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Custom Titles: How Did You Get Yours? in General
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Member # 4
Profile Homepage #21
Alex, you have not been around for over 4 years.

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私のバラドですそしてころしたいいらればころす
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General
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Profile Homepage #424
I went to the restaurant and was served by a waitor?

PS- It was unlocked because I sicked Imban on it.

(Hence the "Undead Topics" part)

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
High level scenarios? in Blades of Avernum
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Profile Homepage #6
On the one hand, Undead Valley is not bad.

On the other hand, it is atrocious and inspires inimitable pathos in YHWH and o+
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
High level scenarios? in Blades of Avernum
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Profile Homepage #3
(Mine is for levels 8-16. Sorry!)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Beta Call for The Darkness in Blades of Avernum
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Profile Homepage #11
Name by which you wanted to be credited in the readme: Terror's "I'm Too Sexy" Martyr
E-mail address: terrorsmartyr@wi.rr.com
Mac or PC: MacOS v10.2.8
Beta testing experience (none needed): Abyss by WKS, Inferno by WKS, Twilight by WKS, Malkriss by TGM, The Draining by Flamefiend, AC2 by Shyguy, AC3 by Shyguy, Revenge by Creator, Spears by Stareye, At the Gallows by Stareye, Emulations by Stareye, Tomorrow by Alcritas, Babysitting by Khoth, Cave of No Return by Eldiran, A Perfect Forest by Stareye, Bahssikava by Kelandon

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Custom Titles: How Did You Get Yours? in General
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Member # 4
Profile Homepage #16
I have over 50 custom monikers.
And hell, with a name like "Amagasa Amagasa," I need some sort of identifier.

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私のバラドですそしてころしたいいらればころす
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
is there a way to make an item to telaport you'r party ? in Blades of Avernum Editor
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Profile Homepage #12
Feel free to use my code, just cite me somewhere in the readme/text file.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
is there a way to make an item to telaport you'r party ? in Blades of Avernum
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Profile Homepage #12
Feel free to use my code, just cite me somewhere in the readme/text file.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Cooking an idea, to help beta testing. in Blades of Avernum
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Profile Homepage #17
I'm partial to the looks of both, but #2 is faster.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Cooking an idea, to help beta testing. in Blades of Avernum
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Member # 4
Profile Homepage #10
If you're referring to BWC, the primary source of error is "designer release anxiety."

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General
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Profile Homepage #414
Well, that's step one.

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General
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Member # 4
Profile Homepage #412
I will be amazed if any of you are able to piece together this moniker.

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Fashion in General
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Member # 4
Profile Homepage #8
Mm. The one on the right is even more incentive to move to Japan.

(And teach English. At the middle school level. ^___^)

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私のバラドですそしてころしたいいらればころす
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Undead Valley Testing Version 9 in Blades of Avernum
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Profile Homepage #5
You can!

You can take it, delete it, and write an entirely different work.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Cooking an idea, to help beta testing. in Blades of Avernum
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Profile Homepage #6
The idea isn't a bad one atall. In fact, I quite like it. If you (or Djur or Alcritas or whoever) want to do this, go ahead.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
BoA Guides and Statistical Data in Blades of Avernum
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Profile Homepage #7
(For reference, Popes II and III are my spellcasters, and :. have practically no combat skills. Something plus something else is stat bonuses gained from items. Something plus something in italics is a bonus from a weapon that helps its own use, ie. Adlerauge.)

Level 5:

Pope Giver I
8 STR
3 DEX
4 MEL
0 POL
(12 Melee Levels)

Pope Giver IV
5 STR
6 + 1 DEX
3 POL
7 BOW
(11 Bow Levels, 8 Pole Levels)

Level 15:

Pope Giver I
11 STR
5 DEX
10 MEL
(21 Melee Levels)

Pope Giver IV
5 STR
8 + 3 DEX
6 POL
8 BOW
4 SHT
(18 Bow Levels, 11 Pole Levels)

Level 20:

Pope Giver I
11 + 1 STR
8 DEX
10 MEL
(22 + 2 Melee Levels)

Pope Giver IV
5 STR
8 + 3 DEX
6 POL
8 BOW
6 SHT
(20 + 1 Bow Levels, 11 Pole Levels)

Level 30:

Pope Giver I
8 STR
8 - 1 DEX
10 MEL
6 POL
5 BLD
(23 + 6 Melee Levels, 19 + 6 Pole Levels)

Pope Giver IV
5 + 1 STR
8 + 3 DEX
9 POL
10 BOW
8 SHT
(24 + 3 Bow Levels, 15 + 2 Pole Levels)

Level 40:

Pope Giver I
8 STR
8 - 1 DEX
10 MEL
6 POL
5 BLD
(23 + 6 Melee Levels, 19 + 6 Pole Levels)

Pope Giver IV
5 STR
8 + 2 DEX
9 POL
10 BOW
8 SHT
(23 + 3 Bow Levels, 14 Pole Levels)

Level 46:

Pope Giver I
8 + 1 STR
8 DEX
11 + 3 MEL
7 + 3 POL
6 + 1 BLD
(30 + 8 Melee Levels, 26 + 8 Pole Levels)

Pope Giver IV
5 STR
8 + 1 DEX
9 POL
11 + 1 BOW
8 + 1 SHT
(26 + 6 + 1 Bow Levels, 14 Pole Levels)

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The last one is obviously from Canopy. -_-

Now, for Crosshair, the Nephil marksman:

Level 1
6 DEX
6 BOW
(9 Bow Levels)

Level 4
6 DEX
8 BOW
(11 Bow Levels)

Level 9
8 DEX
8 BOWS
(12 Bow Levels)

Level 16
6 STR
11 DEX
1 MEL
10 BOW
2 SHP
(7 Melee Levels, 18 Bow Levels)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Terri Schiavo in General
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Member # 4
Profile Homepage #26
And Plah, that's very justified of you- Nixon and Eisenhower, for instance, would wretch in disgust at what their party had turned into.
So much to be blamed on one poor actor...

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Data on Lethal Blow in Blades of Avernum Editor
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Member # 4
Profile Homepage #12
Way to misread the rules, Kel and Thuryl. -_-

The rules say that talking about Hex-Editing is bad- but he in no way talked about the Hex-Editing he used to access this information. The topics "NPC Adjacent Space Bug" or "put_stain bug", however, are virulently inappropriate. For instance, stating that "NPCs are not counted while searching" or "put_stain is bugged" is not illegal, nor is posting data about Lethal Blow. Stating that "you can access this in line yada-yada..." is.

Anyway, thanks again, Arsenic.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Data on Lethal Blow in Blades of Avernum
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Member # 4
Profile Homepage #12
Way to misread the rules, Kel and Thuryl. -_-

The rules say that talking about Hex-Editing is bad- but he in no way talked about the Hex-Editing he used to access this information. The topics "NPC Adjacent Space Bug" or "put_stain bug", however, are virulently inappropriate. For instance, stating that "NPCs are not counted while searching" or "put_stain is bugged" is not illegal, nor is posting data about Lethal Blow. Stating that "you can access this in line yada-yada..." is.

Anyway, thanks again, Arsenic.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Data on Lethal Blow in Blades of Avernum Editor
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Member # 4
Profile Homepage #0
How often does Lethal Blow work, and what EXACTLY does it do?

Programming gurus, I'm looking at you... >_<

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Data on Lethal Blow in Blades of Avernum
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Member # 4
Profile Homepage #0
How often does Lethal Blow work, and what EXACTLY does it do?

Programming gurus, I'm looking at you... >_<

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Scenarios in Development in Blades of Avernum
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Member # 4
Profile Homepage #28
You can use your standard party, and are encouraged to do so; I just jury-rig the BoA graphics file to give the party custom graphics. Essentially, they look like Ursagi and are treated like Ursagi regardless of which race they are in other scenarios, and you don't have to go through any extra work to facilitate this.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Scenarios in Development in Blades of Avernum
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Profile Homepage #26
Creator- No. It incorporates a few tangential elements, but it's completely divorced from the main storyline.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Scenarios in Development in Blades of Avernum
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Profile Homepage #23
quote:
Originally written by Lord Baron Von Toast:

[QB]Terrors Martyr-- requesting graphics for new scenario.
How observant- yes, I am working on another scenario. It will be the first scenario to date to have the party be a specie other than human, nephil or slith. I am comfortable enough with it to speak openly of it.

Tentative title is Day of the Ursidae. And no, it is not the sequel to Canopy. Rather, this scenario focuses on the interaction between a beleaguered party and a cunning, cutthroat villain who goes by the name of Sonzoku Satsujin. People who have played Bandits II will recognize some of the things here, but there will still be an absolute slew of new plot beats incorporated into this work.

[ Monday, March 21, 2005 13:21: Message edited by: Solomon Strokes ]

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Article - Beginner Scenarios in Blades of Avernum
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Profile Homepage #6
You could just have the guards set to being neutral, being set to hostile whenever the party is visible. Guards who know that the party can turn invisible would have a variable flipped that causes them to lash out whenever they hear a sound. However, even guards who know where the party is should lose sight of the party if it does nothing for a single round. Also, they should take TREMENDOUS negative penalties to their chances of hitting. (This should be added moreso by Parry and Defense skills.)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00

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