Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Resignation in General | |
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written Saturday, March 18 2006 06:11
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As of today, I am no longer an active member of the SW forum community. I bear no ill will toward the community nor to any member of it, but lately it has become increasingly clear to me that I am unable to simultaneously remain in this community and fulfil my other responsibilities and goals in life. I suppose I could fade away gradually as other formerly active members have done, but it'd only be delaying the inevitable; I have to leave eventually, and now feels like the right time. It will be easier for everyone concerned if I make a clean break. Therefore, I hereby tender my resignation as moderator of the General forum. Hold an election or something to fill my place if you like. This is not a decision which I have made lightly. I've given it considerable thought, and I'd greatly appreciate it if nobody attempted to change my mind. I will still finish and release a BoA scenario by November; I have given my word on that and I have no intention of breaking it. In fact, staying away from the forums will give me more time to finish it, which is one of the reasons I am leaving. I will also still be around Desp, working to assist the development of Pyg. But you will no longer see me on these forums. I predict that some of you will have quite a few things to say about my departure; I'm not particularly interested in hearing any of them. Therefore, as my final act as moderator, I am locking this topic. , Spiderweb. forever. [ Saturday, March 18, 2006 06:13: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Looking for a dead end (minor spoiler) in Avernum 4 | |
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written Saturday, March 18 2006 06:05
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No, I'm pretty sure the map just gives a hint as to the existence and location of the second testing area (and it's a fairly redundant hint, since you need to have done the first test to take the second, and the first tells you where the second is anyway). You can still find it without the map, though. [ Saturday, March 18, 2006 06:06: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Origins of YOUR Custom Title in General | |
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written Friday, March 17 2006 16:58
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Besides, there are always bayonets. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
I protest. in General | |
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written Friday, March 17 2006 16:56
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quote:Aren't you missing a one? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
a map in Avernum 4 | |
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written Friday, March 17 2006 14:12
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Ooh, neat. I mean, I'm not sure I personally have any particular use for it, but it's still pretty damn cool. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Moving downloaded stuff in Tech Support | |
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written Friday, March 17 2006 14:09
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Check your PMs; I replied to the one you sent me. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Need Character/Party creation help in Avernum 4 | |
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written Friday, March 17 2006 13:54
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quote:Okay, I'll have a go at listing starting stats for everyone. I'll be assuming you want one sword fighter and one pole fighter, since you may as well have a bit of variety in your party. PC 1: Elite Warrior, Divinely Touched (don't worry about the experience penalties, they don't matter much) Str 4 Dex 4 Int 2 End 2 Melee 6 Bows 6 PC 2: Elite Warrior, Divinely Touched Str 4 Dex 4 Int 2 End 2 Pole 6 Bows 6 PC 3: Since a straight priest is a little boring and has a lot of spare skill points, there are two ways you can go with this one. Either an archer/priest or a mage/priest. Both are pretty solid characters. PC 3, archer-priest: Pure Spirit, Divinely Touched Str 2 Dex 6 Int 4 Bows 6 Priest 6 PC 3, mage-priest: Natural Mage, Pure Spirit Str 2 Int 4 Mage 7 Priest 8 If you even suspect that you might like your priest to cast a few mage spells at any point in the game, you may as well get him Natural Mage so you can put him in a decent amount of armour and still have him cast. PC 4: Natural Mage, Divinely Touched Str 2 Dex 2 Int 5 End 2 Mage 8 Tool Use 8 *** Note that you can take a point or two off any of these starting stats to free up skill points without ruining the character, although make sure that your spellcasters start with Mage Spells and/or Priest Spells at at least 5, so that they start out with as many spells as possible. For your first and second PCs, raise Strength and the appropriate weapon skill evenly. Put another point or two in Bows when you can. If you can hold off on raising Sharpshooter until Camp Samuels, there's a trainer there who you can buy two points off. Try to get Defence up to 6 as soon as you can, so that you can get Parry -- once Parry is available, raise it to 6 or 7 with the aim of getting it to at least 10 by the endgame (note that Elite Warrior will cause you to gain a point of Parry every 6 levels, and your level will be somewhere in the 30s by the end). Put a couple of skill points in Quick Action when you have skill points to spare; try to get 5 Quick Action fairly early, then put another point or two in it every once in a while. At higher levels, raise Dexterity so you can get Quick Strike; extra action points are always fun. For your third and fourth PCs, raise Mage Spells or Priest Spells whenever you get the chance. Aim for 17 Priest Spells by the endgame, keeping in mind that Natural Mage and Pure Spirit raise your spellcasting skills by 1 point every 6 levels. Raise Intelligence a little more at higher levels, but don't expect to need much more than 10. Give your mage a point or two of Priest Spells so he can heal. Hold off on Magery and Spellcraft until Cotra if you can; there's a trainer there. For your mage, aim for 15 Tool Use by Formello, and leave Tool Use alone after that. Endurance is a skill that every character needs, but hold off on it until higher levels; it's fairly useless at the start and gets much better as you gain levels. Think about putting points in Endurance once you get to the Eastern Gallery, but not much sooner. Put any spare skill points in your party into Arcane Lore, Nature Lore and First Aid as you see fit. Try to spread these skills evenly around your party. Aim for a total of at least 8 First Aid, 23 Nature Lore and 15 Arcane Lore by the endgame -- you can build up Arcane Lore and Nature Lore gradually, though, as you certainly won't need anything like those amounts for a long time. [ Friday, March 17, 2006 17:01: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
How do I kill the Shade? in Avernum 4 | |
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written Friday, March 17 2006 12:59
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quote:They are. Somebody tried it once. You can keep hitting them until the cows come home but they'll never go below 1 HP. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Anyone ever dared to write a book? in The Avernum Trilogy | |
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Member # 869
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written Friday, March 17 2006 04:54
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Actually, I was talking about my own, unintentional double post. You can't delete your own posts, or I'd have done so. :P But yeah, just so you know, next time edit instead of double posting. Unless the forums screw up and send a post of yours through twice, in which case, well, you're just unlucky. >_< -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Anyone ever dared to write a book? in The Avernum Trilogy | |
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written Friday, March 17 2006 04:22
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Grr. The forums are playing up. Ignore the double post, please. [ Friday, March 17, 2006 04:22: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Anyone ever dared to write a book? in The Avernum Trilogy | |
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written Friday, March 17 2006 04:21
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I don't suppose anyone still has Tharma's Exile fan fiction? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Moral dilemmas in Avernum 4 | |
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Member # 869
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written Friday, March 17 2006 04:19
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quote:I can tell you exactly what the mayor says about the eyebeast, directly from the scripts. None of it implies that he no longer needs it -- in fact, quite a bit of it implies just the opposite. quote:See? Even after you tell him that the eyebeast doesn't know anything useful, he doesn't want the eyebeast killed. quote:And he gets pretty annoyed if you kill it and tell him about it. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Sticky fingers, hungry pockets, feed the hole in Avernum 4 | |
...b10010b...
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written Friday, March 17 2006 04:05
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You can take items with no ill effects as long as you're not in the line of sight of anyone friendly. You can also steal up to 2 items from under people's noses in a single map area before the area turns hostile and everyone starts trying to kill you. Choose your thefts carefully. In regard to your last enquiry, Videodrome? [ Friday, March 17, 2006 04:13: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Poetry in General | |
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written Thursday, March 16 2006 23:16
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It's a paraphrase of a quote that's been attributed to various people: "Any philosophy that can be put in a nutshell belongs there". -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Two Handed or Pole in The Exile Trilogy | |
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written Thursday, March 16 2006 21:26
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Either that, or he gives them human graphics and names, but makes them Sliths just for the stat bonuses. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
magery vs spellcraft in Avernum 4 | |
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written Thursday, March 16 2006 21:20
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A relatively unambiguous measure of how many points you've put into a stat (not counting item and trait bonuses) is how many skill points it costs to raise that stat by another point. Perhaps it'd be best to rephrase the special skill requirements in terms of how much each prerequisite costs by the time you've raised them enough to get the corresponding special skill. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Poetry in General | |
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Member # 869
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written Thursday, March 16 2006 20:31
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Any forum that can be put in a nutshell belongs there. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Captives of the turtle pit, hear ye, hear ye! in General | |
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written Thursday, March 16 2006 19:49
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quote:More efficient than using trumpets, I suppose. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Insane Powerful Necromancer in Avernum 4 | |
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written Thursday, March 16 2006 05:43
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No. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Minimums Needed in Avernum 4 | |
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written Thursday, March 16 2006 04:58
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Dispel Barrier requires 11 Mage Spells and Divine Retribution requires 15 Priest Spells. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Yay, a Website! in Blades of Avernum Editor | |
...b10010b...
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written Thursday, March 16 2006 04:55
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It's short for "disk image", which at least makes a reasonable amount of sense once you know what it is. :P (On OS X, a .dmg file can be mounted as if it were a disk. No dirty jokes, please.) [ Thursday, March 16, 2006 04:55: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
What was those forums again? in General | |
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written Wednesday, March 15 2006 23:52
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Bye. See you tomorrow. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Slarty's Comic Strip in General | |
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written Wednesday, March 15 2006 22:30
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Why does corn up the ass sound like an explosion, anyway? ... On second thoughts, I'd rather not know. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Captives of the turtle pit, hear ye, hear ye! in General | |
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written Wednesday, March 15 2006 22:20
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quote:I have Rosy's MSN contact details and can confirm that she's frequently online, so she's alive and well. We don't really talk to each other, though, and I'm afraid I'm not about to give out her details to everyone on the forums. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Captives of the turtle pit, hear ye, hear ye! in General | |
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written Wednesday, March 15 2006 20:37
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Speaking as someone who already spends an altogether too large portion of his time on the forums and usually manages about 10 posts a day, how on earth does one make almost 30 posts a day? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |