Profile for The Immortal
Field | Value |
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Displayed name | The Immortal |
Member number | 4 |
Title | BANNED |
Postcount | 6936 |
Homepage | http://www.geocities.com/terrorsmartyr/ |
Registered | Tuesday, September 18 2001 07:00 |
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Custom Titles: How Did You Get Yours? in General | |
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written Saturday, March 26 2005 16:42
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Alex, you have not been around for over 4 years. -------------------- 私のバラドですそしてころしたいいらればころす Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General | |
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written Saturday, March 26 2005 14:31
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I went to the restaurant and was served by a waitor? PS- It was unlocked because I sicked Imban on it. (Hence the "Undead Topics" part) -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
High level scenarios? in Blades of Avernum | |
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written Saturday, March 26 2005 13:20
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On the one hand, Undead Valley is not bad. On the other hand, it is atrocious and inspires inimitable pathos in YHWH and o+ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
High level scenarios? in Blades of Avernum | |
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written Saturday, March 26 2005 11:53
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(Mine is for levels 8-16. Sorry!) -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Beta Call for The Darkness in Blades of Avernum | |
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written Saturday, March 26 2005 09:19
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Name by which you wanted to be credited in the readme: Terror's "I'm Too Sexy" Martyr E-mail address: terrorsmartyr@wi.rr.com Mac or PC: MacOS v10.2.8 Beta testing experience (none needed): Abyss by WKS, Inferno by WKS, Twilight by WKS, Malkriss by TGM, The Draining by Flamefiend, AC2 by Shyguy, AC3 by Shyguy, Revenge by Creator, Spears by Stareye, At the Gallows by Stareye, Emulations by Stareye, Tomorrow by Alcritas, Babysitting by Khoth, Cave of No Return by Eldiran, A Perfect Forest by Stareye, Bahssikava by Kelandon -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Custom Titles: How Did You Get Yours? in General | |
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written Saturday, March 26 2005 09:15
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I have over 50 custom monikers. And hell, with a name like "Amagasa Amagasa," I need some sort of identifier. -------------------- 私のバラドですそしてころしたいいらればころす Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
is there a way to make an item to telaport you'r party ? in Blades of Avernum Editor | |
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written Friday, March 25 2005 14:07
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Feel free to use my code, just cite me somewhere in the readme/text file. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
is there a way to make an item to telaport you'r party ? in Blades of Avernum | |
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written Friday, March 25 2005 14:07
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Feel free to use my code, just cite me somewhere in the readme/text file. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Cooking an idea, to help beta testing. in Blades of Avernum | |
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written Friday, March 25 2005 11:40
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I'm partial to the looks of both, but #2 is faster. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Cooking an idea, to help beta testing. in Blades of Avernum | |
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written Thursday, March 24 2005 14:18
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If you're referring to BWC, the primary source of error is "designer release anxiety." -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General | |
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written Thursday, March 24 2005 13:23
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Well, that's step one. -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General | |
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written Thursday, March 24 2005 12:15
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I will be amazed if any of you are able to piece together this moniker. -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Fashion in General | |
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written Thursday, March 24 2005 12:12
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Mm. The one on the right is even more incentive to move to Japan. (And teach English. At the middle school level. ^___^) -------------------- 私のバラドですそしてころしたいいらればころす Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Undead Valley Testing Version 9 in Blades of Avernum | |
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written Thursday, March 24 2005 11:13
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You can! You can take it, delete it, and write an entirely different work. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Cooking an idea, to help beta testing. in Blades of Avernum | |
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written Thursday, March 24 2005 11:11
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The idea isn't a bad one atall. In fact, I quite like it. If you (or Djur or Alcritas or whoever) want to do this, go ahead. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
BoA Guides and Statistical Data in Blades of Avernum | |
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written Thursday, March 24 2005 11:08
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(For reference, Popes II and III are my spellcasters, and :. have practically no combat skills. Something plus something else is stat bonuses gained from items. Something plus something in italics is a bonus from a weapon that helps its own use, ie. Adlerauge.) Level 5: Pope Giver I 8 STR 3 DEX 4 MEL 0 POL (12 Melee Levels) Pope Giver IV 5 STR 6 + 1 DEX 3 POL 7 BOW (11 Bow Levels, 8 Pole Levels) Level 15: Pope Giver I 11 STR 5 DEX 10 MEL (21 Melee Levels) Pope Giver IV 5 STR 8 + 3 DEX 6 POL 8 BOW 4 SHT (18 Bow Levels, 11 Pole Levels) Level 20: Pope Giver I 11 + 1 STR 8 DEX 10 MEL (22 + 2 Melee Levels) Pope Giver IV 5 STR 8 + 3 DEX 6 POL 8 BOW 6 SHT (20 + 1 Bow Levels, 11 Pole Levels) Level 30: Pope Giver I 8 STR 8 - 1 DEX 10 MEL 6 POL 5 BLD (23 + 6 Melee Levels, 19 + 6 Pole Levels) Pope Giver IV 5 + 1 STR 8 + 3 DEX 9 POL 10 BOW 8 SHT (24 + 3 Bow Levels, 15 + 2 Pole Levels) Level 40: Pope Giver I 8 STR 8 - 1 DEX 10 MEL 6 POL 5 BLD (23 + 6 Melee Levels, 19 + 6 Pole Levels) Pope Giver IV 5 STR 8 + 2 DEX 9 POL 10 BOW 8 SHT (23 + 3 Bow Levels, 14 Pole Levels) Level 46: Pope Giver I 8 + 1 STR 8 DEX 11 + 3 MEL 7 + 3 POL 6 + 1 BLD (30 + 8 Melee Levels, 26 + 8 Pole Levels) Pope Giver IV 5 STR 8 + 1 DEX 9 POL 11 + 1 BOW 8 + 1 SHT (26 + 6 + 1 Bow Levels, 14 Pole Levels) ---- The last one is obviously from Canopy. -_- Now, for Crosshair, the Nephil marksman: Level 1 6 DEX 6 BOW (9 Bow Levels) Level 4 6 DEX 8 BOW (11 Bow Levels) Level 9 8 DEX 8 BOWS (12 Bow Levels) Level 16 6 STR 11 DEX 1 MEL 10 BOW 2 SHP (7 Melee Levels, 18 Bow Levels) -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Terri Schiavo in General | |
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written Wednesday, March 23 2005 10:14
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And Plah, that's very justified of you- Nixon and Eisenhower, for instance, would wretch in disgust at what their party had turned into. So much to be blamed on one poor actor... -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Data on Lethal Blow in Blades of Avernum Editor | |
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written Wednesday, March 23 2005 10:09
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Way to misread the rules, Kel and Thuryl. -_- The rules say that talking about Hex-Editing is bad- but he in no way talked about the Hex-Editing he used to access this information. The topics "NPC Adjacent Space Bug" or "put_stain bug", however, are virulently inappropriate. For instance, stating that "NPCs are not counted while searching" or "put_stain is bugged" is not illegal, nor is posting data about Lethal Blow. Stating that "you can access this in line yada-yada..." is. Anyway, thanks again, Arsenic. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Data on Lethal Blow in Blades of Avernum | |
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written Wednesday, March 23 2005 10:09
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Way to misread the rules, Kel and Thuryl. -_- The rules say that talking about Hex-Editing is bad- but he in no way talked about the Hex-Editing he used to access this information. The topics "NPC Adjacent Space Bug" or "put_stain bug", however, are virulently inappropriate. For instance, stating that "NPCs are not counted while searching" or "put_stain is bugged" is not illegal, nor is posting data about Lethal Blow. Stating that "you can access this in line yada-yada..." is. Anyway, thanks again, Arsenic. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Data on Lethal Blow in Blades of Avernum Editor | |
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written Tuesday, March 22 2005 13:00
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How often does Lethal Blow work, and what EXACTLY does it do? Programming gurus, I'm looking at you... >_< -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Data on Lethal Blow in Blades of Avernum | |
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written Tuesday, March 22 2005 13:00
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How often does Lethal Blow work, and what EXACTLY does it do? Programming gurus, I'm looking at you... >_< -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Scenarios in Development in Blades of Avernum | |
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written Monday, March 21 2005 15:18
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You can use your standard party, and are encouraged to do so; I just jury-rig the BoA graphics file to give the party custom graphics. Essentially, they look like Ursagi and are treated like Ursagi regardless of which race they are in other scenarios, and you don't have to go through any extra work to facilitate this. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Scenarios in Development in Blades of Avernum | |
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written Monday, March 21 2005 13:03
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Creator- No. It incorporates a few tangential elements, but it's completely divorced from the main storyline. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Scenarios in Development in Blades of Avernum | |
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written Monday, March 21 2005 10:07
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quote:How observant- yes, I am working on another scenario. It will be the first scenario to date to have the party be a specie other than human, nephil or slith. I am comfortable enough with it to speak openly of it. Tentative title is Day of the Ursidae. And no, it is not the sequel to Canopy. Rather, this scenario focuses on the interaction between a beleaguered party and a cunning, cutthroat villain who goes by the name of Sonzoku Satsujin. People who have played Bandits II will recognize some of the things here, but there will still be an absolute slew of new plot beats incorporated into this work. [ Monday, March 21, 2005 13:21: Message edited by: Solomon Strokes ] -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Article - Beginner Scenarios in Blades of Avernum | |
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written Sunday, March 20 2005 20:36
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You could just have the guards set to being neutral, being set to hostile whenever the party is visible. Guards who know that the party can turn invisible would have a variable flipped that causes them to lash out whenever they hear a sound. However, even guards who know where the party is should lose sight of the party if it does nothing for a single round. Also, they should take TREMENDOUS negative penalties to their chances of hitting. (This should be added moreso by Parry and Defense skills.) -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |