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VoDT question: opening portculli in Experiment Halls? in Blades of Avernum
Warrior
Member # 1505
Profile #8
I can see I haven't played enough yet. I haven't loaded my savegame after I could not find a way through the Chasm of Fire.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
BoA Update 4-5-04 in Blades of Avernum Editor
Warrior
Member # 1505
Profile #6
Are any of the known bugs going to be fixed?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
BoA Update 4-5-04 in Blades of Avernum
Warrior
Member # 1505
Profile #6
Are any of the known bugs going to be fixed?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Article - Why? in Blades of Avernum Editor
Warrior
Member # 1505
Profile #25
By the end of reading this, I forgot we were responding to Drakefyre's article. I also forgot what the points being made were.

My point is, what are you all rambling about?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Article - Why? in Blades of Avernum
Warrior
Member # 1505
Profile #25
By the end of reading this, I forgot we were responding to Drakefyre's article. I also forgot what the points being made were.

My point is, what are you all rambling about?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Healers? in Blades of Avernum Editor
Warrior
Member # 1505
Profile #2
There is no "hero shop" per se; you have a dialog node that asks the play to select a character, then you use restore_pc() (or something like that) on them.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Healers? in Blades of Avernum
Warrior
Member # 1505
Profile #2
There is no "hero shop" per se; you have a dialog node that asks the play to select a character, then you use restore_pc() (or something like that) on them.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
VoDT question: opening portculli in Experiment Halls? in Blades of Avernum
Warrior
Member # 1505
Profile #6
quote:
Originally written by Mmcd:

The Pathfinding Skill is a fair alternative - you can still avoid dangerous terrain, but the skill points you'll need to invest in that talent are far more valuable than a few spell points.
True; it's a ton harder to get, however. Is there a good place in the four bundled scenarios?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Article - Why? in Blades of Avernum Editor
Warrior
Member # 1505
Profile #4
quote:
Originally written by Tentacle Monster:

Za-Khazi run let the dog wag the tail clear off of its butt...
Yes, I need help, but I almost burst out laughing here.

Seriously though, I probably would rather have a scenario with no combat then one with no plot. Though I would rather have a mix of both.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Article - Why? in Blades of Avernum
Warrior
Member # 1505
Profile #4
quote:
Originally written by Tentacle Monster:

Za-Khazi run let the dog wag the tail clear off of its butt...
Yes, I need help, but I almost burst out laughing here.

Seriously though, I probably would rather have a scenario with no combat then one with no plot. Though I would rather have a mix of both.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Difficulty in making scenarios? in Blades of Avernum
Warrior
Member # 1505
Profile #2
All you need to make a scenario is persistance. Really. Also, it's a ton harder if you're a perfectionist. (That, of course, rules me out.) But you might as well give it a shot; even if your first doesn't turn out so good, it'll give you helpful experience for your second.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
VoDT question: opening portculli in Experiment Halls? in Blades of Avernum
Warrior
Member # 1505
Profile #4
Heh. Yeah; why did Jeff zap Safe Travel anyway?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
VoDT question: opening portculli in Experiment Halls? in Blades of Avernum
Warrior
Member # 1505
Profile #2
No idea about the portcullises, but the Waste Disposal Area is outside the lower school. Go back into the big underground cave and go down and to the right. You'll have to cross all that diseased area first.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum Editor
Warrior
Member # 1505
Profile #15
quote:
Originally written by Frobozz:

What you should do is write a program that puts adds the custom sounds when ran and when ran again removes them. Them we wouldn't have to go in and fiddle with the thing by hand which is kinda slow.
If there's enough interest, I could write one.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum
Warrior
Member # 1505
Profile #15
quote:
Originally written by Frobozz:

What you should do is write a program that puts adds the custom sounds when ran and when ran again removes them. Them we wouldn't have to go in and fiddle with the thing by hand which is kinda slow.
If there's enough interest, I could write one.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum Editor
Warrior
Member # 1505
Profile #14
quote:
Originally written by Frobozz:

What you should do is write a program that puts adds the custom sounds when ran and when ran again removes them. Them we wouldn't have to go in and fiddle with the thing by hand which is kinda slow.
If there's enough interest, I could write one.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum
Warrior
Member # 1505
Profile #14
quote:
Originally written by Frobozz:

What you should do is write a program that puts adds the custom sounds when ran and when ran again removes them. Them we wouldn't have to go in and fiddle with the thing by hand which is kinda slow.
If there's enough interest, I could write one.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Maybe I'm just dumb.... in Blades of Avernum Editor
Warrior
Member # 1505
Profile #5
Oh! Now I get it; those aren't characters, they are scripts. You are probably missing the basicnpc.txt, guard.txt and door.txt scripts. If you aren't, then they are corrupted. Copy them back from the Blades of Avernum Files folder, and all should be well.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Maybe I'm just dumb.... in Blades of Avernum
Warrior
Member # 1505
Profile #5
Oh! Now I get it; those aren't characters, they are scripts. You are probably missing the basicnpc.txt, guard.txt and door.txt scripts. If you aren't, then they are corrupted. Copy them back from the Blades of Avernum Files folder, and all should be well.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Maybe I'm just dumb.... in Blades of Avernum Editor
Warrior
Member # 1505
Profile #3
I'd suspect a script error, except characters and terrain aren't in scripts. I also don't see those errors in the docs... You could try making it again and seeing if the same thing happens.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Maybe I'm just dumb.... in Blades of Avernum
Warrior
Member # 1505
Profile #3
I'd suspect a script error, except characters and terrain aren't in scripts. I also don't see those errors in the docs... You could try making it again and seeing if the same thing happens.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
BoA Script Editor 1.0a2 in Blades of Avernum Editor
Warrior
Member # 1505
Profile #19
Correct me if I'm wrong, but isn't RB 5.2.4 the latest version of RB 5? And anyway, I'm developing this in REALbasic 5.5.2b1. That needs a RB 5.5 license. And I want to wait until I actually have something worth porting.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
BoA Script Editor 1.0a2 in Blades of Avernum
Warrior
Member # 1505
Profile #19
Correct me if I'm wrong, but isn't RB 5.2.4 the latest version of RB 5? And anyway, I'm developing this in REALbasic 5.5.2b1. That needs a RB 5.5 license. And I want to wait until I actually have something worth porting.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Maybe I'm just dumb.... in Blades of Avernum Editor
Warrior
Member # 1505
Profile #1
Any error messages in the text area?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Maybe I'm just dumb.... in Blades of Avernum
Warrior
Member # 1505
Profile #1
Any error messages in the text area?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00

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