Avernum 4?

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AuthorTopic: Avernum 4?
Triad Mage
Member # 7
Profile Homepage #425
quote:
Originally written by Thuryl:

quote:
Originally written by Drakefyre:

...

You mean both are shown on the same view?

I think what he's saying, in technical terms, is that if the staircase on the first floor of a tower is at, say, X 600, Y 450 on the world map, then the staircase on the second floor leading back down to the first will be at X 600, Y 450 on the second floor of the world map (or to put it another way, X 600, Y 450, Z 1). In other words, the second floor of every building that has a second floor is part of the same map, since they're all at the same altitude.

I don't really see what gameplay advantages this could have, apart from the fact that if you had a way to fly ridiculously huge distances, you could get directly from the second floor of any building in the game to the second floor of any other building in the game without climbing downstairs.

This is exactly what happens. With an above and below in some cases.

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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
E Equals MC What!!!!
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quote:
Originally written by chicho:

I'm bad in english grammar for god sakes!
I believe you.

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Posts: 1861 | Registered: Friday, February 11 2005 08:00
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Member # 5654
Profile #427
quote:
Originally written by Ash Lael:

quote:
Originally written by chicho:

I'm bad in english grammar for god sakes!
I believe you.

Now that's mean (*laughs quietly*). I suck at english grammar as well. However, I try to at least read my post before posting them.
Posts: 1035 | Registered: Friday, April 1 2005 08:00
Shaper
Member # 5450
Profile Homepage #428
Laughing quietly is just as mean, Marlenny. :P

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Polaris
Posts: 2396 | Registered: Saturday, January 29 2005 08:00
Apprentice
Member # 6093
Profile #429
i think that cause of the geneforge engine it will lose the traditional avernum feel and the genforge-ish graphics just won't be the same to the avernum graphics i love so muc.
i just hope it's turn-based but i would definatly prefer to play A4 with the avernum engine, or a new engine but not a geneforge-based engine.
Posts: 1 | Registered: Saturday, July 9 2005 07:00
Law Bringer
Member # 2984
Profile Homepage #430
quote:
Originally written by Marlenny:

quote:
Originally written by Ash Lael:

quote:
Originally written by chicho:

I'm bad in english grammar for god sakes!
I believe you.

Now that's mean (*laughs quietly*). I suck at english grammar as well. However, I try to at least read my post before posting them.

quote:
Originally written by son_of_the_clayr:

i think that cause of the geneforge engine it will lose the traditional avernum feel and the genforge-ish graphics just won't be the same to the avernum graphics i love so muc.
i just hope it's turn-based but i would definatly prefer to play A4 with the avernum engine, or a new engine but not a geneforge-based engine.

Sweet irony. :)

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Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Triad Mage
Member # 7
Profile Homepage #431
quote:
Originally written by son_of_the_clayr:

i think that cause of the geneforge engine it will lose the traditional avernum feel and the genforge-ish graphics just won't be the same to the avernum graphics i love so muc.
i just hope it's turn-based but i would definatly prefer to play A4 with the avernum engine, or a new engine but not a geneforge-based engine.

It's a completely new engine.

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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Warrior
Member # 6218
Profile #432
quote:
Originally written by son_of_the_clayr:

i think that cause of the geneforge engine it will lose the traditional avernum feel and the genforge-ish graphics just won't be the same to the avernum graphics i love so muc.
i just hope it's turn-based but i would definatly prefer to play A4 with the avernum engine, or a new engine but not a geneforge-based engine.

Read some of the past pages this thread. Also read this interview, it will basically give all the answers that we are allowed to know atm.
http://rpgvault.ign.com/articles/657/657741p1.html
Posts: 62 | Registered: Sunday, August 14 2005 07:00
Law Bringer
Member # 335
Profile Homepage #433
The engine is not the Avernum engine. It does not have the same old Avernum feel.

The engine is not the Geneforge engine either. It is based on the Geneforge engine, but the changes are rather significant. One of the most immediately obvious ones is the fact that A4 is turn-based, as has been said.

Once again, I think you have to be crazy to like Avernum's graphics. The terrain and objects looked fine, but characters and monsters were ugly. The new graphics fix that. No, the game does not end up looking just like Geneforge.

—Alorael, who finds nothing more wonderful than regaining the ability to tell the difference between a nephil and a slith warrior. Actually being able to tell that nephilim look like cats and that sliths are lizards is pretty nice too.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Warrior
Member # 246
Profile #434
We need a FAQ topic that is stuck at the top and have the first question be about Geneforge graphics. Doesn't anybody actually read before they complain about them?! :P

I just wish that Jeff would for once put the Windows one out first. I'm dying to try it. Oh well - maybe I'll get a shot at beta testing. :D

[ Thursday, October 20, 2005 11:28: Message edited by: Frobozz ]
Posts: 117 | Registered: Friday, November 2 2001 08:00
Infiltrator
Member # 6136
Profile #435
So in A4 there is no outdoors...but then how large will the world be? Considering that 1 outdoor square is a whole indoor map...
And there will be elevation in A4 right?
I'm pleased that the game stay turn based anyway... ;)

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Posts: 446 | Registered: Friday, July 22 2005 07:00
Triad Mage
Member # 7
Profile Homepage #436
The world is probably at least twice the size of Avernum 2 and there is no elevation.

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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Shaper
Member # 247
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Jeff keeps saying its huge, but then he always does.

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Posts: 2395 | Registered: Friday, November 2 2001 08:00
Shaper
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And he is always right.

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Polaris
Posts: 2396 | Registered: Saturday, January 29 2005 08:00
Master
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No elevation? That I really find something disturbing. So you won't be able to walk up a spiraling, dark, ancient crypt stairs, were the tension almost grows unbearable, and you wouldn't see big castles on hill anymore? How ridiculous.

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Agent
Member # 1993
Profile #440
FYI: the elevation-topic.

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Posts: 1420 | Registered: Wednesday, October 2 2002 07:00
Warrior
Member # 6401
Profile #441
Forgive my ignorance, but can someone explain what an 'engine' actually is/does regarding these games? I can see the obvious differences in appearance between Avernum and Geneforge, and I assume that's to do with the engine, and now that there's a new one for A4 everyone is discussing how this will affect how different the game will be from previous ones. Is it some sort of 'blueprint'... or something comparable to an operating system, so that comparing A3 to A4 is a bit like comparing OS 9 to OS X?

(No need to explain what all the differences are; I guess that's what half this thread is about.)

[ Friday, October 21, 2005 06:34: Message edited by: Thin Air ]
Posts: 147 | Registered: Tuesday, October 18 2005 07:00
Law Bringer
Member # 335
Profile Homepage #442
That's a pretty good analogy. The engine is the system that runs the game. The plot, dialogue, specific monsters and items, and so on are not part of the engine, but how dialogue, monsters, items, spells, movement, and so on work are the engine.

—Alorael, who would say comparing the mechanics of Geneforge and Avernum and Exile 3 and Exile 1 gives you a fair idea of what different engines can be. A4 is the Geneforge engine heavily modified to become more like Avernum, which results in an engine that really isn't like either one.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
...b10010b...
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To put it more succinctly, engine is a game's form as distinct from its content. Every Blades of Avernum scenario, by necessity, uses the same engine -- if you change all of the towns, dialogue, terrain, monsters, items, and other changeable things from one scenario to another, the engine is all of the stuff that they still have in common.

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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Infiltrator
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quote:
Originally written by Drakefyre:

The world is probably at least twice the size of Avernum 2 and there is no elevation.
No elevation? What a (bleep)!

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Posts: 446 | Registered: Friday, July 22 2005 07:00
Mongolian Barbeque
Member # 1528
Profile #445
Yeah, that is pretty rotten. One of my favorite things about Nethergate and the Avernum games was the more 3D feel — staircases, towers, balconies, etc.

And one of my least favorite things about the Geneforge games was the Flatland feel.

Bah.

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Posts: 907 | Registered: Monday, July 15 2002 07:00
Shaper
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Perhaps they have lost the ability to build anything more than 1 cm off the ground. Fear of hieghts? :)

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Posts: 2395 | Registered: Friday, November 2 2001 08:00
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will we be able to finally put music in the game or will jeff have some music put in for gameplay?

also can we minimize avernum 4? all the rest that ive used on my pc wouldnt minimize

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Posts: 462 | Registered: Tuesday, June 21 2005 07:00
Law Bringer
Member # 335
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You can always play your own music. Jeff has explained why he doesn't provide music before (download size, mainly) and nothing has changed.

Since the beta is for Mac, PC questions are a little tough to answer.

—Alorael, who is quite happy to slay sliths, gouge goblins, break brigands, annihilate aranea, and... nihilate nephilim to the soothing sounds of "Rage Over a Lost Penny."
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Infiltrator
Member # 6136
Profile #449
quote:
Originally written by Anomen:

will we be able to finally put music in the game or will jeff have some music put in for gameplay?
At least I like the Avernum background music, I don't know why but I like how simple it is.
If you listen carefully you could notice that the sound effects effects of avernum are used in almost every movie.
I heard the "drop of water falling in the cave floor" sound about 1000 times

[ Monday, October 24, 2005 17:26: Message edited by: chicho ]

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