Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Author | Recent posts |
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Things that work in Blades of Avernum | |
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written Saturday, June 5 2004 14:43
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It might actually count the "while" as two instructions (essentially, a conditional and a goto), which would make it 32000. I don't know how Jeff is doing it, though, and I'm not a programmer anyway, so I don't know how plausible this is. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Things that work in Blades of Avernum Editor | |
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written Saturday, June 5 2004 12:49
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Wouldn't that make it 24000, then? 8000 * 3 = 24000. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Things that work in Blades of Avernum | |
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written Saturday, June 5 2004 12:49
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Wouldn't that make it 24000, then? 8000 * 3 = 24000. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
First aid bug in Blades of Avernum | |
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written Saturday, June 5 2004 12:46
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I believe it says 1-6 even if you don't actually have any NPCs in your party at the moment. 5 and 6 are for NPCs, though. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
race, class, protection stat in Blades of Avernum | |
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written Saturday, June 5 2004 12:44
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quote:The most likely explanation is that you have an item equipped that increases dexterity; equipment bonuses to stats don't affect other stats. The dexterity bonuses from Nephil characters and Divinely Touched may also cause behaviour like this, but I'm not sure. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
death graphics (BOA) in Tech Support | |
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written Saturday, June 5 2004 00:33
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Well, turning off special effects in the preferences might help, although that'll affect a lot of other things as well. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
We know about Geneforge 3...but what's next? in General | |
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written Saturday, June 5 2004 00:27
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quote:Did you hear that? That whooshing noise? That was the sound of sarcasm going right over your head. -------------------- I'd be tender, I'd be gentle And awful sentimental Regarding love and art I'd be friends with the sparrows And the boy who shoots the arrows, If I only had a heart. Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
War, war, war! in The Exile Trilogy | |
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written Friday, June 4 2004 23:09
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I'm less general. Bah. I'll change it as soon as I think of something better. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
War, war, war! in The Exile Trilogy | |
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written Friday, June 4 2004 23:03
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You are the poster child for post-natal abortion. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
We know about Geneforge 3...but what's next? in General | |
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written Friday, June 4 2004 20:20
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No. Adventures tend not to have much combat, or at least to not be based around it. -------------------- I'd be tender, I'd be gentle And awful sentimental Regarding love and art I'd be friends with the sparrows And the boy who shoots the arrows, If I only had a heart. Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
We know about Geneforge 3...but what's next? in General | |
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written Friday, June 4 2004 17:51
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I have nothing against text adventures, I just thought I might start him off with something slightly less unfamiliar. ![]() -------------------- I'd be tender, I'd be gentle And awful sentimental Regarding love and art I'd be friends with the sparrows And the boy who shoots the arrows, If I only had a heart. Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
character traits in Blades of Avernum | |
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written Friday, June 4 2004 17:47
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Races: Humans level up fastest and are the default choice if you don't really want the advantages of the other races. Nephilim aren't really that great, although definitely worth considering if you're making a combined archer/thief character. Slithzerikai get fire resistance and a polearm bonus. Some people make Slith mages but that doesn't really seem worth it to me; consider it if you're making a fighter who's going to use polearms, though. (Don't make your only good fighter use polearms, though; good edged weapons are much more common than good polearms.) Traits: Divinely Touched is good, but comes with one heck of an experience penalty; it's still quite popular, though. Likewise for Elite Warrior, although obviously it's only good for melee fighters. Natural Mage is an absolute must for mages and pretty good for priests too. Fast On Feet is good for anyone who has a skill slot to spare: an occasional extra action point is always nice, although it's most useful for archers and least useful for spellcasters. Of the disadvantages, consider Brittle Bones for anyone who's not likely to get into much melee combat, and Sickness Prone for anyone; the experience bonuses are nice, and there's not really much of a disadvantage. The other advantages and disadvantages aren't really much use. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
We know about Geneforge 3...but what's next? in General | |
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written Friday, June 4 2004 16:16
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Those are called graphical adventures. They're a dying breed now, but they used to be quite popular. Sierra made its name publishing them. -------------------- I'd be tender, I'd be gentle And awful sentimental Regarding love and art I'd be friends with the sparrows And the boy who shoots the arrows, If I only had a heart. Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Diplomacy with the Dead, Length? in Blades of Avernum | |
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written Friday, June 4 2004 14:41
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That got kinda old after a while. Is it ever possible to actually complete the "Slay Undead" quest? If I missed any encounters, they must've been pretty well-hidden. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Strange bug or personal stupidity? in Blades of Avernum | |
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written Friday, June 4 2004 00:11
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There's a secret passage in the northwest. Poke around the north wall. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BoA Editor available for Windows in Blades of Avernum | |
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written Thursday, June 3 2004 01:53
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You can register now. Others have. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
We know about Geneforge 3...but what's next? in General | |
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written Wednesday, June 2 2004 22:47
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A Blades of Geneforge is a definite possibility. Beyond that, I can't really speculate. -------------------- I'd be tender, I'd be gentle And awful sentimental Regarding love and art I'd be friends with the sparrows And the boy who shoots the arrows, If I only had a heart. Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
licenze for blades of avernum in Tech Support | |
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written Wednesday, June 2 2004 22:44
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Email Jeff Vogel at spidweb@spidweb.com and ask. He's usually pretty good about this sort of thing. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Settings you would like to see future Spiderweb games take place in in General | |
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written Wednesday, June 2 2004 16:43
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There was a platformer/RPG for the SNES called "E.V.O.: The Search for Eden" in which one started out as a fish, crawled out of the seas and eventually evolved into a human. It was pretty average as a game, and portrayed a ludicrously oversimplified, Lamarckian view of evolution to boot. -------------------- I'd be tender, I'd be gentle And awful sentimental Regarding love and art I'd be friends with the sparrows And the boy who shoots the arrows, If I only had a heart. Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BoA Editor For Windows in Tech Support | |
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written Wednesday, June 2 2004 16:21
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Sounds like your download's corrupted. Try again. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
RP in the planning. in General | |
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written Wednesday, June 2 2004 05:27
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It looks like a D if you squint a little. -------------------- I'd be tender, I'd be gentle And awful sentimental Regarding love and art I'd be friends with the sparrows And the boy who shoots the arrows, If I only had a heart. Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
It's that time again in Blades of Avernum | |
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written Tuesday, June 1 2004 21:24
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You can register already if you really want. Some people already have. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General | |
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written Tuesday, June 1 2004 19:23
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Yeah, but translating it as "machine upheaval" still doesn't quite work. :P -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General | |
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written Tuesday, June 1 2004 04:37
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TM may have no respect for language, but he definitely means "machine revolution". -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Article - The Moral of the Story in Blades of Avernum Editor | |
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written Monday, May 31 2004 03:43
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Funny how they had the time to destroy an entire floor of the School, but not to press a button, isn't it? You've made your point, but you've also shown that the scenario still has serious plot holes that it doesn't satisfactorily fill. As for the last two messages, it's clear from the context that they relate to two conditions that didn't apply to the mages closing the School: the party not knowing exactly what all the machinery does, and the defenses having failed over time after the School was closed. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |