New Character Classes (Paladin).

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AuthorTopic: New Character Classes (Paladin).
Shaper
Member # 3442
Profile Homepage #0
Does anyone know if Paladins from the AD&D world will be possible to create? The trait Divinely Touched comes close, but they also get additional resistances and bonuses. There is already a graphic for him in the Avernum folder, I believe it is a royal guard from Av1.

Also, would it be possible to create other charcter classes, or even races, such as halflings?

This would greatly help with my scenario. Thanks!

[ Monday, February 09, 2004 02:52: Message edited by: SupaNik ]

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*Name by Slarty, so blame him if it's filthy...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Infiltrator
Member # 164
Profile Homepage #1
Now *that* could be cool... y'know, 10 + 1-7/level bonus against undead or something... You may be only able to do that with items though.

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Posts: 635 | Registered: Monday, October 15 2001 07:00
Post Navel Trauma ^_^
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Since there are no real character classes in any Exile or Avernum game, a paladin class is rather unlikely.

And no new races.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Guardian
Member # 2238
Profile Homepage #3
Direct quote from Jeff:

"The entire class 'system' has been removed. They offered no real use."

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Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Law Bringer
Member # 335
Profile Homepage #4
Some paladin abilities will be possible to create through the use of scripts and special equipment, but Avernum and D&D are too dissimilar to have real class counterparts.

If you want a halfling, supply the graphics with your scenario, inform the player that he or she is playing with at least one halfling, and have the scenario make reference to those PC halflings.

—Alorael, who finds that far less unlikely than TM's rakshasa parties. Or his whole set of rakshasa theories, for that matter. They have even less basis than vahnatai creationism, and that's saying something.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Guardian
Member # 2238
Profile Homepage #5
Oh, you'll certainly be able to apply abilities similar to that on items, but as far as building into the character, no.

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DEMON PLAY,
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Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Shaper
Member # 3442
Profile Homepage #6
So what about character traits? Will they be there. And if so, would it be possible to tweak one?

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*Name by Slarty, so blame him if it's filthy...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Triad Mage
Member # 7
Profile Homepage #7
Yes, they're still there. No, you can't edit them.

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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Shaper
Member # 3442
Profile Homepage #8
Thanks. Will I be able to edit item stats then?

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And when you want to Live
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*Name by Slarty, so blame him if it's filthy...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Bob's Big Date
Member # 3151
Profile Homepage #9
Hmm, a Paladin class? Why don't we add an alignment square and change all the random dependencies to d20s and add limit breaks and references to the goddamn Final Fantasy series wherever we get the excuse?

Or, better yet, we could just go jerk it onto a D&D group and be done with it.

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Posts: 2367 | Registered: Friday, June 27 2003 07:00
Guardian
Member # 2238
Profile Homepage #10
Leave it to Custer...

And yes, you will obviously be able to mess with item stats.

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Warrior
Member # 2155
Profile #11
Item modification is as vital to custom scenarios as custom mosters are in most cases. It wouldn't be possible to have a (remotely decent) scenario editor for Avernum or basically any other such game without that ability.
As for the whole Paladin thing, yeah, I am not sad to see the whole "class" system shot up. Anyone can tell you it isn't worth anything. However, the mention of the "Lay on Hands" ability did get me wondering something...
Appart from the scenario based script skills, are there any additions/subtractions to the skill system? I know the spell system is 90% the same minus the Soul Crystal based spells, but it didn't seem to me that the skill system got anywhere near as much attention.
Further, as to the scenario based script skill, is it possible to give it a custom graphic, or are there limitations within the system and only a certain set of skill "button" graphics availible for this?

---Your not here often enough Maniac, Necris Omega

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Posts: 168 | Registered: Saturday, October 26 2002 07:00