Profile for Thuryl

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
We are the Slithzerikai in General
...b10010b...
Member # 869
Profile Homepage #14
Well, either the sentence was ambiguously phrased, or Nicothodes somehow completely failed to notice half a dozen Australians on the list. It's a question of plausibility.

[ Thursday, January 19, 2006 17:02: Message edited by: Thuryl ]

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Av 3, Reset Troglo mission help in The Avernum Trilogy
...b10010b...
Member # 869
Profile Homepage #3
Set Stuff Done Flag is mostly a debugging option for Jeff Vogel and maybe for betatesters.

Nothing much you can do at this point besides give up that quest as a bad job. You can still finish the game, though.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Rosetta in General
...b10010b...
Member # 869
Profile Homepage #13
It's actually easier for a moderator to accidentally double-post, because unlike normal members we don't appear to have flood control on our posts.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
We are the Slithzerikai in General
...b10010b...
Member # 869
Profile Homepage #12
quote:
Originally written by Nicothodes:

quote:
Originally written by ben12C8:

There's four in Australia.
There weren't any when I looked.

The others apparently assumed you were talking about the Spiderweb group, not the Slithzerikai group.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Vahnati Allies in Avernum 4
...b10010b...
Member # 869
Profile Homepage #2
They're not much help anyway, if it makes you feel any better. Just go on without them.

EDIT: Wait, which ones are these? The first group you run into, a short distance west of the fort, are meant to attack you; those ones are working for Rentar. There's another group much later on that will help you.

[ Thursday, January 19, 2006 02:43: Message edited by: Thuryl ]

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Online Games in General
...b10010b...
Member # 869
Profile Homepage #16
If you are going to continue posting in this topic, can you please talk about something that is neither illegal nor awful?

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Demonslayer in Avernum 4
...b10010b...
Member # 869
Profile Homepage #16
quote:
Originally written by Paneudaimonium:

You get a hint, or help, or something. It's worth visiting. Unlike A1, though, you don't actually meet Aimee. You just get a projection, or a recording, or something magical of that sort. My memory is fuzzy.
It's a little more useful than just a "hint"; she teaches you Dispel Barrier at level 2.

(In Exile 2 she taught you Death Arrows, which was even better.)

[ Thursday, January 19, 2006 00:44: Message edited by: Thuryl ]

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Will Exile ever be carbonized? in The Exile Trilogy
...b10010b...
Member # 869
Profile Homepage #12
quote:
Originally written by Master of Reality:

By the way, am I the only one who actually likes the classic Macintosh theme better than Mac OS X? Don't get me wrong, I'm not a BIG fan of the old, but it's a lot more refreshing to me than this cheesy, over-exaggerated, bubbly, seemingly-diva-influenced aqua and platinum theme. :P It was rather shocking and interesting at first, but I'm really starting to hate it now.
Funnily enough, I had almost exactly the opposite reaction to Aqua. It annoyed me at first, but over time I grew accustomed to it.

You can, of course, always get a different theme.

Oh, and

quote:
Originally posted by Knotty:
What exactly was the "Xian Skull" topic about, anyway? All I can infer and glean is that it was totally awesome, but no one seems to really be able to describe what made it so.
Someone posted an innocent question about the Xian Skull. Lots of people gave false answers, endeavouring to make them as silly as possible. People built on each other's answers until the entire topic grew to be about a kind of bizarre alternate-universe version of Exile 3, with a bit of Nethergate and Geneforge mixed in.

[ Wednesday, January 18, 2006 19:41: Message edited by: Thuryl ]

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
This Thread Will Be Interesting in Under Ten Pages, I Promise in General
...b10010b...
Member # 869
Profile Homepage #3
>8E

IMAGE(http://thuryl.desperance.net/sailormoon_sml.jpg)

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Trainer skill listing in Avernum 4
...b10010b...
Member # 869
Profile Homepage #26
quote:
Originally written by Paneudaimonium:

—Alorael, who can only think of two rewards like that. One is First Aid from somewhere and the other is Nature Lore from Fort Dranlon for exploring west of the river.
The First Aid boost is from Fort Dranlon too. You get it for finding Terella Venia.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Demonslayer in Avernum 4
...b10010b...
Member # 869
Profile Homepage #12
All the archmages who appear in A4 are pale shadows of their former selves, actually. It's a little creepy.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Annatolia or Crewl? (possible spoilers) in Avernum 4
...b10010b...
Member # 869
Profile Homepage #39
It'd probably be a fairly simple matter to edit the scripts to allow yourself to proceed, if you were so inclined. I'm not about to tell you how to do it, though.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Annatolia or Crewl? (possible spoilers) in Avernum 4
...b10010b...
Member # 869
Profile Homepage #37
Wow. Um, I hope you had fun playing through 70% of the game in the dark?

I can understand why those passages wouldn't work in the unregistered version, though. The script for both of those secret passages checks to see if there's a wall where the passage is, and removes the wall if it's there. If you're playing in blackness, the terrain types for walls are switched with different ones, so the script doesn't find the terrain type it expects, and therefore assumes the passage has already been opened.

[ Wednesday, January 18, 2006 14:45: Message edited by: Thuryl ]

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Annatolia or Crewl? (possible spoilers) in Avernum 4
...b10010b...
Member # 869
Profile Homepage #35
I'm curious: what happens if you try to talk to an NPC in Bargha? Can you carry out a conversation as normal? It sounds almost as if your dialogue scripts aren't working for some reason.

[ Wednesday, January 18, 2006 14:31: Message edited by: Thuryl ]

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I don't find the wheel to open the grate in Avernum 4
...b10010b...
Member # 869
Profile Homepage #18
Except for lab equipment. I held on to that for a while, but there doesn't seem to be a quest for it anywhere, and it's worth quite a lot if you sell it.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Annatolia or Crewl? (possible spoilers) in Avernum 4
...b10010b...
Member # 869
Profile Homepage #33
Yes, the passage should open if you follow the gravel path from where you get that message to the north.

This is odd. Has the game displayed any error messages recently?

If not (or even if so), do you mind opening up your Scripts folder and posting the entire contents of the files z12abyssdlg.txt and z22barghadlg.txt so that we can see if they've somehow become corrupted?

[ Wednesday, January 18, 2006 14:24: Message edited by: Thuryl ]

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Trainer skill listing in Avernum 4
...b10010b...
Member # 869
Profile Homepage #23
Quest-related bonuses to a skill don't limit your ability to purchase training in it later, but skill point investments do. If you've already raised a skill twice using skill points, you can't be trained in it.

[ Wednesday, January 18, 2006 14:07: Message edited by: Thuryl ]

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Annatolia or Crewl? (possible spoilers) in Avernum 4
...b10010b...
Member # 869
Profile Homepage #31
In the northern cave wall a very short distance west from Bargha. Stand near the wall and a passage will open. You'd better either be really good at opening locks or fairly good at fighting if you want to get past without the key.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
run_town_script(); in Blades of Avernum Editor
...b10010b...
Member # 869
Profile Homepage #16
Niemand (and the docs) are right; the START_STATE is run every turn regardless of whether it's in a town or scenario script.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
run_town_script(); in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #16
Niemand (and the docs) are right; the START_STATE is run every turn regardless of whether it's in a town or scenario script.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Time Limit Discussion in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #15
quote:
Originally written by Ephesos:

It's possible to go nearly all the way back to the start. Not all the way, but to the point where there's nothing of interest before the only waterfalls in the game.
That's only possible if you killed Khoth, isn't it? If you didn't, his lair seals up behind you as you leave.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I'm late! I'm late! in General
...b10010b...
Member # 869
Profile Homepage #4
Speaking of rivalries, I've now pulled ahead of TM by several hundred posts, and at this rate he won't be closing in on me any time soon.

Wait, wasn't the point of this originally to discourage people from excessive posting? Whoops.

[ Wednesday, January 18, 2006 02:03: Message edited by: Thuryl ]

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I'm late! I'm late! in General
...b10010b...
Member # 869
Profile Homepage #2
Whee! Back in my rightful position, and by a considerable margin. I imagine that'll change soon, though; my academic workload's only going to increase from here on in.

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I don't find the wheel to open the grate in Avernum 4
...b10010b...
Member # 869
Profile Homepage #16
All the really important quest-related items (and some less important ones) are unsellable. It's only for a few of the minor quests that you can inadvertently sell items that are needed to complete the quest.

[ Wednesday, January 18, 2006 00:10: Message edited by: Thuryl ]

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A4 Bugs in Avernum 4
...b10010b...
Member # 869
Profile Homepage #20
quote:
Originally written by Dupreciation:

Quick slots exist for a reason. They are limited for a reason. Your inventory is not meant to be instantly accessible at all times.
After all, it's not realistic to be able to dig around in your backpack for an item in the same amount of time it takes to grab an item from your belt. The extra AP cost for using an item in your regular inventory reflects this.

(See Fallout for an example of an easily exploitable inventory management system. Using a healing item that was in your hand cost 2 action points. Accessing inventory cost 4 action points, but after that you could use as many items as you liked for no additional AP cost. Very handy if you were badly injured enough to need to use 5 or so healing items at once.)

[ Tuesday, January 17, 2006 22:48: Message edited by: Thuryl ]

--------------------
The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

Pages