Profile for Newtfeet
Field | Value |
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Displayed name | Newtfeet |
Member number | 1505 |
Title | Warrior |
Postcount | 151 |
Homepage | |
Registered | Saturday, July 13 2002 07:00 |
Recent posts
Pages
Author | Recent posts |
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Time for a Script DB? in Blades of Avernum | |
Warrior
Member # 1505
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written Wednesday, March 24 2004 14:26
Profile
One already exists. http://www.spiderwebsoftware.com/avernum/blades/workshop/scripts.html -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
- Screenshot Emporium - (for Windows users) in Blades of Avernum | |
Warrior
Member # 1505
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written Wednesday, March 24 2004 05:44
Profile
What's neater then the obvious? -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
- Screenshot Emporium - (for Windows users) in Blades of Avernum | |
Warrior
Member # 1505
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written Tuesday, March 23 2004 19:18
Profile
Ah! Silly me. That doesn't exist, but it's extremely easy to mimic via variables. -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
- Screenshot Emporium - (for Windows users) in Blades of Avernum | |
Warrior
Member # 1505
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written Tuesday, March 23 2004 19:09
Profile
quote:Actually, there's expression support. quote:The constants TRUE and FALSE exist, as well as ME (1, 0 and -1, respectively.) -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
Post yer monster scripts here in Blades of Avernum Editor | |
Warrior
Member # 1505
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written Tuesday, March 23 2004 19:06
Profile
You can control where the monster moves to but not what path it uses, and you also can't make it teleport. -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
Post yer monster scripts here in Blades of Avernum | |
Warrior
Member # 1505
|
written Tuesday, March 23 2004 19:06
Profile
You can control where the monster moves to but not what path it uses, and you also can't make it teleport. -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
- Screenshot Emporium - (for Windows users) in Blades of Avernum | |
Warrior
Member # 1505
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written Tuesday, March 23 2004 18:20
Profile
Yet again, thanks. (Although I'm probably just being paranoid.) -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
- Screenshot Emporium - (for Windows users) in Blades of Avernum | |
Warrior
Member # 1505
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written Tuesday, March 23 2004 15:10
Profile
Here's an example dialog script: Pangle's Hut An spawner script: Platebug Queen A script that casts other spells then the ones given to the monster: Pythras The trap script in BoA: trap.txt Unfortunately, most of the custom data files are too big, but here's a example of the four object types: The "Swamp" floor: The "Nephil" creature: The "Boulder" terrain: The "Gauntlets" item: [ Tuesday, March 23, 2004 15:12: Message edited by: Newtfeet ] -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
- Screenshot Emporium - (for Windows users) in Blades of Avernum | |
Warrior
Member # 1505
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written Tuesday, March 23 2004 13:47
Profile
Sorry for the double post; this would otherwise just slip by. I've wipped up 16 more screenshots (1.3 MB zip archive), including two of beams. I need ideas, people! What do you want to see? You won't be getting what you want otherwise. The same thing I've said before about mirrors still goes! I'm beginning to sound like a broken record... Also, I know Jeff posted a sample script, but would you like to see more? [ Tuesday, March 23, 2004 18:20: Message edited by: Newtfeet ] -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
Bug in a small rebellion in Blades of Avernum | |
Warrior
Member # 1505
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written Tuesday, March 23 2004 12:53
Profile
That's odd; you mean the sign on the wall next to the wizard/armorer? It worked for me. -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
First impressions of the demo in Blades of Avernum | |
Warrior
Member # 1505
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written Tuesday, March 23 2004 07:48
Profile
My main problem with cutscenes is that they don't hide the interface. When I ran into the one in VoDT, I thought the computer had crashed; the "spinning pizza" cursor appeared and the screen jumping around. It took a while to figure it out. -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
Activating the Waste Controls in Blades of Avernum | |
Warrior
Member # 1505
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written Monday, March 22 2004 15:36
Profile
You need a special item to get past those "green bars". Explore the rest of the lower school, especially the Library. There's an area off that where you can either get the opening stone or get directions to it. -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
Floor posion/disease special property in Blades of Avernum Editor | |
Warrior
Member # 1505
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written Monday, March 22 2004 15:33
Profile
But supposing a resistance of 0%, how would it translate? -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
Floor posion/disease special property in Blades of Avernum | |
Warrior
Member # 1505
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written Monday, March 22 2004 15:33
Profile
But supposing a resistance of 0%, how would it translate? -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
Floor Types in Blades of Avernum Editor | |
Warrior
Member # 1505
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written Monday, March 22 2004 15:32
Profile
Ok, I think it get it. -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
Floor Types in Blades of Avernum | |
Warrior
Member # 1505
|
written Monday, March 22 2004 15:32
Profile
Ok, I think it get it. -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
- Screenshot Emporium - (for Windows users) in Blades of Avernum | |
Warrior
Member # 1505
|
written Monday, March 22 2004 14:24
Profile
I can get some beam projector screenshots, sure. But you'll have to wait for tomorrow! Yet again, thanks for the mirror. I've updated my post. I don't know if it really matters, but I'd like to keep as much load off Angelfire as possible... -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
Floor posion/disease special property in Blades of Avernum Editor | |
Warrior
Member # 1505
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written Monday, March 22 2004 14:19
Profile
Cool. However, I still have a question. How do levels of posion/disease translate into HP damage? -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
Floor posion/disease special property in Blades of Avernum | |
Warrior
Member # 1505
|
written Monday, March 22 2004 14:19
Profile
Cool. However, I still have a question. How do levels of posion/disease translate into HP damage? -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
Can i have the scenario editor? in Blades of Avernum Editor | |
Warrior
Member # 1505
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written Monday, March 22 2004 14:16
Profile
Try just using this link: ftp://ftp.spiderwebsoftware.com/mac/BoAeditor.sit.bin -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
Can i have the scenario editor? in Blades of Avernum | |
Warrior
Member # 1505
|
written Monday, March 22 2004 14:16
Profile
Try just using this link: ftp://ftp.spiderwebsoftware.com/mac/BoAeditor.sit.bin -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
- Screenshot Emporium - (for Windows users) in Blades of Avernum | |
Warrior
Member # 1505
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written Monday, March 22 2004 09:30
Profile
Well, I've got 27 screenshots of the editor here (1.7 MP zip archive). Nothing specular, really. (As always, mirrors are appreciated!) Check the 19th screenshot to see part of the interface for beams. With that set, you place a beam projector and a power source adjacent to it in a town, and poof! Beams in-game look identical to the ones in Avernum 3. Mirrors are either fixed (under terrain) or movable (created by using scripts). They also act the same as in A3. [ Tuesday, March 23, 2004 18:19: Message edited by: Newtfeet ] -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
- Screenshot Emporium - (for Windows users) in Blades of Avernum | |
Warrior
Member # 1505
|
written Monday, March 22 2004 07:43
Profile
Thanks for the mirror! I'm going to edit my post and change the link... I can get some editor screenshots, sure. The screenshots are in JPEG format, but I've zipped them first (easier to upload to Angelfire). If anyone wants to re-post them without the ZIP archive, be my guest. Unfortunately, I didn't register BoE, and I didn't finish VoDT there. So I can't tell what's new or different. Also, I havn't yet gotten my registration code for BoA, so you're stuck with the tutorial and VoDT. (By the way, screenshots 2 and 3 are from the tutorial. Not much, but there's not really a lot in the tutorial.) Beam projectors in the editor or the game? No problem. :) Look for more screenshots soon! -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
Floor posion/disease special property in Blades of Avernum Editor | |
Warrior
Member # 1505
|
written Monday, March 22 2004 07:21
Profile
Ohhh... So a strength of 11 would be a 5% chance of 11 layers of posion? -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
Floor posion/disease special property in Blades of Avernum | |
Warrior
Member # 1505
|
written Monday, March 22 2004 07:21
Profile
Ohhh... So a strength of 11 would be a 5% chance of 11 layers of posion? -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |