Profile for Necris Omega

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Kilt & Bagpipes Please in Blades of Avernum
Warrior
Member # 2155
Profile #1
'Spose I could do something up...

Inspiration levels as of late for BoA Graphics have been below zero though. Maybe when the game finally comes out for the rest of us...

---Your Windowed maniac, Necris Omega

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Razordisk Frisbee Golf
Posts: 168 | Registered: Saturday, October 26 2002 07:00
The Dragon-Slayer's Love in General
Warrior
Member # 2155
Profile #16
The beginning of this glorious piece of writing somehow turned my mind to this piece of art...
Okay, that was a little off the given mood, but I digress... wow. This is one major piece of work. Eloquent and wonderfully written, I can?t imagine having a dream of such depth and reality. Well okay, I can, but nothing so profound in conclusion or development.
When I first looked at this post I was shocked at how long it was and was honestly reluctant to tackle it as backed up schoolwork has had me reading a great deal lately. In the end I was more than glad I took the time. You definitely have writing talent and if your other pieces are near this good I certainly wouldn?t mind seeing the Misc. Board get a solid dose of intelligence and culture.

Keep it up, yo.

---Your literary maniac, Necris Omega

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Sanity is a relative concept. And like most my relatives, I rarely see it.
"The difference between genius and stupidity is that genius has its limits." ~ Albert Einstein
Posts: 168 | Registered: Saturday, October 26 2002 07:00
Mac or PC? in General
Warrior
Member # 2155
Profile #15
I haven't had much experience under the Mac OS, but I hear it's the OS of choice for graphic work...

And no, the Mac users do not get all the initial bugs out of Spiderweb games. There is a good reason why there is a separate Window's Beta; ask anyone who was on the Geneforge 2 testing team. The conversion between systems can generate a whole new world of painful unexpected knots.

---Your MSslave, Necris Omega

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Is the triadmage X named X because he's really pornographic?
What would anorexia Nervosa look like on a Vahnatai?
Posts: 168 | Registered: Saturday, October 26 2002 07:00
Let's all drool all over ourselves... in Blades of Avernum
Warrior
Member # 2155
Profile #8
I was wondering this morning why the Blades of Avernum board was suddenly moved to the top of the list as well as split into one for the game and the other for the editor...

Strange that I learned of the release here rather than seeing the announcment in the announcement's forum... maybe Jeff outta get on that, no?

---Your Macless maniac, Necris Omega

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Razordisk Frisbee Golf
Posts: 168 | Registered: Saturday, October 26 2002 07:00
Missiles/Abilities in Blades of Avernum
Warrior
Member # 2155
Profile #10
quote:
Originally written by Captain Uglyhead:

One of the monsters I summoned with a spell once started picking up scrolls off the ground and began blasting away at enemies with 'em. I think it was a ghoul or something like that. Was I hallucinating, or would it be possible to lay out a buncha scrolls, summon monsters, and suddenly have a small army of scroll-using, lightning-slinging creatures at your command?
I've seen this happen, or at least seen regular creatures do this. Whether or not they were summoned I don't remember, but I can see it happening.
As for the scroll/wand laying out strategy, I guess if you wanted to set a really, really elaborate trap for something then it might work, but when in straight combat I would have to say it would be a bad idea.

---Your strategic Maniac, Necris Omega

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Razordisk Frisbee Golf
Posts: 168 | Registered: Saturday, October 26 2002 07:00
Developer's Update (March, 2004) in Blades of Avernum
Warrior
Member # 2155
Profile #15
quote:
Originally written by Order of the Black Griffon:

Aw man, I was looking forward to Final Fantasy 3 style damage!
Yes, and we all know how challenging that game turned out to be in the end... really a good lesson on why damage caps are a good thing, or at least not to make your final bosses laughable.

Four digits make everything ugly not only because it is simply too big, but also because it is an even number. Odd numbers of digits (or anything for that matter) with a "middle" digit are always more attractive to the human psyche. And you don't really need four digits worth of damage- progressing into the thousands is really unnecessary to achieve the effect that your characters are growing in strength, which is all really high scales of attack-power/damage vs. stamina/endurance/life/health really does.

---Your rambling maniac, Necris Omega

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Razordisk Frisbee Golf
Posts: 168 | Registered: Saturday, October 26 2002 07:00
Slith Homeland in Blades of Avernum
Warrior
Member # 2155
Profile #27
quote:
Originally written by Kelandon:

So back the original question, now. Have I established well enough that sliths have been in Avernum since before humans? Because that's a pretty fundamental assumption to my scenario for BoA.
Well there is always the argument for the enigmatic ancient crypt that vastly predates the First Visitation near the tunnels of Motrax that strongly suggests otherwise...

Okay, that was bad. Valid, but bad. Makes me wonder though... The Crypt was a unique addition to the Avernum series not found in Exile and that something human could be -that- old really throws everything off. I can't help but wonder in the very back of my mind if Jeff doesn't do that purposely. He lets conjecture build up about his world and the trivia therein, then changes everything in the next release and laughs at the confusion it causes.

Oh well, gotta get your kicks somehow.

---Your historical maniac, Necris Omega

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Razordisk Frisbee Golf
Posts: 168 | Registered: Saturday, October 26 2002 07:00
Developer's Update in Blades of Avernum
Warrior
Member # 2155
Profile #72
quote:
Originally written by Chuck:

there will be more advanced graphics right based on real life?
In A3 I get tired of walking on lava and not sink to a grisly death. or not being able to destroy items by throwing it into a river of lava or water.

I think it may very well be possible to implement this by scripting the original terrain properties but being wrong is something I excel at.

---Your errorous maniac, Necris Omega

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Razordisk Frisbee Golf
Posts: 168 | Registered: Saturday, October 26 2002 07:00
Slith Homeland in Blades of Avernum
Warrior
Member # 2155
Profile #7
quote:
Originally written by Daedalus:

Did the Sliths & the Vahnatai ever war in Lower Avernum? You'd think so given they have throughout the Avernum series shown to be... somewhat violent.
Given that in Avernum 2 the Vahnatai in were altogether as knowing of the existence of the Slithzerkai as they were the humans... I'd think not.
As to the war thing, well the whole reason there were Slithzerkai in Avernum (or the human lands called Avernum) were that they (or at least their said ancestors lead by Sss-thoss) were too violent for the mainstream culture so I would think that the heading of Slithzerkai civilization wouldn't be that violent at all. That and the Sliths in Gnass state that Sss-Thoss had worshipped a "dark god" (I am assuming this is Grah-Hoth like Sss-Thsss) and that the true Slithzerkai Gods were peaceful. It is also plausible to think that advanced creatures like the "Deep" Slithzerkai (for all we know the Slithzerkai in their home might be even more advanced than the Vahnatai) would be far less prone to war than a group of freezing, starving, unintelligent, daemon worshipping barbarians at least.

---Your Slith maniac, Necris Omega

EDIT: Yeah, late on account of Aloraelity, but I fail to care

[ Tuesday, March 02, 2004 14:16: Message edited by: Necris Omega ]

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Razordisk Frisbee Golf
Posts: 168 | Registered: Saturday, October 26 2002 07:00
Purpose? in General
Warrior
Member # 2155
Profile #33
quote:
Originally written by Daedalus:

I would like to point out that this conversation is highly disturbing...
I whole heartedly second the motion. Seriously, I'm usually against censorship and am all for a mature discussion on a "hot" topic, but damn, on a public board for a public corporation, this is really too much. Look at the census topic and try to remember we have really young (albeit really mature) people who frequent these boards. Frankly, if Jeff saw this topic on the boards representing his company, I think he'd have an aneurism.

---Your disgusted maniac, Necris Omega

[ Monday, March 01, 2004 18:47: Message edited by: Necris Omega ]

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Sanity is a relative concept. And like most my relatives, I rarely see it.
"The difference between genius and stupidity is that genius has its limits." ~ Albert Einstein
Posts: 168 | Registered: Saturday, October 26 2002 07:00
Census of Spiderweb community in General
Warrior
Member # 2155
Profile #10
Age : 17
Gender : Male
Sexual Orientation : Heterosexual
Marital Status : Single, not actively looking persay.
Highest Education : Final semester of my junior year
City : Hudson
Racial Origin : Germanic/Irish/French and probably a fistful o' other European nationalities. (Racial mutt)
Nationality : American
Language : Americanese (English)
Religion : Christian. Extremely leftist
Spidwebber : Since the original release of the Exile 2: Crystal Souls shareware.
Eskimo : Why would anyone want to be an Eskimo, let alone a septuagenarian Eskimo? In Alaska is like a Seattle without the city and Starbucks. It RAINS all the time... that or I vacationed on the off season...

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Sanity is a relative concept. And like most my relatives, I rarely see it.
"The difference between genius and stupidity is that genius has its limits." ~ Albert Einstein
Posts: 168 | Registered: Saturday, October 26 2002 07:00
Purpose? in General
Warrior
Member # 2155
Profile #12
Sex, whoo... complicated subject, and no, I am not speaking in the voice of a health teacher.

Obviously there is the matter of procreation, but I think that idea is a little outdated. When confronted with the idea of “Haven’t you heard of “go forth and be fruitful?” birth control activist Margaret Sanger replied, “Yes, we’ve already done that.” All and all, this purpose has in this day and age likely become one of the most dangerous of all sexual drawbacks as overpopulation threatens countless countries, especially in Asia. There is no threat that our species will go extinct, so this is obviously one of the least important reasons why we have sex.

Culturally it is one of two stars that often (some would say all too) make up the center of our social solar system, the other being monetary greed. Therein lies one of the purposes of sex – money. No, I’m not talking about the poor souls forced out of an abusive home and onto the streets who have no option but to stoop to prostitution. I mean the eighty quintillion and a half sexual references and innuendos you can fine strewn across the media and the rest of pop culture.

Then of course is one I think we can all agree on: pleasure. You can easily get some half-baked fascist scientist to tell you that the only real way to feel pleasure is through food and sex, and while this is a very shallow and limiting view, there is no question that consensual sex does result in pleasure. Unfortunately this purpose can easily override the others and the ideas of responsibility, as any single mother can tell you, or most the people of the AIDS choked African continent.

Finally, stepping beyond the ideas of the concrete, there is the idea of “love.” Biologically this is something that doesn’t exist – love is merely the result of hormonal and chemical reactions in the brain and body generating the desire to mate for means of procreation and self preservation. While there is a selective group of extremely hard-core atheists who believe this, I would like to think that love, regardless of one’s specific belief system, means something more than that.

Sex is a means of proving one’s love to another, and regardless of ones sexual orientation, is in my opinion the best, and purest reason for sex. Compare it to a nation’s flag in war. On one hand its practical, concrete reason is signify who or where belongs to what side. On the other hand, it provides inspiration and a sense of glory to the side it belongs to, a symbol of what they’re fighting for. The later is by far the more powerful use for the flag, and the symbolic act of sex is the most powerful purpose behind it.

However, much like the flag, the symbolism and sanctity of sex is all too often forgotten in this day and age.

---Your long-winded maniac, Necris Omega

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Sanity is a relative concept. And like most my relatives, I rarely see it.
"The difference between genius and stupidity is that genius has its limits." ~ Albert Einstein
Posts: 168 | Registered: Saturday, October 26 2002 07:00
is english a first language?? in General
Warrior
Member # 2155
Profile #14
In order to be taken seriously by anyone worth being taken serious by, one must pay at least some attention to decent syntax and grammar. Typos are understandable as we are all human, but the there are people out there who refuse to type out the "yo" in you and are similarly lazy with other words that need not be mentioned.
As tolerant as I try to be, half the time I want to crush these people under a crate full of Webster's hard-covered wrath. The other half I just remind myself that the English language in its own rules is more contradictory than any religion and shrug it off.

As to the question at hand, yes, English is my first language and I try to at least appear to know what I'm doing with it. I'll make mention that I took a two-year study of the German language, but the amount I know of it is laughable in the utmost

---Your American accented maniac, Necris Omega

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Sanity is a relative concept. And like most my relatives, I rarely see it.
"The difference between genius and stupidity is that genius has its limits." ~ Albert Einstein
Posts: 168 | Registered: Saturday, October 26 2002 07:00
New char types in Blades of Avernum
Warrior
Member # 2155
Profile #6
quote:
Originally written by Alorael:

Avernum isn't cluttered with races and classes, and it's best that way.
Yeah. Classes can be fun in a lot of situations, but they're extremely restricting in most cases. Given the Avernum engine and it's skill and spell system, there would be nothing to gain from any sort of class based system.
Class based systems might bestow really awesome abilities or features onto a single class, but the fact is that the best features are almost always exclusive. So while "Draconic Transformation" may be a yes for say... the elite class of Dracomancer, it's banned and there for a no to the other nineteen or whatever classes. One yes to nineteen nos is a deficit of eighteen closed doors. Avernum isn't about closed doors.

That said however, it would have been nice to see some transformative script capable of being applied to PCs. The possibilities where that could easily add dramatic or comical effects are endless. Maybe someday if Jeff ever decides to jump on the whole “expansion” bandwagon…

---Your metamorphic maniac, Necris Omega

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Razordisk Frisbee Golf
Posts: 168 | Registered: Saturday, October 26 2002 07:00
What is the best Disney movie? in General
Warrior
Member # 2155
Profile #31
I'm surprised a topic like this has stayed on track as long as it had. I would have at least thought someone would have at least started an argument over the alleged sexual references hidden in so many movies/cartoons.

As for classic disney... eh, there are no real movies that are original that stand out in my mind. As Alorael stated, most of what disney has done was based off or ripped from other books or tales and ripped off badly (The Little Mermaid is probably the worst in my opinion). Even the Lion King was a take on an old African tale. Oh well, originality isn't everything...

But if I had to say a favorite, which I do as that is the main topic, I would have to go for Fantasia as well.

---Your mage's apprentice/maniac, Necris Omega

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Sanity is a relative concept. And like most my relatives, I rarely see it.
"The difference between genius and stupidity is that genius has its limits." ~ Albert Einstein
Posts: 168 | Registered: Saturday, October 26 2002 07:00
Languages of the World in Blades of Avernum
Warrior
Member # 2155
Profile #15
quote:
Originally written by pie:

Why call it Pralgradian Basic when it makes more sense to call it just Pralgradian? Basic simply sounds too scientific...
Agreed. It sounds like something you'd program with (see Visual Basic). Maybe the term common would look/sound better?

---Your linguistic maniac, Necris Omega

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Razordisk Frisbee Golf
Posts: 168 | Registered: Saturday, October 26 2002 07:00
Stupid, useless, trivial facts. in General
Warrior
Member # 2155
Profile #22
quote:
Originally written by Thuryl:



The one about only rabbits and parrots being able to see behind themselves without turning their heads is false too; some insects with compound eyes can definitely see a significant angle behind themselves, and I'm pretty sure there are other herbivores with eyes set in the sides of their heads that can see behind themselves too.


Technically, anything can look directly forward into a mirror and see behind themselves so long as they are not blind... Okay, yeah, that doesn't count.

---Your disqualified maniac, Necris Omega

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Sanity is a relative concept. And like most my relatives, I rarely see it.
"The difference between genius and stupidity is that genius has its limits." ~ Albert Einstein
Posts: 168 | Registered: Saturday, October 26 2002 07:00
New Character Classes (Paladin). in Blades of Avernum
Warrior
Member # 2155
Profile #11
Item modification is as vital to custom scenarios as custom mosters are in most cases. It wouldn't be possible to have a (remotely decent) scenario editor for Avernum or basically any other such game without that ability.
As for the whole Paladin thing, yeah, I am not sad to see the whole "class" system shot up. Anyone can tell you it isn't worth anything. However, the mention of the "Lay on Hands" ability did get me wondering something...
Appart from the scenario based script skills, are there any additions/subtractions to the skill system? I know the spell system is 90% the same minus the Soul Crystal based spells, but it didn't seem to me that the skill system got anywhere near as much attention.
Further, as to the scenario based script skill, is it possible to give it a custom graphic, or are there limitations within the system and only a certain set of skill "button" graphics availible for this?

---Your not here often enough Maniac, Necris Omega

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Razordisk Frisbee Golf
Posts: 168 | Registered: Saturday, October 26 2002 07:00
Nethergate? in General
Warrior
Member # 2155
Profile #14
One of the more unique and interesting (and at times annoying) things found in Nethergate was the magic system. It's more akin to Geneforge's system, but more complex. Overall I thought it was pretty well done.

---Your Spiderweb Maniac, Necris Omega

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Sanity is a relative concept. And like most my relatives, I rarely see it.
"The difference between genius and stupidity is that genius has its limits." ~ Albert Einstein
Posts: 168 | Registered: Saturday, October 26 2002 07:00
"Fo geta bout it!" in Blades of Avernum
Warrior
Member # 2155
Profile #14
quote:
Originally written by [E.E.P.:
Karzoth]
On the right track... I was thinking about guest stars as in (work with me here) how the Scooby Doo Movies did it.
You actually say Scooby Doo as if it was a good thing. In this analogy I have to say that the idea of guest stars is an evil, evil thing that should never be done. Given another analogy I might change my mind however.

---Your uncruel to animals Maniac, Necris Omega

[ Saturday, December 27, 2003 12:14: Message edited by: Necris Omega ]

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Razordisk Frisbee Golf
Posts: 168 | Registered: Saturday, October 26 2002 07:00
improvements for geneforge 3.... your thoughts in Geneforge Series
Warrior
Member # 2155
Profile #26
I would like the blasted "Make inactive" option to work. When in combat it just randomly shuts off, thus completely defeating -any- point of it whatsoever. I might actually use the outside creatures for pick up if they would listen when you tell them not to go running off to certain death. And why the AI always on? If they agree to serve you then why aren't they serving you? They just follow you around and more often then not get you into annoying situations. Sounds more like a sibling then a loyal servant to me.
The Gazers should be nerfed too. I understand they're powerful, but general law of RPGs show that a concentrated blast should always do more damage than a mass attack when on equal levels. Namely, switch the damage done by the Drakon and the Gazer. It would make the Gazer a world less of cheap and make the Drakon worth noticing.
Also, maybe in the next one make more use of the map revelation sequence? It was neat how the map was only limited to the tiny corner in the very beginning as to what you were able to see from that point.
And as always, I'd like to reaffirm the item placement complaint most people have had since the Avernum series. Haphazardly dropping your items randomly on the ground is sloppy plain and simple. Realistically, no slob is going to be able to save the world from- or induce upon it- certain destruction.

---Your $0.02 giving maniac, Necris Omega

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Razordisk Frisbee Golf
Posts: 168 | Registered: Saturday, October 26 2002 07:00
improvements for geneforge 3.... your thoughts in Geneforge 2
Warrior
Member # 2155
Profile #26
I would like the blasted "Make inactive" option to work. When in combat it just randomly shuts off, thus completely defeating -any- point of it whatsoever. I might actually use the outside creatures for pick up if they would listen when you tell them not to go running off to certain death. And why the AI always on? If they agree to serve you then why aren't they serving you? They just follow you around and more often then not get you into annoying situations. Sounds more like a sibling then a loyal servant to me.
The Gazers should be nerfed too. I understand they're powerful, but general law of RPGs show that a concentrated blast should always do more damage than a mass attack when on equal levels. Namely, switch the damage done by the Drakon and the Gazer. It would make the Gazer a world less of cheap and make the Drakon worth noticing.
Also, maybe in the next one make more use of the map revelation sequence? It was neat how the map was only limited to the tiny corner in the very beginning as to what you were able to see from that point.
And as always, I'd like to reaffirm the item placement complaint most people have had since the Avernum series. Haphazardly dropping your items randomly on the ground is sloppy plain and simple. Realistically, no slob is going to be able to save the world from- or induce upon it- certain destruction.

---Your $0.02 giving maniac, Necris Omega

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Razordisk Frisbee Golf
Posts: 168 | Registered: Saturday, October 26 2002 07:00
Whats the best creature you'd wanna ride a BoA game as transport 2 in General
Warrior
Member # 2155
Profile #15
quote:
Originally written by Alorael:

—Alorael, who would rather not discuss this further despite his own participation. So... how about riding chitrachs?
Wasn't that already done in the BoE scenario the Amazon (zonian?) Saga?
And shouldn't this be in the Blades of Avernum forum?

---Your pondering manaic, Necris Omega

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Sanity is a relative concept. And like most my relatives, I rarely see it.
"The difference between genius and stupidity is that genius has its limits." ~ Albert Einstein
Posts: 168 | Registered: Saturday, October 26 2002 07:00
Major Overhaul on the Louvre in Blades of Avernum
Warrior
Member # 2155
Profile #3
Wow. Now that the Lourve has its act together, maybe I should do the same. Expect some submissions from my end of the world soon.

---Your graphic maniac, Necris Omega

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Razordisk Frisbee Golf
Posts: 168 | Registered: Saturday, October 26 2002 07:00
Should color-edits be pulled from the Louvre? in Blades of Avernum
Warrior
Member # 2155
Profile #38
Color edits should by all means be made a separate download. The majority of views won't be searching for a "pink ogre" or what have you. They want to see custom graphics, or well edited ones, not ones they can easily make themselves. At least according to the polls anyways.
I'm not wholely against all edited graphics - it's my prime mode of creation myself. Naja's Black Winged Demon, Milla's Drake Rider, and Gregory Nesbitt's Karzoth are all good examples of decent edits. I really like how Andrew Budden edited the fancy armors and colored weapons from BoE into existence. Simplistic maybe, but it definitely took more work then just sticking it into PsP and hitting the hue/saturation/lightness control.

---Your graphic maniac, Necris Omega

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Razordisk Frisbee Golf
Posts: 168 | Registered: Saturday, October 26 2002 07:00

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