Editors' Bugs
Author | Topic: Editors' Bugs |
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Infiltrator
Member # 148
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written Saturday, April 8 2006 20:14
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This error occurs for both the original and the 3D editors. Floors 194, 195 acts as if you placed a sign on the floor. The original editor crashes, the 3D editor does not. These signs cannot be read in the game, but they can be edited in the editor. Strange. Does this happen to anyone else? Running: OS 10.4.5 3D Editor v1.0.2b6 Original Editor v1.1 -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Off With Their Heads
Member # 4045
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written Saturday, April 8 2006 20:25
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You mean the terrains, not the floors, I assume. There have been problems reported with reading signs in-game. This is known. As far as why the editor crashes, though, I have no idea. I have placed the signs — probably with an older version of the 2D editor — and had no problem. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Infiltrator
Member # 148
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written Saturday, April 8 2006 20:51
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No, I mean floors. Seriously. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Councilor
Member # 6600
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written Saturday, April 8 2006 20:59
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I would guess that floors types 194 and 195 are custom floors. Perhaps there's something incorrect in the floor's script that is causing the error. Dikiyoba. Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Infiltrator
Member # 148
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written Saturday, April 8 2006 21:14
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Floors don't have custom scripts, do they? I know that mine do not. They have a name, sheets, and icons. An import of the floor to some other number does not reproduce this effect. I think there is an error in the editors' actual code somewhere. Try this: begindefinefloor 194; import = 0; //Cave floor Do you get the problem I describe? [ Saturday, April 08, 2006 21:15: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Councilor
Member # 6600
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written Sunday, April 9 2006 06:10
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Dikiyoba gets a "What should this sign say?" window but no crash on the old editor for this but nothing unusual for this Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Infiltrator
Member # 148
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written Sunday, April 9 2006 08:54
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So, there is a problem with the editors. I guess the Mac one just crahses. At least the 3D doesn't. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Shock Trooper
Member # 932
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written Tuesday, April 11 2006 05:40
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I managed to reproduce the bug, so I'm pretty certain that it's the editors themselves. This is probably just another case of: "I'm perpetually lazy, so I'll just slightly modify the code to the previous game/edtior I released and hope for the best.", commonly known as "Jeff's code sucks." -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |