Propose: Interscenario Items
Author | Topic: Propose: Interscenario Items |
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Shock Trooper
Member # 3022
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written Saturday, March 27 2004 10:46
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I wonder... does BoA allow custom items to be used across scenarios? If so, maybe scenario makes can implement a number of special items that trigger suitable responses in other scenarios sharing the emarian world. (Even if it is "We don't care about rank here") eg. Dervish's Certificate Medal of Avernum Magi Clearance etc. Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
Warrior
Member # 1505
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written Saturday, March 27 2004 13:08
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Nope. Custom items vanish whenever you leave a scenario. I'm not sure about altered items, though... They probably are just reset to the standard. -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
Warrior
Member # 1016
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written Saturday, March 27 2004 13:33
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Well, I made a ring that boosted each of my stats by 25 and gave me 125 to all resistances and I was able to take it to other scenerios, so as long as the item you make doesn't have a script or use custom graphics it should transfer okay. Posts: 141 | Registered: Saturday, April 20 2002 07:00 |
BoE Posse
Member # 112
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written Saturday, March 27 2004 14:01
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If it's anything like BoE, custom items are very much allowed. Ones with custom graphics get taken away at the end of the scenario, however. -------------------- Rate my scenarios! Areni Revenge To Live in Fear Deadly Goblins Ugantan Nightmare Isle of Boredom Posts: 1423 | Registered: Sunday, October 7 2001 07:00 |
Warrior
Member # 1505
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written Saturday, March 27 2004 14:07
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Oh yes! (wacks himself on the head) -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
...b10010b...
Member # 869
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written Saturday, March 27 2004 14:42
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Unfortunately, what you describe with carrying insignia between scenarios won't work because scripts will be stripped from items upon leaving a scenario. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Triad Mage
Member # 7
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written Sunday, March 28 2004 01:56
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As do all special classes, etc. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Shock Trooper
Member # 3022
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written Sunday, March 28 2004 02:28
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Ah but I am not asking for the objects themselves to hold scripts - they would just be scroll-type items that cannot be used. I am saying that a scenario that supports such items might include a greeter, who would look through the player's inventory to see whether he holds an item with a certain name, or whatever, and modifying game variables as required. Is that possible? Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
...b10010b...
Member # 869
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written Sunday, March 28 2004 02:39
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Checking for an item requires checking for its special class, which doesn't carry between scenarios. Sorry. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Shock Trooper
Member # 954
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written Sunday, March 28 2004 16:10
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How about this? At the end of the scenario, the games checks to see which custom items the party has and gives the player a password which when starting a second scenario (Part 2, let's say) asks for the password. Depending on the password, the player would be given back these items. This could also work for actions the player has commited in the first game so npc's react differently or perhaps even different events would occur in the 2nd game. Of course, this would only work for a series of games designed by the same designer. I did this in the beginning of Adv. Club 3 by use of an interview, in a very simplified manner. And I'm planning on using this technique more extensively in a series I am toying with in the back of my head for BoA. Posts: 246 | Registered: Thursday, April 11 2002 07:00 |
The Establishment
Member # 6
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written Sunday, March 28 2004 17:09
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Hi Shyguy. Nice to see you back. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Shock Trooper
Member # 2123
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written Sunday, March 28 2004 19:36
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Shyguy, thats a great idea. If it works can I use it for some of my scenarios? ( Gets part two of his scenario in his head befor he finishes part one ) It would work out good for me and my plans. Moowahaa <--evil laugh Posts: 228 | Registered: Monday, October 21 2002 07:00 |
Shock Trooper
Member # 954
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written Sunday, March 28 2004 19:45
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Stareye, Hello. Did you think I could stay away with BoA being released??!!!! ------------------------ Rowen, Oh sure, steal my idea before I even get a chance to use it!!! Well, okay. Go ahead. [ Sunday, March 28, 2004 19:48: Message edited by: Shyguy ] Posts: 246 | Registered: Thursday, April 11 2002 07:00 |
Shock Trooper
Member # 2123
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written Monday, March 29 2004 19:16
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Thanx Shyguy! I'm going to dedicate something in my game to you just for giving me that idea. (like a town or some cool guy that has great ideas that you can only steal if you ask nicely) =P To much time on my hands and not much to do. Posts: 228 | Registered: Monday, October 21 2002 07:00 |
Triad Mage
Member # 7
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written Tuesday, March 30 2004 00:14
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First, welcome back. I look forward to the second half of AC3. And also, you're hardly the first one to come up with the idea. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |