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Are there secret passages? in Avernum 4
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Member # 869
Profile Homepage #27
The area behind it isn't completely empty; there's a pool of water that restores your spell energy. Admittedly, that's pretty much the least useful thing that could be there without it being completely worthless.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Trait/race bonus effects in Avernum 4
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Member # 869
Profile Homepage #27
quote:
Originally written by Synergy:

EDIT: Thurly, I don't think you can get NL in Formello, or am I missing something?
Nah, I'm probably mistaken. I remembered there was a trainer somewhere in the early game who taught both Nature Lore and Arcane Lore, and assumed that it was the sage in Formello.

Oh, and I remember there being exactly four graphics for both Nephilim and Sliths in BoA -- just the right amount for an all-nephil or all-slith party.

[ Thursday, December 22, 2005 22:33: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Trainer skill listing in Avernum 4
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Member # 869
Profile Homepage #4
quote:
Originally written by Synergy:

Thurly...Captain Call will train all this stuff, possibly minus Blademaster, Parry, and Quickstrike as soon as you get to him, assuming the shade is not in town when everyone is too afraid to deal with you.
Yeah; I know he trains, but I don't remember him training Blademaster or Quick Strike, hence my question.

By the way, who's the trainer in Fort Remote? I can't find him for the life of me.

EDIT: Never mind, found him.

[ Friday, December 23, 2005 00:39: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I'm recycling this thread. Again. in Blades of Avernum Editor
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Member # 869
Profile Homepage #22
The town_status() call is partially broken. You have to call town_status(-1) to return the status of the current town, and you can't use it to return the status of a town that the party isn't currently in.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I'm recycling this thread. Again. in Blades of Avernum
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Member # 869
Profile Homepage #22
The town_status() call is partially broken. You have to call town_status(-1) to return the status of the current town, and you can't use it to return the status of a town that the party isn't currently in.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Trainer skill listing in Avernum 4
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Member # 869
Profile Homepage #2
I don't remember the Silvar trainer training that many skills. Am I correct in assuming that a lot of the skills listed as being trainable in Silvar can only be trained in after you've killed the shade?

[ Thursday, December 22, 2005 20:56: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Trait/race bonus effects in Avernum 4
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Member # 869
Profile Homepage #22
quote:
Originally written by Xeno's Paragua:

Waiting on Spellcraft is a bit tough but quite possible. Waiting on Magery is easy. I haven't wanted to try to get through the beginning with barely competent mages and priests to buy those skills in Cotra, but I suppose it's (barely) possible if you make the most of Natural Mage and Pure Spirit.
Ah. See, I don't have any pure spellcasters in my party -- my priests are both archer/priests and my mage was a mage/thief, so I had so many other things to pour skill points into that I didn't even want to put skill points into Spellcraft until some time after Cotra. If you had a pure spellcaster, I can see how you might run out of other skills to usefully raise before then.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Item Question in Avernum 4
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Member # 869
Profile Homepage #2
As far as I am aware, no such items exist. Since there are no secret passages in A4 either, it isn't really as necessary as it used to be.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Level 3 spells in Avernum 4
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Member # 869
Profile Homepage #19
quote:
Originally written by Periodic Emotion:

—Alorael, who is sure there are at least five levels of spells, although he didn't find five for all spells and won't rule out a level six spell that he missed.
I just got Smite to level 6, so there's at least one spell that can be raised that high.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Trait/race bonus effects in Avernum 4
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Member # 869
Profile Homepage #20
quote:
I have probably done this more than is practical, given the always high cost of trainers... does anyone have any more information about who teaches what where for how much?
In general, expect to pay 2000 gold to train in a skill, give or take a thousand or so. Skills you can train in include Melee Weapons, Pole Weapons, Bows, Thrown Missiles, Sharpshooter, Spellcraft, Magery, Nature Lore, Arcane Lore, Quick Strike and maybe a couple of others I've forgotten. Of these, it's definitely feasible to wait on Spellcraft, Magery and Quick Strike, and maybe on Nature Lore and Arcane Lore too. (It's not so useful to do so with the lores, since the first two points cost so little anyway, so the cost/benefit ratio is less impressive.)

You can train Nature Lore and Arcane Lore in Formello, if you're so inclined. For Spellcraft and Magery, wait until Cotra. (A word of warning -- don't buy any mage spells in Cotra until you've done the quest for the guy who teaches them. He'll give you a discount afterwards, and offer you training as well.) For Quick Strike, you'll be waiting a long time -- the trainer is in Almaria.

quote:
I am assuming, of course, that there is no 300gp/point Silverlocke cheating factory in this game...
Nope. If you save up herbs throughout the whole game, you can get a large but finite number of skill potions made for you near the end. Or so I've heard; I'm west of Fort Remote now and still haven't found an alchemist who makes knowledge brews.

[ Thursday, December 22, 2005 17:59: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Slightly Belated Celebratory Topic in General
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Member # 869
Profile Homepage #33
quote:
Originally written by Synergy:

Which reminds me, how did Salmon become Half-Man, Half-Amazing?
Drakey decided to commemorate his appreciation of basketball on these forums.

[ Thursday, December 22, 2005 15:56: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Game Life in General
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Member # 869
Profile Homepage #38
quote:
Originally written by Tyranicus:

However bad Homeland was (and it was really bad), I'm curious why there is no forum for discussion of Homeland. If the Richard White games get their own forum, why not Homeland?
Nobody wants to talk about Homeland except occasionally to say how bad it is. That doesn't reflect well on SW, even if SW only helped distribute and sell Homeland rather than having any part in making it. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Trait/race bonus effects in Avernum 4
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Member # 869
Profile Homepage #13
quote:
Originally written by Delicious Vlish:

Having four Divinely Touched Nephils... That's one heck of a batch of kittens.

Either that, or somebody has forgotten all about role playing and has become utterly munchkin.

Personally, I like nimble fingers. Free first aid and tool use. What's not to like?

In practice, Nimble Fingers is good for about a +3 bonus to each. The First Aid bonus is small, and the Tool Use bonus... well, raising Tool Use is something you're mostly going to be doing early in the game, since level-15 traps start showing up as early as Formello and Unlock Doors takes over for doors later in the game. So you don't really get the full benefit of the Tool Use bonuses as your level increases.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Chemistry at home, part 12 in General
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Member # 869
Profile Homepage #25
quote:
Originally written by Uhh... ben?:

Cosmochemistry? They don't have astrochemistry?
When you're actually inside a star, what goes on is more a matter of physics than of chemistry. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Trait/race bonus effects in Avernum 4
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Member # 869
Profile Homepage #10
Or, hey, just give humans 6 skill points per level instead of 5 to represent greater versatility.

Actually, if one did that, one would probably have to improve the other races' bonuses a fair bit to compensate.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Slightly Belated Celebratory Topic in General
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Member # 869
Profile Homepage #30
Of course, "man" is also the Japanese word for "ten thousand", so in all fairness I must conclude that Alorael is the man as well. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Honeycomb...wow in Avernum 4
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Member # 869
Profile Homepage #4
I suppose "ground" is a relative term. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Trait/race bonus effects in Avernum 4
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Member # 869
Profile Homepage #6
quote:
Originally written by Delicious Vlish:

Slith characters had a bonus to Int a long time ago, as I seem to recall.
If by "a long time ago" you mean "in the Exile series", you're correct. :P

I really don't get why so many people have the impression that Sliths are stupid just because they're large, strong and often uncivilised. Everything about the game canon says otherwise.

[ Thursday, December 22, 2005 14:43: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Nethergate News in Nethergate
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Member # 869
Profile Homepage #3
So he's Avernumizing Nethergate now? Huh. Wonder if registered users will have to pay again for the new version.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Slightly Belated Celebratory Topic in General
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Member # 869
Profile Homepage #26
quote:
Originally written by kuc:

For the record - Sorry no, I am not familiar with the aforementioned committee. Australia cares about America less than you think :P
I'm Australian too, so there goes your excuse. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The End is near... in General
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Member # 869
Profile Homepage #18
How is your reply remotely relevant to the post you were quoting?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Honeycomb...wow in Avernum 4
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Member # 869
Profile Homepage #2
Actually, I found most of the game's expansive, convoluted underground cave systems (and there's no shortage of them) to be pretty non-trivial to explore. The Honeycomb is just the expansivest and convolutedest of 'em all.

[ Thursday, December 22, 2005 13:32: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Av2: Suicidal Mage in The Avernum Trilogy
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Member # 869
Profile Homepage #20
You know, you could at least have read the first and second replies in this topic, in which all his questions were answered.

Will somebody please lay this topic to rest now? Its continued existence pains my soul.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Creatures (gulp) rogue in Geneforge Series
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Member # 869
Profile Homepage #1
Some players have reported it happening. It's very rare, though.

[ Thursday, December 22, 2005 13:25: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Easy question in Avernum 4
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Member # 869
Profile Homepage #4
There's another set of stairs leading underground a short distance to the northwest of the ones you emerge from.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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