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variables in Blades of Avernum Editor
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Member # 869
Profile Homepage #1
Yes. You can almost any word you like as a variable, except for the ones you can't. I know that the word "shop" can't be used as a variable because it's used internally by the game engine; there are a few others as well. "Day" may well be one of them; be sure to test it. If you try to use a reserved variable name, you'll get an error message.

[ Tuesday, December 20, 2005 04:50: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
variables in Blades of Avernum
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Member # 869
Profile Homepage #1
Yes. You can almost any word you like as a variable, except for the ones you can't. I know that the word "shop" can't be used as a variable because it's used internally by the game engine; there are a few others as well. "Day" may well be one of them; be sure to test it. If you try to use a reserved variable name, you'll get an error message.

[ Tuesday, December 20, 2005 04:50: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Is this game nothing but combat? in Avernum 4
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Member # 869
Profile Homepage #33
(Apologies for the double post; I'm replying to two separate posts and want to keep them separate.)

quote:
Originally written by Backwards impaired.:

quote:
Originally written by Thuryl:

Please explain to me how spending half an hour walking from town to town or bashing your head into every available wall is "challenging".
By not walking, you miss alot of other things besides random monsters. Many people just skim through the easiest route to get to places in new areas and miss out on interesting events that they may otherwise not see unless they pass over the area a few times. It is more challenging and rewarding because it takes time. Not for everyone, evidently not for you, but i'm just stating a personal opinion here. Finding secret passages is challenging because you don't know where they are. The means of finding them is unfortunate, but finding them is enjoyable and it adds a sense of mystery as to where they will lead or what you will find in them.

See, this is all well and good the first time you go somewhere (and in A4, you have to visit each town by foot at least once before you can teleport to it anyway). By the fifth time I walk along the same damned route, I'm already going to have found everything I'm ever going to find there. (In fact, I'm a pretty thorough explorer, so I usually find almost everything noteworthy the first time around, unless it's behind a locked door or barrier that I can't get through at the time. Speaking of locked doors and barriers, there are many of them in A4, so you often have to revisit the same places if you want to find everything. Teleportation makes this much easier.)

quote:
The combat is probably better, but at what expense? According to people's responses in this thread it seems it has replaced all else. Couldn't the extra challenge in battle have been placed in with difficulty settings instead?
There are difficulty settings. But difficult boring combat is still boring combat; the only difference is the number of reloads/amount of level-building it takes. Interesting combat requires changes to more than just difficulty.

quote:
Unfortunately i haven't played TM's scenarios so i can't really judge it by that. I'm not stubburn enough not to try A4, it could have much more going for it as far as i know, but it's taken out some of the elements that i personally loved such as identification, puzzles and secret doors and just repaced it with more combat. It's all about progress, moving onwards, but never stopping to smell the roses.
There's still plenty of exploration to be done. It's just that most of your exploration tends to involve killing stuff along the way. Come to think of it, were any of the other Avernum games particularly different in this regard? :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Is this game nothing but combat? in Avernum 4
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Member # 869
Profile Homepage #32
quote:
Originally written by Cho Dan:

quote:
Please explain to me how spending half an hour walking from town to town or bashing your head into every available wall is "challenging".
I agree, the repetetivness of such searching could wear down a man with head of steel. The idea of secret tunnels and hidden passages has always been an intrical part to the games. However, perhaps there could be a better way for them to be found, instead of "bashing your head into every availabe wall." What if the party's nature lore opened such passages?

There are a few secret passages in the game -- mostly, they require you to be told of their existence by someone in the game, and then walk near them, after which they open up for you.

There are also a few other semi-hidden things, which are basically found by watching the screen carefully for little details like mounds of dirt in the ground (which tend to have useful items buried in them -- and require a certain amount of Nature Lore to dig out) or bodies and chests lying in dark corners (which can be quite hard to see sometimes, and also tend to have useful items on/in them). It seems to me that actually requiring the player to look for things is a better representation of searching than charging full tilt into every available surface. :P

[ Tuesday, December 20, 2005 03:29: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Is this game nothing but combat? in Avernum 4
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Member # 869
Profile Homepage #29
quote:
No money needed for training, no identification, no puzzles, portals instead of walking, no secret doors? It seems Jeff has dumbed down this game to its maximum. The whole reason for these things i thought was to bring in a bit of mysetry and provide a challenge.
Please explain to me how spending half an hour walking from town to town or bashing your head into every available wall is "challenging".

quote:
1. It was great to charge for training because not only was it more realistic, but it gave you more of a reason to take rewards and jobs.
Don't worry; there will be plenty of things to spend your money on. (And many quest rewards don't come in the form of money anyway.)

quote:
2. Identification of items gave you an extra choice. Something that is unidentified is a mystery, and whorth the excitement of finding out what it actually is. Without it how are you ever going to acidentally curse yourself, or be surprised to find you have a rare item? It's a part of the unexpected that comes out to surprise and interest you.
Save your game. Try the unidentified item on. If it's cursed, reload your saved game. If it's not cursed, wear it. Again, I don't see how this is exciting or challenging, and it's only "mysterious" for the few minutes before you take it back to town or cast a spell to get it identified.

And I don't see how finding a rare and valuable item is any less special just because you know what it is as soon as you find it.

quote:
3. If you can just transport yourself everywhere by portals, you don't get half the fun of encounters, horses and battles etc. It's just too damn easy, and dull. They better be expensive to use once you find them.
See, my definition of "dull" includes having to fight endless random monster encounters, whereas yours apparently includes not having to fight endless random monster encounters. I'm not sure what's so fun about horses either. It seems we are at an impasse here. If you really don't like the portals, you don't have to use them.

quote:
4. Ressurection is something that should stay difficult. Sure it was annoying when someone in your party dies, but once again it provides a challenge. It makes you re-load or move on, but it brings variety into your game or alows you to do something in a smarter or better way.
I'm not at all sure that things to which the solution is almost invariably "reload your saved game" significantly add to the game in any way. (Mind you, I usually tend to reload if a character dies even in A4. It's just no longer completely unreasonable to choose not to in some cases.)

quote:
5. Secret doors, i love them. They surprise you when you find them, sometimes they're obvious, but most people always go back to find them. How often have you gone back to a dungeon to find all the secret doors?
So you end up bashing your head against every single wall in every single room by force of habit. Instead of pressing 8 for every step you take to the north in a corridor, you press 8134679. Again, I do not see how this is fun. But hey, maybe I'm just jaded after headbanging my way through literally hundreds of BoE scenarios full of secret doors for the sake of having secret doors.

quote:
Granted, i haven't yet played the game. However the impression that i'm getting doesn't sound very good. It's as though Jeff's dumbed this one down and removed part of the mystery, and if all this game is just hacking down monster after monster, i'm probably better off chopping up some carrots for dinner instead.
The combat is of a much, much higher quality than in previous Avernum games. TM will probably gut me for making this comparison, but let's put it this way. Do you play BoE or BoA? If you liked TM's BoE/BoA scenarios, you'll probably like A4. If you didn't, well, you might not.

[ Tuesday, December 20, 2005 01:25: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Who will I be yesterday and who was I tomorrow? in Richard White Games
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Member # 869
Profile Homepage #4
The game is actually called "Rock Solid".

Pity, really. If it were "Rock Bottom", that would very quickly make for another overused running joke or two.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Our Anthem in Richard White Games
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Member # 869
Profile Homepage #9
Could you perchance provide a link to the recording, for the benefit of the rest of us?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
E3: certain places in The Exile Trilogy
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Member # 869
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Have everyone cast Avatar, of course. Okay, so it costs 72 SP instead of 8. Energy potions aren't that expensive, are they? :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
E2: Amber Periapt in The Exile Trilogy
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Member # 869
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In BoE, the Amber Periapt gives you poison resistance -- swamps won't poison you at all, and other sources of poison will poison you less. I imagine it does something similar in E2. Pretty handy.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Is this game nothing but combat? in Avernum 4
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Member # 869
Profile Homepage #24
They're very sharp and pointy, and your adventurers have delicate feet.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Almaria warning(possible spoilers)... in Avernum 4
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Member # 869
Profile Homepage #2
Synergy, didn't you mention a game-ruining bug that cropped up at the Castle? Is this the one you were talking about?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
How I rank A4 and why in Avernum 4
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Member # 869
Profile Homepage #43
I'm not really having much trouble conserving thrown missiles. Since my thrower also has a lot of Priest Spells skill and a little Mage Spells, I can use Bolt of Fire or Smite on most things, and save missiles for things which resist fire and cold, or for when I need to conserve spell energy. Right now I'm hanging onto 50 razordisks and 15 fine lances, which is about all that my party can haul around without being encumbered.

In hindsight, though, I kind of wish I'd just made my thrower/priest a straight mage/priest instead. Buying spells is expensive enough already, but there are times when I'd really like an extra source of Lightning Spray and Fireblast.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Alchemy in Avernum 4
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Member # 869
Profile Homepage #11
quote:
Originally written by Synergy:

Torment, any PC construction you like, no cheats, no potions, no wands, no scrolls. Anything else goes. Not being able to use the occasional Invulnerability Potion would make my game more difficult, for sure..though I rarely truly need one.
I usually sell wands and scrolls on sight. I'm hanging on to a few potions, but so far the only ones I've actually used are a few armor elixirs and augmenting potions for extra HP before a tough fight. And now that I have both Augmentation and Enduring Armor, I won't even be needing those.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Longest Word in General
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Member # 869
Profile Homepage #20
quote:
Originally written by kuc:

quote:
Originally written by Will wily Wyrmkin wait willingly?:

—Alorael, who will contribute the longest palindrome he has ever seen used without intentional use of a palindrome for a palindrome's sake: deified.
same number of letters; Glenelg - the main beachside central suburb in Adelaide.

Or "racecar".

By the way, "disestablishment" didn't mean "dismantling the church". It just meant separating it from the state (which still hasn't happened, by the way; Queen Elizabeth II is officially the head of the Church of England).

[ Monday, December 19, 2005 20:36: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
If I Could Make My Own Fantasy Game... in General
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Member # 869
Profile Homepage #6
Please don't double post. The Edit button exists for a reason.

I love "microspotic" as a malapropism, though.

[ Monday, December 19, 2005 20:31: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
If I Could Make My Own Fantasy Game... in General
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Member # 869
Profile Homepage #3
quote:
The next step it to learn programming and turn it into a reality.
Or better yet, flog Djur relentlessly until he finishes Pyg. >_>

[ Monday, December 19, 2005 20:15: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
First Impressions in Avernum 4
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Member # 869
Profile Homepage #36
Wouldn't it have to land in the east to do that?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
E3: certain places in The Exile Trilogy
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Member # 869
Profile Homepage #19
Major Summoning isn't really a very good spell, and there are quite a few monsters that Kill isn't useful against. By contrast, Avatar is very useful all the time.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Arcane and Nature Lore in Avernum 4
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Member # 869
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I've been working on the assumption that a point of Anatomy is equal to a point of First Aid for First Aid purposes. I have no direct evidence to support this, though.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Bow Before Me as if I Were Your God in General
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Member # 869
Profile Homepage #42
Judging by past experience, having 2000 or so posts is enough to get you a custom title, unless you're Alorael.

Please don't attempt to post 2000 times in one day. Doing so will get you a title, but it won't be a title you'll want.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Arcane and Nature Lore in Avernum 4
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Member # 869
Profile Homepage #3
Well, in previous Avernums, you could only use First Aid once per character per day. So having multiple characters with First Aid allowed you to use it multiple times per day. Apart from that, though, its effectiveness was based on the skill of the character using it at the time. Having many characters with very low First Aid skill was likely to do more harm than good.

On the other hand, in every Avernum game except A4, First Aid is completely useless, so there's no point getting any anyway. It's pretty handy to have at least a couple of points in it in A4, though.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
What's wrong with RW games? in Richard White Games
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Member # 869
Profile Homepage #2
Even if they're not without redeeming features, "exhilarating" is not a word I would typically apply to unremarkable strategy games.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
What would you do with a billion dollars? in General
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Member # 869
Profile Homepage #36
TM, you've made your point. Enough already.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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