Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Slightly Belated Celebratory Topic in General | |
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written Wednesday, December 21 2005 00:29
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-------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
star wars rap in General | |
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written Wednesday, December 21 2005 00:18
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Bad TM. Bad Shadow. Bad topic. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
ninjas or pirates? in General | |
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written Wednesday, December 21 2005 00:17
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When I first saw this topic, I said to myself "Self, this is a topic that is going to end up being locked". I must be psychic. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Lost Dispel barrier Spell book in The Avernum Trilogy | |
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written Tuesday, December 20 2005 20:41
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You only need Dispel Barrier at level 2 anyway. So if you think you can live without L3, go ahead. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Almaria warning(possible spoilers)... in Avernum 4 | |
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written Tuesday, December 20 2005 20:27
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I used Dispel Barrier on them. Come to think of it, though, it may well be that they're not supposed to be dispellable, even though they actually are. No cheating required; my mage had, uh, 16 Mage Spells, 4 Spellcraft and 5 Magery, or thereabouts. I'll see how recent my last backup savefile was. I keep accidentally saving in the wrong slot when I'm not paying attention, so I have a lot of unintentional backups. I have a feeling I might have one from right before getting the box. EDIT: Whew. I've got one from just before visiting Fort Emerald, only about two hours before my most recent saved game. It means I'll have to redo the Demonslayer quest, though. [ Tuesday, December 20, 2005 20:53: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Almaria warning(possible spoilers)... in Avernum 4 | |
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written Tuesday, December 20 2005 20:13
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Uh-oh. I wish you'd told me that a day ago; I've already got that box. Maybe I'll wait for a patch before visiting the Castle. Have you emailed Jeff Vogel about this yet? [ Tuesday, December 20, 2005 20:14: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Lost Dispel barrier Spell book in The Avernum Trilogy | |
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written Tuesday, December 20 2005 19:33
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Well, there's always the character editor. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Magic Lore in Avernum 4 | |
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written Tuesday, December 20 2005 19:29
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The 35-tool-use door isn't an easter egg -- it's in plain sight. It's just opening it that's the hard part. (There are also 40-tool-use doors on either side of it, which are fortunately opened for you on completion of quests.) -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
hey there will be nethergate2? in Nethergate | |
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written Tuesday, December 20 2005 19:22
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Personally, I thought the ending made it pretty clear that all the sidhe were sent through the gate. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
So What Makes a Torment Capable Party? in Avernum 4 | |
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written Tuesday, December 20 2005 18:59
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Well, yes. But there's still a limiting factor on traits in that you can only have two of them, and for my money I'll take Elite Warrior and Fast on Feet over Divinely Touched for a fighter, and Deadeye and Pure Spirit over Divinely Touched for my archer/priests. I'm kinda wishing I'd taken Divinely Touched for my mage/thief, though. Nimble Fingers seems... less than impressive. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Level 3 spells in Avernum 4 | |
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written Tuesday, December 20 2005 18:53
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quote:Augmentation or Enduring Armor would be even easier to test, IMHO, since they give the same bonus to HP every time you cast them, and you don't need a locked door to test it. My prediction: extra spell levels won't do awfully much. The exact "conversion rate" between spell levels and spell-power-boosting stats may be different for different spells, though; it was in BoA. [ Tuesday, December 20, 2005 18:55: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Report Your Stats Here (Uncle Spam Needs YOU!) in Avernum 4 | |
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written Tuesday, December 20 2005 18:41
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My level-24ish party just got a whopping 8 XP off the drake north of Fort Emerald. So if even bosses give so little experience, I'm guessing that XP awards won't be picking up any time soon. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Magic Lore in Avernum 4 | |
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written Tuesday, December 20 2005 18:39
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Also, there are a few things you just plain can't understand no matter how high your Arcane Lore is. If you can't understand it with 20 Arcane Lore spread throughout your party, chances are it's not meant to be understood. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Longest Word in General | |
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written Tuesday, December 20 2005 18:35
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quote:Well, it literally means "having one and a half feet", the idea being that the words to which you're applying it would be one and a half feet long if written out. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Quick Strike, Quick Action, and traits in Avernum 4 | |
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written Tuesday, December 20 2005 14:25
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quote:Yes it does. It doesn't increase it by much, but it does increase it. I think the bonus is +1 at first level and +1 every tenth level after that. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Quick Strike, Quick Action, and traits in Avernum 4 | |
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written Tuesday, December 20 2005 14:22
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In my experience, missile and magical attacks hardly ever miss, so I'd say that your question is a rather academic one in either case. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Quick Strike, Quick Action, and traits in Avernum 4 | |
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written Tuesday, December 20 2005 14:15
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Sorry, Slartucker, my bad. I was actually getting the Parry bonus from Elite Warrior. Whoops. By the way, it's worth considering putting the Emerald Chestguard on a mage once you get it, since (despite being a breastplate with a whopping 42% protection) it has zero penalty. Missing out on putting +1 to Blademaster on a fighter is annoying, but the low stun resistance makes it somewhat unsuitable for a fighter anyway. I'm finding that later in the game, though, weight rather than penalty tends to be the limiting factor for mages in armour. My mage's current equipment (just what he's wearing, not including anything he's carrying) weighs a little over 57 pounds in total, and thanks to the Bonding Knife he can only carry 58 without encumbrance. On the bright side, his armour is hovering around 100% and his resistances are sky-high too. [ Tuesday, December 20, 2005 14:21: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Quick Strike, Quick Action, and traits in Avernum 4 | |
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written Tuesday, December 20 2005 14:09
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Personally, I'd only put Fast on Feet on a character if you expect him to also get Quick Strike (which requires a fighter) or AP-boosting items, since 9 AP isn't really much better than 8. If you do intend to get one of those things, though, it's pretty useful. Oh, and at high levels, it's easy enough to make a fighter into a tank without needing Divinely Touched. As regards Natural Mage, it raises the maximum armor penalty you're allowed to cast mage spells in from -5% to -20%. That's enough to wear a blessed breastplate if you're so inclined. [ Tuesday, December 20, 2005 14:14: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
E2: Amber Periapt in The Exile Trilogy | |
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written Tuesday, December 20 2005 14:06
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No, different sources of the same resistance don't stack. You'll get only the same resistance bonus as whichever is first in your inventory list. (You don't get a cumulative bonus from two rings of Skill or Accuracy either.) -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Our Anthem in Richard White Games | |
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written Tuesday, December 20 2005 14:04
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With a non-Euclidean microphone, of course. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
So What Makes a Torment Capable Party? in Avernum 4 | |
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written Tuesday, December 20 2005 14:01
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I'm not overly impressed by Divinely Touched. Unless you really want one character to use all three of melee, bows and spells, the more specific traits seem to give you at least as much power for less XP penalty. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Demonslayer in Avernum 4 | |
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written Tuesday, December 20 2005 13:56
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It's a gameplay decision to differentiate swords from spears. A two-handed sword is like a spear, in much the same way that a pencil without an eraser is like a pen. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Trainers in Avernum 4 | |
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written Tuesday, December 20 2005 13:52
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quote:Well, there are no "level 3 spells" -- every spellbook you find is worth a +1 boost. The thing is, after you get your first level in a spell, a +1 boost isn't worth much, so there isn't really any point training in spells beyond first level (except maybe for cheap spells like Minor Heal, Curing and Bolt of Fire that you want to continue to get some use out of throughout the game.) -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Archery; and races in Avernum 4 | |
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written Tuesday, December 20 2005 13:48
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By the way, at what levels of Quick Action and Quick Strike do you stop getting significant increases in your chance to get extra attacks/extra AP? I ask because the chance of parrying a melee attack seems to be capped at 50%, making raising Parry above 10 somewhat pointless, and I was wondering if there's a similar cap on QA or QS. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Pc version needed!! in Avernum 4 | |
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written Tuesday, December 20 2005 13:36
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quote:All of the code for producing graphics has to be completely rewritten (along with some other things), and more betatesting has to be done to make sure the game doesn't crash horribly. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |