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AuthorRecent posts
Article - 10 Dread Diseases in Blades of Avernum
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Member # 869
Profile Homepage #11
I'd say that if someone knows how to make a scenario well enough that they don't need warnings, they know well enough to ignore them. After all, plenty of people liked Doom Moon II.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Koala Cull in General
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Member # 869
Profile Homepage #68
quote:
Originally written by iDavid:

Anyway, what about omnivores such as, say, birds and chipmunks? They could stick to purely vegetarian diets if they wanted to, or if they had to; they generally do not. There are probably a few that are purey carnivorous. Nothing wrong with that, right?
In my opinion, to claim that it's perfectly fine for animals to kill other animals but not for humans to do so is an impossible position to support in a consequentialist ethical system. Therefore, I would argue that both are wrong. Suffering is intrinsically undesirable regardless of its cause, and we should therefore make every effort to prevent it.

(Yes, I'm one of those Hedonistic Imperative wackos who wants, in the long term, to abolish suffering in all sentient life.)

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I'd be tender, I'd be gentle
And awful sentimental
Regarding love and art
I'd be friends with the sparrows
And the boy who shoots the arrows,
If I only had a heart.
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I am now.. in General
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Member # 869
Profile Homepage #35
quote:
Originally written by spy.there:


TGM, you bought it? We get them for free with a supscription ...

I hope you realise those aren't actually free. The price of the phone is built into the cost of the plan.

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I'd be tender, I'd be gentle
And awful sentimental
Regarding love and art
I'd be friends with the sparrows
And the boy who shoots the arrows,
If I only had a heart.
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I am now.. in General
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Member # 869
Profile Homepage #17
I have a mobile phone because I need one, but I leave it switched off unless I'm expecting a call or making one.

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Exile Fan Games in General
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Member # 869
Profile Homepage #16
I'd be inclined to agree. Evil-empire plots are a dime a dozen anyway, so since Jeff probably doesn't want you borrowing his, it shouldn't be too hard to think up your own.

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Koala Cull in General
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Member # 869
Profile Homepage #45
I don't see the relevance of your point, DP. Human lives aren't directly at risk here either way, and nobody seems to disagree that letting animals live is, all other things being equal, preferable to letting them die. The question being debated is a procedural one: we're arguing, effectively, over the best way to save as many as possible.

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I'd be tender, I'd be gentle
And awful sentimental
Regarding love and art
I'd be friends with the sparrows
And the boy who shoots the arrows,
If I only had a heart.
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Exile Fan Games in General
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Member # 869
Profile Homepage #11
I wouldn't take the warning too seriously. After all, Erika's Legacy was accepted onto the SW tables despite its flagrant disregard for Exile canon (reviving Erika as a crystal soul and turning Silvar into a tourist trap, among other things).

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Exile Fan Games in General
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Member # 869
Profile Homepage #9
quote:
Originally written by Necris Omega:

And yet he markets games like BoA and BoE which as he states are designed specifically to limit scenarios within his world of Avernum/Exile which would constitute as fanfiction with some scripting splashed in...
You'll note that in the BoE docs, Jeff specifically warns against scenarios that mess with established characters and locations. He seems to want a great deal of creative control over his world.

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Babysitting released in Blades of Avernum
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Member # 869
Profile Homepage #23
The problem occurs because older versions of Stuffit assume a file inside a .zip archive has no resource fork. So you have to put the graphics in something other than a .zip file: .sit works. Unfortunately, Jeff only accepts scenario submissions in .zip form, so you have to put the .sit file inside a .zip file.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Babysitting released in Blades of Avernum
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Member # 869
Profile Homepage #21
quote:
Originally written by Daravon:

Btw, I've always been told that you should compress files that have already been compressed because there is the very probable liklihood that the double-compressed will become garbled.
I assume you meant "shouldn't"?

Anyway, that's impossible with non-lossy compression methods, which all data compression methods are. Compressing an already-compressed file will rarely improve the compression ratio much, but in this case we're not doing it for that reason, we're doing it to preserve the information contained in the resource fork.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Koala Cull in General
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Member # 869
Profile Homepage #25
quote:
Originally written by Captain Uglyhead:

Too many koalas? I thought those little goobers were endangered or something. I keep seeing the weepy TV specials about them getting hit by cars and dying and stuff.
Well, see, the thing there is that they're endangered because of habitat destruction, so the koala population in most areas is limited by what the current habitat can support. In the long run, getting hit by cars isn't their worst problem.

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I'd be tender, I'd be gentle
And awful sentimental
Regarding love and art
I'd be friends with the sparrows
And the boy who shoots the arrows,
If I only had a heart.
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Happy Beltane! in General
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Member # 869
Profile Homepage #18
I think Djur's just having a very bad day. Perhaps it's his time of the month?

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Koala Cull in General
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Member # 869
Profile Homepage #16
The problem with relocation is that I don't think there's any good habitat for them anywhere else that wouldn't have just as bad an overcrowding problem if 20,000 koalas were dumped on it. Sterilisation might have worked if somebody had bothered to do something about the problem years ago, but at this point it's necessary to decrease the population immediately and drastically.

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Koala Cull in General
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Member # 869
Profile Homepage #8
The koala population grew that much because there are no predators. Koalas aren't native to the island either; they were originally put there as part of a breeding experiment which has now turned out a little too successful. They have to be gotten rid of somehow because they're completely deforesting the island. Plenty of other animals that depend on the trees will die if something isn't done, and obviously in the long term the koalas can't survive there either.

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Happy Beltane! in General
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Member # 869
Profile Homepage #4
Not at all. You, for instance, are an offensive idiot: "annoying" would imply that you are irritating but essentially harmless. The distinction is subtle but profound.

And I coulda sworn it wasn't Beltane until tomorrow.

EDIT: Oh, wait, s.t's Australian too. This is what happens when I rely on post time instead of real time. IMAGE(tongue00.gif)

[ Friday, April 30, 2004 15:55: Message edited by: Thuryl ]

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Pssst... it's a secret in General
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Member # 869
Profile Homepage #26
He's not leaving.

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
High level scenarios wanted in Blades of Avernum
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Member # 869
Profile Homepage #13
Regardging players not wanting to make a new party for every low-level scenario: if you don't want to make a new party, keep backup savefiles of your old one at various different levels (as many BoE players do). If you don't want to keep multiple savefiles, then you have to make new parties as you need them. Can't get fairer than that.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Horrors! My crime was seen! in Blades of Avernum Editor
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Member # 869
Profile Homepage #11
Don't get your hopes up -- it was a known bug in Avernum 3, so presumably it's something that'd take a lot of work to fix.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Horrors! My crime was seen! in Blades of Avernum
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Member # 869
Profile Homepage #11
Don't get your hopes up -- it was a known bug in Avernum 3, so presumably it's something that'd take a lot of work to fix.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Will save files be compatabile across platforms? in Blades of Avernum Editor
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Member # 869
Profile Homepage #1
I'm almost certain that save files will be incompatible.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Will save files be compatabile across platforms? in Blades of Avernum
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Member # 869
Profile Homepage #1
I'm almost certain that save files will be incompatible.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Jell-O in General
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Member # 869
Profile Homepage #16
Pineapples, too, unless they're cooked or canned.

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Age in General
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Member # 869
Profile Homepage #75
Nah, TM is only quoting TM. :P

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Calls that we wish existed in Blades of Avernum Editor
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Member # 869
Profile Homepage #73
Well, unless the party is saved inside the boundaries of the new rectangle but outside the old one, in which case they'd have to leave and re-enter the rectangle to activate it, or vice versa, in which case stepping into the new rectangle could activate it a second time when it really shouldn't. Doesn't seem a serious enough problem to prevent it from being done at all, though -- just something to keep in mind when testing.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Calls that we wish existed in Blades of Avernum
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Member # 869
Profile Homepage #73
Well, unless the party is saved inside the boundaries of the new rectangle but outside the old one, in which case they'd have to leave and re-enter the rectangle to activate it, or vice versa, in which case stepping into the new rectangle could activate it a second time when it really shouldn't. Doesn't seem a serious enough problem to prevent it from being done at all, though -- just something to keep in mind when testing.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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