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Background Music in Blades of Avernum
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Depends on how you define "over the top"- Lemme not beat around the bush here. I want this scenario to not have much room to breathe, so if the music can make the scenario more impending, then I'll use it.

(And I've managed to figure out how to seperate fight scenes and town scenes with regards to music.)

If anyone has any decent themes, let me know.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Background Music in Blades of Avernum
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Assume that I have the capability of doing this- because I do. Would it be a good thing to have background music to my scenario? I'm drawing from FFVII and FFVIII, so the music is all pretty neutral and mood-specific...

(Of course, I'll release a sound-free version.)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Surprise in General
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Hunh- I was right. I am in third.

(And by a great deal.)

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Monster/Puzzle/Item Thread in Blades of Avernum
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I really like the idea of Scalpels. I may try to make those in the future. My next scenario has an Ancient Wand- thrown missile (no ammo), 1-6 per level of Nature Lore and 2 levels of Dexterity.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
HLPM v1.1.2 released in Blades of Avernum
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The librarian's dialogue wasn't updated.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
4543 in General
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Well, it is the number 3432 with all digits increased by 1.

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Just a random question in General
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I am substantially slower than both Alo and Drake, but as far as I know, I'm number 3.

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Monster/Puzzle/Item Thread in Blades of Avernum
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The less-than-4 problem can be solved by having the items be in four chests or something, and having the others all disappear when the party's needs have been met, or simply only have a certain number appear.

(Of course, this allows said party to be stupid and drink their only lifelines, but... The scenario could just let the party lose one of its members in such an instance.)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Monster/Puzzle/Item Thread in Blades of Avernum
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Most of these are (to some degree) Canopizations, but I like the Garbage Chute and Assassin ideas. Don't be alarmed if I duplicate at least one of these in the future.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Canopy in Blades of Avernum
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The not being able to make decisions about dying is intentional. Don't worry- your party isn't actually dead, and you will be able to use it in other scenarios.

You can replace v1.0.2 with v1.0.3 just fine.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Concentrated Linearity Debate (New Voices Welcome to Participate and Vote) in Blades of Avernum
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(PoD Person, I cannot help but notice that you like Canopy and Bahssikava very much- considering this, why not rate them at the Comprehensive BoA Scenario Rankings forum at the Lyceum:

http://p080.ezboard.com/fthelyceumfrm32 )

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Concentrated Linearity Debate (New Voices Welcome to Participate and Vote) in Blades of Avernum
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An option to get rid of the cutscenes? You've got my signature on that one.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Help in Backwater Calls ~spoilers~ in Blades of Avernum
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There's a wizard to the northeast who can help with this- although I'd probably talk to somebody in a major city to the east first, if you haven't already.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Hey Alorael in General
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http://www.cafepress.com/ghastly_trnow

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
building a pc graphic in Blades of Avernum
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That would be awesome- feel free to do this.

(And suddenly, the odds of an Echoes resurgence increase hundredfold...)

^_^

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Backwater Calls submitted. in Blades of Avernum
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Thuryl hit it on the head- after a page of typoes and grammar corrections, I just told Smoo to run his scenario through a spellchecking device.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
how to put on the head in Blades of Avernum
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That's a really nice graphic, but you're either going to want to use .PNG or split your image into multiple .GIF images, because as it is, your graphics' coloring is majorly distorted.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Huh, where to start ? in Blades of Exile
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(This is TM, by the way.)

For the rest of Bandits, the spell Sleep Cloud is VERY effective. In fact, it works on the Rakshasa, and does WONDERS on the "ambush". You can also wait inside of dungeons.

Against the trophies, charm the nearest ones with hasted magi. They're quasi-vulnerable to this, making it a decent strategy.

The "final" boss is easy enough.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Huh, where to start ? in Blades of Exile
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Using a somewhat inferior party, I was able to have the three magi haste themselves first round. (This requires living the first archer's volleys, but that's feasible.)

Then each mage will have 8AP, letting them each cast Conflagration twice. Dump 6 castings on the bandits (and anyone else who you can manage), wiping them all out. The archer and evil acolyte alone are manageable.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
How many? in General
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Honestly, knowing that you now live in my mother's bedroom is a far less entertaining prospect.

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Backwater Calls submitted. in Blades of Avernum
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The race identification errors were added post-beta. (At my behest, actually.)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Need help with canopy (spoilers) in Blades of Avernum
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If you updated after Alexander was already fired, then you can't access the secret stairway in Schwertschrein merely after talking to him- it's nothing super-cool, but you can access it from Schwertschrein's basement on the northern wall of Mörder's area.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Who are you??? in General
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quote:
Originally written by Cavanoskus:

I painted the dragon on the door. The poster is a wallscroll from Neon Genesis Evangelion.
Then I rescind my comment- it is hentai.

PS- I know that they're interchangeable, but is that Rei Ayanami or Shinji's mother?

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Article - Basic Communities and Towns, A Concept in Blades of Avernum
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I like it! I'd proofread it for some typoes and the like, but it's otherwise solid.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
canopy v1.0.3 bug in Blades of Avernum
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I'll look into both of these.

EDIT: The Zauberer bug has been fixed. The Grenze one has not. Can you please tell me the path you took, including everything you did and everyone you talked to? Thanks!

[ Wednesday, March 02, 2005 12:51: Message edited by: Solomon Strokes ]

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00

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