Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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BoA Script Editor 1.0a2 in Blades of Avernum Editor | |
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written Thursday, April 1 2004 01:34
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You are aware that SW games were originally available only for Mac, right? Leave us be. It's not often we Mac users get privileged treatment by a software company. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BoA Script Editor 1.0a2 in Blades of Avernum | |
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written Thursday, April 1 2004 01:34
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You are aware that SW games were originally available only for Mac, right? Leave us be. It's not often we Mac users get privileged treatment by a software company. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Join my forum...please in General | |
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written Wednesday, March 31 2004 22:18
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If Ptolemy were alive, he'd be spinning in his grave. (Hey, if you were buried alive, you'd be turning around a bit too.) -------------------- I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Fun in Diego in General | |
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written Tuesday, March 30 2004 18:01
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National Journalistic Association Awards, one would assume. -------------------- I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Suicide in General | |
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written Tuesday, March 30 2004 11:41
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There's a "Printer-friendly view of this topic" link at the bottom of the page, just below the lower set of posting buttons. -------------------- I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
scenario criticism in Blades of Avernum | |
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written Tuesday, March 30 2004 11:36
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There's also the fact that we're rating for the ages. When we rate scenarios 5 years hence, we'll no longer be "excited just to find a secret door", and that has to be kept in mind. Remember, the whole purpose of CSR is that a newbie can stumble across it at any time (2004, 2005, 2010...) and see an accurate assessment of what scenarios they ought to play. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Comprehensive BoA Scenario Rankings in Blades of Avernum | |
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written Monday, March 29 2004 01:50
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Simple additive/subtractive rubrics tend to be silly when applied to scenarios which have serious flaws; you can't very well give a bad scenario 50 out of 100 just for not having any bugs, but an otherwise decent scenario so buggy as to be virtually unplayable might well justify deducting that many points. The only reasonable way to do a rubric would be to start with a perfect score and subtract a percentage of the current score for every flaw in the scenario. Even then, people will disagree as to how different parts should be weighted -- and that's as it should be. [ Monday, March 29, 2004 01:51: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Empress Prazac's Reign in Blades of Avernum | |
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written Sunday, March 28 2004 20:26
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The Empire would probably have disseminated anti-Vahnatai propaganda as soon as it was aware the Vahnatai had joined the war against the Empire. It hardly matters whether they knew about the Vahnatai's actual plans or not. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Propose: Interscenario Items in Blades of Avernum Editor | |
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written Sunday, March 28 2004 02:39
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Checking for an item requires checking for its special class, which doesn't carry between scenarios. Sorry. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Propose: Interscenario Items in Blades of Avernum | |
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written Sunday, March 28 2004 02:39
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Checking for an item requires checking for its special class, which doesn't carry between scenarios. Sorry. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Member Status in General | |
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written Saturday, March 27 2004 23:41
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Knowing Drakey, I suspect he'll give Alorael "Your Postliness" as a custom title. ![]() -------------------- I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Ordering chrisis and paranoid parents in General | |
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written Saturday, March 27 2004 20:48
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I recommend paying by international money order. You can get one at any post office, and as far as I know you only need cash (AUD should be fine, they'll do the currency conversion for you). Of course, if you do this, you'll have to order by mail. It's not so bad; you should only be kept waiting a month or so at most. Oh, and Blades of Exile would probably be the best use of your money. Enough third-party scenarios have been designed for it to keep you occupied for years. [ Saturday, March 27, 2004 20:51: Message edited by: Thuryl ] -------------------- I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Number Two in General | |
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written Saturday, March 27 2004 17:54
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Heh. I was wondering if anyone would make a Prisoner reference. I somehow don't think that's what TM's thinking, though. -------------------- I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Propose: Interscenario Items in Blades of Avernum Editor | |
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written Saturday, March 27 2004 14:42
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Unfortunately, what you describe with carrying insignia between scenarios won't work because scripts will be stripped from items upon leaving a scenario. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Propose: Interscenario Items in Blades of Avernum | |
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written Saturday, March 27 2004 14:42
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Unfortunately, what you describe with carrying insignia between scenarios won't work because scripts will be stripped from items upon leaving a scenario. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
would you want this? in Blades of Avernum | |
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written Saturday, March 27 2004 14:39
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Can't be done in the form in which you describe it (party vs. party), but the BoA Arena (once up and running) will provide a similar BoA-based competition between players. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
New Scenarios in Blades of Avernum | |
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written Friday, March 26 2004 22:13
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The trouble is that these things don't have direct equivalents in BoA. Terrains, for example, work differently. Monsters and items have a completely different set of stats. The dialogue system works differently. And many special nodes in BoE don't have equivalents in BoA. The kind of AI you'd need to seamlessly convert a BoE scenario to a BoA scenario would be put to better use making its own, original scenarios from scratch. [ Friday, March 26, 2004 22:15: Message edited by: The Soviet Onion ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Number Two in General | |
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written Friday, March 26 2004 16:45
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I believe Mariann Krizsan once used #2, but now shares the Spidweb account. EDIT: http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=get_profile;u=00000002 #2 is indeed Krizsan. [ Friday, March 26, 2004 16:46: Message edited by: The Soviet Onion ] -------------------- I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
New Scenarios in Blades of Avernum | |
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written Friday, March 26 2004 11:59
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Well, in the broadest sense (the same sense in which you "program" a VCR), BoE scenario-making was "programming" too. But yes, you will have to deal with scripts to make a decent scenario. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Tired Of Nethergate? in Nethergate | |
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written Wednesday, March 24 2004 22:57
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Trying to steal from a company on that company's official message board is just not smart. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
too bad.... in Blades of Avernum | |
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written Monday, March 22 2004 00:36
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Well, you'll have to get a new computer eventually. We're just giving you something to think about when you do. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Floor Types in Blades of Avernum Editor | |
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written Sunday, March 21 2004 23:20
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It means the border between two different terrains will automatically be made into a smooth diagonal instead of a jagged edge. I think. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Floor Types in Blades of Avernum | |
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written Sunday, March 21 2004 23:20
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It means the border between two different terrains will automatically be made into a smooth diagonal instead of a jagged edge. I think. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Don't Fix The Shark Competition! in Blades of Avernum | |
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written Sunday, March 21 2004 22:53
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You can actually force your monitor into 256 colours manually by unchecking "only show recommended resolutions" in the Monitors panel under System Preferences. It still messes up the window backgrounds in Aqua, though. Oh, and BoE is SUPPOSED to throw up a window *asking* you to change resolution, and continue anyway if you refuse, but I don't get that window either. You may have to hold down Command or Option on loading, or failing that delete your BoE preferences. As for the time it takes for Classic to start up, yeah, that is a bit of a nuisance. But since there's really no good reason to turn modern computers off, just leave it in sleep mode overnight and you won't ever have to worry about waiting for Classic (or even OSX) to start up again. [ Sunday, March 21, 2004 22:55: Message edited by: The Soviet Onion ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Don't Fix The Shark Competition! in Blades of Avernum | |
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written Saturday, March 20 2004 23:54
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Read the post more carefully. It's a Blades of EXILE scenario design competition. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |