Great Art in Games

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AuthorTopic: Great Art in Games
By Committee
Member # 4233
Profile #25
quote:
Originally written by SupaNik:

Did anybody play Silent Hill on PlayStation? That was awesome... especially the FMV in the hospital as...
Actually, one of my most favorite artsy moments in a game ever also is from Silent Hill in the hospital, but rather than SupaNik's scene, it would be when, after going up the elevator floor-by-floor to the top (third) floor, you return to the elevator to find a "4" button that wasn't there before... :D It's amazing how small touches like that can add so much to a game (as well as a spine-tingle).

For purposes of all-round great artistic design, I would put forward the Fallout series (for obvious reasons), and would also mention Eternal Darkness for the Gamecube. The Cthulu-esque theme was very well done, and I can still hear the voices of the entities reciting the names of the runes for spells.
Posts: 2242 | Registered: Saturday, April 10 2004 07:00
Fire! Fire! Fire! Fire!
Member # 919
Profile #26
The Zelda series, in my experience, tends to be very artistic. Graphics aside, Zelda music is some of the best game music ever written. The stories, especially in the older, less action-based games, tend to be well thought out and worthwhile. There was a part in one of the Game Boy Zeldas that I'd go back and watch several times when I reached it. Very artistic games, in my opinion.

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Posts: 3351 | Registered: Saturday, April 6 2002 08:00
Lifecrafter
Member # 3171
Profile Homepage #27
I quite like the Metal Gear Solid cut-scenes. It's just too bad theres so damn many of them. Maybe they should just make a movie, because about 1/3 of each of the game consists of cut-scenes.
Posts: 776 | Registered: Friday, July 4 2003 07:00
Shaper
Member # 3442
Profile Homepage #28
quote:
Originally written by Drew:

quote:
Originally written by SupaNik:

Did anybody play Silent Hill on PlayStation? That was awesome... especially the FMV in the hospital as...
Actually, one of my most favorite artsy moments in a game ever also is from Silent Hill in the hospital, but rather than SupaNik's scene, it would be when, after going up the elevator floor-by-floor to the top (third) floor, you return to the elevator to find a "4" button that wasn't there before... :D It's amazing how small touches like that can add so much to a game (as well as a spine-tingle).

For purposes of all-round great artistic design, I would put forward the Fallout series (for obvious reasons), and would also mention Eternal Darkness for the Gamecube. The Cthulu-esque theme was very well done, and I can still hear the voices of the entities reciting the names of the runes for spells.

I'd defiantely agree with that. Actually, it was amazing how scary that game got at points, ranging from jump-out-of-your seat moments to moments of real terror and uneasiness.

I especially found the part in the school where the cat jumps out of the locker to be amazingly heart-stopping.

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Posts: 2864 | Registered: Monday, September 8 2003 07:00
Law Bringer
Member # 2984
Profile Homepage #29
quote:
Originally written by Kingy:

I quite like the Metal Gear Solid cut-scenes. It's just too bad theres so damn many of them. Maybe they should just make a movie, because about 1/3 of each of the game consists of cut-scenes.
Reminds me of some BoA scenarios. :P

[ Tuesday, January 31, 2006 03:30: Message edited by: Arancaytar the Grey ]

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Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Master
Member # 5977
Profile Homepage #30
I just remember the age of Empires series. It is a fantastic series of games, not so much for the strategy, but the chance to learn something about ancient civilizations. Also, their styles of buildings and tech-tree is interesting to look at. it is a way to see what a certain civilization actually managed to specialise itself in and in what not. Also, the choice of civilizations is very big (About 12 from all around the world).

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Law Bringer
Member # 335
Profile Homepage #31
Age of Empires is only slightly more reliable than Civilization as a source of historical knowledge. Slightly.

—Alorael, who is depressed by the confusion of eye and ear candy with capital A Art. If it helps, think of games as films. The question isn't which has the best looking sets (mostly) or best score. The question is which directors did something memorable and ingenious.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Shock Trooper
Member # 4239
Profile #32
The original Deus Ex. I believe it's only available for PC, but pretty much the entire game is incredible. It's a detailed RPG/FPS hybrid with an incredibly detailed and prophetic storyline.

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Posts: 322 | Registered: Monday, April 12 2004 07:00
Apprentice
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System Shock 2 ruled in every moment. I remember the best was when reading the pieces of diaries left from the dead crew memebers...
Shenmue must have been cool too. A pity I never had a Dreamcast to be able to play that game :(

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Posts: 2 | Registered: Wednesday, February 1 2006 08:00
Master
Member # 5977
Profile Homepage #34
quote:
Originally written by Pluropolis:

—Alorael, who is depressed by the confusion of eye and ear candy with capital A Art. If it helps, think of games as films. The question isn't which has the best looking sets (mostly) or best score. The question is which directors did something memorable and ingenious.
Do you say this becasue of what I said? I didn't praise the stunning graphics of AoE 1 (as there aren't any) only the historical value. I think this was something ingenious, don't you agree?

I didn't really like civilization, as it wasn't quite what I looked for. What I like about AoE 1, is the fact that one can play long dead civilizations, like the babylonians and Sumerians.

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Law Bringer
Member # 335
Profile Homepage #35
My comment to you and my general comment were separate. I maintain that Age of Empires is only based on history in the loosest of senses, though.

—Alorael, who is a big Civilization fan. HIstorical or not, there's something satisfying about having the Zulus and the Sioux use their newly discovered gunpowder to wipe poor Iron Age "European" powers off the face of the "Earth."
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Shock Trooper
Member # 3898
Profile #36
In the original Prince of Persia, where you fight your shadow.

Also, a whole load of things in Prince of Persia 2. Like the flaming sword, or fight against the skeleton on the bridge.

[ Sunday, February 05, 2006 03:56: Message edited by: cAPSLOCKED dALLERDIN ]

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Posts: 364 | Registered: Saturday, January 17 2004 08:00
Law Bringer
Member # 4153
Profile Homepage #37
quote:
Originally written by Faith-Based Broadband:

—Alorael, who is a big Civilization fan. HIstorical or not, there's something satisfying about having the Zulus and the Sioux use their newly discovered gunpowder to wipe poor Iron Age "European" powers off the face of the "Earth."
I think by the definition you advanced earlier, then the Civilization series is pretty close to art in itself. There's definitely something poetic about seeing Rome fall to barbarians... in 1800 AD. Just like seeing the Sioux trounce the Americans, the Aztecs crush the Spanish, and the Greeks stampede the Romans.

Recreating history is an art. Heck, look at most history textbooks today...

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Posts: 4130 | Registered: Friday, March 26 2004 08:00
Lifecrafter
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Profile Homepage #38
quote:
Originally written by Ephesos:


Recreating history is an art. Heck, look at most history textbooks today...

Amen.

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Posts: 735 | Registered: Monday, January 16 2006 08:00
Apprentice
Member # 5634
Profile #39
Does anyone actually have some links to quality fantasy artwork? I'm not really looking for anything 3-D, however.

I've always been a big fan of in-game spell chants as well; Neverwinter Nights got me hooked. So if anyone has a link to those, I'd be interested ;)

[ Wednesday, February 08, 2006 01:36: Message edited by: Viseroth ]
Posts: 17 | Registered: Sunday, March 27 2005 08:00
...b10010b...
Member # 869
Profile Homepage #40
quote:
Originally written by Viseroth:

Does anyone actually have some links to quality fantasy artwork? I'm not really looking for anything 3-D, however.
http://www.imaginistix.com/newprints.cfm

Fun fact: Boris Vallejo's first wife was named Doris Vallejo. I find this more hilarious than I ought to.

[ Wednesday, February 08, 2006 03:13: Message edited by: Thuryl ]

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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Apprentice
Member # 2829
Profile #41
System Shock 2 was video gaming Art. When they added coop multiplayer, it transcended (definately not with the "art" card--have you seen what your characters look like?).

Ultima VIII had Crusader's movement scheme, but with the ability to manipulate objects you could build staircases to other areas and really explore (though the world was kinda small-ish with little to do but steal and kill things).

Baldur's Gate (PC, not console crap) had weather effects (like Geneforge 4, yes?) like the rain and LIGHTNING that would strike you (no damage). It also had the voice-overs and mini-cutscenes that stick in my memory.

Fallout is great due to it's atmosphere that it communicates so well. You feel like you are in the world (though some quest bugs can bog it down and thrust you, unwillingly, back to reality).

AvP was Art due to the variety of tactics that could be employed by the races, but mostly because you could be an Alien. Climbing the walls. Eating your friends brains and listening to their shrieks. :)

Morrowind was Art due to it's large world, but mostly due to the fact that you didn't NEED to do anything. You could collect or not collect crap in your house and set it up artistically or simply use the same dagger all the way through the game without modification.

Arcanum. The setting, the character creation scheme, the music, and the quests were all very captivating. Pity that the combat wasn't more tactical.

Outlaws was Art due to it's awesome music and milieu. You felt like Clint: going around and fanning the hammer of your old SAA (Single Action Army). The one bullet at a time reload was a welcome change as well.

Diablo One was Art as it made such nice CrEePy places to vent out your aggression. Who doesn't remember opening the door to the Butcher's? "Fresh meat!" (Accompanied by "Oh, Crap"s and "Help!").

The Dig also I would consider to be Art as it captured a certain majesty in an alien world. The deserted, isolated feeling was pretty tangible.

Finally, Silent Hill was another great Art piece, for the reasons already stated.

[ Thursday, February 09, 2006 08:32: Message edited by: Lochmacher ]
Posts: 21 | Registered: Sunday, March 30 2003 08:00
...b10010b...
Member # 869
Profile Homepage #42
quote:
Originally written by Lochmacher:

Baldur's Gate (PC, not console crap) had weather effects (like Geneforge 4, yes?) like the rain and LIGHTNING that would strike you (no damage).
As opposed to Dungeon Master 2, where a lightning strike could easily kill half your party if you were unlucky. >_>

To be fair, this mostly just meant that going outside in a thunderstorm was a dumb thing to do, but it was still annoying.

[ Thursday, February 09, 2006 12:22: Message edited by: Thuryl ]

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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Lifecrafter
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Profile #43
Unless you're going out in full plate or some other large amounts of metal, what's your chances of getting hit by lightning even in the worst of thunderstorms?

EDIT: yAy!1!1!, I'm a Citizen of Exile!!!!!

[ Thursday, February 09, 2006 12:39: Message edited by: Infernal666hate ]

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
Electric Sheep One
Member # 3431
Profile #44
If you walk upright on bare hilltops, alarmingly high.

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Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Law Bringer
Member # 335
Profile Homepage #45
Someone else who has heard of Dungeon Master 2? I'm shocked. That game was so impressive, and then it did so little with it.

On the other hand, suicide by walking into walls never lost its appeal. Neither did throwing fruit at shopkeepers and then receiving a lethal beating from the unexplained semi-avian lurkers.

—Alorael, who has another game to add to the list along with his nostalgia. Tranquility is nothing but art in both senses of the word. Tetris is art too.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Lifecrafter
Member # 3171
Profile Homepage #46
quote:
Originally written by Lochmacher:

Morrowind was Art due to it's large world, but mostly due to the fact that all you really end up doing is going around robbing people houses and killing off anyone that had the potential to have a good item.
Yea, Morrowind was a great game.

Edit: 500 posts!!!

[ Thursday, February 09, 2006 19:30: Message edited by: Kingy ]
Posts: 776 | Registered: Friday, July 4 2003 07:00
BANNED
Member # 4
Profile Homepage #47
quote:
Originally written by Kingy:

quote:
Originally written by Lochmacher:

Morrowind was Art due to it's large world, but mostly due to the fact that all you really end up doing is going around robbing people houses and killing off anyone that had the potential to have a good item.
Yea, Morrowind was a great game.

Edit: 500 posts!!!

There are two parts to your post and neither of them justify your having posted them.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Lifecrafter
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Yea, it was just a poor excuse to hit 500.
Posts: 776 | Registered: Friday, July 4 2003 07:00
Apprentice
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Profile #49
I thought ICO was like an interactive painting. I worship the Kindom Hearts games (the art could PWN alot of stuff).... I'm going to go pre-order the second one later today :D I loved FFVII. and VIII. and IX. and X. you get the idea. Guild Wars is kinda awesome.

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