Profile for Thuryl

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Calls that we wish existed in Blades of Avernum Editor
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Member # 869
Profile Homepage #97
Can't you fake this by implementing charges via SDF?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Calls that we wish existed in Blades of Avernum
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Member # 869
Profile Homepage #97
Can't you fake this by implementing charges via SDF?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General
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Member # 869
Profile Homepage #189
quote:
Desperance has many girly posters
Curse you Finns and your plausible deniability of knowledge of the nuances of English idioms.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
stuck in VoDT!Help! in Blades of Avernum
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Member # 869
Profile Homepage #4
His home's in the far southwest. One of the side exits to the School opens out near it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General
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Member # 869
Profile Homepage #167
That can't possibly be CoC-compliant.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Article - The Moral of the Story in Blades of Avernum Editor
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Member # 869
Profile Homepage #12
I don't think it's explicitly mentioned, but I don't think we ever see her again after the fire either. Come to think of it, that's probably why Pinochet's so ticked off at that point.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Article - The Moral of the Story in Blades of Avernum
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Member # 869
Profile Homepage #12
I don't think it's explicitly mentioned, but I don't think we ever see her again after the fire either. Come to think of it, that's probably why Pinochet's so ticked off at that point.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Article - The Moral of the Story in Blades of Avernum Editor
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Member # 869
Profile Homepage #7
My theory was actually that the experiments were continuing on their own while the School was officially sealed. One of the wisps mentions that the experiments conducted at the School had to do with artificial life, after all. The experiments were presumably conducted in secrecy in the sealed School because they were highly dangerous; the murders were probably an attempt to silence opposition to them.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Article - The Moral of the Story in Blades of Avernum
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Member # 869
Profile Homepage #7
My theory was actually that the experiments were continuing on their own while the School was officially sealed. One of the wisps mentions that the experiments conducted at the School had to do with artificial life, after all. The experiments were presumably conducted in secrecy in the sealed School because they were highly dangerous; the murders were probably an attempt to silence opposition to them.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Article - The Moral of the Story in Blades of Avernum Editor
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Member # 869
Profile Homepage #5
In my opinion, there are also a few scenarios that need a moral message and don't have one. I'm thinking specifically of Changing Faces here; you can't have a player work up that much moral outrage without doing something with it. That scenario was crying out for a better resolution than "wait centuries for the land to be rebuilt to the state of orderly, crystal-imposed bliss it once knew".

Regarding Bandits, I sided with Pinochet and I lean very much to the left side of politics. Marx never does anything bad? What about having most of the population of the lumber camp murdered, not to mention burning down Pinochet's home? Perhaps TM didn't emphasise these events as much as he ought to have, and perhaps he made Pinochet try less hard to present a convincing case than he should have, but Marx is hardly portrayed as a saint. Taken literally, siding with Marx in Bandits is tantamount to saying that adultery is a justification for murder.

Regarding VoDT, I have ideas about why the waste disposal mechanisms weren't used when the school was sealed, but they involve more thought than the plot really deserves. :P

One other point I'd make is that if you let a player make a moral choice, make the choice mean something: having both paths lead to the same result in The Nature of Evil was a convenient way for Measle to get his message across, but it's just plain inconsiderate to the player.

[ Tuesday, May 11, 2004 21:16: Message edited by: J. W. Howard, Esq. ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Article - The Moral of the Story in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #5
In my opinion, there are also a few scenarios that need a moral message and don't have one. I'm thinking specifically of Changing Faces here; you can't have a player work up that much moral outrage without doing something with it. That scenario was crying out for a better resolution than "wait centuries for the land to be rebuilt to the state of orderly, crystal-imposed bliss it once knew".

Regarding Bandits, I sided with Pinochet and I lean very much to the left side of politics. Marx never does anything bad? What about having most of the population of the lumber camp murdered, not to mention burning down Pinochet's home? Perhaps TM didn't emphasise these events as much as he ought to have, and perhaps he made Pinochet try less hard to present a convincing case than he should have, but Marx is hardly portrayed as a saint. Taken literally, siding with Marx in Bandits is tantamount to saying that adultery is a justification for murder.

Regarding VoDT, I have ideas about why the waste disposal mechanisms weren't used when the school was sealed, but they involve more thought than the plot really deserves. :P

One other point I'd make is that if you let a player make a moral choice, make the choice mean something: having both paths lead to the same result in The Nature of Evil was a convenient way for Measle to get his message across, but it's just plain inconsiderate to the player.

[ Tuesday, May 11, 2004 21:16: Message edited by: J. W. Howard, Esq. ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General
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Member # 869
Profile Homepage #150
Well, damn, there was a bandwagon and nobody told me?

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Simple question-- drake tooth in Blades of Avernum
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Member # 869
Profile Homepage #6
You might have learned them already. If you already have them at level 1 or higher, getting them from the drake won't increase their level.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Koala Cull in General
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Member # 869
Profile Homepage #105
quote:
Besides which, nuclear waste is a bad target. It's usually in isolated areas, has so many layers of detection and warning that any threat would basically be an annoyance in human terms, and is not a cost-efficient way to make a bomb. It'd be much cheaper in terms of effort and hush money to make a dirty bomb out of uranium dust, and you Can't, capital-C Can't, make a nuclear bomb out of nuclear waste without a specialized breeder reactor.
I think the problem is with the plant itself. Nuclear power plants lose enriched uranium more often than you'd expect -- which is probably accounting error, but the fact that their accounting's that poor is a concern in itself.

[ Monday, May 10, 2004 20:21: Message edited by: Thuryl ]

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I'd be tender, I'd be gentle
And awful sentimental
Regarding love and art
I'd be friends with the sparrows
And the boy who shoots the arrows,
If I only had a heart.
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
uh-oh, I got an idea... in Blades of Avernum Editor
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Member # 869
Profile Homepage #16
Are you using a party newly brought into the scenario or one that was saved in the scenario before you made the change? Try using a new party.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
uh-oh, I got an idea... in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #16
Are you using a party newly brought into the scenario or one that was saved in the scenario before you made the change? Try using a new party.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Weird error messages in Geneforge 2 in Tech Support
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Member # 869
Profile Homepage #1
Sounds like your saved games and some of the scripts were deleted or misplaced somehow. Not sure how it could have happened, unless someone else uses your computer and decided to mess with it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
uh-oh, I got an idea... in Blades of Avernum Editor
...b10010b...
Member # 869
Profile Homepage #13
If I read him correctly, I don't think he needs Relocate Outdoors for what he's trying to do. He just needs to use Set Outdoor Starting Location to determine where the party ends up the first time they leave the starting town. To see visually where the party will end up, look for the little START icon that appears on one terrain space when editing the starting outdoor section.

[ Saturday, May 08, 2004 15:12: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
uh-oh, I got an idea... in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #13
If I read him correctly, I don't think he needs Relocate Outdoors for what he's trying to do. He just needs to use Set Outdoor Starting Location to determine where the party ends up the first time they leave the starting town. To see visually where the party will end up, look for the little START icon that appears on one terrain space when editing the starting outdoor section.

[ Saturday, May 08, 2004 15:12: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Unending horizan in General
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Member # 869
Profile Homepage #6
Since this topic lives, I suppose I may as well attempt a serious discussion.

BoA provides several methods of imparting information to the player; messages, dialogue, even cutscenes. This is true of BoE as well (although the cutscenes aren't officially supported).

On the other hand, there are technical limitations on what the editor can do. For one thing, there's a limit on maximum scenario size, which places restrictions on just how much plot (and other things) you can put into one scenario. Of course, one can always get around this by making a series of scenarios. However, some things still just aren't possible in either BoE or BoA, in that you're still forced to work within the limitations of what the engine provides.

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Libyan Rough Justice in General
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Member # 869
Profile Homepage #4
Actually, Islamic countries in general have much lower rates of HIV infection than non-Islamic countries in the same region. This may have as much to do with circumcision as with fidelity, though.

I believe the accusations are that the HIV infection was a result of blood transfusions. Given that we can expect an underfunded aid agency in a poor country to lack proper screening facilities, the claim that these aid workers are responsible for some of the infections is at least plausible, even if the suggestion that it was deliberate is absurd.

[ Saturday, May 08, 2004 14:28: Message edited by: Thuryl ]

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Happy Beltane! in General
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Member # 869
Profile Homepage #78
Basing a system of government around the use of psychology to predict human actions is not even close to being an original idea. Unless you have actually developed a theory of psychology enough that it's a reliable predictor of human actions, you're not saying anything new.

[ Saturday, May 08, 2004 14:00: Message edited by: Thuryl ]

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Koala Cull in General
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Member # 869
Profile Homepage #80
Current thinking, I believe, is to keep it liquid using high pressure; the main problems are that this leads to catastrophic failure if the tank ruptures, and you still can't pack in the same amount of energy as an equivalent volume of ordinary petrol, so it won't run as far on a full tank.

A longer-term problem is that due to its small size, hydrogen tends to leak through the spaces between atoms. Obviously, this is a bad thing in itself. Worse still, crystalline solids such as metals have their structure disrupted in the process, which will eventually cause the tank you're keeping the hydrogen in to become brittle and unsafe.

And yeah, getting hydrogen in the first place is still going to require a bunch of energy from somewhere.

Regarding solar power, modern photovoltaic cells get efficiencies of around 20%, which is a damn sight better than plants manage to do with chlorophyll. However, it's been seriously suggested that the best way to use the sun for energy might be just to reflect concentrated sunlight onto water and use the steam produced to drive a turbine.

EDIT: Just realised FBM has picked up the "car that runs on water" meme. Just so everyone knows, hydrogen cars don't run on water, they produce it.

[ Saturday, May 08, 2004 00:13: Message edited by: Thuryl ]

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I'd be tender, I'd be gentle
And awful sentimental
Regarding love and art
I'd be friends with the sparrows
And the boy who shoots the arrows,
If I only had a heart.
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Unending horizan in General
...b10010b...
Member # 869
Profile Homepage #1
Depends which direction you're talking about.

Oh, and

IMAGE(goat0000.jpg)

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Article - 10 Dread Diseases in Blades of Avernum Editor
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Member # 869
Profile Homepage #11
I'd say that if someone knows how to make a scenario well enough that they don't need warnings, they know well enough to ignore them. After all, plenty of people liked Doom Moon II.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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