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unidentified items? in Blades of Avernum Editor
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Member # 869
Profile Homepage #6
Actually, that's a good idea. A curse basically has no effect on an item that you can't equip anyway, and it seems to prevent the item from being identified more reliably than anything else I know of.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
unidentified items? in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #6
Actually, that's a good idea. A curse basically has no effect on an item that you can't equip anyway, and it seems to prevent the item from being identified more reliably than anything else I know of.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Poll: Password protected scenarios: what do you think? in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #1
Remember, the scenario editor is open source. Since Jeff can't/won't write an algorithm to encrypt scenarios, it would be absolutely trivial to make a hacked version of the scenario editor that doesn't ask for the password.

In short, it's impossible and it'd be a bad idea anyway. Information wants to be free.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Registering in General
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Member # 869
Profile Homepage #10
I really don't understand why people always complain about Nethergate being too short. If you play as both sides and do all the sidequests, there's at least a solid couple of weeks of gameplay in it.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Killing a Doomguard in The Exile Trilogy
...b10010b...
Member # 869
Profile Homepage #11
Conflagration costs less SP and works just as well, if you don't mind getting a little burned.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Stuck in the Za Khazi Run in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #7
It shouldn't be hard. Haste and bless your fighters heavily; hopefully they can kill off each of the golems in 1 round as they awaken.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Bragging rights in General
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Member # 869
Profile Homepage #2
IMAGE(http://au.geocities.com/thefortysecondinww2/images/jap-medals-equip/jap-medal-general_opinion_front.jpg)

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Today equals my 19th birthday! I'm not sure what to make of that... in General
...b10010b...
Member # 869
Profile Homepage #44
quote:
Originally written by Magic Hunter Gurrrrl:

Post edited.

Better? ^_^

Either you genuinely haven't figured out what we're all giggling at you about, or you're unaware that what you edited it to could be used almost equally appropriately in the same situation.

I'd suggest that you go watch a porn film and educate yourself, but these boards are probably a bad enough influence on you already. :P

[ Thursday, August 26, 2004 04:34: Message edited by: The Hexamethonium Man ]

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Sequal to Averum3 in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #38
The funding cuts to psychiatric inpatient treatment are clearly having an effect.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A problem: making game remeber where are the items in Blades of Avernum Editor
...b10010b...
Member # 869
Profile Homepage #4
That wouldn't pick up items the party might have brought in from other scenarios, and anyway it'd almost certainly exceed the script length limit.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A problem: making game remeber where are the items in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #4
That wouldn't pick up items the party might have brought in from other scenarios, and anyway it'd almost certainly exceed the script length limit.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Today equals my 19th birthday! I'm not sure what to make of that... in General
...b10010b...
Member # 869
Profile Homepage #41
Oh, don't start acting all innocent now. :P

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Dialogue help in Blades of Avernum Editor
...b10010b...
Member # 869
Profile Homepage #1
You're going to have to give us more information than that. What happens when you test your scenario in BoA and try to talk to someone? Do you get any errors? What do the dialogue scripts you've written look like?

[ Thursday, August 26, 2004 02:51: Message edited by: The Hexamethonium Man ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Dialogue help in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #1
You're going to have to give us more information than that. What happens when you test your scenario in BoA and try to talk to someone? Do you get any errors? What do the dialogue scripts you've written look like?

[ Thursday, August 26, 2004 02:51: Message edited by: The Hexamethonium Man ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Ringing in General
...b10010b...
Member # 869
Profile Homepage #26
*clubs FBM with a flaming club*

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Ringing in General
...b10010b...
Member # 869
Profile Homepage #24
I don't think it's the noise that makes a club make your ears ring. I think it's the head injuries.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Today equals my 19th birthday! I'm not sure what to make of that... in General
...b10010b...
Member # 869
Profile Homepage #38
You probably got into this thread from a link containing a post number reference. Enter it from the topic listing on the General forum like a normal person and everything should be fine.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
unidentified items? in Blades of Avernum Editor
...b10010b...
Member # 869
Profile Homepage #1
The difficulty of identifying an item seems to be based on its value, or possibly some kind of value-to-weight ratio. Make it more valuable and it'll be harder to identify. You could also try making it lighter and see if that helps; I have a strong suspicion it at least has some effect. You can't make an item unidentifiable, though.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
unidentified items? in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #1
The difficulty of identifying an item seems to be based on its value, or possibly some kind of value-to-weight ratio. Make it more valuable and it'll be harder to identify. You could also try making it lighter and see if that helps; I have a strong suspicion it at least has some effect. You can't make an item unidentifiable, though.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Trap Doors in Blades of Avernum Editor
...b10010b...
Member # 869
Profile Homepage #14
It's meant to go in the town the trapdoor is in.

Did you get any errors when you tried stepping into the rectangle with the script on it? That might help us track down your problem.

By the way, you, uh, did separate all those lines by line breaks in the actual script, I hope?

[ Wednesday, August 25, 2004 19:05: Message edited by: The Hexamethonium Man ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Trap Doors in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #14
It's meant to go in the town the trapdoor is in.

Did you get any errors when you tried stepping into the rectangle with the script on it? That might help us track down your problem.

By the way, you, uh, did separate all those lines by line breaks in the actual script, I hope?

[ Wednesday, August 25, 2004 19:05: Message edited by: The Hexamethonium Man ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Sequal to Averum3 in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #34
You're a loony.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
How did you guys get your scenario ideas? in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #10
So THAT's how you got the idea for that dream sequence in Revenge! :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Could some one PLEESE tell me how to reacivate the charactor editor??? in The Avernum Trilogy
...b10010b...
Member # 869
Profile Homepage #7
This is a freaking message board, not a chatroom. It can take a few hours to get a response.

Anyway, to answer your question, delete your preferences. If this means your game becomes unregistered, tough luck.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
How did you guys get your scenario ideas? in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #7
My advice is to focus on characters. Compile a list of the major character roles you'll need in the scenario (the party's superiors, the major villains, and any other major NPCs), and create personalities and histories to fit each role. Think about each character's goals and motives. As the party is doing its thing, all the other characters will be doing their own thing as well; some to assist the party, some to oppose it, and some simply to further their own goals without regard to the effect on the party's mission. Given their personalities and abilities, what will each of these characters do and how?

How will they react to the party's actions, and how will they react to each other's actions? Might some be able to form alliances toward a common goal? Might others, supposedly working for the same side, compete against each other anyway? What will other characters think of these interactions if and when they know about them?

For example, given what you've established about the antagonist's personality, if his two lieutenants both want to take personal credit for stopping the party, will he demote one of them to prevent him sabotaging the other's plans or simply let them compete in the hope that they'll spur each other on to greater efforts?

Or just make a short scenario. It's not the end of the world if you end up making a scenario with only 5 indoor sections, and you're more likely to get it finished.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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