Profile for Thuryl
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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How would you do it? in Avernum 4 | |
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written Thursday, September 14 2006 00:33
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quote:Don't patronise me. If F2 does just fine without a well-characterised primary antagonist, it'd do equally well with no primary antagonist at all, now wouldn't it? quote:Says who? Even Avernum 1 doesn't end that way, since the only action (apart from dying) you can take that actually ends the game is escaping to the surface. quote:There's a rather successful series of RPGs called Final Fantasy. You may perhaps have heard of it. Whether you personally like that style of game or not, it's hard to argue with sales figures. [ Thursday, September 14, 2006 00:54: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
How would you do it? in Avernum 4 | |
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written Wednesday, September 13 2006 14:02
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quote:So he goes around killing people. Big whoop. That does not a three-dimensional character make. Would the impact of any of those events really be any less if they'd been carried out by anonymous Enclave soldiers? I don't think so. quote:Nope. But System Shock 2 is playable in DOSBox if you have a fast enough computer. (By the way, he only mentioned one game. SHODAN, The Many and Xerxes are all villains from it.) quote:Who says every game has to end in a violent confrontation? If walking up to a villain and whacking him with a sword until he dies doesn't seem like a satisfying ending given the nature of the villain's character, the designer has the option to not end the game that way. There are some very good BoE scenarios that have no combat in them at all. [ Wednesday, September 13, 2006 14:08: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Where is Vorhees? in Avernum 4 | |
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written Wednesday, September 13 2006 13:58
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If I recall correctly, he's a farmer who hangs around the northern part of town. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
How would you do it? in Avernum 4 | |
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written Wednesday, September 13 2006 00:22
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quote:Fallout 2. The only named characters in the Enclave aren't introduced until the very end of the game, and when they are they get about five minutes of screen time before you kill them. Sure, Frank Horrigan makes for a good boss fight, but the Enclave would be just as credible a threat without him. And as for the President, well, I don't even remember that guy's name. [ Wednesday, September 13, 2006 00:30: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Musing on Avernum in General | |
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written Wednesday, September 13 2006 00:13
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quote:Falling Stars, by Alcritas, is probably closest to your description. It's a huge scenario with a lot of different things to do and a reputation system that has a big impact on what you can do. Be warned that it can be a little frustrating, though -- several quests have tight time limits, so you can't see everything in a single playthrough (although no matter how much time you waste the scenario will still be finishable). FS is part of a larger series of scenarios, though, so parts of it won't make all that much sense unless you've played the earlier scenarios. The good news is that you'll probably like Al's other scenarios as well, especially Of Good and Evil. [ Wednesday, September 13, 2006 00:15: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
What do you think of A4 in Avernum 4 | |
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written Tuesday, September 12 2006 13:43
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You might want to consider moving to a host that doesn't suck. I'm not sure how much space and bandwidth Aran has to spare, but he's apparently making ermarian.net available for all and sundry to stick files on, so you might want to talk to him about that. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
How would you do it? in Avernum 4 | |
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written Tuesday, September 12 2006 13:39
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quote:You can't give a race the spotlight for three games in a row while hammering on nothing but the point that they're alien and unknowable. Consider: more of what we know about the Vahnatai was revealed in A2 than in A3 and A4 put together. Small wonder, then, that in A3 and A4 the Vahnatai are starting to seem a little two-dimensional. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
How would you do it? in Avernum 4 | |
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written Monday, September 11 2006 22:47
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quote:Frankly, when applied to single-player computer games, "RPG" is little more than a marketing term for a game with a particular style of gameplay. The practical limitations in game design today, in terms of programmers' time, computational power, and designers' ability to anticipate what a player might want to do, simply don't allow for a game designer to provide very much meaningful choice in player character development or actions. At best a game can give the player a choice between a finite number of preset options in each situation -- and the availability of those options is defined by the game designer, not the player. Games that allow for real creativity or innovation on the part of the player are few and far between, and the ones that do exist aren't RPGs as we normally think of them. Sure, you can always pretend that characters and NPCs are doing things that aren't explicitly spelled out in the game, but then you're not playing the game-as-designed any more; you're making your own game which happens to include the game-as-designed as part of it. [ Monday, September 11, 2006 22:51: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Relative ages? in The Avernum Trilogy | |
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written Monday, September 11 2006 22:36
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quote:Or just let him cast spells until he runs himself out of SP, then mindduel him to finish him off. You don't have to carry around so many smoky crystals that way. Or, heck, just beat him to death. It's not that much slower. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Developer Question for Spiderweb in General | |
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written Monday, September 11 2006 14:25
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By the way, UserDevNerd, do you happen to have any experience coding in Ruby? Djur, a former member of this community, is currently making a scenario development engine broadly similar to BoE/A but with greater flexibility. I'm sure he'd be more than happy to take you on as a collaborator or just share ideas. I'll PM you his contact details if you're interested. [ Monday, September 11, 2006 14:26: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
New Scenarios in Blades of Avernum | |
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written Monday, September 11 2006 14:11
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quote:I hadn't forgotten. I was hoping everyone else had. >_< The trouble is that I have a thesis to write, and it's sort of a higher priority at the moment than making a scenario, which means I have about a month of actual free time between handing in my thesis and the contest deadline to work on Idols. Now, I could finish it in a month of dedicated work, but I don't think I could organise a comprehensive beta in that time. So if I release it, it'll be with minimal beta-testing, which means it could well be buggy and unbalanced. Oh well. I can always pretty it up some more after the contest, I suppose. [ Monday, September 11, 2006 14:13: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
How would you do it? in Avernum 4 | |
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written Monday, September 11 2006 14:01
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quote:And, importantly, a less predictable one. One of my main complaints about Avernum 4 is that it's by and large completely lacking in any element of mystery or suspense -- once we started to see Vahnatai showing up as antagonists near the start of the game, it became almost a foregone conclusion that Rentar would be behind all that was wrong with Avernum. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
How would you do it? in Avernum 4 | |
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written Monday, September 11 2006 13:43
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quote:This is a silly argument. One might as well say that if you want to direct the course of a story yourself, you would be more suited to writing books than playing games. Everyone gets different things out of a game. I am reminded of a famous quote from Graham Nelson's excellent series of essays, The Craft of Adventure: "An adventure game is a crossword at war with a narrative". My preference is for a relatively tightly-structured narrative (which, given the constraints of the medium, implies a degree of linearity), but sometimes I prefer my narrative presented in the form of a game for the aspect of tactical challenge which that form brings. This, in fact, is the only reason I can tolerate Avernum 4: I can ignore the narrative and focus on the crossword. If its plot were presented in the form of a book (and there's no reason it couldn't be: the player's illusion of control over events is mostly just that), I wouldn't bother with it. [ Monday, September 11, 2006 14:05: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
New Scenarios in Blades of Avernum | |
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written Sunday, September 10 2006 22:38
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Idols is still gradually progressing, but I don't think it'll be ready in time for the contest deadline. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BoA BUGS v6.0 in Blades of Avernum | |
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written Saturday, September 9 2006 18:36
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Hmm. Nioca, does using the same variable name in other calls work properly? It's possible that the problem stems from using a reserved variable name -- unfortunately, BoA has quite a few reserved variable names that don't work properly if you use them as variables in a script, and most of them are undocumented. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Finished Avernums in The Avernum Trilogy | |
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written Saturday, September 9 2006 16:18
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You are aware that you're not expected to actually kill Rentar, right? :P [ Saturday, September 09, 2006 16:18: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BoA BUGS v6.0 in Blades of Avernum | |
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written Saturday, September 9 2006 16:11
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quote:I believe this occurs because acid and poison resistance reduces the severity of the acid and poison status effects at the time they're inflicted, rather than the actual damage those status effects do once you have them. It's still a questionable decision to have the resistances work that way, but there's method in the madness. It also occurs to me that exploiting this oddity is a good way to do "unblockable" damage without it ignoring the 0-HP grace period like real unblockable damage does. quote:Really? That's surprising. Are you 100% sure the variable is defined and set to an appropriate value (i.e. the # of a character that's actually in the town at the time the script is run)? [ Saturday, September 09, 2006 16:12: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Newbie questions: in Geneforge Series | |
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written Saturday, September 9 2006 16:05
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quote:No. Since creations gain stats as they gain levels, an extra level on every creation you create can often be a lot better than a little more essence to make creations with. quote:Yes. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Finished Avernums in The Avernum Trilogy | |
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written Saturday, September 9 2006 00:24
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You can't. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Finished Avernums in The Avernum Trilogy | |
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written Friday, September 8 2006 23:47
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quote:Depending on your browser, refreshing the page that posting a message redirects you to can repost posted data. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Infallible Skeptic? in General | |
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written Friday, September 8 2006 23:42
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quote:I'm not an expert in the field of philosophy, but the fact that your claims are controversial presumably means that a lot of very intelligent people think you're wrong. As such, I'm not sure you should be presenting your opinion as if it were fact. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Because it's been forever since the last one in General | |
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written Friday, September 8 2006 23:29
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Age: 20 Height: 171 cm (5'8") Hair Colour: Brown Eye Colour: Green [i]Do you ...[/i] Have a tattoo? No. Have any peircings? Not intentionally. Have a bf/gf? Everybody loves Thuryl, but nobody wants to have sex with him. :( Like thunderstorms? Yes, but I couldn't eat a whole one. Ever stop using the computer? When asleep. Unless I'm leaving it on to download something. [i]Have you/Do you have...[/i] Considered a life of crime? Yes. Split personalities? This is an intensely stupid question which I refuse to dignify with an answer. Obsessions? Not any more. I've grown bored with pretty much everything I used to enjoy. [i]Right now...[/i] Current clothes: White T-shirt with a blue lizard on the front, navy blue tracksuit pants Current mood: This answer is in the indicative mood. Current music: None. Current annoyance: The fact that I'm a miserable, pathetic excuse for a human being. Current thing you should be doing: Jumping off a bridge. [i]Favorite...[/i] Drink: Champagne. Colour: Purple. Candy: Butterscotch. Preferably with less butter and more Scotch. What do you mean butterscotch doesn't have Scotch in it? It does if I want it to. Movie: Leaving Las Vegas. Person to talk to: Not you, dear reader. [i]Do you perfer...[/i] McDonalds or Burger King? Burger King, although it's called Hungry Jack's over here. Root Beer or Dr Pepper? I cannot even remember the last time I saw either of those available for purchase here. Sunshine or Rain? I'd claim to only be happy when it rains, but that would be trite. Spring or Fall? Slinkies. They're springs, and if you put them on top of a staircase they fall! Winter or Summer? Winter. Vanilla or Chocolate? Vanilla. Lights on or Off? Off. There's nothing worth seeing anyway. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Newbie questions: in Geneforge Series | |
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written Friday, September 8 2006 14:24
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quote:Note that this advice applies mostly to Geneforge 1; in Geneforge 2 and 3, the way creations gain stats when they level up is slightly different, and it's enough of a difference that keeping old creations around can often make a lot of sense, if you're willing to take the trouble to keep your original creations alive. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Who has the REAL OLD Exile: Escape From The Pit??? in The Exile Trilogy | |
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written Friday, September 8 2006 14:12
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quote:It did. I'm not entirely sure how hasting worked, since I didn't play it long enough to find out. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Revive ALL in Blades of Avernum Editor | |
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written Thursday, September 7 2006 23:41
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The scenario "Cresent Valley" has an arena where you can send one PC in to fight and he'll be revived if he dies, but I seem to recall the implementation being a bit flaky -- sometimes the game would give you a game over message instead of reviving you. One option is to have the enemy attack entirely through scripted damage calls (check the scripts for some of the bosses in Canopy, like Adlerauge or the Demon Idol, to see how to do this). If its next attack *would* kill the PC (i.e. the PC is at 0 HP, or the attack does unblockable damage greater than the PC's current HP), instead of attacking it wakes you up. [ Thursday, September 07, 2006 23:45: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |