BoA Guides and Statistical Data

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AuthorTopic: BoA Guides and Statistical Data
Shake Before Using
Member # 75
Profile #0
http://imban.desperance.net/boa/Artifacts_By_Scenario.txt
http://imban.desperance.net/boa/Artifacts_By_Power.txt
http://imban.desperance.net/boa/Item_Guide.txt
http://imban.desperance.net/boa/Skill_Trainers.txt
http://imban.desperance.net/boa/Spell_List.txt

From top to bottom, a list of all unique items in all current scenarios (a checklist, I guess), a list of all unique items sorted vaguely by power (measured rather simply), a list of all equippable items in BoA sorted vaguely by power (again measured rather simply), a list of all skill trainers in BoA scenarios, and a list of all spell level purchase/gain opportunities in BoA scenarios.

Utilities and Undead Valley are not counted here.

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I'd also like a bit of statistical data, if you're reading this and happen to be on your BoA computer. Namely, I'm looking for the level of your party's or parties' weapon-using characters and the amount of weapon levels they have.

(For example, polearm users have Strength + Pole Weapons + Blademaster weapon levels. For archers, this is Dexterity/2 + Bows + Sharpshooter.)

[ Wednesday, March 23, 2005 20:23: Message edited by: Imban ]
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Shaper
Member # 247
Profile Homepage #1
Well I lost my level 65 party too a stupid save game mistake. But here's the replacement so far:

1. Jekane-Meele fighter Human level 40

Strength=13
Dexterity=9
Endurance=12
Melee=12
Defense=9
Assassination=2
Quick strike=2
parry=2
anatomy=2
Hardiness=7

2. Thsssa Pole wielder: Slith 20% bonous level 40
Strength=14
Dexterity=10
Endurance=13
pole=13
Defense=8
Assassination=1
Quick strike=1
parry=1
anatomy=2
Hardiness=4
Gymnastics=2

3. Frrrr Archer priest, Nephilim: level 39
Strength=9
Dexterity=12
Endurance=12
Bows=7
Defense=5
Assassination=1

4. Adrian Archer Mage, Human level 40

Strength=10
Dexterity=10
Endurance=11
Bows=7
Defense=5
Assassination=1

Edit No levels attached to Charz oops

[ Thursday, March 24, 2005 18:48: Message edited by: VCH ]

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The Knight Between Posts.
Posts: 2395 | Registered: Friday, November 2 2001 08:00
Agent
Member # 2210
Profile #2
Ssamson Chelmson-- Lvl 80
Divinely Touched Slith

St 19
Dx 19
Int 17
End 13

Melee-10
Pole- 15
Bows- 12
Thrown- 4
Hardiness- 17
Defense 14
Assassination 6
Quickstrike 5
Parry- 1
Blademaster- 8
Anatomy- 8
Gymnastics- 2
Resistance- 3
Lethal Blow- 8
Riposte- 5
Sharpshooter- 4

Lvl 87 Barbarian Human-- Tastie Cheesedip

St 12
Dx 10
Int. 2
End 11

Melee 16
Pole 11
Bows 10
Thrown 0
Hardiness- 15
Defense 13
Assassination 8
Quickstrike 8
Parry 10
Blademaster 8
Anatomy 5
Gymnastics 7
Lethal Blow - 5
Riposte 6
Sharpshooter 6

Level 87- Cleric Coronda Mornings Human

St 8
Dex 8
Int 13
Dx 11

Melee 8
Pole 2
Bows 2
Thrown 9
Hardiness 13
Defense 11
Assassination 2
Quickstrike 9
Parry 4
Blademaster 1
Anatomy 3
Gymnastics 2
Lethal Blow 5
Riposte 3
Sharpshooter 4

Trixie Mousekin-- Level 82 Nephilim Hedge Wizard
Fast on Feet

St 8
Dex 21
Int 15
End 11

Melee 8
Pole 4
Bows 2
Hardiness 24
Defense 10
Assassination 2
Quickstrike 5
Parry 1
Blademaster 1
Anatomy 2
Gymnastics 2
Lethal Blow 5
Riposte 2
Sharpshooter 2

Some notes-- It is possible to buy every skill in the game. Buy skills before buying items. Undead Valley skews the game completely because there is a trainer at the end where you can buy 5 points of lethal blow and 5 points of quickstrike as well as other things. You can also buy stat increases in Undead Vally-- Strength is one of them-- however it is very expensive.

I really should lower the hardiness because there is a mistake in Backwater Calls that lets you get almost unlimited hardiness.

Divinely touched gives you ridiculous stat increases at high level.

So does the Nephilim dex bonus.

There are too many knowledge brews throughout the scenarios. If characters go through scenarios more than once-- this can really skew the game. This is especially true for betatesting.

There is a cap of level 100 for monsters. So after lvl 70 it becomes very hard to advance characters quickly. Thus buy as many skills as possible-- it becomes hard to advance later. Also try and get knowledge brews.

I am trying to make this party into a god party using scenarios. However, I do not think it will be able to advance past lvl 150 because of the monster level cap. HLPM God Parties are lvl 250.

[ Thursday, March 24, 2005 04:57: Message edited by: Toasty Warm ]

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Wasting your time and mine looking for a good laugh.

Star Bright, Star Light, Oh I Wish I May, I Wish Might, Wish For One Star Tonight.
Posts: 1084 | Registered: Thursday, November 7 2002 08:00
Shock Trooper
Member # 5459
Profile Homepage #3
quote:
Originally written by Toast:
there is a mistake in Backwater Calls that lets you get almost unlimited hardiness.
Say what? *goes to check the script from his scenario, adds another if -statement, returns to the forums*
Not anymore there isn't. I think I'll send spiderweb and BoA-Center an updated version during Eastern.

And now, so that I won't be just spamming, I'll write some statistics about my singleton:
Sarah Lvl 78
St = 20
Dx = 21
En = 8
Meelee = 11
Bow = 12
Sharpshooter = 10

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These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Shake Before Using
Member # 75
Profile #4
Also, re.VCH, your stats don't help me at all without levels to compare them to. Everyone else, thanks for your help, and it'd be nice if I could get some lower-level parties here, too, if anyone has those sitting around.

> It is possible to buy every skill in the game. Buy skills before buying items.

Hrm? But there are no trainers for Strength, for instance... or did I misunderstand you?

> Undead Valley skews the game completely because there is a trainer at the end where you can buy 5 points of lethal blow and 5 points of quickstrike as well as other things.

Undead Valley skews a lot of other things, too, with its ridiculously statted god weapons. You can already buy 4 points of Quick Strike from DwtD, anyway.

> There are too many knowledge brews throughout the scenarios.

They make good rewards for higher-level parties...

> I really should lower the hardiness because there is a mistake in Backwater Calls that lets you get almost unlimited hardiness.

Darn it! TM swore up and down that there were no skill trainers in Backwater Calls, and only one spell gain. It seems now that this is not the case, at least for skill trainers
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Shock Trooper
Member # 5459
Profile Homepage #5
Only one spell gain? You can also improve Arcane Blow, Summon Aid and Smite (In addition to the Forcecage that TM apparently mentioned). The way I see it, only the smite was hard to find. :rolleyes:

Well, technically there are no skill trainers. But you can get a hardiness bonus in Backwater Calls. Same thing I guess.

--------------------
These are my scenarios. I may have too much free time but I really don't care.
Backwater Calls, Magus of Cattalon, Rats Aplenty
Get them here
Visit The Lyceum for all your rating needs.
Posts: 211 | Registered: Sunday, January 30 2005 08:00
Shake Before Using
Member # 75
Profile #6
(EDIT: Never mind this.)

[ Thursday, March 24, 2005 07:25: Message edited by: Imban ]
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
BANNED
Member # 4
Profile Homepage #7
(For reference, Popes II and III are my spellcasters, and :. have practically no combat skills. Something plus something else is stat bonuses gained from items. Something plus something in italics is a bonus from a weapon that helps its own use, ie. Adlerauge.)

Level 5:

Pope Giver I
8 STR
3 DEX
4 MEL
0 POL
(12 Melee Levels)

Pope Giver IV
5 STR
6 + 1 DEX
3 POL
7 BOW
(11 Bow Levels, 8 Pole Levels)

Level 15:

Pope Giver I
11 STR
5 DEX
10 MEL
(21 Melee Levels)

Pope Giver IV
5 STR
8 + 3 DEX
6 POL
8 BOW
4 SHT
(18 Bow Levels, 11 Pole Levels)

Level 20:

Pope Giver I
11 + 1 STR
8 DEX
10 MEL
(22 + 2 Melee Levels)

Pope Giver IV
5 STR
8 + 3 DEX
6 POL
8 BOW
6 SHT
(20 + 1 Bow Levels, 11 Pole Levels)

Level 30:

Pope Giver I
8 STR
8 - 1 DEX
10 MEL
6 POL
5 BLD
(23 + 6 Melee Levels, 19 + 6 Pole Levels)

Pope Giver IV
5 + 1 STR
8 + 3 DEX
9 POL
10 BOW
8 SHT
(24 + 3 Bow Levels, 15 + 2 Pole Levels)

Level 40:

Pope Giver I
8 STR
8 - 1 DEX
10 MEL
6 POL
5 BLD
(23 + 6 Melee Levels, 19 + 6 Pole Levels)

Pope Giver IV
5 STR
8 + 2 DEX
9 POL
10 BOW
8 SHT
(23 + 3 Bow Levels, 14 Pole Levels)

Level 46:

Pope Giver I
8 + 1 STR
8 DEX
11 + 3 MEL
7 + 3 POL
6 + 1 BLD
(30 + 8 Melee Levels, 26 + 8 Pole Levels)

Pope Giver IV
5 STR
8 + 1 DEX
9 POL
11 + 1 BOW
8 + 1 SHT
(26 + 6 + 1 Bow Levels, 14 Pole Levels)

----

The last one is obviously from Canopy. -_-

Now, for Crosshair, the Nephil marksman:

Level 1
6 DEX
6 BOW
(9 Bow Levels)

Level 4
6 DEX
8 BOW
(11 Bow Levels)

Level 9
8 DEX
8 BOWS
(12 Bow Levels)

Level 16
6 STR
11 DEX
1 MEL
10 BOW
2 SHP
(7 Melee Levels, 18 Bow Levels)

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*
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Warrior
Member # 4710
Profile #8
Level 47 slith party

Sssyam- Elite Warrior, Fast on Feet
Strength=11
Dexterity=8
Endurance=15
Melee=8
Pole=14
Hardiness=6
Defense=9
Assassination=8
Quick Strike=3
Parry=3
Blademaster=6
Anatomy=6

Ashliss- Elite Warrior, Fast on Feet
Strength=11
Dexterity=8
Endurance=14
Melee=8
Pole=13
Hardiness=6
Defense=8
Assassination=8
Quick Strike=2
Parry=6
Blademaster=6
Anatomy=5

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Life is short. Use a Mac.
Posts: 85 | Registered: Wednesday, July 14 2004 07:00
Shake Before Using
Member # 75
Profile #9
Alright. Given this data, I feel alright about sticking with 25 levels for my weapon chart. Anyone who thinks it's too high or too low is welcome to comment, though.

Given the data, however, cudgels (from Emerald Mountain) seem to be exceedingly good weapons.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Agent
Member # 2210
Profile #10
Smoo forgot one more thing. Bearworth the mage will train in 1 point of magery if characters ask in Backwater Calls.

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Wasting your time and mine looking for a good laugh.

Star Bright, Star Light, Oh I Wish I May, I Wish Might, Wish For One Star Tonight.
Posts: 1084 | Registered: Thursday, November 7 2002 08:00