Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Editor Question (Gen3) in Geneforge Series | |
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written Saturday, September 30 2006 15:57
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Replace the modified gf3itemschars.txt script with the original. (You did back up your original scripts, didn't you?) -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Using Terminal in General | |
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written Saturday, September 30 2006 01:32
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Are you using su? Use sudo instead. If you really need to get into root mode rather than just run one program as root, you can always type "sudo su". [ Saturday, September 30, 2006 01:41: Message edited by: Anthropos Kakistos ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Preferred Story Types in Blades of Avernum | |
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written Friday, September 29 2006 22:58
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Ehh, if you're having trouble with IoBo because of the difficulty of the combat, you might want to hold off on Roots for a while. :P (If you're having trouble with Isle of Boredom because nothing interesting seems to be happening, walk outside and rest for a few days before going back into town, and the plot will kick into gear.) [ Friday, September 29, 2006 22:59: Message edited by: Anthropos Kakistos ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Preferred Story Types in Blades of Avernum | |
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written Friday, September 29 2006 22:20
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quote:Play Roots. The only reason the Empire gets a mention at all is that a relatively militaristic government is required for the plot to work. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
What do you look for in a scenario? in Blades of Avernum | |
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written Friday, September 29 2006 18:23
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quote:Well, given that Alec is also a worst man, I wouldn't want to go stepping on his toes too much by claiming to be the only worst man. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Artwork request - Encyclopedia Logo in General | |
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written Friday, September 29 2006 13:32
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Is that Vahnatai supposed to look like Fu Manchu? :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
What do you look for in a scenario? in Blades of Avernum | |
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written Friday, September 29 2006 13:24
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quote:Y'know, if you don't like Planescape: Torment, your opinions are definitely unrepresentative of the wider CRPG-playing community and you might want to stop presuming to know what other players really like. :P Incidentally, P:T is one of Jeff Vogel's three favourite games. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
What do you look for in a scenario? in Blades of Avernum | |
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written Friday, September 29 2006 13:16
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quote:Here's what else you actually wrote, you patronising ass: quote:Since 90% of the people posting in this topic have identified plot as important to them, you're saying that you suspect at least "a good number" of those people of answering dishonestly. quote:Oh, please; don't try to BS me like this. If you were really just speaking generally, you would have kept your thoughts to yourself. The fact that you bothered to post in this forum, and commented about what you thought other people's opinions really were, clearly implies that your comment was directed at the other people who have posted here. quote:So is intellectual honesty. [ Friday, September 29, 2006 13:20: Message edited by: Anthropos Kakistos ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Variables in Blades of Avernum Editor | |
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written Friday, September 29 2006 13:11
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Nope. If you want to see how much damage a character has taken in a round, the best you can do is check its HP before and after and measure the difference. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Geneforge 4 FAQ? in Geneforge 4: Rebellion | |
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written Friday, September 29 2006 13:04
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Well, SW seldom reads these forums, so you'd be better off emailing them. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Factions in Geneforge Series | |
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written Thursday, September 28 2006 22:41
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quote:That's actually an interesting question, and while I don't have an answer as such, I wouldn't be enormously surprised if the answer was "yes". The brain organises itself dynamically during the first years of life based on the kind of sensory input it receives. It's widely known, for example, that someone born blind will devote a larger brain area to hearing (and generally have better hearing than a sighted person), and someone born deaf will devote a larger brain area to vision. So it's reasonable to assume that in someone born without limbs, some parts of the brain normally dedicated to moving the limbs would devote themselves to other uses. I suspect the result would more likely be better coordination in what muscles remain than greater overall intelligence, though. At any rate, the point is that a large proportion of the brain is devoted to processing sensory input and motor output -- and the number of neurons required for both of these things scales up with body size. It's the "extra" brain mass on top of what's needed to keep the body working properly that can be used for higher-order cognitive tasks. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
cant find early foe in Avernum 4 | |
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written Thursday, September 28 2006 22:28
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quote:I recall someone in one of the Nociduas threads reporting having done so. I sure couldn't manage it, though. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Factions in Geneforge Series | |
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written Wednesday, September 27 2006 14:25
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quote:Does it bother you at all that your philosophy requires you to destroy all those whose traits you would otherwise find most admirable, just because they happen to be working for the wrong side? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Reward Rooms (near-endgame spoilers) in Avernum 4 | |
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written Tuesday, September 26 2006 13:28
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One of the rooms remains locked throughout the game -- there's nothing in it anyway. He's unlocked the last locker in the room you can get into. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Hidden Rooms? in Avernum 4 | |
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written Tuesday, September 26 2006 13:26
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Without a controlled trial, I'm still not convinced. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
IP Bans in General | |
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written Tuesday, September 26 2006 13:20
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I am not sure it is such a great idea for people to be publicly giving out advice regarding how to evade IP bans on a forum where some people are IP banned. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Hidden Rooms? in Avernum 4 | |
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written Tuesday, September 26 2006 04:11
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If the effects of Luck are more noticeable for rare drops, the Vahnatai Myrmidons that assassinate Houghton might be good for testing purposes. They appear in a convenient group of 3 in an area with no other hostile monsters (so it's easy to keep track of who dropped what), and apparently they have a small chance to drop a Fine Waveblade. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Geneforge 2 Canister effects (the bad ones) in Geneforge Series | |
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written Tuesday, September 26 2006 04:06
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To clarify, there's no way to reverse the effects of canisters without cheating. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Geneforge 2 Canister effects (the bad ones) in Geneforge Series | |
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written Monday, September 25 2006 22:05
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You can undo the harmful effects of canisters by editing scripts to set a SDF back to 0, but I don't remember which SDF offhand and I don't have a copy of GF2 on this computer to check. If you're already going crazy from them, you may as well use every canister you find -- you won't get any worse than you already are. The effect isn't huge, anyway; it gets you into a couple of fights you could otherwise avoid, and slightly changes some endings, but that's about it. [ Monday, September 25, 2006 22:06: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
If you could do it over... in Blades of Avernum | |
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written Monday, September 25 2006 21:15
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This topic is in the BoA forum, but I hope nobody minds me talking about my BoE scenario. I'd have made the ending less wordy, fleshed out the antagonists a little more, and spread Synaesthesia out over all three dream sequences instead of throwing it at the player all at once. [ Monday, September 25, 2006 21:17: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Hidden Rooms? in Avernum 4 | |
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written Monday, September 25 2006 15:42
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I'm with SM here. I've never noticed any effect of Luck on drop rates, and frankly I regard the belief that it does have an effect as mostly superstition. [ Monday, September 25, 2006 15:42: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
sound won't work!! in The Exile Trilogy | |
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written Sunday, September 24 2006 13:06
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The Exile games are really, really old. Sometimes strange things go wrong when you try to play them on new computers. We might be able to help you more if we knew whether you were using Mac or Windows. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Happy Beginning of Ramadan in General | |
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written Saturday, September 23 2006 15:30
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It's a pun. An awful, awful pun. Think about it. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Happy Beginning of Ramadan in General | |
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written Saturday, September 23 2006 00:35
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Now let's all celebrate by sodomising someone named Daniel! -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
What do you look for in a scenario? in Blades of Avernum | |
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written Saturday, September 23 2006 00:27
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quote:Jeff's views are a lot more nuanced than you're making them sound. Consider the following quote from Jeff, reviewing another shareware RPG, on this page: quote:As a matter of fact, he's written other articles speaking in glowing terms about the plot of that particular game (and others), although the article I'm thinking of doesn't appear to be available online any more. Also, I don't particularly appreciate the fact that you're basically accusing 90% of the community of lying when they claim that plot is important to them. If we hated "reading through endless reams of text", as you put it, we wouldn't spend all our free time hanging around on forums, now would we? :P [ Saturday, September 23, 2006 00:31: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |