Profile for FZ
Field | Value |
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Displayed name | FZ |
Member number | 3022 |
Title | Shock Trooper |
Postcount | 269 |
Homepage | |
Registered | Saturday, May 24 2003 07:00 |
Recent posts
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Author | Recent posts |
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Why does Jeff have a bad rep? in General | |
Shock Trooper
Member # 3022
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written Friday, September 24 2004 12:19
Profile
In short, they are all bitter at being not as rich and famous, and not being smart enough to code their own engines. </flamebait> Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
How to raise money? in General | |
Shock Trooper
Member # 3022
|
written Tuesday, September 21 2004 15:34
Profile
The Best Way: http://blogs.warwick.ac.uk/fangz/entry/that_poor_bunny/ Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
A Recreation in Blades of Avernum Editor | |
Shock Trooper
Member # 3022
|
written Tuesday, September 21 2004 15:26
Profile
Plus, I wonder if you are infringing Jeff's copyright. Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
A Recreation in Blades of Avernum | |
Shock Trooper
Member # 3022
|
written Tuesday, September 21 2004 15:26
Profile
Plus, I wonder if you are infringing Jeff's copyright. Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
Philosophical Implementation in Blades of Avernum | |
Shock Trooper
Member # 3022
|
written Sunday, September 19 2004 16:02
Profile
In any case, my impressions of the 'philosophies' in the BoA scenarios I played so far. PF: Ok, when do I get to kill Arvian? I mentioned this in a beta report - I was really disappointed that Arvian disappears. The Perfect Spirit never appears to be a threat. The portrayal is reasonable, though, at least in parts. Arvian's tribe talking philosophy is credible - Arvain probably wants everybody to be tone perfect in their recitation. Arvain herself didn't come out so well - espousing her philosophy with a hostile tone of voice seems plain dumb. EM: I liked this scenario. Good gameplay. But philosophy was crap. The first time I hear Honor, Tradition and Conviction, I think - Prats. At that moment, I wanted to slaughter the entire tribe. And in the end, does the party show an ounce of honor, tradition, or conviction? Nope. And we win. TM, sorry, but I gotta disagree with you. I actually do care about the towns - the slaughter everyone mode only comes in when I completed a game, to find if there are any other cool things I can do with it. If there is enough of an unintended collapse of empathy for the player to automatically want to kill everyone, then I'd see that as a fault of the scenario. I mean, what are you doing in that scenario, then? Taking notes for an author's seminar? Increasing the value of meaningless numbers and stats? Did you complete GF? I think the real goodness of GF's philosophy system is the way it develops - yes, it begins with just dumb questions, but its when they have an influence on the game world that things get interesting. Choices have a consequence above that of a score, or simple 'progress'. And none of your choices are meaningless - because of your actions, any sect can get precisely what they desired. The ultimate message, of course, is that everything has a price. Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
clawbug canyon locked door in Geneforge Series | |
Shock Trooper
Member # 3022
|
written Sunday, September 19 2004 14:02
Profile
SPOILER SPACE: scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down The barzite doors cannot be opened except by being a barzite. The clawbug canyon door is a part of the Taker final quests, containing an important component of the Geneforge. It cannot be opened otherwise. Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
clawbug canyon locked door in Geneforge 2 | |
Shock Trooper
Member # 3022
|
written Sunday, September 19 2004 14:02
Profile
SPOILER SPACE: scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down scroll down The barzite doors cannot be opened except by being a barzite. The clawbug canyon door is a part of the Taker final quests, containing an important component of the Geneforge. It cannot be opened otherwise. Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
Philosophical Implementation in Blades of Avernum | |
Shock Trooper
Member # 3022
|
written Sunday, September 19 2004 13:58
Profile
I don't see anything wrong with blatant attacks are certain philosophies. It is simply impossible to defend everything. In A3, there are several attacks on racism - eg. the party is of mixed race, and is beset occassionally by various rednecks, whom they proceed to quite happily kill. GF and GF2 are philosophyathons. We don't all hate them... do we? The trouble comes when you make philosophies the centre of stuff, at the heart of the scenario. 1. It is simply boring to have an obviously bad philosophy. That's why I think the Barzites are an imbalancing force in GF2, and so it is less involving than GF. Similarly, no clearly good philosophy. If your philosophies are merely labels for good guy/bad guy, you might as well keep it simple and strip it out. Don't stop yourself. Insert the mad cackles. 2. The various philosophies must affect the player, as well. This, I think, GF does well. You don't use philosophies as simple allegiance - you show philosophies as part of the player's conduct. The player should be pivotal as a character. 3. The player must have a choice. And we need to keep in mind a little psychology - any preaching will probably have the opposite effect. I was more persuaded to join the awakened than the actions of their enemies, than what Learned Pinner recited. Actions are better than dialogue. Which would persuade you more to join the anama? A few paragraphs of opinions from a head priest. Taking part in a botched raid where a firebolt accidentally sets off an explosion, spawning quickfire in a busy town. Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
whatsyourscenario? in Blades of Avernum Editor | |
Shock Trooper
Member # 3022
|
written Friday, September 17 2004 14:03
Profile
I've vaguely planned out a scenario as follows: An introduction during the Avernum-Empire wars, where the party are Imperial irregular troops, helping an attack on an Avernite outpost. Kill lots of avernite soldiers with help from a squad of troops, rescue tortured prisoners, etc. After all avernites are dead, Vahnatai will arrive in an endless stream, forcing the player to retreat. Fast forward 10 years. Party tours Praglad, visiting a peaceful town in a peaceful vale. Town is nice and decadent, and disdainful of the party. Perhaps racist. News of Avernites causing plagues in Valorium. Then an Avernite envoy arrives. Now, divide into two paths. Player can switch paths up to a point, by persuing certain actions. Path A: Player kills the envoy, protecting the town. Player is arrested by Mayor for disorder, but contacted and secretly released. Player sneaks into Imperial fort, and talks to an old comrade. Is told that Prazac had been scared by Avernites into submission, and that he is part of a secret force to restore the integrity of the Empire. Player ordered to attack Avernites taken on escorted tour around vale. Player ordered to kill Imperial scouts assigned to lead group, and locate rogue Imperial army people. Player ordered to attack main Avernite camp. Player ordered to 'cleanse' town of Avernite influence. Path B: Player talks to envoy, learning of Avernum-Empire treaty. Player leads delegation of Avernites, surviving 'bandit' ambushes. Player survives assassination attempt. Player accumulates evidence pointing to real source of attacks. Player attacks base, killing big bad boss. Currently 2% complete. :mad: Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
whatsyourscenario? in Blades of Avernum | |
Shock Trooper
Member # 3022
|
written Friday, September 17 2004 14:03
Profile
I've vaguely planned out a scenario as follows: An introduction during the Avernum-Empire wars, where the party are Imperial irregular troops, helping an attack on an Avernite outpost. Kill lots of avernite soldiers with help from a squad of troops, rescue tortured prisoners, etc. After all avernites are dead, Vahnatai will arrive in an endless stream, forcing the player to retreat. Fast forward 10 years. Party tours Praglad, visiting a peaceful town in a peaceful vale. Town is nice and decadent, and disdainful of the party. Perhaps racist. News of Avernites causing plagues in Valorium. Then an Avernite envoy arrives. Now, divide into two paths. Player can switch paths up to a point, by persuing certain actions. Path A: Player kills the envoy, protecting the town. Player is arrested by Mayor for disorder, but contacted and secretly released. Player sneaks into Imperial fort, and talks to an old comrade. Is told that Prazac had been scared by Avernites into submission, and that he is part of a secret force to restore the integrity of the Empire. Player ordered to attack Avernites taken on escorted tour around vale. Player ordered to kill Imperial scouts assigned to lead group, and locate rogue Imperial army people. Player ordered to attack main Avernite camp. Player ordered to 'cleanse' town of Avernite influence. Path B: Player talks to envoy, learning of Avernum-Empire treaty. Player leads delegation of Avernites, surviving 'bandit' ambushes. Player survives assassination attempt. Player accumulates evidence pointing to real source of attacks. Player attacks base, killing big bad boss. Currently 2% complete. :mad: Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
Xian Living tool in Geneforge Series | |
Shock Trooper
Member # 3022
|
written Friday, September 17 2004 13:46
Profile
I always thought it was kinda cool that Geneforge 2 included a secret full version of Exile 4. Kinda beats the usual, kinda pointless, Easter Eggs. Has anyone beaten the Prazac-Doomguard Hybrid yet? Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
Xian Living tool in Geneforge 2 | |
Shock Trooper
Member # 3022
|
written Friday, September 17 2004 13:46
Profile
I always thought it was kinda cool that Geneforge 2 included a secret full version of Exile 4. Kinda beats the usual, kinda pointless, Easter Eggs. Has anyone beaten the Prazac-Doomguard Hybrid yet? Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
Xian Living tool in Geneforge Series | |
Shock Trooper
Member # 3022
|
written Saturday, September 11 2004 06:46
Profile
What's so funny? Can YOU beat my prices? I think not... Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
Xian Living tool in Geneforge 2 | |
Shock Trooper
Member # 3022
|
written Saturday, September 11 2004 06:46
Profile
What's so funny? Can YOU beat my prices? I think not... Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
An Organized Geneforge 3 Wishlist (Please Read Jeff!) in Geneforge Series | |
Shock Trooper
Member # 3022
|
written Friday, September 10 2004 09:28
Profile
All the ones he was going to do anyway are in. All the others are out. Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
An Organized Geneforge 3 Wishlist (Please Read Jeff!) in Geneforge Series | |
Shock Trooper
Member # 3022
|
written Friday, September 10 2004 09:28
Profile
All the ones he was going to do anyway are in. All the others are out. Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
An Organized Geneforge 3 Wishlist (Please Read Jeff!) in Geneforge 2 | |
Shock Trooper
Member # 3022
|
written Friday, September 10 2004 09:28
Profile
All the ones he was going to do anyway are in. All the others are out. Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
My E-mail in Blades of Avernum Editor | |
Shock Trooper
Member # 3022
|
written Wednesday, September 8 2004 13:18
Profile
Oh, and you are now signed up to Russian porn. Have fun. Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
My E-mail in Blades of Avernum | |
Shock Trooper
Member # 3022
|
written Wednesday, September 8 2004 13:18
Profile
Oh, and you are now signed up to Russian porn. Have fun. Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
Undead Valley Testing Version 4 Complete! in Blades of Avernum | |
Shock Trooper
Member # 3022
|
written Wednesday, September 8 2004 13:16
Profile
Hmm... Vahnatai, baddies. Hmm. Number of points, as visible from the screen shots... Typo in breaking into a small barracks... Securtiy? Efreeti are not vahnatai creations, neccessarily. Khoth has two in his base in Za-Khazi Run. WTH is the traversai? Parts of the Vahnatai caves look obviously artificial - specifically the way the dividing wall comes out of the rest at a right angle, and maintains the same thickness. Is this intentional? The outdoor section does not make sense. Why does the bridge cross the river at its widest part? Why are there no roads to and from it? Why is that pit/mound perfectly square? There is a town with no roads to and from it. This sort of thing can break immersion, and make the player confused as to which way to go. If you are just shocked by the horrific tales they tell, and maddened by the lack of useful information, why would you question the refugees for several minutes? Why can you have another question? Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
Xian Living tool in Geneforge Series | |
Shock Trooper
Member # 3022
|
written Wednesday, September 8 2004 12:53
Profile
You all missed a point. The Fyora's name has to be a special password. Several people will give it to you. Jeff is one. But the cheapest way is to send me $25.99, along with and I'll email you the password. I accept cheques, and credit card transactions. But cash is the best. Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
Xian Living tool in Geneforge 2 | |
Shock Trooper
Member # 3022
|
written Wednesday, September 8 2004 12:53
Profile
You all missed a point. The Fyora's name has to be a special password. Several people will give it to you. Jeff is one. But the cheapest way is to send me $25.99, along with and I'll email you the password. I accept cheques, and credit card transactions. But cash is the best. Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
Magic and Progress in Blades of Avernum | |
Shock Trooper
Member # 3022
|
written Tuesday, September 7 2004 12:47
Profile
quote:In theory. But I won't be surprised if there was a radical wing hiding somewhere in there. All those barracks, and so on, suggests a certain mentality... Plus, there is more than enough bitterness and past repression to go around. Besides, their head priest isn't gonna live forever. Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
Magic and Progress in Blades of Avernum | |
Shock Trooper
Member # 3022
|
written Monday, September 6 2004 17:32
Profile
Well, find Arancaytar. He is doing an 'Encyclopedia Emarian' though the project is semi-dead at the moment. All the Vahnatai stuff in on Drakey's site... Rest, dunno. Posts: 269 | Registered: Saturday, May 24 2003 07:00 |
Magic and Progress in Blades of Avernum | |
Shock Trooper
Member # 3022
|
written Monday, September 6 2004 16:12
Profile
I kinda doubt the immigration from Avernum will impel the Empire to loosen up. Looking at our history, the reverse is true - an influx of people with different cultures would often produce a hardening of stances, to resist change - I'm sure many in the Empire would talk of slippery slopes - allow the Avernites, and Avernite ways too much freedom, and what next? A Republic? And I deeply doubt any magical trade between Vahnatai, or with Avernum. If that happens, Prazac will have a civil war on her hands. I'd really like to see a scenario on the start of an Imperial civil war. Plenty of scope for moral dilemmas, and so on. Imagine if the Anama took on a hardline stance, rounding up mages and 're-educating' them, and performing terrorist attacks on important magical apparatus, such as the Avernum-Empire teleporter... The player can join, or rebel. Imagine if Prazac decided to eradicate the Anama, once and for all... BTW, is At the Gallow etc neccessarily Avernum canon? Can't we start afresh on the Avernum thread? Posts: 269 | Registered: Saturday, May 24 2003 07:00 |