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Can any 1 help me in Blades of Avernum Editor
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Member # 869
Profile Homepage #1
It'd really help us if you gave us some idea of what the window said. Also, make sure you're downloading the right version for your computer; if you're using Windows, for example, you don't want the Mac version of the editor.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Can any 1 help me in Blades of Avernum
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Member # 869
Profile Homepage #1
It'd really help us if you gave us some idea of what the window said. Also, make sure you're downloading the right version for your computer; if you're using Windows, for example, you don't want the Mac version of the editor.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Decent Plot Hook in Blades of Avernum Editor
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Member # 869
Profile Homepage #10
It's not a bad idea. After all, you have to account for the possibility of the player taking in a non-human party.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Decent Plot Hook in Blades of Avernum
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Member # 869
Profile Homepage #10
It's not a bad idea. After all, you have to account for the possibility of the player taking in a non-human party.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Water in the Desert? (Attn. Big Guys!!!) in Blades of Avernum Editor
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Member # 869
Profile Homepage #5
I think what the designer wants is to have resting consume extra water over and above what's normally consumed in the same amount of time -- he's already talked about implementing water itself in another thread. And while there are ways to check whether the party has been sitting on the same spot for a long time, none are particularly easy. (Basically, you need a timer and a script on every terrain that resets it when stepped on.)

[ Wednesday, August 04, 2004 20:47: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Water in the Desert? (Attn. Big Guys!!!) in Blades of Avernum
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Member # 869
Profile Homepage #5
I think what the designer wants is to have resting consume extra water over and above what's normally consumed in the same amount of time -- he's already talked about implementing water itself in another thread. And while there are ways to check whether the party has been sitting on the same spot for a long time, none are particularly easy. (Basically, you need a timer and a script on every terrain that resets it when stepped on.)

[ Wednesday, August 04, 2004 20:47: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
why is sulfras mad at me? in The Exile Trilogy
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Member # 869
Profile Homepage #3
There's no Make Towns Forget You option or anything like that? Well, this is a bit of a sticky situation. I guess you'll have to try killing her, leaving town and then unkilling her via editor. If she's already angry at you, it can't hurt.
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Unresolved Questions in Nethergate
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Member # 869
Profile Homepage #3
Thanks for the responses. I know that the Druid's Bracelet seems to give +4 to all Druidism skills, but wasn't sure how the Intelligence Bracelet compared to that.

Question 1 is still the most bothersome -- it seems odd for one of the keys to a Roman-only area to be accessible only to Celts. But maybe it's just Jeff's way of teasing us.
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Most Annoying Creatures in Blades of Avernum
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Member # 869
Profile Homepage #2
Why do you want to annoy people who play your scenario?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Unresolved Questions in Nethergate
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Member # 869
Profile Homepage #0
Well, I've finally finished Nethergate as both Celts and Romans and a few things are bugging me.

1. Is there a way to get through the sealed door under Ruined Hall as Celts? I've found two opening stones (one in Shadow Valley Fort, one somewhere else much earlier) and I'm wondering if there's another one somewhere.

2. What happens (for either side) if you don't free the spirit in the Abandoned Mine? I suppose for the Celts you just don't get the HP/SP boost, but I somehow doubt that failing to free the spirit as Romans allows you to bypass the entire Hedge Prison, and I really don't feel like going through all over again just to check what does happen.

3. Does Sylak's Enlightening Amber actually do anything? Zeviz's walkthrough says it gives bonuses to knowledge skills, which I assume means Rune Reading and Item Lore. If that's all it does, I'd much rather have the seven league boots from the Widow Queen.

4. Is there any way to get Hero of Old if you give the stones to the Rose Lady instead of Samael? I prefer the stat boost over the spell anyway, but it'd still be nice to have the spell as well.

5. Which is better, an Intelligence Bracelet or a Druid's Bracelet?

I also noticed one interesting little bug/oversight. As Celts, if you try to return to the Crone Caverns after killing the crone outside the Spire of Ages, you'll be attacked by Caryatids outdoors as you approach -- as far as I know, this doesn't happen if you approach the Crone Caverns earlier in the game. If you kill the Caryatids and enter, you'll see that there are still three crones there, all apparently alive and well. As near as I can guess, Jeff decided he ought to change the Crone Caverns appropriately once you killed the crone, but then forgot to finish what he'd started.

[ Tuesday, August 03, 2004 04:21: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Suggestion for scenario design contest. in Blades of Avernum Editor
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Member # 869
Profile Homepage #23
I think he means the four criteria for the scenario, listed in the first post of the topic.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Suggestion for scenario design contest. in Blades of Avernum
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Member # 869
Profile Homepage #23
I think he means the four criteria for the scenario, listed in the first post of the topic.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Morog's Treasures Room...Help! in Blades of Avernum
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Member # 869
Profile Homepage #4
If it's no later than day 13, you still have a shot at winning the scenario from the Vahnatai tower. If it's day 12 or earlier, you should make it in time as long as you take the shortest route to the finish from where you are. Back up your save file.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
BoA Editor Suggestions in Blades of Avernum Editor
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Member # 869
Profile Homepage #16
I'm not sure exactly what you want to do with these features you're requesting, but if what you want is for a few specific items to be sold in limited quantities that are replenished at certain points throughout the scenario, the best way to do it might not be through a shop.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
BoA Editor Suggestions in Blades of Avernum
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Member # 869
Profile Homepage #16
I'm not sure exactly what you want to do with these features you're requesting, but if what you want is for a few specific items to be sold in limited quantities that are replenished at certain points throughout the scenario, the best way to do it might not be through a shop.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
What's your disorder? in General
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Member # 869
Profile Homepage #30
Avoidant on the first one.

For the second:

Paranoid: Very High
Schizoid: Moderate
Schizotypal: Very High
Antisocial: High
Borderline: Moderate
Histrionic: High
Narcissistic: High
Avoidant: Very High
Dependent: Very High
Obsessive-Compulsive: High

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Where BoA falls short in Blades of Avernum Editor
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Member # 869
Profile Homepage #5
I can very easily imagine a scenario using much more than 273 of those images. Remember, every single dialog box using a picture like that would have to be a separate image.

Nice idea, though. I guess it'd be useful for placing emphasis on really major scenes.

[ Sunday, August 01, 2004 03:33: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Where BoA falls short in Blades of Avernum
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Member # 869
Profile Homepage #5
I can very easily imagine a scenario using much more than 273 of those images. Remember, every single dialog box using a picture like that would have to be a separate image.

Nice idea, though. I guess it'd be useful for placing emphasis on really major scenes.

[ Sunday, August 01, 2004 03:33: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Nethergate outside map error in Tech Support
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Member # 869
Profile Homepage #2
Could be a lot of things; probably either a video card or another program that doesn't get along well with Nethergate. Do you have anything else running in the background while playing Nethergate?

You could also try changing your monitor resolution to see if that makes a difference; I believe Nethergate prefers 800x600 and thousands of colours, but I'm not sure.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Exile II in The Exile Trilogy
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Member # 869
Profile Homepage #1
The Empire still had routes into Exile before the Portal Fortress was built; it's just that they could only send a small number of troops through at a time, not enough to decisively crush the Exiles.

And, uh, technically the war had already started before the start of Exile II.

[ Friday, July 30, 2004 23:30: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Weak Potions in Blades of Avernum
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Member # 869
Profile Homepage #1
Hasting potions are useful in preparing before major outdoor battles, since you can't cast Haste outdoors. Energy potions are good if you need them too. Apart from that, eh.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
why is sulfras mad at me? in The Exile Trilogy
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Member # 869
Profile Homepage #1
Did you steal her treasure? Did you damage a friendly monster by mistake in her lair? Which Exile game in particular are you playing?

As for making her stop, leave town, use the Character Editor to reset hostile towns, and return.

[ Friday, July 30, 2004 22:10: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
E3: Items... and the stress they cause in The Exile Trilogy
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Member # 869
Profile Homepage #1
Some items just don't combine, and potions are one of them. If you find yourself with so many magical items that carrying them all is a problem, they're obviously not seeing much use; stop hoarding and start selling.
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Out of 10 main puzzle types, which do you perfer? in Blades of Avernum
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Member # 869
Profile Homepage #9
I'm an advocate of Stareye's "nuclear power plant puzzle" school of thought; the best puzzles are those where the party comes across some apparatus and has to figure out how to use it for their own purposes (which are often not the purposes for which the apparatus was designed). An interesting side note is that in this sort of puzzle, the difficult part is often working out just what the pieces of the puzzle are; once they're all found or recognised, figuring out what to do with them is generally straightforward.
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Doom Moon II Smoky Crystals in Blades of Exile
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Member # 869
Profile Homepage #10
It's been a while, but I think you're meant to put the straw on the 8 spaces around the ballista, not actually on top of it. Also, make sure that on the ballista you have both the cloth and the means of attaching it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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