Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Shipping and Handling Charge in General | |
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written Sunday, February 12 2006 21:09
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Even in that case, if you email Jeff Vogel directly (spidweb at spiderwebsoftware dot com) you might be able to work something out with him whereby you just download the full version rather than getting anything shipped to you. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Chrono Trigger in Blades of Exile | |
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written Sunday, February 12 2006 20:13
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Funny you should mention that, actually. At the Gallows has a few CT references in it. (Stolgrad is a pretty obvious analogue for Zeal, and then there's the whole Moon Stone/Sun Stone thing...) -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Patrick's Tower in Avernum 4 | |
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written Sunday, February 12 2006 18:13
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With reasonably high Tool Use, Mage Spells, Magery and Spellcraft, it's entirely possible to unlock level-40 doors. So if you have a powerful mage, level 30 isn't really much of a stretch at all. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A Few Advance Notes On Geneforge 4 in Geneforge Series | |
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written Sunday, February 12 2006 17:57
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Did you read the topic? You're not a drakon. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Will Exile ever be carbonized? in The Exile Trilogy | |
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written Sunday, February 12 2006 16:35
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It's great that you're at least willing to consider it; I'm sure that there are many people in the community who would greatly appreciate it. Thank you. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Ur-Drakons? in Geneforge Series | |
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written Sunday, February 12 2006 16:28
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In Geneforge 3, it is indeed impossible to get enough points in Create Drakon to make Ur-Drakons in the normal course of the game. You can, however, use one of the editors linked in the forum header to give yourself the ability to make them. (And in Geneforge 2, it's possible to make Ur-Drakons without cheating. They're not a particularly cost-effective creation to make, though.) [ Sunday, February 12, 2006 16:30: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Patrick's Tower in Avernum 4 | |
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written Sunday, February 12 2006 16:22
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It isn't a quest reward -- you just need to have a mage/thief with high Tool Use and magical skills, and cast Unlock Doors on it. Dump a few more points into your mage's Tool Use; you'll want at least 15 for disarming traps anyway. Your Mage Spells, Spellcraft and Magery skills also help with Unlock Doors, although not as much. [ Sunday, February 12, 2006 16:23: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
We Never Stop Stripping in General | |
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written Sunday, February 12 2006 03:36
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The pain of rheumatoid arthritis is a whole lot less funny if one actually suffers from it. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
We Never Stop Stripping in General | |
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written Sunday, February 12 2006 02:37
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The fee is probably higher for international calls. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Will Exile ever be carbonized? in The Exile Trilogy | |
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written Sunday, February 12 2006 00:31
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quote:How much experience do you have with programming? Updating software isn't just a matter of adding new things on to the existing code -- if you try to manage updates that way, especially in a large company with hundreds of programmers and a significant employee turnover rate, your code quickly becomes buggy and impossible to maintain. A major update often involves completely rewriting large parts of the code, and it can't always be made to behave exactly the same way as it did before, especially since the people who wrote the original code may not be around any more to explain how it works. Also, quite a few third-party programs exploit bugs, quirks or undocumented features in specific system software versions in order to do things more efficiently. In other words, they should never have worked in the first place, and by fixing the bugs in the old OS you stop some things that relied on the bugs from working in the new OS. This is particularly the case for very old programs, which often had to squeeze as much performance as possible out of their code even if it meant doing things in a way that didn't comply with officially supported procedures. As an example: early versions of the Macintosh system software used 24-bit memory addressing, which basically meant that they assumed your computer had no more than 8 MB of RAM. As a result, many programs were also written which assumed that your computer had no more than 8 MB of RAM. At first, this was fine, since early computers did indeed have no more than 8 MB of RAM -- but eventually, newer computers supported more than that and newer applications needed more than that, and 32-bit addressing was invented. This allowed computers to make use of much more memory, but it also meant that some of the old applications that assumed you had no more than 8 MB of RAM didn't work any more. Being able to have more than 8 MB of RAM was pretty obviously a good thing, and was considered to outweigh the disadvantages of losing compatibility with some programs. At first, 24-bit addressing remained as an option to allow compatibility with older programs (at the cost of preventing you from accessing more than 8 MB of RAM), but eventually the system software itself came to require more than 8 MB of RAM to run, so the option of 24-bit addressing had to be dropped. If you're worried about updating your OS, wait for a couple of friends to update and find out how it's worked for them. If you don't like the look of the new version, don't buy it. Nobody's forcing you to pay for updates. [ Sunday, February 12, 2006 00:50: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Will Exile ever be carbonized? in The Exile Trilogy | |
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written Sunday, February 12 2006 00:01
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quote:Well, if I may play devil's advocate for a moment, why should they do so? How many sales would it gain hardware and OS developers to make compromises on other aspects of the product (schedule, budget or other features) just so that those few of us still using very old software can continue to do so? [ Sunday, February 12, 2006 00:02: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
We Never Stop Stripping in General | |
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written Saturday, February 11 2006 22:59
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Actually, that supports my point as well. If almost everyone in the target market buys a particular product and every brand of it does pretty much the same thing, then the only purpose of advertising is to make you choose one brand over another by giving that brand a better image or a higher public profile. [ Saturday, February 11, 2006 23:00: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
We Never Stop Stripping in General | |
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written Saturday, February 11 2006 22:30
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quote:The purpose of a lot of advertising (although not all of it) isn't to make you purchase product A: it's to make you choose brand X of product A once you've already decided to purchase product A. Brand recognition is a big part of that. A particularly catchy Coke ad rarely increases overall cola sales by much; it just takes sales away from Pepsi. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
What some may consider a stupid question in Geneforge Series | |
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written Saturday, February 11 2006 18:43
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Also, Gene Wilder would appreciate it if you didn't call him Jenna Wilder. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
We Never Stop Stripping in General | |
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written Saturday, February 11 2006 17:35
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Whilst watching TV late last night, I saw an advertisement for one of those services that sends soft porn to your mobile phone for ridiculously high prices. Now, among various other attempts at enticement, this advertisement included the phrase "We never stop stripping". I found it hilarious, because, after all, one has to stop stripping when one runs out of clothes to remove, and running out of clothes is rather the point of stripping. And so, on with the point of this topic: what really bad advertisements have you seen lately? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
THE ABOMINABLE PHOTO THREAD REVOLUTIONS in General | |
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written Thursday, February 9 2006 21:28
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TM, stop being TM already. Oy. And now I have to go away for a few days again, with TM in full attack mode. I dread the thought of how the forums shall cope in my absence. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
THE ABOMINABLE PHOTO THREAD REVOLUTIONS in General | |
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written Thursday, February 9 2006 20:01
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"Americans can always be relied upon to do the right thing, after they have exhausted all other possibilities." -- Winston Churchill -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Forum software tips, yet again in General | |
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written Thursday, February 9 2006 15:26
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quote:What he wants is to be able to put the forum on his own website, instead of having it hosted on a site owned by someone else. That way, he has more control over what he can put there and what he can do with it. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Is there a way to keep playing after winning A3? in The Avernum Trilogy | |
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written Thursday, February 9 2006 13:59
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Nope. Of course, you can always walk back out of the final dungeon to finish any sidequests you missed. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Will Exile ever be carbonized? in The Exile Trilogy | |
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written Thursday, February 9 2006 12:30
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There's a mod board. Whilst I cannot officially confirm or deny that any particular post has been made on it, you wouldn't go far wrong in guessing that this is the sort of thing it is used for. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Small Rebellion Help in Blades of Avernum | |
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written Thursday, February 9 2006 12:25
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Damn it, specifying the number of wyrms in the scenario is another spoiler! :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Great Art in Games in General | |
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written Thursday, February 9 2006 12:22
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quote:As opposed to Dungeon Master 2, where a lightning strike could easily kill half your party if you were unlucky. >_> To be fair, this mostly just meant that going outside in a thunderstorm was a dumb thing to do, but it was still annoying. [ Thursday, February 09, 2006 12:22: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
[ Topic closed ] in General | |
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written Thursday, February 9 2006 12:11
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quote:Expletive deleted. Fixed. Arms it is. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Forum software tips, yet again in General | |
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written Thursday, February 9 2006 12:08
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InvisionFree doesn't allow you to host it yourself. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
[ Topic closed ] in General | |
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written Thursday, February 9 2006 05:28
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Yup. A tentacle is generally longer than an arm, and an arm has suckers along its entire length, while a tentacle doesn't. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |