Floor posion/disease special property

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AuthorTopic: Floor posion/disease special property
Warrior
Member # 1505
Profile #0
Am I right in that a strength of 11 for a posion/disease special property on a floor will have a 5 percent chance of inflicting one 11-sided die of damage? In other words, 1-11 damage? The docs say there's a base 60% chance of dealing damage, minus 5% per point of strength, and inflict a single die of damage with as many sides as the strength. That doesn't seem like a lot...

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Triad Mage
Member # 7
Profile Homepage #1
It's not in damage - it's in layers of poison.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
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You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Warrior
Member # 1505
Profile #2
Ohhh... So a strength of 11 would be a 5% chance of 11 layers of posion?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Board Administrator
Member # 1
Profile Homepage #3
Sometimes I look at how I did something, shake my head sadly, and say "What was I thinking?" This is one of those cases. Having floor with a powerful effect have almost no chance of inflicting it? What?

In all versions of BoA after Mac v1.0, swamp and disease terrain will have a straight up 50% chance of inflicting their effect.

The strength of the ability is the number of levels of poison/disease that are given.

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Official Board Admin
spidweb@spiderwebsoftware.com
Posts: 960 | Registered: Tuesday, September 18 2001 07:00
Warrior
Member # 246
Profile #4
quote:
Originally written by Spidweb:

In all versions of BoA after Mac v1.0, swamp and disease terrain will have a straight up 50% chance of inflicting their effect.
How about instead of making it only one setting, so you could set the percentage for the tile type?

[ Monday, March 22, 2004 18:10: Message edited by: Frobozz ]
Posts: 117 | Registered: Friday, November 2 2001 08:00
Warrior
Member # 1505
Profile #5
Cool. However, I still have a question. How do levels of posion/disease translate into HP damage?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Triad Mage
Member # 7
Profile Homepage #6
It depends on the PC's resistance to poison/disease.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Warrior
Member # 1505
Profile #7
But supposing a resistance of 0%, how would it translate?

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-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Triad Mage
Member # 7
Profile Homepage #8
It's impossible to have a resistance of zero. The actual HP damage is generally between 1-10 for one layer, 15-30 for two, and between 30-50 for three. Poison, with lots of layers, can be devastating.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00