unidentified items?
Author | Topic: unidentified items? |
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Warrior
Member # 4778
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written Wednesday, August 25 2004 22:43
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i made custom items with my own graphics and want them to be unidentified, so that you have to go to the shop for identification. my script looks like this: begindefineitem 446; it_name = "gem"; it_full_name = "Amethyst"; it_value = 50; it_variety = 21; it_floor_which_sheet = 518; it_floor_which_icon = 0; it_icon_adjust = 0; it_inventory_icon = 1; it_weight = 10; it_identified = 0; it_charges = 1; but they are identified, when the party looks at them. the game tells me "item lore identified some items". is there a way to make my items be unidentified 'til the party goes to a shop for identification? -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
...b10010b...
Member # 869
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written Wednesday, August 25 2004 23:06
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The difficulty of identifying an item seems to be based on its value, or possibly some kind of value-to-weight ratio. Make it more valuable and it'll be harder to identify. You could also try making it lighter and see if that helps; I have a strong suspicion it at least has some effect. You can't make an item unidentifiable, though. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Warrior
Member # 4778
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written Wednesday, August 25 2004 23:11
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ok i'll try this. would be nicer if you could adjust the hardiness of identification! but ok, i have to deal with it as it is! -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Agent
Member # 2210
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written Friday, August 27 2004 08:59
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Make some of the items cursed. Not necessarily negatively cursed. Cursed items are not identifiable unless you bring them to a store. -------------------- Wasting your time and mine looking for a good laugh. Star Bright, Star Light, Oh I Wish I May, I Wish Might, Wish For One Star Tonight. Posts: 1084 | Registered: Thursday, November 7 2002 08:00 |
Warrior
Member # 4778
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written Friday, August 27 2004 11:52
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now please tell me what a positive curse could be? -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
Warrior
Member # 4778
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written Friday, August 27 2004 11:55
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now please tell me what a positive curse could be? edit: sorry for double-posting, unfortunately clicked twice on the same button! :( [ Friday, August 27, 2004 12:15: Message edited by: bigblue ] -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
...b10010b...
Member # 869
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written Friday, August 27 2004 12:55
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Actually, that's a good idea. A curse basically has no effect on an item that you can't equip anyway, and it seems to prevent the item from being identified more reliably than anything else I know of. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Shaper
Member # 3442
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written Saturday, August 28 2004 07:05
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Curses are a good thing. No, really, listen. Imagine a uber-powerful sword, that's cursed. Imagine that it gives an advantage over a boss, or baddie. Now imagine that if you use it, you get cursed. Is it worth using it and saving others, or being stuck until you find a healer (which not all towns have)? That kind of thing makes for a good scenario. It's similar to Drakey's article about good items. Throw in a few other twists, like you can only use it on one character, and once it's used your health starts draining, and it'll really make the player think. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Agent
Member # 2210
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written Sunday, August 29 2004 02:29
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Morog's Scepter is cursed and it is a great item. A very powerful item that is cursed has a mind of its own and won't let you give it up. Stormbringer is a perfect example of a cursed item that has positive effects. :eek: -------------------- Wasting your time and mine looking for a good laugh. Star Bright, Star Light, Oh I Wish I May, I Wish Might, Wish For One Star Tonight. Posts: 1084 | Registered: Thursday, November 7 2002 08:00 |
Guardian
Member # 2238
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written Sunday, August 29 2004 10:08
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Sadly, that's old news. Designers have been cursing powerful items for years. -------------------- DEMON PLAY, DEMON OUT! Posts: 1582 | Registered: Wednesday, November 13 2002 08:00 |