Custom sounds! I did it!
Pages
- 1
- 2
Author | Topic: Custom sounds! I did it! |
---|---|
Warrior
Member # 1505
|
written Wednesday, April 7 2004 15:48
Profile
"... the .exe will contain a folder..." Contain a folder? Or is a folder in the same directory as the .exe? "... resource language number '1033'." What? -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
Guardian
Member # 2476
|
written Wednesday, April 7 2004 17:39
Profile
Sorry, I'm not used to do this kind of thing in english. I'll try again. Yes, the same directory. resource language: I borrowed that word from the program I used to open the sound files, as I've absolutely no idea what the correct english expression might be. All subfolders in the directory are identified by their numbers (1 - whatever). When you open a subfolder you see an icon, followed by the number '1033'; cursor files, icon files, sound files, they look alike - same icon, same number; a numerical key shared by all the files in that directory. -------------------- Polaris Rache's A3 Site reformatted 2/3 done Rache's A3 Site, original version Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Warrior
Member # 1505
|
written Wednesday, April 7 2004 18:32
Profile
So the directory structure looks like: BoA.exe (what's the name, any idea)? 100 [directory] --1 [directory] ----1033.bmp [the graphic #1] ----1033.dat [the sound #1] --2 [directory] ----1033.bmp [the graphic #2] ----1033.dat [the sound #2] --3 [directory] ----Similar to 1 and 2 --And so on... Or am I understanding it wrong? -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
Guardian
Member # 2476
|
written Thursday, April 8 2004 00:12
Profile
Geneforge2.exe for example looks like this: Geneforge2.exe (the .exe is the directory) + Icon + Dialog + String Table + Icon Group + 100 Now you open some folders: Geneforge2.exe - Icon ----1 -----* 1033 + Dialog - String Table ----19 -----* 1033 ---+20 (etc) + Icon Group - 100 ---+1 ----2 -----* 1033 ---+3 (etc) and so on A custom sound file that comes with the scenario should work when you add the appropriate subfolder numbers to the '100'-folder, each subfolder then containing the '* 1033' key. You cannot play the sounds without that key, I tried it. What I am looking for is a program that adds these new subfolders to the .exe when the scenario is started and deletes them when the player leaves the scenario. Is something like this possible? [ Thursday, April 08, 2004 00:41: Message edited by: ef ] -------------------- Polaris Rache's A3 Site reformatted 2/3 done Rache's A3 Site, original version Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Warrior
Member # 3480
|
written Thursday, April 8 2004 01:49
Profile
Homepage
quote:Well the Reshack program can do the adding and removing sound part so it must be possible to do that, you just got to learn how it does it then you can make your program change the sound files when you open and close the senario (I think im confusing myself :P ) Posts: 169 | Registered: Wednesday, September 24 2003 07:00 |
Guardian
Member # 2476
|
written Thursday, April 8 2004 02:40
Profile
The reshack program has shown me how to do that, and not only change, but add sound files. But that is just for me individually. If scenarios could come with custom sound files and play them as naturally as they show custom graphics (and without the player having to adjust the settings), that would be great. Imagine cutscenes, where motion and sound are perfectly timed and matched. -------------------- Polaris Rache's A3 Site reformatted 2/3 done Rache's A3 Site, original version Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Warrior
Member # 1505
|
written Thursday, April 8 2004 05:41
Profile
Let's see here... In the 1, 2, 3 subfolders, the file inside is named "1033"? Or "* 1033"? Other then that, I think I get it... What formats are the various files in? -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
Guardian
Member # 2476
|
written Thursday, April 8 2004 08:56
Profile
This is how it looks: The sounds seem to be wav-files. At least that's what the program says and their bytesize confirms. The wav-file I added worked, while MP3s did not. -------------------- Polaris Rache's A3 Site reformatted 2/3 done Rache's A3 Site, original version Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Warrior
Member # 246
|
written Thursday, April 8 2004 13:14
Profile
I just checked Avernum.exe with a program called Resource Hunter and it doesn't show the sound files being in subdirectories of their own. It shows something like this: /100 ...1.wav ...2.wav ...3.wav Posts: 117 | Registered: Friday, November 2 2001 08:00 |
Warrior
Member # 1505
|
written Thursday, April 8 2004 13:30
Profile
I think it get it. So, the "100" folder is not in the .exe? What resource does it contain? Sounds? Bah.. I don't get it. -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
Guardian
Member # 2476
|
written Thursday, April 8 2004 15:20
Profile
It's alright. The Resource Hunter shows you either the tree structure, like this: or alternatively the icon/cursor/wav files etc, like for instance: 100-1 100-2 etc. It's a better program than the Reshack, but not free, I downloaded a trialversion. So I have to find out what this '1003' refers to *sigh*. edit: did find out. The socalled resource language, refered to by number 1003 is simply the language used, english in this case. Oh dear. I don't think it is important, if the wav files are shown in subfolders or not, as refering to them by their numbers works. [ Thursday, April 08, 2004 15:28: Message edited by: ef ] -------------------- Polaris Rache's A3 Site reformatted 2/3 done Rache's A3 Site, original version Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Warrior
Member # 1505
|
written Thursday, April 8 2004 16:44
Profile
Arrgh! I'm still confused. Could you relate to me what resources are outside of the .exe and what are in it? -------------------- -Newtfeet Posts: 151 | Registered: Saturday, July 13 2002 07:00 |
Guardian
Member # 2476
|
written Friday, April 9 2004 12:38
Profile
That varies a bit from game to game. In Geneforge 2 this is the .exe: Geneforge2.exe (the .exe is the directory) + Icon + Dialog + String Table + Icon Group + 100 (wav files) Then there's the data folder, containing graphics, .dat files, scripts and save files. I'm on a PC, so I don't know the BoA particulars. [ Friday, April 09, 2004 12:40: Message edited by: ef ] -------------------- Polaris Rache's A3 Site reformatted 2/3 done Rache's A3 Site, original version Posts: 1828 | Registered: Saturday, January 11 2003 08:00 |
Pages
- 1
- 2