side with the Shapers. The rebels are just way too dangerous. They give power to people who haven't earned it, and obviously many of those people don't deserve it. They don't have nearly enough experience using their power and are prone to making huge mistakes. As cruel as the Shaper ways are, it's based on years of experience and expertise, so they have effective ways of dealing with mistakes. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
What Spells Do You Wish You Could Cast? in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
|
written Saturday, February 17 2007 13:05
Profile
Lower resistances - Lowers elemental/magic/poison/acid resistance. Essence Drain - Only affects creations. When creation dies, you gain some essence. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Geneforge 3 Ending (Spoilers?) in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
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written Friday, February 16 2007 15:44
Profile
Greta leaves in G3 if you kill the Rebels on Harmony Island or if you kill the Creator but you can still get the rebel ending if you did those things. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
The Chosen Ending - Geneforge 5 in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
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written Friday, February 16 2007 13:08
Profile
I'm guessing that everything that's going to happen was forshadowed by the events on Sucia Island. They keep making more powerful and more unstable creations until civilization gets wiped out. The survivors move away and forget about Shaping. Centuries pass and the same thing happens again on another continent. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Early 2007 is when exactly? in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
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written Sunday, February 4 2007 21:26
Profile
Yes! It's out! Thank you Jeff! You saved Black History Month! Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Brief Geneforge 4 Update in Geneforge 4: Rebellion | |
Shock Trooper
Member # 549
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written Friday, September 1 2006 00:13
Profile
I'm really hoping that the fighter class can learn some special abilities/techniques like charge or shield bash. Guardian was the most boring class in the previous GF games. It would also be nice if there were labs where you could improve spells and creations. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Avernum V ideas in Avernum 4 | |
Shock Trooper
Member # 549
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written Wednesday, May 31 2006 20:14
Profile
I think that fighters should be able to do more. Mages and Priests have always had a large variety of spells to cast but fighters only have two options, bash or shoot. It would be nice if fighters could learn some techniques like blind enemy or shield friend. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Avernum V in Avernum 4 | |
Shock Trooper
Member # 549
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written Monday, May 22 2006 18:04
Profile
quote:If a cataclysm is prevented, bad things will still happen. A lot of people will want to leave Avernum. Valorim will have trouble absorbing the new arrivals. There could be accidents with the portal. There'll also be speculations and theories about unnatural causes of the the cataclysm. Lots of people are going to think that the Vahnatai were behind it. The Anama may take advantage of the situation by telling people that such events are caused by ramapant use of magic. Both Avernum and the Empire may be forced to spend massive amounts of resources to solve the problem, limiting their ability to respond against other threats, such as bandits, chitrach investations, those random undead attacks that pop up out of nowhere, etc. Plus the solution to the problem may not even be permanent. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Avernum V in Avernum 4 | |
Shock Trooper
Member # 549
|
written Friday, May 19 2006 19:27
Profile
quote:Why does there have to be an intelligence behind every catastrophe? How can you possibly say that there's no point to preventing natural disasters? Sometimes the most frightening disasters are the naturally occurring ones. Plus you think that just because they prevent a catastrophic series of quakes, if that does happen, that everything will go back to normal? If a series of earthquakes hits the town you live in and then a while later the government tells you that they just prevented a cataclysmic quake that could have destroyed your entire town and every town within a hundred mile radius, are you going to feel safe living there? Another thing is that just because it's naturally occurring does not mean there isn't something unnatural making it worse and there are always those unscrupulous enough to take advantage of such situations. [ Friday, May 19, 2006 19:39: Message edited by: Vicheron ] Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Avernum V in Avernum 4 | |
Shock Trooper
Member # 549
|
written Thursday, May 18 2006 21:49
Profile
Here's an idea. A series of cave quakes cause panic and an exodus of Avernites. Empire and Avernite mages assure the people that it's nothing major and that the quakes will subside soon. Valorim is having trouble supporting the influx of new Avernite arrivals and you're hired to help the mages investigate the quakes. Basically you climb down deep below Avernum, trying to discover the source of the quakes. You're guided by mage scryers. There's long periods of time without being able to go back to town. Limited opportunities to resupply. Lots of nasty surprises from the shadows. Some new skills for deep cave exploration and survival. More interdependence within your party. Skill synergy between the party members. You have to be able to really fend for yourself. A few Vahnatai/Slith towns, a couple of demon/undead dungeons, and a few surprises to change the scenery. No uber bad guys are involved, your major enemies are nature and time. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Athame in Avernum 4 | |
Shock Trooper
Member # 549
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written Monday, April 10 2006 15:34
Profile
The Athame can cut through anything so if it's made into an equippable item it'll probably have an ignore armor ability and do full damage to everything. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Avernum V in Avernum 4 | |
Shock Trooper
Member # 549
|
written Monday, April 3 2006 20:53
Profile
I wonder how big Avernum is. It must be pretty big, Fort Draco is around 100 miles away from Formello. Avernum must be bigger than California. With the first three Avernum games, it really felt like you were travelling big distances on the world map. With Avernum 4 engine, Fort Draco does not feel like it's 100 miles from Formello, it really didn't feel like you were travelling hundreds of miles like in previous games. If A5 uses the same engine as A4, which it probably will, I don't think it should cover an area of hundreds of thousands of square miles like previous Avernum games. It should cover maybe around the same actual area as the Great Cave or the Eastern Gallery, just have it divided into more sections so there's the same amount of gaming area as A4. [ Monday, April 03, 2006 20:55: Message edited by: Vicheron ] Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
$$$ problem in Avernum 4 | |
Shock Trooper
Member # 549
|
written Sunday, April 2 2006 15:17
Profile
Have blacksmiths make stuff for you and then sell them. The stuff they make is generally worth more than the raw material. For example, it costs 3 Fine Steels, 2 Focusing Crystals, and 2 Gold Bars to make a Blessed Breastplate, the Brestplate is worth 1500 gold and the Fine Steels, Focusing Crystals and Gold Bars are worth 1020 gold, that's a 480 gold profit, well it's actually a 120 gold profit since you sell things for 1/4th the price. Just make sure you use the blacksmiths that do it for free. [ Sunday, April 02, 2006 15:19: Message edited by: Vicheron ] Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Avernum V in Avernum 4 | |
Shock Trooper
Member # 549
|
written Sunday, April 2 2006 15:01
Profile
quote:I know that Chevyn is an idiot but that just makes it easier for him to be manipulated. A group like the Darkside Loyalists could try to frame Starrus for a murder or make people think that Starrus isn't really Micah's son, then use Chevyn to challenge Starrus' rule and start a civil war. Most people in Avernum don't remember that Chevyn is an idiot. The Chevyn supporters could just say that all the rumors about Chevyn being an idiot was started by Starrus, who usurped Chevyn's rightful position as king of Avernum. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Avernum V in Avernum 4 | |
Shock Trooper
Member # 549
|
written Sunday, April 2 2006 12:07
Profile
Rentar-Dumbo is not that different from other powerful wizard type characters. Erika, Rone, X, Linda, Garzahd and even Solberg are all pretty eccentric. Erika wasn't into politics but Rone became the King's advisor, and Linda ran the Tower of Magi and they even let her back after the first incident. About the plot of A5, did anyone find it a bit convenient that King Micah just happened to have a genius son when Avernum needed one? Whatever happened to his other son and what about his wife? His other son has a legitimate claim to the throne and could potentially be used by people who want to destroy Avernum. It would be interesting to see a faction trying to cast doubt on Starrus' claim to the throne and rallying to have Micah's other son take over. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
opinions on Avernum IV in Avernum 4 | |
Shock Trooper
Member # 549
|
written Sunday, April 2 2006 11:45
Profile
Monsters are much more powerful relative to PC's in this Avernum game. A lot of monsters from previous games are missing but each monster has many different subtypes like in Geneforge and Diablo. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Avernum V in Avernum 4 | |
Shock Trooper
Member # 549
|
written Tuesday, March 28 2006 09:02
Profile
I would really like to know a bit about the gods or deities they worship. Something is giving the priests power. Plus there was an angel in Avernum 1. Oh and I really hope that there are more debuffs in A5. Curse from the Exile games should be brought back, maybe web too. A lower resistance spell would be really nice too. It's really annoying how you constantly get cursed by monster but you can't curse them back. [ Tuesday, March 28, 2006 09:40: Message edited by: Vicheron ] Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Avernum V in Avernum 4 | |
Shock Trooper
Member # 549
|
written Monday, March 27 2006 19:00
Profile
Like I said in a previous post, the Abyss is the new Avernum. Avernum's criminals are sent to the Abyss and sooner or later the Empire will want to start sending people there too. There are also tons of magical and mysterious treasures in the Abyss seeing as how Erika, Pyrog, Khoth, and Grah-Hoth lived around that area. The Empire's main forces were stationed in the Abyss and the Empire couldn't have taken everything when they left and I bet the Empire left all sorts of nasty stuff there in hopes of one day getting their revenge on Avernum. Plus wasn't the Empire teleporter also in the Abyss? So at the very least there's a lot of errant magical energy wrecking all sorts of havoc. I would also really like to know what happened to the Scimitar now that their benefactor Erika is dead. It would be interesting to see some former Scimitar members trying to bring some order to the Abyss. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Pure Spirit way better then natural mage...? in Avernum 4 | |
Shock Trooper
Member # 549
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written Sunday, March 26 2006 14:40
Profile
Don't forget that mage spells cost more to train than priest spells. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Avernum V in Avernum 4 | |
Shock Trooper
Member # 549
|
written Thursday, March 23 2006 15:13
Profile
Race specific traits and skills would be nice. Sliths could have a regeneration trait that lets them heal faster. Nephils could have trait or a skill that lets them use their tail to do stuff. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Avernum V in Avernum 4 | |
Shock Trooper
Member # 549
|
written Wednesday, March 22 2006 15:41
Profile
Well you don't know the whole story but I'll tell you since by the time the scenario's finished no one will remember any of this. *Spoiler* - - - - - - - - It's not really Pyrog. During the war a group of demons were summoned by the Empire to help revive Pyrog so they could learn its secrets. The war ended before they could finish the experiment. The demons were trapped with powerful magic in Pyrog's lair when the Empire left. Some giants inadvertently discovered the secret lair where the demons were imprisoned. The demons enslaved the giants and had the giants help the demons take possession of Pyrog’s corpse. The demons then had the giants kidnapped a bunch of humans, enslaved them and turned them into their priests. These priests returned to the part of the Abyss settled by humans. They pretend to be good and help the people there so they could convert people to their new religion which was created by the demons. The converts basically unknowingly pledge their souls to the demons. The ultimate goal of the demons is to have the humans and giants fight a prolonged war so they can collect everyone’s souls eventually gathering enough power to break through their prison and return to the netherworld to become kings. The demons are just using Pyrog to mislead everyone. The demons want to destroy the new settlement of necromancers by tricking people into thinking that the necromancers raised Pyrog and lost control of him because the necromancers have the best chance of figuring out where the souls of the dead are going. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Avernum V in Avernum 4 | |
Shock Trooper
Member # 549
|
written Wednesday, March 22 2006 14:42
Profile
There are going to be a lot of things in my scenario but it all ties together. It takes place some time after Avernum 2, after the Abyss has been rebuilt. I had originally wanted it to take place around the time of Avernum 3 but now I want it to take place after Avernum 4. *Spoiler for my scenario which probably won’t be finished until Avernum 8 comes out* - - - - - - The old foe is Pyrog. He has risen as a lich and is mobilizing the giants. How has he risen as a lich you ask? Maybe it's not really Pyrog, maybe the giants somehow brought him back, maybe it has something to do with the newly founded settlement of necromancers in the Abyss, maybe it has something to do with the fact that his lair was taken by the Empire during the war and turned into a laboratory, or maybe it's a combination of those things as well as other factors. [ Wednesday, March 22, 2006 14:42: Message edited by: Vicheron ] Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Avernum V in Avernum 4 | |
Shock Trooper
Member # 549
|
written Wednesday, March 22 2006 11:44
Profile
Avernum 5 could take place in the Abyss since the Abyss is the new Avernum. All of society's unwanted are sent there, it's dangerous, untamed, unexplored, and mysterious just like how Avernum was when it first started. I had a great idea for a BoA scenario that takes place in the Abyss but I'm really bad with scenario editor so if I do try to make the scenario it'll probably take many many decades. The basic premise is that there's trouble in the Abyss, an old foe has risen, and you're sent by the King to investigate. The giants are beginning to organize under a new or old leader, depending on how you look at it. There are new factions rising in the Abyss. There's a new religious order trying to help the Abyss fend off its enemies. There's a new town built by necromancers, they help defend the Abyss against giants and monsters so they're tolerated, and there's an Avernite research colony exploring the area and trying to study Erika's tower. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
The Abyss in Avernum 4 | |
Shock Trooper
Member # 549
|
written Saturday, March 18 2006 17:34
Profile
Spoiler - - - - - - - - - You use the teleporter at Fort Avernum to get to the Abyss. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |
Avernum V in Avernum 4 | |
Shock Trooper
Member # 549
|
written Friday, March 17 2006 18:07
Profile
If demons are to be A5’s main villains, it does not mean it has to be "demons smash, demons crush." I'm sure demons are very fond of excessive and unnecessary violence but they are also very intelligent, cunning, and adept at deception and coercion. They enslaved Sss-Thsss’s tribe. Both Grazahd and Rentar-Dumbo made deals with demons which undoubtedly ended up favoring the demons. The demons wouldn’t even have to attack directly at all. They could just fuel the hatred that already exists between the various factions, whisper dark thoughts into the ears of leaders, supply both sides during wars and collect the souls of the dead. Posts: 227 | Registered: Thursday, January 24 2002 08:00 |