Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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A Small Rebellion: Guardian in "Stalker's" Dungeon in Blades of Avernum | |
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written Saturday, April 17 2004 19:27
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Run around like a mad headless chicken until you hit something. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Article - Items: Balance and Cool Stuff in Blades of Avernum Editor | |
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written Saturday, April 17 2004 19:25
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I don't remember finding that, but it sounds obscene. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Article - Items: Balance and Cool Stuff in Blades of Avernum | |
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written Saturday, April 17 2004 19:25
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I don't remember finding that, but it sounds obscene. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
You dont have to read this Because It's just me being an Idiot in Blades of Avernum | |
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written Saturday, April 17 2004 19:23
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Actually, my copy of the Shorter Oxford English Dictionary (laughably misnamed, as it takes up two hefty volumes) lists A's as an acceptable plural for A. It's not one of those new revisionist versions either (although I have one of those as well); it's at least a couple of decades old. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
You dont have to read this Because It's just me being an Idiot in Blades of Avernum | |
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written Saturday, April 17 2004 00:11
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You're in Geelong, lemmy? Huh. I used to live there. (Also, the number of Australians in this topic is downright ridiculous.) -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A bunch of questions in Blades of Avernum | |
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written Friday, April 16 2004 17:17
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1) If you don't start with the ability to cast a spell, you won't get it by building up the appropriate skill later; you have to learn it somewhere. 2) Nothing, as far as I know. 3) VoDT is a little short on spells in general. You can get some priest spells from one of the priests in Marralis, though. 4) Only intelligence, magery and the appropriate spell skill count; experience level doesn't directly alter the effectiveness of your spells. [ Friday, April 16, 2004 17:21: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
VoDT: Steal the waveblade? in Blades of Avernum | |
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written Friday, April 16 2004 15:03
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Whoops. The dagger is in ASR. Sorry. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
VoDT: Steal the waveblade? in Blades of Avernum | |
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written Friday, April 16 2004 13:06
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The assassin's dagger is 5-25+1-5/lvl. The fine waveblade is 5-30+1-6/lvl. Not a huge advantage, certainly, but at medium/high levels it adds up to maybe an extra 10 points of damage per hit on average. I'm not certain the dagger increases assassination chance enough to compensate for this, and all other things being equal, consistent damage is better than inconsistent damage anyway. (Unless Anatomy and/or Assassination significantly affects damage even when you don't assassinate.) As for dagger vs flaming sword (which is actually the important consideration for me, since I have two melee fighters), hmm. 3-18+8F+1-6/L vs 5-25+1-5/L plus some stat bonuses. Fairly similar to the above situation, although that fire damage is less reliable. I'm not sure if the advantage of the dagger is quantifiable, and it's going to vary with the stats of both the wielder and the target, but as you say, intuition says that that many points of combat skills has to be worth something. [ Friday, April 16, 2004 13:15: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
VoDT: Steal the waveblade? in Blades of Avernum | |
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written Friday, April 16 2004 12:12
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You mean the Assassin's Dagger? The stat bonuses look very nice, but base damage isn't quite in the same league. I keep it around, but use it intermittently. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
VoDT: Steal the waveblade? in Blades of Avernum | |
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written Friday, April 16 2004 07:15
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I stole the waveblade, and while I'm pretty sure I do remember getting a "your crime was seen" message, the Vahnatai didn't go hostile and I was able to finish the scenario without trouble. It's a great weapon, so I strongly recommend stealing the thing. I prefer the waveblade over the flaming sword; the flaming sword is only more expensive because a magical item is always much more expensive than a non-magical one. And, uh, I was able to learn Capture Mind and Simulacrum from them. Odd. [ Friday, April 16, 2004 07:17: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Alternate transportation? in Blades of Avernum Editor | |
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written Thursday, April 15 2004 19:33
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Editing the source won't do it; remember, BoA itself isn't open source, so there's no point letting the editor make things that the game can't recognise. You might be able to fake a new means of transportation in interesting ways using scripting, but there's no easy way to do it. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Alternate transportation? in Blades of Avernum | |
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written Thursday, April 15 2004 19:33
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Editing the source won't do it; remember, BoA itself isn't open source, so there's no point letting the editor make things that the game can't recognise. You might be able to fake a new means of transportation in interesting ways using scripting, but there's no easy way to do it. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
skills in Blades of Avernum | |
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written Thursday, April 15 2004 15:11
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Does he have the Fast on Feet trait? Maybe that's what's causing it. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Experience in Blades of Avernum | |
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written Thursday, April 15 2004 13:11
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Well, it won't actually be double speed for very long, since once they're at higher levels they level more slowly. If the XP falloff works as I think it does, I'd guess a 2-PC party would only level about 40-50% faster in the long run, but I haven't tested this. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Byeeeeee in General | |
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written Thursday, April 15 2004 13:06
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Bye. I'd tell you to have fun, but that hardly seems necessary. -------------------- I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Unix Systems in General | |
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written Thursday, April 15 2004 06:47
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It only calls itself "Unix-based", never Unix. Apple has good lawyers who are careful about language. -------------------- I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Really Minor Bugs in Blades of Avernum | |
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written Thursday, April 15 2004 01:21
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A workaround for players is to have the PCs stand around in field-free spots and not end combat mode until the fields have faded. A slight nuisance, but shouldn't take more than 5 or 10 rounds. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
bug, bad docs, or gotcha? in Blades of Avernum Editor | |
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written Thursday, April 15 2004 00:53
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I suspect the engine doesn't differentiate between a dead character and a nonexistent character as well as it should. BoE's didn't, which made the Kill Party node display some interesting behaviour. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
bug, bad docs, or gotcha? in Blades of Avernum | |
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written Thursday, April 15 2004 00:53
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I suspect the engine doesn't differentiate between a dead character and a nonexistent character as well as it should. BoE's didn't, which made the Kill Party node display some interesting behaviour. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Hidden Empire fort (a Small Rebellion) in Blades of Avernum | |
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written Wednesday, April 14 2004 23:42
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The hidden empire fort is to the northeast of Fahl. You may need to get the mission to destroy it from the Hill Runners before you can see it. If you want to help the Empire, don't go in past where the soldier stops you. [ Wednesday, April 14, 2004 23:43: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Sissy teleporting punks in Blades of Avernum | |
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written Wednesday, April 14 2004 23:39
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On the other hand, a few villains also have the strangest tendency to do the same thing instead of beating you to a pulp. Sure, they could kill you now, but they'd much rather let their minions do it -- and anyway, they have an appointment with their hairdresser in 15 minutes. [ Wednesday, April 14, 2004 23:40: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Mac or PC? in General | |
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written Wednesday, April 14 2004 23:35
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I prefer to save my brain for useful tasks. -------------------- I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Upcoming System Changes in Blades of Avernum Editor | |
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written Wednesday, April 14 2004 23:34
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I think it's pretty balanced as is, although it'd be nice if Bolt of Fire and Ice Lances improved a little more at higher levels; once one has Lightning Spray and Fireblast, the lesser attack spells aren't very useful. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Upcoming System Changes in Blades of Avernum | |
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written Wednesday, April 14 2004 23:34
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I think it's pretty balanced as is, although it'd be nice if Bolt of Fire and Ice Lances improved a little more at higher levels; once one has Lightning Spray and Fireblast, the lesser attack spells aren't very useful. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
More classical music and such... in General | |
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written Wednesday, April 14 2004 21:10
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Surely the ability to cause riots can only serve to make art more interesting? That's the problem with art, really -- it only works the first time. -------------------- I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |