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No Harm Done: The Question of Morality in General
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Member # 869
Profile Homepage #58
quote:
Originally written by The Almighty Do-er of Stuff:

Can you give me a rational argument as to why completely harmless behavior is wrong, then?
First, give us a rational argument as to why harmful behaviour is wrong, without simply defining "wrong" as "harmful".

quote:
Originally written by Emperor Tullegolar:

It should never have gotten this way in the first place. It got this way because people chose to be offended by these words. It's almost hypocritical, the way they empower the words by putting them on a pedestal. Stupid humans.
You're so tantalisingly close to grasping an important point, but you don't quite make the logical leap -- certain words are designated as vulgar precisely because doing so makes them a useful shorthand to denote the tone of a statement. When we use them, either we're saying something about ourselves ("I'm tough, I swear a lot"; or "I'm extremely frustrated and wish to express this fact") or about our audience ("I am using this word as a sign of hostility toward you"). This is all pretty basic speech act theory.

[ Sunday, October 15, 2006 19:19: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Debug Doesn't Work in Blades of Avernum Editor
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Member # 869
Profile Homepage #8
Sent.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Debug Doesn't Work in Blades of Avernum Editor
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Member # 869
Profile Homepage #6
I'd be willing to email you my copy of BoA, which I'm pretty sure is debug-enabled. PM me your address.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Physics conundrums in General
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Member # 869
Profile Homepage #48
quote:
Originally written by Ex Omnia Paratus:

—Alorael, whose calculations while pursued by wasps used a great deal of approximation, including the perhaps worrisome ad hoc creation of an upper bound on speed at which humans want to hit the ground in free-fall.
In practice, the maximum safe falling distance depends very heavily on your stopping distance, which depends on the surface you're landing on and the position you're landing in. If you don't know how to land properly, even falling half a metre onto a hard surface is enough to break something.

[ Saturday, October 14, 2006 17:33: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Another death topic... in General
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Member # 869
Profile Homepage #15
Hell, for all we know maybe he saw a hot chick on a billboard, turned around to get a better look, misjudged his turn and went into the building. There are lots of things that might have happened, and without further evidence it's silly to speculate.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Where the Rivers Meet: may it flow safely for a long time. in Blades of Avernum
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Member # 869
Profile Homepage #33
When you finish it, be sure to rate it on CSR !

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Another death topic... in General
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Member # 869
Profile Homepage #1
quote:
Originally written by Ephesos:

I for one am left wondering what Major League Baseball should do about it, or if the Yankees should do something.
Finding another pitcher would be a good start.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
that third empire army outpost by blackcrag fortress in The Avernum Trilogy
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Member # 869
Profile Homepage #6
Doing so in A3 hurts your reputation, I believe. On the other hand, by that point in the game reputation doesn't mean much.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
"Turn al on" ...why? in Geneforge Series
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Member # 869
Profile Homepage #15
quote:
Originally written by Slack Pumpkinhead:

(The xp penalties for advantages in Avernum work the same way. They are hugely less significant than the bonuses of the advantage/creation.)
Depends on which Avernum game. Having a 90% XP penalty in Avernum 2 is a good way to gimp yourself, since it actually reduces the amount of XP you gain by 90% rather than just requiring you to gain 90% more XP to gain each level. In BoA and A4 it works differently, making loading up on advantages worthwhile (especially in A4).

[ Friday, October 13, 2006 05:29: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Physics conundrums in General
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Member # 869
Profile Homepage #33
quote:
Originally written by Victim Rich Environment:

Now I may be getting my history wrong, but when someone first proposed ssDNA, assuming it was after Watson, Crick, Wilkins and Franklin, the first reaction was probably not "sure." It was probably "go back and justify how you can possbily imagine a single, non-helical strand of DNA."
I wasn't actually thinking of single-stranded DNA; I was thinking of the really freaky structures like DNA/RNA triple helices that seem to form in certain parts of the genome under some circumstances. But I take your point.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
God, I am so mad! in General
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Member # 869
Profile Homepage #38
Plus, there's the fact that a lot of those patches are related to game balance. Achieving game balance is hard.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Physics conundrums in General
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Member # 869
Profile Homepage #25
quote:
Originally written by Victim Rich Environment:

Latour picks some good examples, among them the structure of DNA. There's really no need to worry about the structure of DNA anymore. It's so proven that trying to re-evaluate makes everyone think you're a lunatic. Working with that as a solid building block gives your own research a very solid foundation and makes your work harder to undermine.
And this example actually does a very good job of proving SoT's point, because we're just now learning that DNA doesn't always form a classical double helix structure and sometimes this is of biological significance. :P

One of the most frustrating things about science is constantly learning that things everybody knows aren't actually true, and that very often this is because people made simplifying assumptions that they knew probably wouldn't hold in all cases even back when they made them.

[ Wednesday, October 11, 2006 23:43: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Physics conundrums in General
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Member # 869
Profile Homepage #5
quote:
Originally written by Cairo Jim:

With number two, when it starts raining, thats when the clouds fall.
:rolleyes:

All you've done is change the question to "why doesn't it rain all the time instead of just some of the time".

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Physics conundrums in General
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Member # 869
Profile Homepage #2
The original poster is a physics expert, and he's not the only one on these forums.

Unfortunately, I'm not one of them. I know enough to understand why the questions are interesting, but not enough to answer them.

[ Wednesday, October 11, 2006 00:07: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Copyrights?? in Blades of Avernum
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Member # 869
Profile Homepage #5
quote:
Originally written by Kelandon:

On the other hand, you really shouldn't copy other people's scenarios or use obviously copyrighted images. Controversies in the past have stemmed from some variety of the former.
On the third hand, TM does the latter all the time and mostly gets away with it. On the fourth hand, following TM's example is not always a good idea. Six more hands and you've got a statue of Durga.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I Am Engaged in General
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Member # 869
Profile Homepage #19
You're right. My apologies.

[ Thursday, October 05, 2006 18:54: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I Am Engaged in General
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Member # 869
Profile Homepage #16
quote:
Originally written by Tyranicus.:

AlecKyras (11:38:36 PM): Slarty: I'm not marriage oriented myself, I'm just gloating. :P
What happened? :P

He changed his mind, as he has been known to do in the past. Hopefully if he decides to change it back again, he'll at least have the courtesy to do so before the wedding, or failing that, before he gets her pregnant.

And please, don't ask me to be happy for him. If he's not able to be happy for himself without other people doing so on his behalf, he has no business getting married.

[ Thursday, October 05, 2006 14:30: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Geneforge 2 cheat help in Geneforge Series
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Member # 869
Profile Homepage #9
You're looking at the cheats for Geneforge 1, not Geneforge 2. Some still work in GF2, others don't.

[ Thursday, October 05, 2006 14:15: Message edited by: Anthropos Kakistos ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I Am Engaged in General
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Member # 869
Profile Homepage #2
I give it 2 months before she breaks it off.

And I don't just mean the engagement.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Avernum games: slowly in 10.4.8? in Tech Support
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Member # 869
Profile Homepage #2
Use Disk Utility to repair permissions on your HD. Installing new software can sometimes mess up your permissions, causing problems with your computer's performance. It's worth a shot.

[ Tuesday, October 03, 2006 16:12: Message edited by: Anthropos Kakistos ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Factions in Geneforge Series
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Member # 869
Profile Homepage #49
quote:
Originally written by Waylander:

It's like wanting to flee Iran to move to a secular state.
I ran, you ran, we all ran from Iran!

Thank you, thank you. I'll be here all night.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
batta Gamma? in Geneforge Series
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Member # 869
Profile Homepage #3
quote:
Originally written by Waylander:

You need to get 6 points in 'Create Battle Alpha'
Please don't lie to the newbie. It's not big and it's not clever.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Artwork request - Encyclopedia Logo in General
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Member # 869
Profile Homepage #115
quote:
Originally written by Robert Daniel Oliver:

Er, no. "Emperor Hawthorne" may well have had a different crest than the Empire. This is a land of several imperial families - if we can somehow assume that the Hawthornes are a later branch of House Sol, then their family crest would make sense.

I'm rather sure Jeff didn't think that far, but we can always make assumptions.

*cough*

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Item_on_spot in Blades of Avernum Editor
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Member # 869
Profile Homepage #7
quote:
Originally written by wz. As:

Are there supposed to be semicolons after the "if" statements?
No. Also, if I were writing it, I'd practise safe mathematics and use parentheses:

if ((get_flag(13,5) == 0) && (item_of_class_on_spot(26,33,1) == 1))
set_flag(13,5,1);


[ Sunday, October 01, 2006 13:54: Message edited by: Anthropos Kakistos ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Helpful Scenario Tips... in Blades of Avernum
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Member # 869
Profile Homepage #6
Eh. I recall such a scenario existing, but I recall it being worse than ZKR. As in "make the party walk through a 64x64 maze for no good reason" worse. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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