Profile for The Immortal
Field | Value |
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Displayed name | The Immortal |
Member number | 4 |
Title | BANNED |
Postcount | 6936 |
Homepage | http://www.geocities.com/terrorsmartyr/ |
Registered | Tuesday, September 18 2001 07:00 |
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BoA Wishlist- What Happened? in Blades of Avernum | |
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written Tuesday, February 8 2005 13:27
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That's the very response I cited in my initial post. But yes- I wholeheartedly support pestering him some more to do some of these relatively simple tasks. Not all of these can be THAT difficult to do. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Illegal distribution on the BoAC in Blades of Avernum | |
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written Tuesday, February 8 2005 13:26
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Does anyone pay any attention to the BoAC? If nothing else, you encourage him to download your crap "illegally" by putting so much attention on the issue. If he says no, okay: What the hell can you do to refuse, other than give him attention that raises his hit counter? -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
BoA Wishlist- What Happened? in Blades of Avernum | |
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written Tuesday, February 8 2005 12:51
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A while ago, the community provided Jeff with a list of feasible requests, with dialogue pics at the top of that list. Has Jeff given us ANY reply, other than his tertiary "I'll see what I can do"? If so, where did I miss it? -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
History of the community in General | |
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written Monday, February 7 2005 19:42
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Both Westra and Drakefyre released a scenario apiece, though. (Admittedly, Drakey's is crap and is from long ago, but...) Plus, articles are written- so what? How many people get to those articles? I think that we NEED an easily-accessible tutorial to the Blades of Avernum editor for newbies to begin coding in earnest, and we as a community don't have the ability to properly reconfigure spidweb.com to do this. -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
History of the community in General | |
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written Monday, February 7 2005 18:01
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A start would probably be a tutorial to designing of some sort- although the biggest problem with that is shelf space. Newbies come to Spidweb for their designing tips, and Spidweb simultaneously makes it heinously difficult for newbs to get sound advice. (Heck, locating the editor can be a feat. Which reminds me- why is the onus on us to encourage people to increase the value of Jeff's product? Oh well.) -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
A question about Skribbane in General | |
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written Monday, February 7 2005 17:20
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Well, you'd probably be even better taking out someone's leg in a combat situation. Enemy combatants won't stop to help a dead man, but somebody who's injured will lure in more targets for you to keep on debilitating. So depending on your circumstances, snipe-to-kill is a poor idea. -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
History of the community in General | |
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written Monday, February 7 2005 08:51
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"I'd like to say that I disagree with the dichotomy of either be unrelenting in criticism or coddle crap." Presume that all criticisms are opinions- okay. Presume that all authors don't necessarily want to hear criticisms- okay. Nevertheless, the community can only define what is crap by means of criticism. It's not like "criticism" is tantamount to "calling something utter crap" or "not affording it complements"; many people criticise my design convictions to no end, and still recognize my achievements. Stareye had Emulations get a piss-poor reaction from a slew of high names, only to have it win a contest. So yeah- the dichatomy is one between unrelenting criticism and cottling crap. "But don't you think that it might also be slightly discouraging to download what seems to be a creative, fun and good scenario, and seeing people declare it a hopeless failure with no plot and not worth playing except for the technical features?" I assume you're referring to Canopy. If so, then not really: I exist mostly in a separate genre than the entirety of the community at large, and I've been diverging ever so slowly from everyone else since I made Bandits. If the author is trying to design a traditional scenario, then the author should listen to the criticisms given and adopt them to future works; hell, the community can even shape someone's writing skills in general to a higher degree. "How many people are going to work on a second scenario rather than say "to hell with it - my entertainment time is limited and I don't need this aggrevation!"?" I, for one- in fact, that's what I did. A combination of my own convictions with criticisms by the communtiy did it. You either design to pass free time, design to "win," or design to tell a story out of a sincere enjoyment of telling it- the best scenarios only come from the latter of the three, and somebody inspired to do such a thing will probably give it a few more shots before biting the dust, whereas the others give up as a matter of course. "Some may think that making the barrier of entry extremely high will promote better quality scenarios." You seem to be under the illusion that we "endlessly bash" poor scenarios. 1) Better that than reward them without a sign of criticism 2) A designer who cannot take constructive criticism, since I cannot remember the last designer who was genuinely gang-raped since Bain, likely needs to mature more before creating a final product 3) Your supposition is simply wrong; that sort of thing isn't done, and you'll find that sub-mediocre scenarios are often treated very respectively. (For instance, I treated Death at Chapman's quite well in beta-testing, even if nothing short of a remake could have made it anything more than mediocre.) "I would be willing to bet that some of those designs are at least as good, if not better, than anything the BoE community created." Bull shit. "They held special beginner design contests. They had a newsletter with a regular section called "beginner's corner" that introduced basic and medium-difficulty design concepts." Olympia Scenario Design Contests include sections for newcomers, and there are tons of areas with tips for beginners, nevermind the fact that BoE comes with documentation, coupled with the fact that the community is courteous with answering coding questions. Articles for BoA are VERY designer-friendly, and provide the most basic of hints. We do all of that and more. "...and some of the best designs were created by people who started with rather poor first efforts (for instance, Ben Sanderfer's first designs were not good, but he wrote what is considered a masterpiece called "Dark Alliances")." (Ahem- remember who is speaking here.) "The comparison isn't perfect because UA was less complicated than BoA, but they did find a way to keep the game fresh with contributions from hundreds of gamers." And BoA/BoE is more complex, with fewer contributing gamers, and a pittance of long-standing ones. Hmm... "The Community" has little humility and high standards- and the best damned scenarios available as a result of it. We do not coddle crap, nor do we bash unrelentingly- what the community does is what it has to do. -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Why and where in Blades of Avernum | |
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written Sunday, February 6 2005 19:57
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http://tm.desperance.net/Canopy.html I haven't submitted it to Spidweb yet since I want to make sure that the bugs are all fixed and I've made as many adjustments as I'm going to. (To that extent, I also plan on making another version of EM at some point in time.) I might just submit this one some time in the near future. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
History of the community in General | |
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written Sunday, February 6 2005 19:49
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Maybe so. But putting Haakai, Dark Wyrms, level +50 undead on a regular basis, et al in your scenario most likely does. Furthermore, when confronted with this stuff, you started to justify the haakai- "Well, those 8 are actually 4..." (And PS- I still don't know how to "stir up a commotion" in that area.) I'd like to think I was rightfully miffed. -_- Anyway, the point is that you fixed things. Sorry if I offended you- I just want you to apologize for forcing me to slay more demons than Americans died at Antietam. ;) -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
History of the community in General | |
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written Sunday, February 6 2005 19:28
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Kel, you didn't understand my point. If you include those who have scenarios in beta or have demonstrated that they have the ability to produce scenarios, there are very few. Let me put it this way- The BoA community can't insult somebody who for all intents and purposes does not exist, and with the exception of Micael (and that's going back a bit as well), none of the new designers have been openly insulted, or privately either, to the best of my knowledge. It's just that nobody has shown that ability thusfar, EXCEPT for the people from the BoE Community. It's not like there's a "mystical barrier of community evilness" preventing people from designing- and like Stareye said, even if there WERE a barrier, it would be one that exists so that people don't get the impression that we coddle crap. Re Bahss: I never expected you to take things so seriously, especially considering how legitimate and plainly obvious a complaint like "there are too many Haakai" is. Or looking at things from a different perspective: I am at my liberty to inflict the amount of pain in my beta reports as the Catacombs level or the entirety of demon-Bahssikava inflicted on my playing experience. (Hell, moreso, beta'ing isn't a privelige when done competently, and I doubt that you could call my +300 error reports a slipshod job.) I expected you to be mature about it, and since you're still releasing it, you have been. When somebody complains at you harshly, it's usually out of disappointment for a poorer quality than expected, but also out of expectation of a much better product upon release. I would watch my words around somebody who I thought was younger, but I never thought I'd have to with someone of your age. -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
History of the community in General | |
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written Sunday, February 6 2005 17:03
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(And keep in mind, I haven't flown off the handle in as long as I can remember- people whose scenarios I've tested can attest to this.) -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
How does one go about making a scenario (question has nothing to do with scripting)? in Blades of Avernum | |
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written Sunday, February 6 2005 16:30
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Know what you want the party to do. Usually, I make "maps" as a reference point, filling in details as the party encounters them. For instance, I think of the plot, then I make the individual towns as the party encounters them, filling in details as I go along. But honestly- read the section on scripting. You'll need to. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
History of the community in General | |
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written Sunday, February 6 2005 16:27
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"But a significant part of the reason I never got into BoE was that the community could be downright savage against preceived transgressions. Particularly in two areas: the degree to which Jeff released updates, and the brutality inflicted upon beginner scenario designers." 1) The patches would be easy to create. Heck, Jeff could have BoE spit out v2.0 scenarios with a message saying "Download the v2.0 patch at our website" for registered users. Or furthermore, he could make it abandonware. Thing is, there are LOTS of unfixed bugs in BoE, and he had the flimsiest of excuses for not fixing them. It didn't ruin the product, but it was fraud that was denied repeatedly. Furthermore, the "customer service" given has been nothing short of awful. Now this is not against JV in particular, but Mariann was incompetent, and Strout (who now runs the Spidweb tables) is beyond incompetent and is also patently rude. The company coverage of this game has been atrocious, and we have the right to be upset. (In fact, has Jeff given ANY response to the long list of requests we sent to him a while back?) 2) I don't know about the rest of the designers out there, but I was 11 when I made Streila Spies and Unbalanced Accounts, and I certainly didn't get the friendliest of greetings- In fact, I spent a good year or two getting nothing in the way of criticisms. Now while the unending criticisms here isn't exactly a peachy medium, the amount of feedback a beginner can experience because of this involved community is better by far. (And also, apart from Archimagi Micael, there really hasn't been any eviscerating to speak of.) "What struck me when I first read that archive, and Djur point it out again when he and I talked about it a few months ago, is that Alcritas made no visible effort to instruct or reconcile. He brought the full strength of his rhetoric against Solberg as soon as the issue came up." Kelandon, imagine that you are an acclaimed writer, and you hold a writing contest with a cash prize. Somebody whose age you cannot determine hands you a manuscript that is basically things you wrote cut out of your books and glued onto his paper. And then, imagine that there is nothing else good being written, and that you have virtually nothing else to speak of. Solberg insulted Alcritas by trying to submit amalgams of his scenarios to HIS contest for CASH when BLADES WAS DYING. Okay, Al didn't act like the Dali Lama, but he was perfectly within his rights to be angry. "BoA doesn't exactly have so many scenarios that it can afford not to get new ones." I think we've been over this. The only person who went from making bad ones to making good ones has been me, and it took me a good 2 years to pierce the 8.0 mark. Now, on the other hand, I do it as a matter of course. What changed that was not a community-based action, though; it was the passage of time and literary maturity. Heck, Drakey who beta'd Streila told me that it shouldn't be released. I barely received a modicum of praise (read as: I got none) for UA. And then I made Inn of Blades, and people liked it. So yeah- maybe Micael himself has promise. No, he definitely does. It's just that UV itself is feces. "My beta testers were so scathing and not constructive that I nearly decided not to release Bahssikava." I'm destructive because some of that scenario deserves destroying. :P Yer old enough that some of these lessons should be obvious to you- for instance, combining demons, undead and dragons in a single scenario. You've improved it greatly since then, but the original beta was painful to play. So what if we spoke harshly? (I don't remember being that harsh, although since the testers' comments were so overreaching, it was probably overdone.) It made you change the scenario and realize what your true design convictions were. That's good. "The reason that we aren't getting them isn't just that BoA is hard to use." Maybe so, but that's the most significant reason in my mind. To wit: Of the 8 scenarios produced, only 2 were done by people who did not make a scenario for Blades of Exile. You too are a BoE designer, and you'll end up lowering the percentage to 22%. (Smoo will raise it to 30% when he releases Backwater Calls.) Like it or not, the BoA community at large is the BoE community. The audience has changed, but the playwrights remain the same. "But you know what? I'm not actually making my scenario for the community. I'm making it because I have a great story in my head, I'm going to do my absolute best to convey it properly in my scenario, and I cant rest until I've managed it" Nobody will fault you for that. Nobody stays around if, after being insulted, they aren't making scenarios for their own sakes. "It has a lot of flaws, we've admitted that." Wait, we have? And another thing- the BoA community is the BoE community. -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
idea shop in Blades of Avernum Editor | |
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written Sunday, February 6 2005 14:28
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Bosses should either be short, or long and varying. They should not be short and varying, and they most DEFINITELY should not be long and unvarying. For instance, Khoth takes too long and has too little variety. Shroud takes a while, but alters his tactics on a regular basis. Zauberer is straightforward, but very short. Clearly, the latter two beat Khoth by a longshot. Battles of attrition are only fun if things change at LEAST occasionally. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
idea shop in Blades of Avernum | |
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written Sunday, February 6 2005 14:28
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Bosses should either be short, or long and varying. They should not be short and varying, and they most DEFINITELY should not be long and unvarying. For instance, Khoth takes too long and has too little variety. Shroud takes a while, but alters his tactics on a regular basis. Zauberer is straightforward, but very short. Clearly, the latter two beat Khoth by a longshot. Battles of attrition are only fun if things change at LEAST occasionally. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Sponge Bob Goes To Church in General | |
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written Friday, February 4 2005 16:25
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It's more about who the said show is marketed towards; while Sabrina (albeit not by much) and Charmed are oriented towards older audiences, SpongeBob and Harry Potter are shown to far younger audiences. Although honestly- what's so wrong with holding hands? -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Canopy: Manufactured Womb is Released! in Blades of Avernum | |
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written Friday, February 4 2005 15:56
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Read the README file for hints. In that fight, the general strategy is to blast away as many SP as you're safe with by doing Baldev a few times. (Fireblast at level 6 from the tome gotten from the Bugbear Mage might also be worthwhile.) Get your magi out of range ASAP, and keep your warriors in tip-top shape. Also, beware the Darkness Beam. Invulnerability can be effective, although you stand a ~33% chance of losing it every time you are attacked. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Boss Combat? in Blades of Avernum | |
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written Thursday, February 3 2005 09:02
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This is a poll to see what people have thought of the various boss fights in BoA thusfar. Poll Information This poll contains 5 question(s). 44 user(s) have voted. You may not view the results of this poll without voting. function launch_voter () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=vote;pollid=mhgwRnnwpXcr"); return true; } // end launch_voter function launch_viewer () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=view;pollid=mhgwRnnwpXcr"); return true; } // end launch_viewer function launch_window (url) { preview = window.open( url, "preview", "width=550,height=300,toolbar=no,location=no,directories=no,status,menubar=no,scrollbars,resizable,copyhistory=no" ); window.preview.focus(); return preview; } // end launch_window ![]() ![]() -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Complete the Wallset Project in Blades of Avernum | |
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written Tuesday, February 1 2005 14:13
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Onya, Luz. Here, have a Chiyo-chan: ![]() -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Root of all evil in General | |
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written Tuesday, February 1 2005 14:08
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quote:tl,dr -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Idea for Scenario in Blades of Avernum | |
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written Tuesday, February 1 2005 14:05
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Areni, Chains, Dirty Gold, Echoes: Assault, Election, Emulations, Quintessence, Nebulous Times Hence, Roots and Zankozzie's Big Mistake among others I'm probably forgetting all have pre-fabricated 1PC parties. You certainly wouldn't be the first person to do this, and I'd make a fair bet that your scenario wouldn't be the best one to do this either. If you make a 1PC party, some people will (as noted above) complain. Others, like myself, are fine with it. Regardless, with so much control over the party's stats, you should be absolutely sure to manipulate the combat so that it's ingenuitive and always challenging- but entertainingly so. 1PC ain't an easy task to do well. I'd suggest making an alternate engine to supplement your PC. [ Tuesday, February 01, 2005 14:05: Message edited by: Solomon Strokes ] -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Beta-Call for Bahssikava in Blades of Avernum | |
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written Tuesday, February 1 2005 04:11
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When's the absolute final deadline? Classes could be worse, but scholarship apps and the FAFSA are absolute murder to my free time right now. I have some comments, but it ain't even close to my usual haul. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Beta-Call for Backwater Calls in Blades of Avernum | |
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written Tuesday, February 1 2005 04:09
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Name: Terror's Martyr E-mail address: terrorsmartyr@wi.rr.com Operating system (PC or Mac): MacOS v10.2.8 What kind of party you plan on using: HLPM-generated, level 30 -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Root of all evil in General | |
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written Monday, January 31 2005 12:50
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[quote=SkeleTony] Man what is with you guys changing your handles every few days?!? Anyways, I missed this post of Thuryl's(or whatever he is calling himself now): quote:What "commonsense notion" is that? I think the essentiual definition of "thought" is concious OR unconcious brain activity. quote:That's a tricky one. I suppose you would have to define "direct experience" a bit more clearly. I don't have direct expereince of my thoughts in the way I have direct expereince of my hands for example. quote:Who cares? I am not interested(as far as this debate goes) in what my subjectiove appreciation of the sound may be. Only that I can verify that something is causing the physical vibrations I am detecting via my ear lobes. quote:Yes, because their eyes are defective, not "otherworldly" or extraterrestrial in orgin. quote: You realize this only supports my argument right? Human eyes that are not defective or a mutation operate the same as all other normal human eyes. If soemone is seeing "green" in place of "red" then it is, as you concede above, because their eyes are mechanically/physically different. quote:I disagree. We disagree on the extraneous assessments of what we experience(i.e. whether something is "beautiful", "ugly" or "meh") but not the events themselves. A terrorist sees the falling of teh twi towers as beautiful. I see it as horrendous. We both see the towers falling though. quote:That should work. quote:If that were so then we would all be sitting around on our hands in a nightmare bout of solipsism chattering "I cannopt say anything is true!". I cannot even say THAT is true." "I cannot say that I cannot say that I cannot say THAT is true!!" We DO have surefire ways of distinguihsing reality from fantasy. It is a combination of concurrent observation, repeatability, testing/experiement etc. Imaginary things cannot be measured, tested or scrutinized. If someone tells me a God MAY exist adn goes on to describe a God that cannot be detected, measured or otehrwise understood then they are claiming an imaginary thing might exist. Makes no sense to me. quote:[qb] I am sorry but from my POV that sounds like complete nonsense. It is material objects we cannot get away from and thoughts which are fleeting. A rock will exist regardless of whether you are thinking about it. That is why you are surprised when you accidentally trip over the rug or stub your toe on a rock. The object gets you even though you were unaware of it being there. Thoughts can NEVER have such effects themselves, under any circumstances. I have never been clotheslined or set on fire by a thought. quote:No. The "dreaming"/imagining is NOT "observation". Observation would be sitting in front of my chemistry set watching how various cemicals react and discovering what flavors are produced. quote:I am claiming that the "social sciences" are irrelvant to this discussion, just as bringing up the "hand models" would be in the above analogy. quote:We we are discussing existential claims and such. If a God or a dragon literally existed in our universe/reality then it would not be up to economic "scientists" to verify this. IT would be biologists and zoologists. quote:I would say they require that matter exist AND be the primary stuff of the universe(Classic materialism). quote:Actually, I cannot agree with that since, to me, it is a nonsense statement. I have no idea what a "non-material world" might be. quote:And hand models still count as models so models can be any height or appearance imaginable. Problem is that that assertion is only TRUE IF you include the appropriate qualifier("social scientist or hand model). quote:I don't know that I would say "more intellectually sound..." but as far as figuring out what exists and how it exists, yes, physicists are better suited than economists. [quote]I'm saying not only that people can do this, but that everyone in the world (including respected scientists) does it all the time (albeit not to such an extreme degree), and that they couldn't possibly form anything resembling a coherent belief system if they didn't. quote:tl,dr -------------------- 人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Canopy: Manufactured Womb is Released! in Blades of Avernum | |
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written Sunday, January 30 2005 19:02
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That is perhaps the least conclusive "error report" I have ever heard. Please, people! I need DETAILS to fix the bug. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |