Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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editor problem. in Blades of Avernum Editor | |
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written Saturday, January 28 2006 14:55
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You don't need to download the source code. That's only if you want to modify the editor itself. Here, just use this link for Mac or this link for Windows. Oh, and the only reason Geneforge is easier is that you can't edit terrain at all in Geneforge, which is exactly what the BoA editor allows you to do in BoA. [ Saturday, January 28, 2006 14:56: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
editor problem. in Blades of Avernum | |
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written Saturday, January 28 2006 14:55
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You don't need to download the source code. That's only if you want to modify the editor itself. Here, just use this link for Mac or this link for Windows. Oh, and the only reason Geneforge is easier is that you can't edit terrain at all in Geneforge, which is exactly what the BoA editor allows you to do in BoA. [ Saturday, January 28, 2006 14:56: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
how do i get into the vahantai lands or what ever they are called in The Avernum Trilogy | |
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written Saturday, January 28 2006 08:04
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For quite some time I mentally pronounced "Vahnatai" as "Va-hat-nai" with the stress on the "hat", although thankfully I never actually had occasion to write their name down whilst still labouring under this misconception. In my defence, I'm pretty sure I was under 10 years old at that time. [ Saturday, January 28, 2006 08:05: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Geneforge series in Geneforge Series | |
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written Saturday, January 28 2006 08:00
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Blades of Avernum isn't really part of the Avernum series. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Abyss : brick in wall in Avernum 4 | |
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written Saturday, January 28 2006 07:58
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Nope. As far as I know, the bodies that are walled in are going to stay walled in. Looking forward to looting them, were you? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
What will come after Avernum4 for Windows? in General | |
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written Saturday, January 28 2006 07:43
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quote:So is it your contention that plots can be assembled in much the same way as exquisite corpse poems, producing something original that people will appreciate simply by combining widely-used concepts in novel ways? That's not a rhetorical question, by the way. [ Saturday, January 28, 2006 07:44: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Gettin in Rentar-Ihrno's fort?? in Avernum 4 | |
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written Friday, January 27 2006 17:25
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Ah, so you've already managed to get under the fort itself? Look around in the underground area for a lever. It's a little hard to see. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
editor problem. in Blades of Avernum Editor | |
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written Friday, January 27 2006 13:39
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Could you specify what problems you are having? What happens when you try to download it? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
editor problem. in Blades of Avernum | |
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written Friday, January 27 2006 13:39
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Could you specify what problems you are having? What happens when you try to download it? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Pylons in Avernum 4 | |
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written Friday, January 27 2006 13:15
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As far as I remember, the pylons outside the fort are the only pylons in that area. :P Anyway, it's seriously not worth the trouble to destroy all those pylons. Just run like the clappers to get past them. Your vahnatai allies will try to fight the pylons and get slaughtered, of course, but they're not much use anyway. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Gettin in Rentar-Ihrno's fort?? in Avernum 4 | |
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written Friday, January 27 2006 13:12
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By the way, if you decide to play through the game again, next time you should make your thief a mage as well. The Unlock Doors spell effectively boosts your Tool Use skill when trying to open a door or cabinet, making it a lot easier to open those tough locks and meaning that you only ever need to put 15 points or so into Tool Use. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Charge ion cannons. in General | |
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written Friday, January 27 2006 12:53
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You know, it can't actually keep up that rate of fire for an entire minute, so "1 million rounds per minute" is a little misleading. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
move_to_new_town problems in Blades of Avernum Editor | |
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written Friday, January 27 2006 05:31
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Missing semicolons are tricky things, and BoA isn't very good at recognising them -- instead, it processes everything after the missing semicolon in weird and inappropriate ways. In some cases, it gives an error message that's likely to be confusing or misleading; in other cases, like yours, it causes a crash. You might want to consider getting Alint and using that to check your scripts. It's somewhat better at giving accurate messages than BoA is, and using it is less tedious than exhaustive playtesting to root out script errors. [ Friday, January 27, 2006 05:33: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
move_to_new_town problems in Blades of Avernum | |
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written Friday, January 27 2006 05:31
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Missing semicolons are tricky things, and BoA isn't very good at recognising them -- instead, it processes everything after the missing semicolon in weird and inappropriate ways. In some cases, it gives an error message that's likely to be confusing or misleading; in other cases, like yours, it causes a crash. You might want to consider getting Alint and using that to check your scripts. It's somewhat better at giving accurate messages than BoA is, and using it is less tedious than exhaustive playtesting to root out script errors. [ Friday, January 27, 2006 05:33: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Kill Bill (Spoilers) in Geneforge Series | |
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written Friday, January 27 2006 04:25
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The most original endgame challenge I've seen in any RPG was in Might and Magic 2, where after slogging through the final dungeon you were given 15 minutes to solve a cryptogram encoded with a randomly generated cipher. I'm not saying that's what I want to see in Geneforge 4 (one cryptogram puzzle in a lifetime is quite enough), but I agree that requiring the player to do something requiring real skill and effort in order to win would be neat. Unfortunately, I don't see it happening -- making a game harder loses more sales than making it easier. [ Friday, January 27, 2006 04:26: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Upgrade in the implants in Richard White Games | |
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written Friday, January 27 2006 04:04
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You don't upgrade the implants. The implants upgrade you. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Khoth's Red Herring? (Possible spoiler) in Avernum 4 | |
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written Friday, January 27 2006 03:59
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I do remember being able to open all the gates, although I also remember one of the levers being a little hard to see. If you already know every spell, though, you're not missing much by not getting one more spellbook. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
trapped in the scree caves in Avernum 4 | |
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written Friday, January 27 2006 03:57
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quote:Keep doing quests for the Castle and eventually you'll get one which requires you to go past Fort Emerald. At that point you can ask for the barriers to be lowered for you. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Rentar's Keep in Avernum 4 | |
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written Friday, January 27 2006 03:53
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There's a Tool Use requirement for disabling the control panels. If nobody in your party has sufficiently high Tool Use, you won't be able to disable them. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Oops in General | |
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written Friday, January 27 2006 02:13
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So I thought I'd be away for a weekend without internet access and ended up being away for a week. I'd have posted something if I'd known I'd be away for so long. At any rate, I'm back now. Did anyone miss me? [ Friday, January 27, 2006 02:14: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Trainer skill listing in Avernum 4 | |
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written Friday, January 20 2006 12:48
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quote:It's only 5000, actually. Much better value for money than any of the spells he sells, that's for sure. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Terella Venia where the heck? in Avernum 4 | |
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written Friday, January 20 2006 12:45
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Stareye, do you mean to say that you missed the place with the Emerald Chestguard? The only exit from it leads straight to the Grindstone area. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
I don't find the wheel to open the grate in Avernum 4 | |
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written Friday, January 20 2006 12:42
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Unless you've been west of Fort Remote already, chances are you haven't found a Fine Waveblade yet -- all the ones before that point are regular ones. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Time Limit Discussion in Blades of Avernum | |
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written Friday, January 20 2006 02:19
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quote:But that's not a time limit -- that's just an event on a timer. (Also, in my experience, players would tend to assume that the official not disappearing is a bug, since they're not going to wait around in the same place for days after finishing every quest just to see if anything changes as a result.) Time limits of the "finish the scenario in 10 days or you die" kind are dangerous, and have to be handled carefully. I've made a scenario (Roots) which has such a time limit, and it's a harsh one -- the timer starts ticking right from the start of the scenario, and there's no way to stop it except by finishing the scenario. The time limit worked okay for Roots, because it's a small scenario, and if you waste so much time that you can't finish, it won't take more than a few hours to start over and get back to where you were (hopefully more quickly next time). Even so, it frustrated a lot of players. For a larger scenario, where you might not find out that you'd effectively made the scenario unfinishable until you'd already played for a week or so, that frustration is greatly amplified. Some people had to attempt Roots 5 times or more before they were able to get to the end within the time allowed. Some never finished. Is your scenario short enough and good enough that players are going to be willing to keep replaying it if they have trouble finishing within the time limit? [ Friday, January 20, 2006 02:32: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Terella Venia where the heck? in Avernum 4 | |
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written Thursday, January 19 2006 19:41
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Oh, and if you can't figure out how she got to Grindstone from Fort Dranlon, it might be worth asking around a little more thoroughly in Fort Dranlon. There's a fun little secret area you might have missed... -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |