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Monsters dropping items... in Blades of Avernum
Warrior
Member # 1505
Profile #6
Hopefully that will be in the editor 1.0.1 documentation.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Goblins in Blades of Avernum
Warrior
Member # 1505
Profile #21
It's the scenario where new parties start out. It is designed to teach new players the game.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum Editor
Warrior
Member # 1505
Profile #21
True, it might be possible on the Windows side. However, I may want to make this for other reasons; custom PC graphics, altered art in the game, and to avoid using unsupported "features".

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum
Warrior
Member # 1505
Profile #21
True, it might be possible on the Windows side. However, I may want to make this for other reasons; custom PC graphics, altered art in the game, and to avoid using unsupported "features".

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum Editor
Warrior
Member # 1505
Profile #19
quote:
Originally written by Eldiran:

That sounds freakin' awesome. I'd pay slightly more than 12 cents for that. Of course, then it would be out of my budget range...
That's why I'm planning for it to be free. There's no reason to pay anything for it.

Of course, that requires that I actually can finish it. And for me to finish it, I need people to respond to what I said eariler (about what data format the Windows version of BoA uses).

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum
Warrior
Member # 1505
Profile #19
quote:
Originally written by Eldiran:

That sounds freakin' awesome. I'd pay slightly more than 12 cents for that. Of course, then it would be out of my budget range...
That's why I'm planning for it to be free. There's no reason to pay anything for it.

Of course, that requires that I actually can finish it. And for me to finish it, I need people to respond to what I said eariler (about what data format the Windows version of BoA uses).

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Monsters dropping items... in Blades of Avernum Editor
Warrior
Member # 1505
Profile #3
Oh, it does? I must have skimmed over that part... Heh.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Monsters dropping items... in Blades of Avernum
Warrior
Member # 1505
Profile #3
Oh, it does? I must have skimmed over that part... Heh.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Monsters dropping items... in Blades of Avernum Editor
Warrior
Member # 1505
Profile #1
quote:
Originally written by Eldiran:

I also set another monster to drop a crude kinfe 100% of the time, and a Bronze Longsword 50% of the time. The documents say that the monster will only carry one weapon, the last one it is given. The monster, when killed, dropped neither, even though the knife had a 100% chance. I was hoping that half the time he would have a longsword, the other half he would have a knife. But he had neither.
I would imagine the two items are not dependent on each other. In other words, in that scenario above the monster would always drop a knife and have a 50% chance of also dropping a bronze longsword. It's beyond me why they didn't drop, though...

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Monsters dropping items... in Blades of Avernum
Warrior
Member # 1505
Profile #1
quote:
Originally written by Eldiran:

I also set another monster to drop a crude kinfe 100% of the time, and a Bronze Longsword 50% of the time. The documents say that the monster will only carry one weapon, the last one it is given. The monster, when killed, dropped neither, even though the knife had a 100% chance. I was hoping that half the time he would have a longsword, the other half he would have a knife. But he had neither.
I would imagine the two items are not dependent on each other. In other words, in that scenario above the monster would always drop a knife and have a 50% chance of also dropping a bronze longsword. It's beyond me why they didn't drop, though...

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Are there any ???? in Blades of Avernum
Warrior
Member # 1505
Profile #6
Password and login name?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Calls that we wish existed in Blades of Avernum Editor
Warrior
Member # 1505
Profile #26
quote:
Originally written by Drakefyre:

has_num_of_item(item) will return the number of charges.
Yeah... that's what I thought.

So, it works as long as you don't use it for wands.

[ Wednesday, April 07, 2004 06:09: Message edited by: Newtfeet ]

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Calls that we wish existed in Blades of Avernum
Warrior
Member # 1505
Profile #26
quote:
Originally written by Drakefyre:

has_num_of_item(item) will return the number of charges.
Yeah... that's what I thought.

So, it works as long as you don't use it for wands.

[ Wednesday, April 07, 2004 06:09: Message edited by: Newtfeet ]

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Am I missing something? (food items) in Blades of Avernum Editor
Warrior
Member # 1505
Profile #26
Yeah... Drakefyre, as long as they didn't make custom food in another scenario, it would work fine.

There is a call that determines an item's variety? Good, good...

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Am I missing something? (food items) in Blades of Avernum
Warrior
Member # 1505
Profile #26
Yeah... Drakefyre, as long as they didn't make custom food in another scenario, it would work fine.

There is a call that determines an item's variety? Good, good...

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum Editor
Warrior
Member # 1505
Profile #17
quote:
Originally written by ef:

I'd be grateful and happy, if such a program existed.
I would also be if I stopped double-posting. (sigh)

Let me review... This program would switch out data files in the Blades of Avernum Data folder and then start BoA. When BoA quits, the files would go back to their original positions.

Hmm... I could also make it entirely self-contained. That is, it also stores the scenario and puts it in the folder when it starts. So you can't run it if the data files aren't correct. Sound good?

Edit: Actually, the only files we need to switch are sounds, art and character graphics. All the rest can be modified per scenario, right?

I can also have it temporality remove other scenarios from the scenario folder, so you can't run them with messed up art and sounds. I could also let this add more then one scenario, in case you wanted to make a series with the same data files.

Edit 2: I need to know how the Windows version of BoA stores its files. I can't do anything without that... I also need someone to actually compile this program for Windows (REALbasic again).

[ Wednesday, April 07, 2004 07:15: Message edited by: Newtfeet ]

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Custom sounds! I did it! in Blades of Avernum
Warrior
Member # 1505
Profile #17
quote:
Originally written by ef:

I'd be grateful and happy, if such a program existed.
I would also be if I stopped double-posting. (sigh)

Let me review... This program would switch out data files in the Blades of Avernum Data folder and then start BoA. When BoA quits, the files would go back to their original positions.

Hmm... I could also make it entirely self-contained. That is, it also stores the scenario and puts it in the folder when it starts. So you can't run it if the data files aren't correct. Sound good?

Edit: Actually, the only files we need to switch are sounds, art and character graphics. All the rest can be modified per scenario, right?

I can also have it temporality remove other scenarios from the scenario folder, so you can't run them with messed up art and sounds. I could also let this add more then one scenario, in case you wanted to make a series with the same data files.

Edit 2: I need to know how the Windows version of BoA stores its files. I can't do anything without that... I also need someone to actually compile this program for Windows (REALbasic again).

[ Wednesday, April 07, 2004 07:15: Message edited by: Newtfeet ]

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Calls that we wish existed in Blades of Avernum Editor
Warrior
Member # 1505
Profile #23
You can already do the first thing. Just create a custom floor/terrain and set its tint. Just use it in that dungeon. And you can remove charges from an item; you just can't add or check how many. Actually, I think you can check how many...

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Calls that we wish existed in Blades of Avernum
Warrior
Member # 1505
Profile #23
You can already do the first thing. Just create a custom floor/terrain and set its tint. Just use it in that dungeon. And you can remove charges from an item; you just can't add or check how many. Actually, I think you can check how many...

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Are there any ???? in Blades of Avernum
Warrior
Member # 1505
Profile #3
Um... that's just scary. (shudders)

Yeah, you can add Rakshasa.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Small Rebellion: Marble Statue in Blades of Avernum
Warrior
Member # 1505
Profile #5
NO PROBLEM!!!

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Small Rebellion: Marble Statue in Blades of Avernum
Warrior
Member # 1505
Profile #3
Then talk to some of the other people in town. One of them will tell you to ask him to get in.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Am I missing something? (food items) in Blades of Avernum Editor
Warrior
Member # 1505
Profile #20
No problem. It took about 30 seconds.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Am I missing something? (food items) in Blades of Avernum
Warrior
Member # 1505
Profile #20
No problem. It took about 30 seconds.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Small Rebellion: Marble Statue in Blades of Avernum
Warrior
Member # 1505
Profile #1
Talk to the mumbling guy. If you ask him if you can visit the statues, he'll let you in. Just walk around the perimeter of the room.

BTW, just so you know: if you are trying to help the Empire, go back to the chair under Willow and don't insert the box at all.

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00

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