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More than 2 NPC joining the party? in Blades of Avernum Editor
Warrior
Member # 1505
Profile #2
He's saying that he's thinking about adding an item that calls a script note that gives the player options relating to NPCs that have joined the party. Asking questions, asking the NPC to leave, etc.

I think it would be better to use a special scenario ability.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
More than 2 NPC joining the party? in Blades of Avernum
Warrior
Member # 1505
Profile #2
He's saying that he's thinking about adding an item that calls a script note that gives the player options relating to NPCs that have joined the party. Asking questions, asking the NPC to leave, etc.

I think it would be better to use a special scenario ability.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Upcoming System Changes in Blades of Avernum Editor
Warrior
Member # 1505
Profile #1
Cool; the missing link. Probably a dumb question, but can you then change dialogue nodes with this?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Upcoming System Changes in Blades of Avernum
Warrior
Member # 1505
Profile #1
Cool; the missing link. Probably a dumb question, but can you then change dialogue nodes with this?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Critical Plot Sprawl in VoDT in Blades of Avernum
Warrior
Member # 1505
Profile #4
As far as I know.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Small Rebellion: Marble Statue in Blades of Avernum
Warrior
Member # 1505
Profile #9
Yeah... I was sad when Kenny died. That was when I decided I would have rather gone with the Empire.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum Editor
Warrior
Member # 1505
Profile #36
Arrgh! I'm still confused. Could you relate to me what resources are outside of the .exe and what are in it?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum
Warrior
Member # 1505
Profile #36
Arrgh! I'm still confused. Could you relate to me what resources are outside of the .exe and what are in it?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum Editor
Warrior
Member # 1505
Profile #34
I think it get it. So, the "100" folder is not in the .exe? What resource does it contain? Sounds? Bah.. I don't get it.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum
Warrior
Member # 1505
Profile #34
I think it get it. So, the "100" folder is not in the .exe? What resource does it contain? Sounds? Bah.. I don't get it.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum Editor
Warrior
Member # 1505
Profile #31
Let's see here...
In the 1, 2, 3 subfolders, the file inside is named "1033"? Or "* 1033"? Other then that, I think I get it... What formats are the various files in?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum
Warrior
Member # 1505
Profile #31
Let's see here...
In the 1, 2, 3 subfolders, the file inside is named "1033"? Or "* 1033"? Other then that, I think I get it... What formats are the various files in?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum Editor
Warrior
Member # 1505
Profile #27
So the directory structure looks like:

BoA.exe (what's the name, any idea)?
100 [directory]
--1 [directory]
----1033.bmp [the graphic #1]
----1033.dat [the sound #1]
--2 [directory]
----1033.bmp [the graphic #2]
----1033.dat [the sound #2]
--3 [directory]
----Similar to 1 and 2
--And so on...

Or am I understanding it wrong?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum
Warrior
Member # 1505
Profile #27
So the directory structure looks like:

BoA.exe (what's the name, any idea)?
100 [directory]
--1 [directory]
----1033.bmp [the graphic #1]
----1033.dat [the sound #1]
--2 [directory]
----1033.bmp [the graphic #2]
----1033.dat [the sound #2]
--3 [directory]
----Similar to 1 and 2
--And so on...

Or am I understanding it wrong?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum Editor
Warrior
Member # 1505
Profile #25
"... the .exe will contain a folder..." Contain a folder? Or is a folder in the same directory as the .exe?

"... resource language number '1033'." What?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum
Warrior
Member # 1505
Profile #25
"... the .exe will contain a folder..." Contain a folder? Or is a folder in the same directory as the .exe?

"... resource language number '1033'." What?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Monsters dropping items... in Blades of Avernum Editor
Warrior
Member # 1505
Profile #10
That's what I get for not putting it on my list of daily browsing sites...

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Monsters dropping items... in Blades of Avernum
Warrior
Member # 1505
Profile #10
That's what I get for not putting it on my list of daily browsing sites...

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Monsters dropping items... in Blades of Avernum Editor
Warrior
Member # 1505
Profile #8
Woah. I missed that; was it even announced? Well then, 1.0.2?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Monsters dropping items... in Blades of Avernum
Warrior
Member # 1505
Profile #8
Woah. I missed that; was it even announced? Well then, 1.0.2?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum Editor
Warrior
Member # 1505
Profile #23
There's no pc_heard_sound (what does that do?), but the rest are there.

The PC version doesn't keep sounds in a seperate file? Hmm... that might throw a wrench into the works.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum
Warrior
Member # 1505
Profile #23
There's no pc_heard_sound (what does that do?), but the rest are there.

The PC version doesn't keep sounds in a seperate file? Hmm... that might throw a wrench into the works.

--------------------
-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Healers? in Blades of Avernum Editor
Warrior
Member # 1505
Profile #4
quote:
Originally written by Arancaytar:

That should finally give designers the opportunity to include 'pay per HP' healers... :) Unless the call for restoring HP does not allow for a specific number of HP, which would seem irrational, but not unlikely (can't be bothered to read through the docs again. is it?)
Yes, you can restore a certain amount of health.
quote:
Originally written by Arancaytar:

In any case, it'll be possible to make destoning, resurrecting or reviving (for stoned, dust, or dead PCs respectively) separate services that vary in price (unless I'm a fool and that was in Avernum 1-3 all along).
Possible, yes, but not intuitive. You can't make dialogue or dialog boxes display a number as part of a string, which makes it harder.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Healers? in Blades of Avernum
Warrior
Member # 1505
Profile #4
quote:
Originally written by Arancaytar:

That should finally give designers the opportunity to include 'pay per HP' healers... :) Unless the call for restoring HP does not allow for a specific number of HP, which would seem irrational, but not unlikely (can't be bothered to read through the docs again. is it?)
Yes, you can restore a certain amount of health.
quote:
Originally written by Arancaytar:

In any case, it'll be possible to make destoning, resurrecting or reviving (for stoned, dust, or dead PCs respectively) separate services that vary in price (unless I'm a fool and that was in Avernum 1-3 all along).
Possible, yes, but not intuitive. You can't make dialogue or dialog boxes display a number as part of a string, which makes it harder.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Monsters dropping items... in Blades of Avernum Editor
Warrior
Member # 1505
Profile #6
Hopefully that will be in the editor 1.0.1 documentation.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00

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