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BoA Wishlist- What Happened? in Blades of Avernum
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That's the very response I cited in my initial post. But yes- I wholeheartedly support pestering him some more to do some of these relatively simple tasks. Not all of these can be THAT difficult to do.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Illegal distribution on the BoAC in Blades of Avernum
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Does anyone pay any attention to the BoAC? If nothing else, you encourage him to download your crap "illegally" by putting so much attention on the issue. If he says no, okay: What the hell can you do to refuse, other than give him attention that raises his hit counter?

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
BoA Wishlist- What Happened? in Blades of Avernum
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A while ago, the community provided Jeff with a list of feasible requests, with dialogue pics at the top of that list. Has Jeff given us ANY reply, other than his tertiary "I'll see what I can do"? If so, where did I miss it?

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
History of the community in General
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Both Westra and Drakefyre released a scenario apiece, though. (Admittedly, Drakey's is crap and is from long ago, but...) Plus, articles are written- so what? How many people get to those articles? I think that we NEED an easily-accessible tutorial to the Blades of Avernum editor for newbies to begin coding in earnest, and we as a community don't have the ability to properly reconfigure spidweb.com to do this.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
History of the community in General
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A start would probably be a tutorial to designing of some sort- although the biggest problem with that is shelf space. Newbies come to Spidweb for their designing tips, and Spidweb simultaneously makes it heinously difficult for newbs to get sound advice. (Heck, locating the editor can be a feat. Which reminds me- why is the onus on us to encourage people to increase the value of Jeff's product? Oh well.)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
A question about Skribbane in General
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Well, you'd probably be even better taking out someone's leg in a combat situation. Enemy combatants won't stop to help a dead man, but somebody who's injured will lure in more targets for you to keep on debilitating. So depending on your circumstances, snipe-to-kill is a poor idea.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
History of the community in General
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"I'd like to say that I disagree with the dichotomy of either be unrelenting in criticism or coddle crap."

Presume that all criticisms are opinions- okay. Presume that all authors don't necessarily want to hear criticisms- okay. Nevertheless, the community can only define what is crap by means of criticism. It's not like "criticism" is tantamount to "calling something utter crap" or "not affording it complements"; many people criticise my design convictions to no end, and still recognize my achievements. Stareye had Emulations get a piss-poor reaction from a slew of high names, only to have it win a contest. So yeah- the dichatomy is one between unrelenting criticism and cottling crap.

"But don't you think that it might also be slightly discouraging to download what seems to be a creative, fun and good scenario, and seeing people declare it a hopeless failure with no plot and not worth playing except for the technical features?"
I assume you're referring to Canopy. If so, then not really: I exist mostly in a separate genre than the entirety of the community at large, and I've been diverging ever so slowly from everyone else since I made Bandits.

If the author is trying to design a traditional scenario, then the author should listen to the criticisms given and adopt them to future works; hell, the community can even shape someone's writing skills in general to a higher degree.

"How many people are going to work on a second scenario rather than say "to hell with it - my entertainment time is limited and I don't need this aggrevation!"?"

I, for one- in fact, that's what I did. A combination of my own convictions with criticisms by the communtiy did it. You either design to pass free time, design to "win," or design to tell a story out of a sincere enjoyment of telling it- the best scenarios only come from the latter of the three, and somebody inspired to do such a thing will probably give it a few more shots before biting the dust, whereas the others give up as a matter of course.

"Some may think that making the barrier of entry extremely high will promote better quality scenarios."

You seem to be under the illusion that we "endlessly bash" poor scenarios.
1) Better that than reward them without a sign of criticism
2) A designer who cannot take constructive criticism, since I cannot remember the last designer who was genuinely gang-raped since Bain, likely needs to mature more before creating a final product
3) Your supposition is simply wrong; that sort of thing isn't done, and you'll find that sub-mediocre scenarios are often treated very respectively. (For instance, I treated Death at Chapman's quite well in beta-testing, even if nothing short of a remake could have made it anything more than mediocre.)

"I would be willing to bet that some of those designs are at least as good, if not better, than anything the BoE community created."
Bull shit.

"They held special beginner design contests. They had a newsletter with a regular section called "beginner's corner" that introduced basic and medium-difficulty design concepts."

Olympia Scenario Design Contests include sections for newcomers, and there are tons of areas with tips for beginners, nevermind the fact that BoE comes with documentation, coupled with the fact that the community is courteous with answering coding questions. Articles for BoA are VERY designer-friendly, and provide the most basic of hints. We do all of that and more.

"...and some of the best designs were created by people who started with rather poor first efforts (for instance, Ben Sanderfer's first designs were not good, but he wrote what is considered a masterpiece called "Dark Alliances")."

(Ahem- remember who is speaking here.)

"The comparison isn't perfect because UA was less complicated than BoA, but they did find a way to keep the game fresh with contributions from hundreds of gamers."

And BoA/BoE is more complex, with fewer contributing gamers, and a pittance of long-standing ones. Hmm...

"The Community" has little humility and high standards- and the best damned scenarios available as a result of it. We do not coddle crap, nor do we bash unrelentingly- what the community does is what it has to do.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Why and where in Blades of Avernum
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http://tm.desperance.net/Canopy.html

I haven't submitted it to Spidweb yet since I want to make sure that the bugs are all fixed and I've made as many adjustments as I'm going to. (To that extent, I also plan on making another version of EM at some point in time.) I might just submit this one some time in the near future.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
History of the community in General
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Maybe so. But putting Haakai, Dark Wyrms, level +50 undead on a regular basis, et al in your scenario most likely does. Furthermore, when confronted with this stuff, you started to justify the haakai- "Well, those 8 are actually 4..." (And PS- I still don't know how to "stir up a commotion" in that area.) I'd like to think I was rightfully miffed. -_-

Anyway, the point is that you fixed things. Sorry if I offended you- I just want you to apologize for forcing me to slay more demons than Americans died at Antietam. ;)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
History of the community in General
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Kel, you didn't understand my point. If you include those who have scenarios in beta or have demonstrated that they have the ability to produce scenarios, there are very few.

Let me put it this way- The BoA community can't insult somebody who for all intents and purposes does not exist, and with the exception of Micael (and that's going back a bit as well), none of the new designers have been openly insulted, or privately either, to the best of my knowledge. It's just that nobody has shown that ability thusfar, EXCEPT for the people from the BoE Community. It's not like there's a "mystical barrier of community evilness" preventing people from designing- and like Stareye said, even if there WERE a barrier, it would be one that exists so that people don't get the impression that we coddle crap.

Re Bahss: I never expected you to take things so seriously, especially considering how legitimate and plainly obvious a complaint like "there are too many Haakai" is. Or looking at things from a different perspective: I am at my liberty to inflict the amount of pain in my beta reports as the Catacombs level or the entirety of demon-Bahssikava inflicted on my playing experience. (Hell, moreso, beta'ing isn't a privelige when done competently, and I doubt that you could call my +300 error reports a slipshod job.) I expected you to be mature about it, and since you're still releasing it, you have been. When somebody complains at you harshly, it's usually out of disappointment for a poorer quality than expected, but also out of expectation of a much better product upon release. I would watch my words around somebody who I thought was younger, but I never thought I'd have to with someone of your age.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
History of the community in General
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(And keep in mind, I haven't flown off the handle in as long as I can remember- people whose scenarios I've tested can attest to this.)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
How does one go about making a scenario (question has nothing to do with scripting)? in Blades of Avernum
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Know what you want the party to do. Usually, I make "maps" as a reference point, filling in details as the party encounters them. For instance, I think of the plot, then I make the individual towns as the party encounters them, filling in details as I go along. But honestly- read the section on scripting. You'll need to.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
History of the community in General
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"But a significant part of the reason I never got into BoE was that the community could be downright savage against preceived transgressions. Particularly in two areas: the degree to which Jeff released updates, and the brutality inflicted upon beginner scenario designers."

1) The patches would be easy to create. Heck, Jeff could have BoE spit out v2.0 scenarios with a message saying "Download the v2.0 patch at our website" for registered users. Or furthermore, he could make it abandonware. Thing is, there are LOTS of unfixed bugs in BoE, and he had the flimsiest of excuses for not fixing them. It didn't ruin the product, but it was fraud that was denied repeatedly. Furthermore, the "customer service" given has been nothing short of awful. Now this is not against JV in particular, but Mariann was incompetent, and Strout (who now runs the Spidweb tables) is beyond incompetent and is also patently rude. The company coverage of this game has been atrocious, and we have the right to be upset.

(In fact, has Jeff given ANY response to the long list of requests we sent to him a while back?)

2) I don't know about the rest of the designers out there, but I was 11 when I made Streila Spies and Unbalanced Accounts, and I certainly didn't get the friendliest of greetings- In fact, I spent a good year or two getting nothing in the way of criticisms. Now while the unending criticisms here isn't exactly a peachy medium, the amount of feedback a beginner can experience because of this involved community is better by far. (And also, apart from Archimagi Micael, there really hasn't been any eviscerating to speak of.)

"What struck me when I first read that archive, and Djur point it out again when he and I talked about it a few months ago, is that Alcritas made no visible effort to instruct or reconcile. He brought the full strength of his rhetoric against Solberg as soon as the issue came up."

Kelandon, imagine that you are an acclaimed writer, and you hold a writing contest with a cash prize. Somebody whose age you cannot determine hands you a manuscript that is basically things you wrote cut out of your books and glued onto his paper. And then, imagine that there is nothing else good being written, and that you have virtually nothing else to speak of. Solberg insulted Alcritas by trying to submit amalgams of his scenarios to HIS contest for CASH when BLADES WAS DYING. Okay, Al didn't act like the Dali Lama, but he was perfectly within his rights to be angry.

"BoA doesn't exactly have so many scenarios that it can afford not to get new ones."

I think we've been over this. The only person who went from making bad ones to making good ones has been me, and it took me a good 2 years to pierce the 8.0 mark. Now, on the other hand, I do it as a matter of course. What changed that was not a community-based action, though; it was the passage of time and literary maturity. Heck, Drakey who beta'd Streila told me that it shouldn't be released. I barely received a modicum of praise (read as: I got none) for UA. And then I made Inn of Blades, and people liked it. So yeah- maybe Micael himself has promise. No, he definitely does. It's just that UV itself is feces.

"My beta testers were so scathing and not constructive that I nearly decided not to release Bahssikava."
I'm destructive because some of that scenario deserves destroying. :P Yer old enough that some of these lessons should be obvious to you- for instance, combining demons, undead and dragons in a single scenario. You've improved it greatly since then, but the original beta was painful to play. So what if we spoke harshly? (I don't remember being that harsh, although since the testers' comments were so overreaching, it was probably overdone.) It made you change the scenario and realize what your true design convictions were. That's good.

"The reason that we aren't getting them isn't just that BoA is hard to use."

Maybe so, but that's the most significant reason in my mind. To wit: Of the 8 scenarios produced, only 2 were done by people who did not make a scenario for Blades of Exile. You too are a BoE designer, and you'll end up lowering the percentage to 22%. (Smoo will raise it to 30% when he releases Backwater Calls.) Like it or not, the BoA community at large is the BoE community. The audience has changed, but the playwrights remain the same.

"But you know what? I'm not actually making my scenario for the community. I'm making it because
I have a great story in my head, I'm going to do my absolute best to convey it properly in my scenario, and I cant rest until I've managed it"

Nobody will fault you for that. Nobody stays around if, after being insulted, they aren't making scenarios for their own sakes.

"It has a lot of flaws, we've admitted that."

Wait, we have? And another thing- the BoA community is the BoE community.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
idea shop in Blades of Avernum Editor
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Bosses should either be short, or long and varying. They should not be short and varying, and they most DEFINITELY should not be long and unvarying. For instance, Khoth takes too long and has too little variety. Shroud takes a while, but alters his tactics on a regular basis. Zauberer is straightforward, but very short. Clearly, the latter two beat Khoth by a longshot.

Battles of attrition are only fun if things change at LEAST occasionally.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
idea shop in Blades of Avernum
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Bosses should either be short, or long and varying. They should not be short and varying, and they most DEFINITELY should not be long and unvarying. For instance, Khoth takes too long and has too little variety. Shroud takes a while, but alters his tactics on a regular basis. Zauberer is straightforward, but very short. Clearly, the latter two beat Khoth by a longshot.

Battles of attrition are only fun if things change at LEAST occasionally.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Sponge Bob Goes To Church in General
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It's more about who the said show is marketed towards; while Sabrina (albeit not by much) and Charmed are oriented towards older audiences, SpongeBob and Harry Potter are shown to far younger audiences.

Although honestly- what's so wrong with holding hands?

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Canopy: Manufactured Womb is Released! in Blades of Avernum
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Read the README file for hints. In that fight, the general strategy is to blast away as many SP as you're safe with by doing Baldev a few times. (Fireblast at level 6 from the tome gotten from the Bugbear Mage might also be worthwhile.) Get your magi out of range ASAP, and keep your warriors in tip-top shape. Also, beware the Darkness Beam. Invulnerability can be effective, although you stand a ~33% chance of losing it every time you are attacked.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Boss Combat? in Blades of Avernum
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This is a poll to see what people have thought of the various boss fights in BoA thusfar.

Poll Information
This poll contains 5 question(s). 44 user(s) have voted.
You may not view the results of this poll without voting.

function launch_voter () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=vote;pollid=mhgwRnnwpXcr"); return true; } // end launch_voter function launch_viewer () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=view;pollid=mhgwRnnwpXcr"); return true; } // end launch_viewer function launch_window (url) { preview = window.open( url, "preview", "width=550,height=300,toolbar=no,location=no,directories=no,status,menubar=no,scrollbars,resizable,copyhistory=no" ); window.preview.focus(); return preview; } // end launch_window IMAGE(votenow.gif)     IMAGE(voteresults.gif)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Complete the Wallset Project in Blades of Avernum
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Onya, Luz. Here, have a Chiyo-chan:

IMAGE(http://www.andrew.cmu.edu/user/mitchelt/chiyo-chan.gif)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Root of all evil in General
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quote:
Originally written by SkeleTony:

quote:
Originally written by Le Diable d'Ouangs:

See, this is the part that just doesn't make any sense to me. I would rather say that I don't have direct experience of my hands in the way that I have direct experience of my thoughts. When I'm thinking, I just know that I'm thinking -- one step. When I see my hands, I perceive them first and conclude from that that they exist -- two steps.
See this is where those axioms/first principles come in. YOURS is a solipsist one or at least a "Solipsism might be possible" one. Mine is a materialist one. BOTH are assumptions(what I and most philosophers would call "necessary assumptions" or "useful assumptions"). These initial foundations are not subject to proofs and such the way existential claims which follow from them are.
You arbitrarily determine that your "knowing" that you think is a single step while you (in MY view) struggle to make a case that MY "knowing" that things independently exist is somehow multiplicative.
I am aware of my hands in the same number of "steps" as you are aware of your thoughts but even that is beside the point because it is not the number of determining "steps" that matters but simply the quality of reasoning. I don't care if you can break down my understandings into one THOUSAND steps, so long as none of those steps is irrational.

quote:
quote:
I disagree. We disagree on the extraneous assessments of what we experience(i.e. whether something is "beautiful", "ugly" or "meh") but not the events themselves. A terrorist sees the falling of the twin towers as beautiful. I see it as horrendous. We both see the towers falling though.
Assuming that both of you even exist, which is something you only know by interpreting your own perception.

You are still not getting the whole "first principles" thing. YOU are choosing the axiom that "We cannot be sure of anything". I am choosing the axiom "We CAN be sure of some things." Neither of our axioms can be proven incorrect. That is why they are called "necessary assumptions". Part of my materilist axiom is that we do exist and are not figments in something else's imagination or some such. The only thing you can really contest is what FOLLOWS from this axiom and to do THAT you have to grant, even if only for the sake of argument, the assumption/axiom that I adopt.
That is why I don't do a lot of "challenging" of solipsists and the like. They operate from a principle I cannot accept and cannot challenge except to point out how observation contradicts their position which means NOTHING to them since observation is unreliable/false anyway(in their worldview).
In the same vein, your "challenge" that I or WE may not exist is like trying to introduce "touchdowns" into the game of baseball.

quote:
You're right that avoiding making assumptions altogether doesn't get us anywhere past solipsism, but the point is that solipsism isn't a viewpoint that can be conclusively ruled out, even if it's a viewpoint that has no practical value.
It IS ruled out by MY axioms! Logically, there is no way around this. First principles/necessary assumptions cannot be challenged by the methods and processes that emerge from those principles.
To argue otherwise is like trying to use math to prove that math works! If someone does not believe you can actually quantify things sequentially through addition, subtraction and multiplication then using addition, subtraction and multiplication to show them otherwise is nonsense!

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quote:
If that were so then we would all be sitting around on our hands in a nightmare bout of solipsism chattering "I cannot say anything is true!". I cannot even say THAT is true." "I cannot say that I cannot say that I cannot say THAT is true!!"

We DO have surefire ways of distinguihsing reality from fantasy. It is a combination of concurrent observation, repeatability, testing/experiement etc.
None of which are absolutely certain. If they were, we wouldn't make mistakes.

Sure we would. Just because things are objectively true does not mean that we cannot mispercieve or misunderstand those things! You are trying to argue that since we CAN make mistakes, we can NEVER be certain that we HAVEN'T made mistakes in every single facet of every issue in life. I disagree with this. We CAN be 100% certain that trees exist and that WE exist("I THINK, therefore I AM.") and still make mistakes regarding how much sunlight trees need or how tall humans can grow.

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I am sorry but from my POV that sounds like complete nonsense. It is material objects we cannot get away from and thoughts which are fleeting. A rock will exist regardless of whether you are thinking about it. That is why you are surprised when you accidentally trip over the rug or stub your toe on a rock. The object gets you even though you were unaware of it being there.
But what does it actually mean to say the rock existed before you were thinking about it?

It means that before I was thinking about the rock, someone else was observing me walking toward it with my head in a book and subsequently stubbing my toe on said rock. Even without this bit of concurrent observatrion, the rock is existent as evidenced by my toe-stubbing even though I was not thinking about the rock.

I honestly don't think we are going to get past this one as you seem to, for whatever reasons, place the thought of such things on a higher pedestal than the things themselves. Roaches have no abstract thoughts and cannot even concieve of "rocks" and yet they navigate around them as well. Automobiles have no thoughts at all and yet if one hits a rock, damage will occur(even with no humans around at the time).

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It came into your awareness at the precise moment that you stubbed your toe on it.
So? All the more evidence that physically existent objects are interacting in a physical universe.

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Any assumptions about its prior existence are based on holding a certain model of the universe.
EXACTLY! The "materialist" model! As opposed to YOUR presuppositional model(the "Anything is possible and we can never know anything!"' model).

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Which was exactly my point - it's possible for a scientific discovery to occur without any initial observation taking place at all.
?!?!?!?

How so?

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Once you have a hypothesis, it doesn't matter how you got that hypothesis.
Sure it does! The "Creationist hypothesis"(for example) is NOT science! We are talking about SCIENCE here! Scientific hypotheses require observation!

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That depends on what you mean by "exists".
Again, I am not much interested in useless semantics. Essential definitions here. If someone claims that hyperspace travel is possible via cold fusion, I don't want to sit around asking inane questions like "What does "cold" mean?", "What does "fusion" mean?", and "What does "space" mean?" etc.

quote:
When is presupposition a trap and when is it the formation of assumptions or axioms necessary for a coherent and meaningful view of the world?
Presupposition is ALWAYS a trap. Necessary assumptions/first principles are unavoidable, so tieing your brain up in circular knots worrying about them is useless.

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The trouble is, if we weren't capable of thinking rationally, we wouldn't necessarily know that we weren't.
We would not be talking or thinking at ALL beyond the survival instincts of some quadrepedal mammal's ability so that point is moot. To ask if we would know we were irrational if in fact we were irrational is like asking if we would try to walk if we never had legs and never were aware of such things existing.

quote:
That's right. An interesting consequence of Godel's theorem is that in a formal system such as logic, although you can construct a proof of something, there's no way to construct a proof that your proof is sound.
Again, I am no mathematician. perhaps if I were, I would have greater appreciation for Godel and his Incompleteness Theorem". As it stands, he is just someone who is invoked WAYYYY too often in existetntial debates by people(Usually the J.Z. Knight/Ramtha crowd but sometimes more reasonable people like yourself). Even so, I was able to deconstruct and demolish "Hilbert's Hotel" in a debate I had with a creationist sometime ago so maybe I need to sit down and make an effort with Godel some time.
It seems silly to me that humans put so much credence on the fact that we can construct nonsense statements and paradoxes!? As if this fact alone refuted logic!

quote:
I maintain that this definition begs the question. The fact that thinking requires a brain is an observation about the world, not part of the definition of thinking.
And I disagree and we are not going to get any further with that one either. TO me, defining thinking in any way that does not include the brain is meaningless. You might as well define thinking as "The smell of purple".

quote:
Again, the fact that damage to our brains impairs our ability to think is an observation about the world, NOT a necessary fact of logic.
From YOUR "assumptions"/axioms maybe. Not mine. From MY materialist POV, the fact that you cannot think without your brain proves that you need your brain to think. As soon as you show me a thought that exists sans a brain, we will have something new to discuss on this matter.

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[b]Yes. I'm saying that's a possibility we can never completely rule out. The only reason it should be treated as a belief of last resort is that it would be disastrous to take such a thing as being true -- but that's not the same as saying it can't be true.


It cannot be true. If it were true then we would know nothing. SInce we know things and the universe operates in a consistent manner, we do not live in the "anything is possible" universe. If we DID live in the "AiP" universe then it would be possible that we know EVERYTHING(with 100% certainty)! Your argument refutes itself!

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Your answer is interesting to me. Surely memories are stored in some form or another in the brain (in fact, neurologists are already starting to find out certain things about how they're stored).
Sort of but not how one might think they are "stored"(in fact, I am not sure "stored" is correct terminology). We kind of note down, in sloppy short-hand notation, experiences we have. Later, when recalling those experiences, we create complex visuals and fleshed out prose to tell the story of what happened.
Could a machine do that? I don't know. I am not much concerned with the matter either. I suppose it may be one of those "hypothetically possible but practically infeasable" deals.

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Surely, then, if you produce a sufficiently accurate duplicate of a human at a certain point in time, the original and the duplicate will be identical in all ways, including self-awareness, regardless of the fact that one has actually experienced things and the other merely has the neurological remnants of its prototype's experiences. Or are you arguing that self-awareness isn't a state function?
I think Gould's contingency theory would apply here. There are simply too zoggin' many variables to account for and no matter how hard you try, you can never really duplicate them all to replicate the developement of humanity.[/b]
tl,dr

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Areni, Chains, Dirty Gold, Echoes: Assault, Election, Emulations, Quintessence, Nebulous Times Hence, Roots and Zankozzie's Big Mistake among others I'm probably forgetting all have pre-fabricated 1PC parties. You certainly wouldn't be the first person to do this, and I'd make a fair bet that your scenario wouldn't be the best one to do this either.

If you make a 1PC party, some people will (as noted above) complain. Others, like myself, are fine with it. Regardless, with so much control over the party's stats, you should be absolutely sure to manipulate the combat so that it's ingenuitive and always challenging- but entertainingly so. 1PC ain't an easy task to do well. I'd suggest making an alternate engine to supplement your PC.

[ Tuesday, February 01, 2005 14:05: Message edited by: Solomon Strokes ]

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Beta-Call for Bahssikava in Blades of Avernum
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When's the absolute final deadline? Classes could be worse, but scholarship apps and the FAFSA are absolute murder to my free time right now. I have some comments, but it ain't even close to my usual haul.

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Name: Terror's Martyr
E-mail address: terrorsmartyr@wi.rr.com
Operating system (PC or Mac): MacOS v10.2.8
What kind of party you plan on using: HLPM-generated, level 30

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Root of all evil in General
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[quote=SkeleTony]
Man what is with you guys changing your handles every few days?!?

Anyways, I missed this post of Thuryl's(or whatever he is calling himself now):

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Originally written by Thuryl:

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But I never defined "brain" as "thought". I defined mind as thought and emergent from the physical brain.
I said defining a brain INTO thought (that is, defining thought as requiring a brain), not defining a brain AS thought. Obviously, if you define thought as the activity of a brain then thought requires a brain, but I argue that's not an adequate definition because it doesn't capture the commonsense notion of what thought is.

What "commonsense notion" is that? I think the essentiual definition of "thought" is concious OR unconcious brain activity.

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What I'm saying, to put it in the simplest possible terms, is that thoughts are qualia. Surely you've had direct experience of your own thoughts?
That's a tricky one. I suppose you would have to define "direct experience" a bit more clearly. I don't have direct expereince of my thoughts in the way I have direct expereince of my hands for example.

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That still doesn't tell you what that noise sounds like unless you have felt what it is like to hear that noise. Knowing why you hear something is not even close to the same thing as knowing what it feels like to hear it.
Who cares? I am not interested(as far as this debate goes) in what my subjectiove appreciation of the sound may be. Only that I can verify that something is causing the physical vibrations I am detecting via my ear lobes.

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There are no humans with non-human eyes/brains. If there were then I would think they might possibly be seeing what I see as "green" on a stop sign, instead of "red".
There do, of course, exist people who see nothing at all instead of red on that stop sign (blind people, or people with achromatopsia).

Yes, because their eyes are defective, not "otherworldly" or extraterrestrial in orgin.

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[b](Incidentally, you picked an interesting choice of argument; there's actually some evidence, based on study of the optic nerves of cadavers, that about 1 in 1000 people may see red and green as inverted in exactly the way you describe. The evidence isn't conclusive, as far as I know, but the possibility of colour-inverted people hasn't been ruled out.)


You realize this only supports my argument right? Human eyes that are not defective or a mutation operate the same as all other normal human eyes. If soemone is seeing "green" in place of "red" then it is, as you concede above, because their eyes are mechanically/physically different.

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I'd argue that "objective experience" is a contradiction in terms. Everything we experience is subjective because everything we experience is processed by our own mind and nobody else's.

I disagree. We disagree on the extraneous assessments of what we experience(i.e. whether something is "beautiful", "ugly" or "meh") but not the events themselves. A terrorist sees the falling of teh twi towers as beautiful. I see it as horrendous. We both see the towers falling though.

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See I don't think that "caused" is right the way you are using it above. There is not really a single "cause" of my perception but rather a few different components: The actual object I am percieving and my sensory organs and brain matter.
Fine. "Contingent on the presence of that actual object"?

That should work.

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Furthermore, you are once again implying things with a dependent existence are equivalent of things which independently exist.
I'm implying we have no surefire way of telling the difference between the two.

If that were so then we would all be sitting around on our hands in a nightmare bout of solipsism chattering "I cannopt say anything is true!". I cannot even say THAT is true." "I cannot say that I cannot say that I cannot say THAT is true!!"

We DO have surefire ways of distinguihsing reality from fantasy. It is a combination of concurrent observation, repeatability, testing/experiement etc.

Imaginary things cannot be measured, tested or scrutinized. If someone tells me a God MAY exist adn goes on to describe a God that cannot be detected, measured or otehrwise understood then they are claiming an imaginary thing might exist.

Makes no sense to me.

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[b]
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In essence saying that since the thought in my head is "caused" by my brain, thoughts are existent in the same way that trees, caused by climatological conditions, "exist".
I think thoughts exist in an even more real and certain sense. A material object is an abstraction which we assume from our perceptions; the boundaries we set to any given "object" as distinct from other objects are arbitrary and defined by our mind (the fact that people don't take this fact into account is why they think the Ship of Theseus is a paradox.) A thought is something we can't get away from; we'd be thinking all the time even in the absence of external input.
[qb]

I am sorry but from my POV that sounds like complete nonsense. It is material objects we cannot get away from and thoughts which are fleeting. A rock will exist regardless of whether you are thinking about it. That is why you are surprised when you accidentally trip over the rug or stub your toe on a rock. The object gets you even though you were unaware of it being there.

Thoughts can NEVER have such effects themselves, under any circumstances. I have never been clotheslined or set on fire by a thought.


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[qb]
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What is unscientific is assuming that what he reported anecdotally(re: that he had a dream in which the structure of benzene came to him) happened just as he reported but that is another issue. YES it is unscientific to rely on dreams in such a way but so what? If I am inspired to invent a better sugar-free beverage than Diet Soda because of a daydream or hallucination I had then how I go about inventing said beverage will be where the scientific process occurs. The "inspiration" part is rather inconsequential(or maybe "incidental" would be a better word) to the whole matter of how science works.
So you'd support dropping the "observation" criterion from your previous method altogether?[/b]
No. The "dreaming"/imagining is NOT "observation". Observation would be sitting in front of my chemistry set watching how various cemicals react and discovering what flavors are produced.


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THat's not what I was arguing. Let's say that I came here boldly proclaiming, in all of my closed-minded furor, that girls who wanted to be working 'models' had to be of a certain height and weight range in addition to having appealing facial features/bone structure by the general consensus of the modeling community and society in general.
Now along comes someone who says "Hey! My friend does hand modeling for those Palmoloive dish soap commercials and she is overweight and short!"

See what I mean? Hand models and runway models are both models but clearly the guy in the above analogy is fishing for a non-applicable example to rationalize a dissenting view.
So now you're only claiming that the "natural" sciences require an assumption of materialism, and that the "social" sciences don't?

I am claiming that the "social sciences" are irrelvant to this discussion, just as bringing up the "hand models" would be in the above analogy.

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I wasn't under the impression that that was the argument you were making, since you just used the blanket term "science".
We we are discussing existential claims and such. If a God or a dragon literally existed in our universe/reality then it would not be up to economic "scientists" to verify this. IT would be biologists and zoologists.

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Even then, I'd argue that the natural sciences only require a weak form of materialism (assuming that matter exists), rather than a strong form (assuming that only matter exists.)
I would say they require that matter exist AND be the primary stuff of the universe(Classic materialism).

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See "model" example above. Calling economics "science" in this discussion is like invoking someone with an honorary doctorate(re:Doctor Martin Luther King Jr.) in a discussion about medical malpractice or something.
I don't think it's beside the point at all. I don't think either of us disagree that in a non-material world, the social sciences would be the only sciences worth studying.

Actually, I cannot agree with that since, to me, it is a nonsense statement. I have no idea what a "non-material world" might be.

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What I'm saying is that that still counts as science, so science doesn't require materialism.
And hand models still count as models so models can be any height or appearance imaginable. Problem is that that assertion is only TRUE IF you include the appropriate qualifier("social scientist or hand model).

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Unless you're going to argue that the sciences that do require materialism are somehow more intellectually sound in principle than the ones that don't, I think it's unfair to draw a distinction between sciences which require materialism and sciences which don't.
I don't know that I would say "more intellectually sound..." but as far as figuring out what exists and how it exists, yes, physicists are better suited than economists.

[quote]I'm saying not only that people can do this, but that everyone in the world (including respected scientists) does it all the time (albeit not to such an extreme degree), and that they couldn't possibly form anything resembling a coherent belief system if they didn't.
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I know I am going to catch all Hell for saying this but anyway...

THAT is where skepticism/critical thought come in. Any scientist worth his salt will be a skeptic/criticial thinker. Skepticism is a means of keeping an eye out for what Shermer calls "errors in thinking". Fallacies that spring forth from personal bias adn such. We cannot be completely objective/unbiased this is true but we CAN avoid the problems of being so. We do NOT necessrily have to fall into the traps of presupposition and the like.


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To say that you've proved something via reasoning requires, at the very least, a conviction that your own reasoning is correct. Brains, as we've already agreed, aren't purely logical things. It's always possible you've made some error in logic even if nobody notices it, so how can you be completely certain of any conclusion arrived at through a line of reasoning?
Here's the thing though. BRains are capable of both rational adn irrational thought, we both agree. However it is the very fact that we DO have teh ability to think logically and rationally and therefore to spot those "errors" of thinking. The scientific method is largely built upon this truth. I am convinved that this universe has limitations or boundries. I am further convicned that humans are capable of recognizing some/many of these limitations. I am also convinced that I have correctly identified a few myself(I am not the first mind you but that is unimportant) such as the fact that something cannot be 'A' and 'not A' by ANY rational system of thought. Therefore, round squares, transcendent gods and things that grow while shrinking do not exist.

We may disagree on much but I think this should be the very LEAST of which we should agree on.



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Prove it. And prove it without using empirical evidence, because there's always the possibility that any empirical evidence you use is a hallucination.
Not true. What I think you mean to say is that it is always possible for someone to deny what they know to be true and against such a person, nothing can be proven.

We do not need to prove this because by definition it is true. Like it or not "walking" is defined as an ambulatory activity/movement of legged creatures. "Thinking" is the act of mentally concieving of ideas using the brain. We do not think using our elbows adn if WE are thinking(and I think you will agree that we are) then we must be doing so with SOMETHING that WE have. It makes no sense to speculate that I am thinking with a piece of magic in some other world that somehow becomes non-functional when my brain is thoroughly damaged. Followed to it's logical conclusion, your line of reasoning suggests that we live in an "anything is possible" universe where we cannot say we know anything.

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Okay, here's a simple question that will tell me what I originally wanted to know one way or the other; if I made a completely accurate molecule-by-molecule duplicate of a self-aware human being, would the duplicate be self-aware? The duplicate hasn't "experienced" anything, because it was only just created, but from a materialist perspective there isn't any difference between the two now.
Possibly but it would be self-aware in the same way a bewborn baby is self aware. Experiences define who we are.[/b]
tl,dr

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That is perhaps the least conclusive "error report" I have ever heard.

Please, people! I need DETAILS to fix the bug.

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