Floor Types

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).
AuthorTopic: Floor Types
Warrior
Member # 1505
Profile #0
Floors have these four properties: fl_is_water, fl_is_floor, fl_is_ground and fl_is_rough. Am I right in assuming that a floor can only have one of these? None of them stack, right?

Also, what do the docs mean when they say "other terrain types will conform to it when painting terrain in the editor" about the fl_is_water, fl_is_floor and fl_is_rough properties? I don't understand that sentance...

And last (hopefully), can floors combine animation and shimmering?

[ Saturday, March 20, 2004 08:40: Message edited by: Newtfeet ]

--------------------
-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Triad Mage
Member # 7
Profile Homepage #1
Do you notice how hill terrain next to grass has all sorts of angles that come naturally? That's what it means.

--------------------
"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Warrior
Member # 1505
Profile #2
quote:
Originally written by Drakefyre:

Do you notice how hill terrain next to grass has all sorts of angles that come naturally? That's what it means.
So, the editor makes hills next to fl_is_ground floors sloped? Then why do the docs say something similar for fl_is_water and fl_is_floor?

Also, what about the other questions?

--------------------
-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Triad Mage
Member # 7
Profile Homepage #3
It doesn't make them sloped, it makes them brown. I was talking about the regular flat floor called 'hills' in BoE and 'dirt' here.

And I think that a floor can have several of those properties.

--------------------
"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Board Administrator
Member # 1
Profile Homepage #4
Floors have these four properties: fl_is_water, fl_is_floor, fl_is_ground and fl_is_rough. Am I right in assuming that a floor can only have one of these? None of them stack, right?

A floor can have any or all of these properties.

Also, what do the docs mean when they say "other terrain types will conform to it when painting terrain in the editor" about the fl_is_water, fl_is_floor and fl_is_rough properties? I don't understand that sentance...

If you draw some water in the editor, the editor will automatically adjust it so the shore lines up. That's what is meant by conforming.

And last (hopefully), can floors combine animation and shimmering?

Try it. It should work.

--------------------
Official Board Admin
spidweb@spiderwebsoftware.com
Posts: 960 | Registered: Tuesday, September 18 2001 07:00
Warrior
Member # 1505
Profile #5
So, it's perfectly legal to use multiple types? Something can be both floor and ground at the same time? Would this actually be used for something?

--------------------
-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Triad Mage
Member # 7
Profile Homepage #6
You can have a dirt floor, can't you?

You could make a swamp that's water and ground so that people can boat through it and walk on it.

--------------------
"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Warrior
Member # 1505
Profile #7
Ok, cool! Unfortunately, I still don't get that "conformance" thing. It's probably something I don't need to pay much attention to, right? I'll probably know if it need it...

--------------------
-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
...b10010b...
Member # 869
Profile Homepage #8
It means the border between two different terrains will automatically be made into a smooth diagonal instead of a jagged edge. I think.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Warrior
Member # 1505
Profile #9
Unfortunatly, that still doesn't help. What happens if I change the floor type?

--------------------
-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00
Triad Mage
Member # 7
Profile Homepage #10
To see conformance, just randomly place water in an outdoor section. Even though you're placing a whole square of water, if it's next to ground, it will automatically change into a corner or an edge.

--------------------
"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
====
Drakefyre's Demesne - Happy Happy Joy Joy
Encyclopedia Ermariana - Trapped in the Closet
====
You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Warrior
Member # 1505
Profile #11
Ok, I think it get it.

--------------------
-Newtfeet
Posts: 151 | Registered: Saturday, July 13 2002 07:00