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Article - The Moral of the Story in Blades of Avernum
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Member # 869
Profile Homepage #90
Funny how they had the time to destroy an entire floor of the School, but not to press a button, isn't it? You've made your point, but you've also shown that the scenario still has serious plot holes that it doesn't satisfactorily fill.

As for the last two messages, it's clear from the context that they relate to two conditions that didn't apply to the mages closing the School: the party not knowing exactly what all the machinery does, and the defenses having failed over time after the School was closed.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Article - The Moral of the Story in Blades of Avernum Editor
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Member # 869
Profile Homepage #87
I'm not going to go into a discussion of VoDT's plot holes again; there's been more than enough said about that and I don't think there's much chance we'll agree.

quote:
Originally written by Vent:

That said, if as you suggest, we assume that the scenario is developing a moral, despite it's not the case, then I agree, it would be much better that the pollution should have been technically much more contemporary and the archeological point of view should has been changed in order to get a detailed moral development... if the scenario had choose that way.

My problem is that the scenario hasn't those choices, isn't wrong to not make them and then is a wrong example for this article, ASR would have been a much better example for that subject.

This is one of our major points of disagreement. I guess my viewpoint is that pollution is inherently a moral issue, and thus by including it Jeff was making a moral issue an integral part of his scenario. And if you make a moral issue an integral part of your scenario, you should explore both sides of it in terms of the values of those responsible for the conflict, in order to give depth to the scenario's plot.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Article - The Moral of the Story in Blades of Avernum
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Member # 869
Profile Homepage #87
I'm not going to go into a discussion of VoDT's plot holes again; there's been more than enough said about that and I don't think there's much chance we'll agree.

quote:
Originally written by Vent:

That said, if as you suggest, we assume that the scenario is developing a moral, despite it's not the case, then I agree, it would be much better that the pollution should have been technically much more contemporary and the archeological point of view should has been changed in order to get a detailed moral development... if the scenario had choose that way.

My problem is that the scenario hasn't those choices, isn't wrong to not make them and then is a wrong example for this article, ASR would have been a much better example for that subject.

This is one of our major points of disagreement. I guess my viewpoint is that pollution is inherently a moral issue, and thus by including it Jeff was making a moral issue an integral part of his scenario. And if you make a moral issue an integral part of your scenario, you should explore both sides of it in terms of the values of those responsible for the conflict, in order to give depth to the scenario's plot.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Dip with the dead in Blades of Avernum
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Member # 869
Profile Homepage #12
Ah, you mean Vahkohs fight #2, with the ice crystal. I think for that one I managed to kill him in one round with a hasted party, before he could take any action. Again, ludicrous amounts of overpowered fighters help. Failing that, I dunno. Summoning might help.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Article - The Moral of the Story in Blades of Avernum Editor
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Member # 869
Profile Homepage #76
The choice was between good and evil? Did you even notice all the dialogue about the Hill Runners indiscriminately murdering travelling merchants for supplies, and killing the families of Empire collaborators to spread fear? In my opinion, ASR gives you a choice between two very flawed options, and that's precisely why the choice is such a good one.

(For the record, I sided with the Empire.)

As for Za-Khazi, that didn't really try to touch on moral issues. It's fine to not try; the problem is in trying and failing. Sure, the enemy were Sliths, because warlike bands of Sliths are a convenient enemy that already exists in the Avernum setting, but the scenario would have worked just as well if they were a rival nation of humans. VoDT, on the other hand, would require a major overhaul of its plot to be about anything except pollution.

To be honest, though, I think we're mostly criticising VoDT on the grounds that it didn't make sense more than on the grounds that it was preachy. Either way, it's a good cautionary example of something. And morals, if one wishes to put them in, have to make sense within the context of the scenario as well.

(Incidentally, though, going through ZKR with a slith in your party leads several people to pontificate about how there are plenty of good sliths around, which, unfortunately, is still a damn sight more moral exploration than VoDT ever bothered to do.)

[ Saturday, May 29, 2004 22:48: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Article - The Moral of the Story in Blades of Avernum
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Member # 869
Profile Homepage #76
The choice was between good and evil? Did you even notice all the dialogue about the Hill Runners indiscriminately murdering travelling merchants for supplies, and killing the families of Empire collaborators to spread fear? In my opinion, ASR gives you a choice between two very flawed options, and that's precisely why the choice is such a good one.

(For the record, I sided with the Empire.)

As for Za-Khazi, that didn't really try to touch on moral issues. It's fine to not try; the problem is in trying and failing. Sure, the enemy were Sliths, because warlike bands of Sliths are a convenient enemy that already exists in the Avernum setting, but the scenario would have worked just as well if they were a rival nation of humans. VoDT, on the other hand, would require a major overhaul of its plot to be about anything except pollution.

To be honest, though, I think we're mostly criticising VoDT on the grounds that it didn't make sense more than on the grounds that it was preachy. Either way, it's a good cautionary example of something. And morals, if one wishes to put them in, have to make sense within the context of the scenario as well.

(Incidentally, though, going through ZKR with a slith in your party leads several people to pontificate about how there are plenty of good sliths around, which, unfortunately, is still a damn sight more moral exploration than VoDT ever bothered to do.)

[ Saturday, May 29, 2004 22:48: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
What Are You? in General
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Member # 869
Profile Homepage #3
Mostly Western and Eastern European: English/Irish on my father's side, Russian/Ukranian on my mother's.

I think there's a little German in there somewhere too. (Please, no "would you like a little German in you" jokes in this thread.)

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Dip with the dead in Blades of Avernum
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Member # 869
Profile Homepage #8
I take a mix of character advantages and disadvantages to minimise experience needed to level; I also play very thoroughly. And usually all he did was cast Fireblast or Arcane Summon when I fought him, which was annoying but not lethal. When he did attack in melee, that usually did kill one of my characters, though.

Of course, if you can make Heroic Brew, you can just send out a lone fighter after drinking one of those and kill him in 2 rounds anyway.

[ Saturday, May 29, 2004 22:28: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
US Conflict Avatars! in General
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Member # 869
Profile Homepage #69
Those aren't even remotely America's fault. IMAGE(tongue01.gif)

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I'd be tender, I'd be gentle
And awful sentimental
Regarding love and art
I'd be friends with the sparrows
And the boy who shoots the arrows,
If I only had a heart.
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
4444 in General
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Member # 869
Profile Homepage #72
IMBAN IS AN ABLIS

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I'd be tender, I'd be gentle
And awful sentimental
Regarding love and art
I'd be friends with the sparrows
And the boy who shoots the arrows,
If I only had a heart.
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
US Conflict Avatars! in General
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Member # 869
Profile Homepage #67
Can't we start using former Soviet republics? I don't think we've done those before, and there are so many of them.

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I'd be tender, I'd be gentle
And awful sentimental
Regarding love and art
I'd be friends with the sparrows
And the boy who shoots the arrows,
If I only had a heart.
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Article - The Moral of the Story in Blades of Avernum Editor
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Member # 869
Profile Homepage #73
Well, if you want to talk about fun I could provide a decent synopsis of VoDT's ups and downs in that regard too, but that's not what this topic is about.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Article - The Moral of the Story in Blades of Avernum
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Member # 869
Profile Homepage #73
Well, if you want to talk about fun I could provide a decent synopsis of VoDT's ups and downs in that regard too, but that's not what this topic is about.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Dip with the dead in Blades of Avernum
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Member # 869
Profile Homepage #6
I was playing on Torment. My party started around level 33 and finished around level 39. My strategy wasn't particularly special: just haste and bless everyone, open the door to his room, run over and bludgeon him to death. Lots of Quick Action and Gymnastics helps you get to him fast enough, and Strength, Assassination and weapon skills help you deal with him once you're there. Provided he doesn't do anything too fatal in the first round, a party containing 3 good melee fighters should be able to finish him comfortably in the second.

[ Saturday, May 29, 2004 14:27: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Dip with the dead in Blades of Avernum
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Member # 869
Profile Homepage #4
By hasting and blessing before the fight, you can beat pretty much any of Vahkohs's forms in one or two rounds. IMHO, the hardest encounter in the scenario is the Hill Goblin chief.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Article - The Moral of the Story in Blades of Avernum Editor
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Member # 869
Profile Homepage #67
There's a difference between insults and epithets. You're being dismissive of us, and the fact that that's insulting has nothing to do with the choice of words you're using.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Article - The Moral of the Story in Blades of Avernum
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Member # 869
Profile Homepage #67
There's a difference between insults and epithets. You're being dismissive of us, and the fact that that's insulting has nothing to do with the choice of words you're using.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A modest proposal in Blades of Avernum Editor
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Member # 869
Profile Homepage #15
Realistically, the only way a group project will work is if it's structured in such a way that any number of its participants pulling out for whatever reason won't scuttle the scenario. I'd guess that at least 90% of scenarios that are started are never finished, which means that 90% of the members of a design group can be expected to give up halfway through. In other words, everyone has to be prepared to finish the entire scenario by themselves if necessary.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A modest proposal in Blades of Avernum
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Member # 869
Profile Homepage #15
Realistically, the only way a group project will work is if it's structured in such a way that any number of its participants pulling out for whatever reason won't scuttle the scenario. I'd guess that at least 90% of scenarios that are started are never finished, which means that 90% of the members of a design group can be expected to give up halfway through. In other words, everyone has to be prepared to finish the entire scenario by themselves if necessary.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Koala Cull in General
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Member # 869
Profile Homepage #116
I'd be more impressed by that site if it cited its sources for its claims, and if large amounts of the "science" weren't sloppy, deceptive or both.

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I'd be tender, I'd be gentle
And awful sentimental
Regarding love and art
I'd be friends with the sparrows
And the boy who shoots the arrows,
If I only had a heart.
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Blades of avernum runs in Pearpc in Blades of Avernum
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Member # 869
Profile Homepage #15
I believe he means "thick" and is trying to be "cute".

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Weird archery bug! in Blades of Avernum
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Member # 869
Profile Homepage #5
It's probably still feasible to have a melee-less archer, but you'd have to buy a lot of arrows. A little melee skill might be a good investment.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Weird archery bug! in Blades of Avernum
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Member # 869
Profile Homepage #3
Actually, this is a change in version 1.0.1. Archery was severely rebalanced.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
General Forum Archive / News on Chance in General
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Member # 869
Profile Homepage #5
Actually, recent versions of Stuffit can handle RAR files. You may have to save them manually, though, as your browser may try to open them as text files.

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
US Conflict Avatars! in General
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Member # 869
Profile Homepage #60
They're not going to close down. Improving the pay and working conditions of overseas workers would still be cheaper than using domestic labour. In fact, better conditions will mean more jobs - if Nike can't make people work 16-hour days any more, it'll have to pay twice as many people to work 8-hour days.

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I'd be tender, I'd be gentle
And awful sentimental
Regarding love and art
I'd be friends with the sparrows
And the boy who shoots the arrows,
If I only had a heart.
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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