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b-o-e 2 b-o-a ? in Blades of Avernum
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Member # 4
Profile Homepage #2
Thuryl's right. The conversion method is totally terrible.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
How many? in General
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Member # 4
Profile Homepage #44
LeVeque's the name; 'tis Bishop in French.

On the one hand, I'm atheist

On the other hand, I beat the bishop on a daily basis.

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Weapon Making in Blades of Exile
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Member # 4
Profile Homepage #9
Warning: This rule does not apply to 1PC parties.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Monster/Puzzle/Item Thread in Blades of Avernum
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Member # 4
Profile Homepage #37
Oh yeah- I forgot about the potential -21% to fire, -21% to cold, -26% to magic, -20% to mental, -15% to poison, and -5% to acid...

I'd rather just take the Slippers of Speed that are in abundance and a pair of the Miracle Boots.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Calling all Scenarios in Blades of Avernum Editor
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Member # 4
Profile Homepage #24
Hey toast, do you ever play legitimately? :(

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Calling all Scenarios in Blades of Avernum
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Member # 4
Profile Homepage #24
Hey toast, do you ever play legitimately? :(

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Monster/Puzzle/Item Thread in Blades of Avernum
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Member # 4
Profile Homepage #35
bjlhct2, that's pretty powerful... At worst, +1 dread curse takes away -15% to hit and makes you 10% more likely to be hit. The +2 to AP, +2 damage levels (which does an average of +13.5 damage on Maximilian!) and extra 2 levels of spells more than balance this out.

Eh. It's not bad for high-level parties, I suppose.

PS- PoD person, did you get the Illusory Spear from Canopy? It does damage based off of intelligence, and has high elemental attacks.

[ Sunday, March 13, 2005 17:18: Message edited by: Solomon Strokes ]

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
cehck tihs out in General
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Member # 4
Profile Homepage #38
I hpoe taht you rleazie taht the nwes of smablrincg the mdleids of wrdos is by atullesboy no menas rneect, and teehrfoe not prlactiury ireennsrtig.
Tkhnas.

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私のバラドですそしてころしたいいらればころす
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Calling all Scenarios in Blades of Avernum Editor
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Member # 4
Profile Homepage #17
He is either a foreigner or VERY young.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Calling all Scenarios in Blades of Avernum
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Member # 4
Profile Homepage #17
He is either a foreigner or VERY young.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
canopy canundrum in Blades of Avernum
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Member # 4
Profile Homepage #2
quote:
Originally written by Thuryl:

Sounds like you triggered the fight-end-combat glitch. If you exit combat mode, BoA sometimes puts you in slightly weird places. Fortunately, you can usually undo it by entering and exiting combat mode a few more times. (Unfortunately, that's not much help to you now.)
But Thuryl, that's impossible...

Look in the editor for yourself. Those terrain spaces are blocked to NPCs- I'm a more responsible designer than one who would leave loopholes like that.

Which makes your error report all the more confusing- did you get any error messages? What happened?

EDIT: By the way, you don't need explosives to get into the goblin cave, just explosives to get its mithril.

[ Friday, March 11, 2005 20:55: Message edited by: Solomon Strokes ]

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Humanoid Species In Mythology in General
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Member # 4
Profile Homepage #1
(I'm taking the word "humanoid" liberally here...)

Centaurs- Greco-Roman mythos.
Thessaly

Satyrs- "
Mediterranean Isles

Cyclopes- "
Tartarus/Olympus

Sirens- "
Mediterranean Sea

Goblins- Germanic mythos.

Dwarves- "
Nidavellir

Gnomes- French mythos.
Tunnels

Angels- Christian mythos.
(Ubiquitous)

Demons- "
(Ubiquitous)

Nephilim- "
(Unknown, presumably Israel)

Rakshasi- Hindu mythos.
India

Homunculi- Western European mythos.
Semen

Youkai- Shinto mythos.
Forests, Japan

Tengu- "
Forests, Japan

Titans- Greco-Roman and Buddhist mythos.
(Progenitors of the gods and residents of a realm on the sphere of life respectively)
Olympus/Tartarus
Realm of the Titans

Gods- Greco-Roman, Hindu and Buddhist mythos.
(Immortal beings in the former two and residents of a realm on the sphere of life respectively)
Olympus
Realm of the Gods

Gremlins- British mythos.
Aircraft

Leprechaums- Irish mythos.
Ireland

Mind Flayers- D&D
(Unknown, underground)

[ Friday, March 11, 2005 22:00: Message edited by: Solomon Strokes ]

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私のバラドですそしてころしたいいらればころす
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Which OS you use? in Blades of Avernum
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Member # 4
Profile Homepage #12
By the way, I'd consider Mac users to be your top priority- of the 11 scenarios released thusfar, only 2 of them (Xerch'de and Backwater Calls) are by PC users.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Relative location... in General
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Member # 4
Profile Homepage #53
Here's hoping "shorn" isn't some bizarre, barnyard innuendo.

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
stuck in canopy in Blades of Avernum
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Member # 4
Profile Homepage #1
Did you get the message telling you that you can't escape? After that, look around for somebody (something?) you can talk to.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Monster/Puzzle/Item Thread in Blades of Avernum
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Member # 4
Profile Homepage #28
http://p080.ezboard.com/fthelyceumfrm39.showMessage?topicID=23.topic

The text box would say something to the extent of "How many spaces north of you do you want to lob the grenade? Use negative numbers to aim south of you." or something along those lines.

Oh yeah... Weapon base damage is (bonus + 1) x (bonus x damage per level). So if your bonus is 79 (giving you a minimum of 80 damage) and your damage per level is 1-1, your weapon does 80-80 damage + 1-1 damage/level. If your weapon does 100-300 damage per level, it has a bonus of 99 and a damage per level of 1-3.

Now a POSSIBLE workaround for this would be to take away somewhere in the neighborhood of 20 strength, melee weapons and blademaster skills, adding something like +500% to hit. This would make the weapon hit ~95% of the time and make sure that no additional melee levels are added, allowing you to make something that does 100-800 without having the party do an extra 200. But meanwhile, the character's maximum weight would fall back to 130 pounds.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
BoA Editor Remake in Blades of Avernum Editor
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Member # 4
Profile Homepage #99
Say, could you have more keyboard shortcuts for placing and deleting objects (ie, barrels, blood, etc) like we had in BoE?

And does your "hill formation" tool work on the same flawed bases that the one from the regular BoA editor is based on?

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
BoA Editor Remake in Blades of Avernum
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Member # 4
Profile Homepage #99
Say, could you have more keyboard shortcuts for placing and deleting objects (ie, barrels, blood, etc) like we had in BoE?

And does your "hill formation" tool work on the same flawed bases that the one from the regular BoA editor is based on?

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Monster/Puzzle/Item Thread in Blades of Avernum
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Member # 4
Profile Homepage #26
Here's an idea- have those "grenades" where the distance north and east of the party is determined by two "numeric input" values, with maximum values ranging from -20 to 20. The number of spaces you'd miss by would be something like:

dist_x = (aim_x + char_loc_x(thrower));
if(dist_x < 0)
dist_x = (aim_x * -1);
dist_y = (aim_y + char_loc_y(thrower));
if(dist_y < 0)
dist_y = (aim_y * -1);
deviate_max = (dist_x + dist_y) - (2 * thrown);
if(deviate_max > 0){
deviate_x = get_ran(1,0,deviate_max);
if(get_ran(1,0,1) == 1)
deviate_x = (deviate_x * -1);
hit_x = (aim_x + deviate_x + char_loc_x(thrower));
deviate_y = get_ran(1,0,deviate_max);
if(get_ran(1,0,1) == 1)
deviate_y = (deviate_y * -1);
hit_y = (aim_y + deviate_y + char_loc_y(thrower));
}
else{
hit_x = aim_x;
hit_y = aim_y;
}
burst_x = (hit_x - blast_radius);
while(burst_x <= (hit_x + blast_radius)){
burst_y = (hit_y - blast_radius);
while(burst_y <= (hit_y + blast_radius)){
[This is where you do whatever you want- place fields, do damage, whatever.]
burst_y = (burst_y + 1);
}
burst_x = (burst_x + 1);
}
So a character with 10 in thrown weapons would always hit the target, a character with 5 thrown would be able to hit a target 10 spaces away without randomization, etc.

EDIT: bjlhct2, your "Titan Sword" can't work. 100-300 damage requires damage per level of 1-3, which is worthless. To have it be 1-8/level, it would have to be 100-800 damage base, which is completely broken. What was so wrong with Maximilian anyway?

[ Thursday, March 10, 2005 12:59: Message edited by: Solomon Strokes ]

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Article - Rollick in Blades of Avernum Editor
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Member # 4
Profile Homepage #21
I won't join this futile argument, but...

quote:
Originally written by Turumby:

Thuryl, *i, et. al. have made a lot,
...Thuryl has made one scenario.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Article - Rollick in Blades of Avernum
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Member # 4
Profile Homepage #21
I won't join this futile argument, but...

quote:
Originally written by Turumby:

Thuryl, *i, et. al. have made a lot,
...Thuryl has made one scenario.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Background Music in Blades of Avernum
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Member # 4
Profile Homepage #23
Kel- Corp ain't exactly suffering.

And yes, it's a BoE scenario.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Your Thoughts .... in General
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Member # 4
Profile Homepage #22
Desperados are actually quite good- I think I had three of them at one sitting/lying/meandering. You folks need to make the distinction, though- common bears are crap. Imported beers are usually good, though; I've heard good things about some smaller brands as well.

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Background Music in Blades of Avernum
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Member # 4
Profile Homepage #20
PoD, you aren't responsible for this.

Have you, perchance, heard of a scenario called Corporeus?

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Background Music in Blades of Avernum
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Member # 4
Profile Homepage #16
I haven't (and can't) do the Windows version yet, because I don't have a Windows. So yeah- I'll probably ask Notus or somebody else for the favor. With Mac, I just used Resfool.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00

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