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What's going on? in Blades of Exile
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I must admit, the 4.9 it had before was a little low...

Honestly. How difficult can this BE?

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
New look for www.spidweb.com in General
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Profile Homepage #3
Son of a gun- 'twas normal this morning...

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Is Plot Important? in Blades of Avernum
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Profile Homepage #15
Thuryl has a point. Scenarios can stress one over the other, but scenarios have both gameplay and plot elements. These two require the other, or else you have a book/movie or a strategy game.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Fantasy Stories in General
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Profile Homepage #21
I write. Nobody likes it. Life goes on.

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私のバラドですそしてころしたいいらればころす
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Is Plot Important? in Blades of Avernum
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Profile Homepage #11
Ya know, you'd think by now that people telling me to stop trying to sound smart would have stopped saying those things by now, since it's abundantly clear that the time I spend pouring over my metaphors clearly ain't interpreted as intelligence by anyone anymore.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
EM - no fun with Lycan in Blades of Avernum
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What, you mean you encountered him and SAVED? :(

If you have level 3 or higher of Arcane Shield, cast it on your rear member and have another member hasted. Luckily for you, EM's stairways don't have combat blocks. Send your hasted character to the stairway as quickly as you can manage. Also, summoning things to distract Lycan is a wise idea. It's not impossible to escape, even if it's Damned Tough(™).

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Simulating melee combat damage in Blades of Avernum Editor
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Member # 4
Profile Homepage #2
Anatomy (or so I suspect) adds a die of damage against humanoids. Based on the situation, this may-or-may-not be a wise thing to include.

Assassination working as Thuryl described it seems accurate; I would imagine that Lethal Blow works in a similar fashion.

Like I said earlier- the best way is to measure which stat (melee/pole) is greater, and assume that it's the weapon type being used. If it isn't, so be it. (And heck, there's still the possibility that somebody is wielding something bizarre like the Illusory Spear from Canopy- but that's a whimpy weapon anyway.) Bruisers should have higher-damage weapons, something arond 1-10/level, whereas magi should have weaker ones, somewhere around 1-5/level. Though it's a judgement call, and there is obviously no fail-safe solution, unless you want to check to see if any of the items that the party is armed with come directly from your scenario.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Simulating melee combat damage in Blades of Avernum
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Member # 4
Profile Homepage #2
Anatomy (or so I suspect) adds a die of damage against humanoids. Based on the situation, this may-or-may-not be a wise thing to include.

Assassination working as Thuryl described it seems accurate; I would imagine that Lethal Blow works in a similar fashion.

Like I said earlier- the best way is to measure which stat (melee/pole) is greater, and assume that it's the weapon type being used. If it isn't, so be it. (And heck, there's still the possibility that somebody is wielding something bizarre like the Illusory Spear from Canopy- but that's a whimpy weapon anyway.) Bruisers should have higher-damage weapons, something arond 1-10/level, whereas magi should have weaker ones, somewhere around 1-5/level. Though it's a judgement call, and there is obviously no fail-safe solution, unless you want to check to see if any of the items that the party is armed with come directly from your scenario.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Canopy: Manufactured Womb is Released! in Blades of Avernum
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Profile Homepage #78
To get into the hidden room in the Tiger Caves, you need the Obispopiedra. Once you're inside, you can go back to Abhijit for some experience.

The three examples from Zephirium Inn are all red herrings.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Item passive ability 87 in Blades of Avernum Editor
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So basically, it's a magic damage-based attack that can deal no more than what the damage you received and the damage you can deal back in return dictate.
(There's a few of those items in Canopy if you want to try one out...)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Item passive ability 87 in Blades of Avernum
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So basically, it's a magic damage-based attack that can deal no more than what the damage you received and the damage you can deal back in return dictate.
(There's a few of those items in Canopy if you want to try one out...)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Canopy Help - spoiler - in Blades of Avernum
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Profile Homepage #2
I had figured that the guardpost one was sufficiently conspicuous that you wouldn't need any more hints. If others think that this one is misfairly placed, I'll take away the secret passage for v1.2.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Recommended Reading in General
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Profile Homepage #33
Yeah. Because while one of the primary tenets of fantasy is that you have to be based in reality, one of the primary tenets of art is that it has to be the antithesis to sociopolitical dialogues.

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Nature lore in Blades of Avernum Editor
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Avoiding monsters is pre-programmed, finding herbs is (unless I'm extremely mistaken) user-programmed. Ultimately, Nature Lore should never come in handy enough for you to train in it, unless there's an abundance of wandering monsters- in which case the scenario is probably terrible.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Nature lore in Blades of Avernum
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Avoiding monsters is pre-programmed, finding herbs is (unless I'm extremely mistaken) user-programmed. Ultimately, Nature Lore should never come in handy enough for you to train in it, unless there's an abundance of wandering monsters- in which case the scenario is probably terrible.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Canopy: Manufactured Womb is Released! in Blades of Avernum
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Profile Homepage #49
Don't get me wrong- there's a good deal of that stuff in there, but the greater is defined by who says what they're saying at any individual juncture.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
New Arena RP: The Empire Always Loses in General
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Profile Homepage #13
:oh snap

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
New Arena RP: The Empire Always Loses in General
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Profile Homepage #8
(There are, inevitably, no posts in either.)

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Canopy: Manufactured Womb is Released! in Blades of Avernum
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Profile Homepage #44
"I wanted to be on side of the bugbears, especially after I saw that cute little road... I didnt want to fight them."
Wow. :P

You can attack the settlements or Emery if you want- but you die instantly. (Well, that's not true- You can attack Kedalvasser, but you die the moment you leave town.) Boy, I keep my players in line. ;)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
BoA Bugs in Blades of Avernum Editor
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Set status switches bless/curse and shield/weaken stats when is_forced is one.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
BoA Bugs in Blades of Avernum
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Member # 4
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Set status switches bless/curse and shield/weaken stats when is_forced is one.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Life Cycle of the Adventurer in General
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Life Cycle of an Adventurer:

1) Adventurer is born
2) Adventurer declares herself/himself an Adventurer
3) Save Game
4) Die
5) Reload, Goto 3

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Improving the look in Blades of Avernum Editor
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You could make terrains that have second parts higher up- that is, things like cliff nests or variations in the rocks with incredibly high displacement values.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Improving the look in Blades of Avernum
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Member # 4
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You could make terrains that have second parts higher up- that is, things like cliff nests or variations in the rocks with incredibly high displacement values.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Canopy: Manufactured Womb is Released! in Blades of Avernum
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Profile Homepage #42
You can *try* to kill Emery, but upon doing so, you die instantly. And honestly, you sorta do chase after Spiegelbrecher to kill him whenever you have the chance. He just killed you first was all. :P

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00

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