Annatolia or Crewl? (possible spoilers)

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AuthorTopic: Annatolia or Crewl? (possible spoilers)
Apprentice
Member # 6650
Profile #25
I didn't get any message about a secret passage, and I can't move north at any of the three squares next to the wall.
Posts: 27 | Registered: Saturday, January 7 2006 08:00
Apprentice
Member # 6650
Profile #26
No one can help with this? It's rather game killing. :(
Posts: 27 | Registered: Saturday, January 7 2006 08:00
The Establishment
Member # 6
Profile #27
Please do not double post. Did you play around with the lever outside the hut? Experiment with it in both positions.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Apprentice
Member # 6650
Profile #28
Only for an hour or so, as I've already said.
Posts: 27 | Registered: Saturday, January 7 2006 08:00
The Establishment
Member # 6
Profile #29
I don't know then, perhaps it is a bug. I believe you can still get through the tunnel without doing this quest, however.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Apprentice
Member # 6650
Profile #30
And where can I find the tunnel?
Posts: 27 | Registered: Saturday, January 7 2006 08:00
...b10010b...
Member # 869
Profile Homepage #31
In the northern cave wall a very short distance west from Bargha. Stand near the wall and a passage will open. You'd better either be really good at opening locks or fairly good at fighting if you want to get past without the key.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Apprentice
Member # 6650
Profile #32
If that passage is supposed to be north of the house where you get a "There are some footprints in the gravel here, heading north." message, that won't open either.
Posts: 27 | Registered: Saturday, January 7 2006 08:00
...b10010b...
Member # 869
Profile Homepage #33
Yes, the passage should open if you follow the gravel path from where you get that message to the north.

This is odd. Has the game displayed any error messages recently?

If not (or even if so), do you mind opening up your Scripts folder and posting the entire contents of the files z12abyssdlg.txt and z22barghadlg.txt so that we can see if they've somehow become corrupted?

[ Wednesday, January 18, 2006 14:24: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Apprentice
Member # 6650
Profile #34
I've never had any errors.
Posts: 27 | Registered: Saturday, January 7 2006 08:00
...b10010b...
Member # 869
Profile Homepage #35
I'm curious: what happens if you try to talk to an NPC in Bargha? Can you carry out a conversation as normal? It sounds almost as if your dialogue scripts aren't working for some reason.

[ Wednesday, January 18, 2006 14:31: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Apprentice
Member # 6650
Profile #36
It's all normal. I've come to the conclusion I was looking for really then: The game is unbeatable until you register.
Posts: 27 | Registered: Saturday, January 7 2006 08:00
...b10010b...
Member # 869
Profile Homepage #37
Wow. Um, I hope you had fun playing through 70% of the game in the dark?

I can understand why those passages wouldn't work in the unregistered version, though. The script for both of those secret passages checks to see if there's a wall where the passage is, and removes the wall if it's there. If you're playing in blackness, the terrain types for walls are switched with different ones, so the script doesn't find the terrain type it expects, and therefore assumes the passage has already been opened.

[ Wednesday, January 18, 2006 14:45: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Apprentice
Member # 6650
Profile #38
Yes, it was quite a pain to test this.
Posts: 27 | Registered: Saturday, January 7 2006 08:00
...b10010b...
Member # 869
Profile Homepage #39
It'd probably be a fairly simple matter to edit the scripts to allow yourself to proceed, if you were so inclined. I'm not about to tell you how to do it, though.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Apprentice
Member # 6650
Profile #40
Neither am I, as I've bought the game.
Posts: 27 | Registered: Saturday, January 7 2006 08:00
Shaper
Member # 247
Profile Homepage #41
The blackness what fun!

[ Wednesday, January 18, 2006 15:10: Message edited by: VCH ]

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The Knight Between Posts.
Posts: 2395 | Registered: Friday, November 2 2001 08:00
Law Bringer
Member # 335
Profile Homepage #42
Now that your great trial is over, Sirhc, I want a verdict. Would it have been more or less painful to go through the scripts to check for problems like the one Thuryl found?

—Alorael, who cannot imagine the suffering involved in playing through A4 in the dark. This is a task surpassing Hapless and his opposite (Avatar?), who were merely plagued with unfortunate traits.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Apprentice
Member # 6650
Profile #43
It really isn't too bad once you learn about how explored terrain displays. The major problems came with the emerald chestguard, which I actually couldn't navigate to, and the same with the oozing blade. For the most part, I didn't find the darkness much of a problem. I don't really know what would be involved in changing the scripts, so I can't really say.
Posts: 27 | Registered: Saturday, January 7 2006 08:00
The Establishment
Member # 6
Profile #44
quote:
It's all normal. I've come to the conclusion I was looking for really then: The game is unbeatable until you register.
Thanks for telling us beforehand...

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00

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